SM2701 Class 06

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SM2701 Class 06

  1. 1. SM2701 Theories of Interactivity – Class 06 Mixed Realities and Space We are going to take a tour through different notions of spaces. Virtual reality Augmented reality Mixed reality Cyberspace Virtual space
  2. 2. SM2701 Theories of Interactivity – Class 06 Everyday experience 給我一點空間
  3. 3. SM2701 Theories of Interactivity – Class 06 Everyday experience
  4. 4. SM2701 Theories of Interactivity – Class 06 Everyday experience
  5. 5. SM2701 Theories of Interactivity – Class 06 Everyday experience
  6. 6. SM2701 Theories of Interactivity – Class 06 Everyday experience
  7. 7. SM2701 Theories of Interactivity – Class 06 Everyday experience
  8. 8. SM2701 Theories of Interactivity – Class 06 Everyday experience
  9. 9. SM2701 Theories of Interactivity – Class 06 Immersive experience
  10. 10. SM2701 Theories of Interactivity – Class 06 Immersive experience
  11. 11. SM2701 Theories of Interactivity – Class 06 Immersive experience
  12. 12. SM2701 Theories of Interactivity – Class 06 Immersive experience
  13. 13. SM2701 Theories of Interactivity – Class 06 What about virtual?
  14. 14. SM2701 Theories of Interactivity – Class 06 Secondary School Mathematics 3-dimensional space 1D, 2D, 3D, 4D, 5D as in the new curriculum Image from http://www.processing.org/
  15. 15. SM2701 Theories of Interactivity – Class 06 Secondary School Mathematics Every location in the space is defined by a point, p (x, y, z). In our Cartesian space, changes in one dimension x, y or z will not affect others. We have a distance function between 2 points in the space: p1 (x1,y1,z1) and p2(x2,y2,z2). d = √((x2-x1) 2 + (y2-y1) 2 + (z2-z1) 2 )
  16. 16. SM2701 Theories of Interactivity – Class 06 <ul><li>Secondary School Mathematics </li></ul><ul><li>The distance function d has the following properties. </li></ul><ul><li>d(p1,p1) = 0 </li></ul><ul><li>d(p1,p2) = d(p2,p1) </li></ul><ul><li>d(p1,p2) + d(p2,p3) >= d(p1,p3) </li></ul>
  17. 17. SM2701 Theories of Interactivity – Class 06 Computer Display Most computer displays are 2D. Perspective projection is employed to achieve 3D illusion. Image from http://en.wikipedia.org/
  18. 18. SM2701 Theories of Interactivity – Class 06 Quest for 3D Interaction design suddenly wants to do something which is common in CAD/CAM. Image from http://sweb.cityu.edu.hk/sm2203/lab3/
  19. 19. SM2701 Theories of Interactivity – Class 06 Quest for 3D Image from http://images.google.com/
  20. 20. SM2701 Theories of Interactivity – Class 06 360 VRML, and now the X3D
  21. 21. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Do you remember the first CG film on VR? Image from http://images.google.com/
  22. 22. SM2701 Theories of Interactivity – Class 06 TRON
  23. 23. SM2701 Theories of Interactivity – Class 06 TRON
  24. 24. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Image from http://www.imdb.com/
  25. 25. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Image from http://www.imdb.com/
  26. 26. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Let’s have a look of the Lawnmower Man. Image from http://images.google.com/
  27. 27. SM2701 Theories of Interactivity – Class 06 Back to history
  28. 28. SM2701 Theories of Interactivity – Class 06 Back to history
  29. 29. SM2701 Theories of Interactivity – Class 06 Film Last Year at Marienbad
  30. 30. SM2701 Theories of Interactivity – Class 06 Film 3D navigation - Shining
  31. 31. SM2701 Theories of Interactivity – Class 06 360 QTVR – image based VR display and interaction Image from PoorTech – Shek Ming Fai
  32. 32. SM2701 Theories of Interactivity – Class 06 360 QTVR – image based VR display and interaction Image from Human Body and Moving Images – Hung Keung
  33. 33. SM2701 Theories of Interactivity – Class 06 360 Multiple camera interaction Image from Human Body and Moving Images – Hung Keung
  34. 34. SM2701 Theories of Interactivity – Class 06 Jeffrey Shaw Projection and orientation Image from http://www.jeffrey-shaw.net/
  35. 35. SM2701 Theories of Interactivity – Class 06 360 Jeffrey Shaw Image from http://www.jeffrey-shaw.net/
  36. 36. SM2701 Theories of Interactivity – Class 06 VR Jeffrey Shaw Image from http://www.jeffrey-shaw.net/
  37. 37. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
  38. 38. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
  39. 39. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
  40. 40. SM2701 Theories of Interactivity – Class 06 Issues Go beyond the screen and mouse. Replace the physical world with computer generated virtual world. Immersive escapism. Realism in terms of resolution and 3D.
  41. 41. SM2701 Theories of Interactivity – Class 06 Space in everyday life Stimulation, e.g. entertainment Security, e.g. shelter, McDonald Identity, e.g. social environment
  42. 42. SM2701 Theories of Interactivity – Class 06 Space in everyday life Spatial perception of scale relative to our bodies Spatial distance Proxemics and spatial configuration
  43. 43. SM2701 Theories of Interactivity – Class 06 Spatial distance
  44. 44. SM2701 Theories of Interactivity – Class 06 Spatial distance
  45. 45. SM2701 Theories of Interactivity – Class 06 Spatial configuration An example
  46. 46. SM2701 Theories of Interactivity – Class 06 Spatial configuration An example Confronting Collaborating Conversing Co-existing
  47. 47. SM2701 Theories of Interactivity – Class 06 Myron Krueger Images from http://www.medienkunstnetz.de/works/videoplace/ Video from http://www.telemusic.org:8080/ramgen/realvideo/Videoplace.rm?usehostname
  48. 48. SM2701 Theories of Interactivity – Class 06 Myron Krueger
  49. 49. SM2701 Theories of Interactivity – Class 06 Alternatives? Image from http://images.google.com/
  50. 50. SM2701 Theories of Interactivity – Class 06 Augmented Reality
  51. 51. SM2701 Theories of Interactivity – Class 06 Augmented Reality
  52. 52. SM2701 Theories of Interactivity – Class 06 Jeffrey Shaw again
  53. 53. SM2701 Theories of Interactivity – Class 06 Big Shadow
  54. 54. SM2701 Theories of Interactivity – Class 06 Hypo Surface deCOi http://www.decoi-architects.net/
  55. 55. SM2701 Theories of Interactivity – Class 06 Hypo Surface deCOi
  56. 56. SM2701 Theories of Interactivity – Class 06 Electronic Shadow http://www.electronicshadow.com/
  57. 57. SM2701 Theories of Interactivity – Class 06 Electronic Shadow http://www.electronicshadow.com/
  58. 58. SM2701 Theories of Interactivity – Class 06 Greyworld The Source Image from http://www.greyworld.org/
  59. 59. SM2701 Theories of Interactivity – Class 06 Greyworld The Source
  60. 60. SM2701 Theories of Interactivity – Class 06 Christian Moeller http://www.christian-moeller.com/
  61. 61. SM2701 Theories of Interactivity – Class 06 Small Design Firm Inc. http://www.davidsmall.com/
  62. 62. SM2701 Theories of Interactivity – Class 06 HeHe http://www.hehe.org/
  63. 63. SM2701 Theories of Interactivity – Class 06 Masaki Fujihata Field-work
  64. 64. SM2701 Theories of Interactivity – Class 06 Sky Ear http://www.haque.co.uk/skyear/information.html
  65. 65. SM2701 Theories of Interactivity – Class 06 Sky Ear http://www.haque.co.uk/skyear/information.html
  66. 66. SM2701 Theories of Interactivity – Class 06 A comparison Similarities and differences

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