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# SM2701 Class 06

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### SM2701 Class 06

1. 1. SM2701 Theories of Interactivity – Class 06 Mixed Realities and Space We are going to take a tour through different notions of spaces. Virtual reality Augmented reality Mixed reality Cyberspace Virtual space
2. 2. SM2701 Theories of Interactivity – Class 06 Everyday experience 給我一點空間
3. 3. SM2701 Theories of Interactivity – Class 06 Everyday experience
4. 4. SM2701 Theories of Interactivity – Class 06 Everyday experience
5. 5. SM2701 Theories of Interactivity – Class 06 Everyday experience
6. 6. SM2701 Theories of Interactivity – Class 06 Everyday experience
7. 7. SM2701 Theories of Interactivity – Class 06 Everyday experience
8. 8. SM2701 Theories of Interactivity – Class 06 Everyday experience
9. 9. SM2701 Theories of Interactivity – Class 06 Immersive experience
10. 10. SM2701 Theories of Interactivity – Class 06 Immersive experience
11. 11. SM2701 Theories of Interactivity – Class 06 Immersive experience
12. 12. SM2701 Theories of Interactivity – Class 06 Immersive experience
13. 13. SM2701 Theories of Interactivity – Class 06 What about virtual?
14. 14. SM2701 Theories of Interactivity – Class 06 Secondary School Mathematics 3-dimensional space 1D, 2D, 3D, 4D, 5D as in the new curriculum Image from http://www.processing.org/
15. 15. SM2701 Theories of Interactivity – Class 06 Secondary School Mathematics Every location in the space is defined by a point, p (x, y, z). In our Cartesian space, changes in one dimension x, y or z will not affect others. We have a distance function between 2 points in the space: p1 (x1,y1,z1) and p2(x2,y2,z2). d = √((x2-x1) 2 + (y2-y1) 2 + (z2-z1) 2 )
16. 16. SM2701 Theories of Interactivity – Class 06 <ul><li>Secondary School Mathematics </li></ul><ul><li>The distance function d has the following properties. </li></ul><ul><li>d(p1,p1) = 0 </li></ul><ul><li>d(p1,p2) = d(p2,p1) </li></ul><ul><li>d(p1,p2) + d(p2,p3) >= d(p1,p3) </li></ul>
17. 17. SM2701 Theories of Interactivity – Class 06 Computer Display Most computer displays are 2D. Perspective projection is employed to achieve 3D illusion. Image from http://en.wikipedia.org/
18. 18. SM2701 Theories of Interactivity – Class 06 Quest for 3D Interaction design suddenly wants to do something which is common in CAD/CAM. Image from http://sweb.cityu.edu.hk/sm2203/lab3/
19. 19. SM2701 Theories of Interactivity – Class 06 Quest for 3D Image from http://images.google.com/
20. 20. SM2701 Theories of Interactivity – Class 06 360 VRML, and now the X3D
21. 21. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Do you remember the first CG film on VR? Image from http://images.google.com/
22. 22. SM2701 Theories of Interactivity – Class 06 TRON
23. 23. SM2701 Theories of Interactivity – Class 06 TRON
24. 24. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Image from http://www.imdb.com/
25. 25. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Image from http://www.imdb.com/
26. 26. SM2701 Theories of Interactivity – Class 06 VR What is our fantasy? Let’s have a look of the Lawnmower Man. Image from http://images.google.com/
27. 27. SM2701 Theories of Interactivity – Class 06 Back to history
28. 28. SM2701 Theories of Interactivity – Class 06 Back to history
29. 29. SM2701 Theories of Interactivity – Class 06 Film Last Year at Marienbad
30. 30. SM2701 Theories of Interactivity – Class 06 Film 3D navigation - Shining
31. 31. SM2701 Theories of Interactivity – Class 06 360 QTVR – image based VR display and interaction Image from PoorTech – Shek Ming Fai
32. 32. SM2701 Theories of Interactivity – Class 06 360 QTVR – image based VR display and interaction Image from Human Body and Moving Images – Hung Keung
33. 33. SM2701 Theories of Interactivity – Class 06 360 Multiple camera interaction Image from Human Body and Moving Images – Hung Keung
34. 34. SM2701 Theories of Interactivity – Class 06 Jeffrey Shaw Projection and orientation Image from http://www.jeffrey-shaw.net/
35. 35. SM2701 Theories of Interactivity – Class 06 360 Jeffrey Shaw Image from http://www.jeffrey-shaw.net/
36. 36. SM2701 Theories of Interactivity – Class 06 VR Jeffrey Shaw Image from http://www.jeffrey-shaw.net/
37. 37. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
38. 38. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
39. 39. SM2701 Theories of Interactivity – Class 06 T_Visionarium Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel Image from http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
40. 40. SM2701 Theories of Interactivity – Class 06 Issues Go beyond the screen and mouse. Replace the physical world with computer generated virtual world. Immersive escapism. Realism in terms of resolution and 3D.
41. 41. SM2701 Theories of Interactivity – Class 06 Space in everyday life Stimulation, e.g. entertainment Security, e.g. shelter, McDonald Identity, e.g. social environment
42. 42. SM2701 Theories of Interactivity – Class 06 Space in everyday life Spatial perception of scale relative to our bodies Spatial distance Proxemics and spatial configuration
43. 43. SM2701 Theories of Interactivity – Class 06 Spatial distance
44. 44. SM2701 Theories of Interactivity – Class 06 Spatial distance
45. 45. SM2701 Theories of Interactivity – Class 06 Spatial configuration An example
46. 46. SM2701 Theories of Interactivity – Class 06 Spatial configuration An example Confronting Collaborating Conversing Co-existing
47. 47. SM2701 Theories of Interactivity – Class 06 Myron Krueger Images from http://www.medienkunstnetz.de/works/videoplace/ Video from http://www.telemusic.org:8080/ramgen/realvideo/Videoplace.rm?usehostname
48. 48. SM2701 Theories of Interactivity – Class 06 Myron Krueger
49. 49. SM2701 Theories of Interactivity – Class 06 Alternatives? Image from http://images.google.com/
50. 50. SM2701 Theories of Interactivity – Class 06 Augmented Reality
51. 51. SM2701 Theories of Interactivity – Class 06 Augmented Reality
52. 52. SM2701 Theories of Interactivity – Class 06 Jeffrey Shaw again
53. 53. SM2701 Theories of Interactivity – Class 06 Big Shadow
54. 54. SM2701 Theories of Interactivity – Class 06 Hypo Surface deCOi http://www.decoi-architects.net/
55. 55. SM2701 Theories of Interactivity – Class 06 Hypo Surface deCOi
56. 56. SM2701 Theories of Interactivity – Class 06 Electronic Shadow http://www.electronicshadow.com/
57. 57. SM2701 Theories of Interactivity – Class 06 Electronic Shadow http://www.electronicshadow.com/
58. 58. SM2701 Theories of Interactivity – Class 06 Greyworld The Source Image from http://www.greyworld.org/
59. 59. SM2701 Theories of Interactivity – Class 06 Greyworld The Source
60. 60. SM2701 Theories of Interactivity – Class 06 Christian Moeller http://www.christian-moeller.com/
61. 61. SM2701 Theories of Interactivity – Class 06 Small Design Firm Inc. http://www.davidsmall.com/
62. 62. SM2701 Theories of Interactivity – Class 06 HeHe http://www.hehe.org/
63. 63. SM2701 Theories of Interactivity – Class 06 Masaki Fujihata Field-work
64. 64. SM2701 Theories of Interactivity – Class 06 Sky Ear http://www.haque.co.uk/skyear/information.html
65. 65. SM2701 Theories of Interactivity – Class 06 Sky Ear http://www.haque.co.uk/skyear/information.html
66. 66. SM2701 Theories of Interactivity – Class 06 A comparison Similarities and differences