1. SM2701 Theories of Interactivity – Class 06 Mixed Realities and Space We are going to take a tour through different notions of spaces. Virtual reality Augmented reality Mixed reality Cyberspace Virtual space
14. SM2701 Theories of Interactivity – Class 06 Secondary School Mathematics 3-dimensional space 1D, 2D, 3D, 4D, 5D as in the new curriculum Image from http://www.processing.org/
15. SM2701 Theories of Interactivity – Class 06 Secondary School Mathematics Every location in the space is defined by a point, p (x, y, z). In our Cartesian space, changes in one dimension x, y or z will not affect others. We have a distance function between 2 points in the space: p1 (x1,y1,z1) and p2(x2,y2,z2). d = √((x2-x1) 2 + (y2-y1) 2 + (z2-z1) 2 )
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17. SM2701 Theories of Interactivity – Class 06 Computer Display Most computer displays are 2D. Perspective projection is employed to achieve 3D illusion. Image from http://en.wikipedia.org/
18. SM2701 Theories of Interactivity – Class 06 Quest for 3D Interaction design suddenly wants to do something which is common in CAD/CAM. Image from http://sweb.cityu.edu.hk/sm2203/lab3/
19. SM2701 Theories of Interactivity – Class 06 Quest for 3D Image from http://images.google.com/
30. SM2701 Theories of Interactivity – Class 06 Film 3D navigation - Shining
31. SM2701 Theories of Interactivity – Class 06 360 QTVR – image based VR display and interaction Image from PoorTech – Shek Ming Fai
32. SM2701 Theories of Interactivity – Class 06 360 QTVR – image based VR display and interaction Image from Human Body and Moving Images – Hung Keung
33. SM2701 Theories of Interactivity – Class 06 360 Multiple camera interaction Image from Human Body and Moving Images – Hung Keung
34. SM2701 Theories of Interactivity – Class 06 Jeffrey Shaw Projection and orientation Image from http://www.jeffrey-shaw.net/
35. SM2701 Theories of Interactivity – Class 06 360 Jeffrey Shaw Image from http://www.jeffrey-shaw.net/
36. SM2701 Theories of Interactivity – Class 06 VR Jeffrey Shaw Image from http://www.jeffrey-shaw.net/
37. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
38. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
39. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
40. SM2701 Theories of Interactivity – Class 06 Issues Go beyond the screen and mouse. Replace the physical world with computer generated virtual world. Immersive escapism. Realism in terms of resolution and 3D.
41. SM2701 Theories of Interactivity – Class 06 Space in everyday life Stimulation, e.g. entertainment Security, e.g. shelter, McDonald Identity, e.g. social environment
42. SM2701 Theories of Interactivity – Class 06 Space in everyday life Spatial perception of scale relative to our bodies Spatial distance Proxemics and spatial configuration
45. SM2701 Theories of Interactivity – Class 06 Spatial configuration An example
46. SM2701 Theories of Interactivity – Class 06 Spatial configuration An example Confronting Collaborating Conversing Co-existing
47. SM2701 Theories of Interactivity – Class 06 Myron Krueger Images from http://www.medienkunstnetz.de/works/videoplace/ Video from http://www.telemusic.org:8080/ramgen/realvideo/Videoplace.rm?usehostname