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Serious Games for Transportation

Andrew	
  Nash	
  
GreenCityStreets.com	
  
	
  
January	
  7,	
  2014	
  
WHY	
  GAMES?	
  
	
  

	
  
Games	
  are	
  popular.	
  
Games	
  can	
  support	
  other	
  web	
  and	
  real	
  ac.vi.es.	
  
GamificaGon	
  =	
  using	
  game	
  thinking	
  in	
  non-­‐game	
  contexts.	
  
GAMES	
  CAN	
  HELP:	
  
	
  
•
•
•
•
• 
• 
• 

Communicate	
  informa.on	
  
Increase	
  interest	
  
Iden.fy	
  good	
  ideas	
  
Increase	
  par.cipa.on	
  
Encourage	
  behaviour	
  change	
  
Build	
  rela.onships,	
  and	
  
More	
  …	
  
VBZ	
  –	
  Games	
  added	
  to	
  Facebook	
  page	
  
Community	
  PlanIT	
  …	
  game	
  based	
  parGcipaGon	
  process	
  
TRANSPORTATION	
  GAMES	
  
	
  

•  InformaGon	
  Games	
  –	
  players	
  learn	
  something	
  (simple).	
  
•  Driving	
  SimulaGon	
  Games	
  –	
  players	
  control	
  vehicles.	
  	
  
•  Planning	
  Games	
  –	
  players	
  plan	
  city	
  transport	
  system.	
  
•  Scenario	
  Games	
  –	
  players	
  interact	
  in	
  alterna.ve	
  worlds.	
  
•  EducaGon	
  Games	
  –	
  players	
  learn	
  something	
  (complex).	
  
•  Engagement	
  Games	
  –	
  players	
  encouraged	
  to	
  do	
  something.	
  
•  More	
  …	
  
BusMeister	
  …	
  public	
  transport	
  game	
  
GAME	
  DESIGN	
  CONCEPTS	
  
Consistency	
  
•  Game	
  should	
  be	
  consistent	
  with	
  sponsor’s	
  objec.ves.	
  
Gameplay	
  
•  Game	
  Mechanics	
  –	
  ac.ons	
  afforded	
  to	
  players.	
  
•  Game	
  Dynamics	
  –	
  what	
  happens	
  in	
  game.	
  
•  Game	
  Aesthe.cs	
  –	
  visual	
  appeal	
  and	
  ICT	
  interface.	
  
•  Game	
  Interac.on	
  –	
  how	
  players	
  control	
  ac.on.	
  
Long	
  Term	
  MoGvaGon	
  
•  Encouraging	
  people	
  to	
  play	
  more	
  than	
  once.	
  
GAME	
  DESIGN	
  RECOMMENDATIONS	
  
	
  

•  Games	
  should	
  help	
  achieve	
  organiza.onal	
  
objec.ves	
  –	
  they	
  are	
  not	
  always	
  the	
  best	
  approach.	
  
	
  
•  Clearly	
  define	
  the	
  game	
  objec.ve	
  and	
  audience.	
  
Games	
  with	
  mul.ple	
  objec.ves	
  are	
  hard	
  to	
  design.	
  
	
  
•  Game	
  mechanics	
  should	
  be	
  closely	
  linked	
  to	
  
objec.ve	
  or	
  the	
  game	
  will	
  be	
  less	
  effec.ve.	
  
	
  
•  Consider	
  need	
  for	
  long	
  term	
  mo.va.on	
  and	
  how	
  it	
  
can	
  be	
  incorporated	
  into	
  the	
  game.	
  
GAME	
  DESIGN	
  RECOMMENDATIONS	
  

	
  
•  Games	
  need	
  to	
  be	
  fun	
  -­‐	
  use	
  professional	
  game	
  
designers.	
  
	
  
•  Pretest	
  gameplay	
  and	
  user	
  experience	
  with	
  focus	
  
groups	
  and	
  revise	
  games	
  based	
  on	
  results.	
  
•  Make	
  sure	
  the	
  game	
  can	
  be	
  played	
  on	
  many	
  
plaNorms	
  and	
  can	
  be	
  maintained	
  easily.	
  
Serious	
  Games	
  for	
  TransportaGon:	
  References	
  
•  Nash,	
  Andrew,	
  Peter	
  Purgathofer,	
  Fares	
  Kayali;	
  Using	
  Online	
  Games	
  in	
  
Transport:	
  Grr-­‐Grr-­‐Bike	
  Case	
  Study	
  (TRB	
  Annual	
  Mee.ng	
  Paper	
  14-­‐3805)	
  
hVp://www.andynash.com/nash-­‐publica.ons/2014-­‐01-­‐Nash-­‐TRB14-­‐
TransportGames-­‐9nov2013.pdf	
  	
  
•  Games	
  (in	
  order	
  of	
  appearance):	
  
–  SFCTA	
  –	
  Budget	
  Czar	
  
–  www.world-­‐of-­‐bus-­‐driver.com	
  
–  www.simcity.com	
  
–  www.worldwithoutoil.org	
  
–  www.its.umn.edu/GridlockBuster/	
  	
  
–  www.meet-­‐the-­‐street.ch/en/	
  
–  MobiKid	
  –	
  Vienna	
  
–  www.greencitystreets.com/busmeister	
  
–  www.chromaroma.com	
  
–  www.grr-­‐grr-­‐bike.com	
  
Serious	
  Games	
  for	
  TransportaGon	
  
	
  
Using	
  Online	
  Games	
  in	
  Transport:	
  Grr-­‐Grr-­‐Bike	
  Case	
  Study	
  
TRB	
  Annual	
  Mee.ng	
  Paper:	
  14-­‐3805	
  
Andrew	
  Nash,	
  Peter	
  Purgathofer,	
  and	
  Fares	
  Kayali	
  

Andrew	
  Nash	
  
andy@andynash.com	
  
andynash.com	
  

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Serious Games for Transportation

  • 1. Serious Games for Transportation Andrew  Nash   GreenCityStreets.com     January  7,  2014  
  • 2. WHY  GAMES?       Games  are  popular.   Games  can  support  other  web  and  real  ac.vi.es.   GamificaGon  =  using  game  thinking  in  non-­‐game  contexts.  
  • 3. GAMES  CAN  HELP:     • • • • •  •  •  Communicate  informa.on   Increase  interest   Iden.fy  good  ideas   Increase  par.cipa.on   Encourage  behaviour  change   Build  rela.onships,  and   More  …  
  • 4. VBZ  –  Games  added  to  Facebook  page  
  • 5. Community  PlanIT  …  game  based  parGcipaGon  process  
  • 6. TRANSPORTATION  GAMES     •  InformaGon  Games  –  players  learn  something  (simple).   •  Driving  SimulaGon  Games  –  players  control  vehicles.     •  Planning  Games  –  players  plan  city  transport  system.   •  Scenario  Games  –  players  interact  in  alterna.ve  worlds.   •  EducaGon  Games  –  players  learn  something  (complex).   •  Engagement  Games  –  players  encouraged  to  do  something.   •  More  …  
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. BusMeister  …  public  transport  game  
  • 15.
  • 16.
  • 17. GAME  DESIGN  CONCEPTS   Consistency   •  Game  should  be  consistent  with  sponsor’s  objec.ves.   Gameplay   •  Game  Mechanics  –  ac.ons  afforded  to  players.   •  Game  Dynamics  –  what  happens  in  game.   •  Game  Aesthe.cs  –  visual  appeal  and  ICT  interface.   •  Game  Interac.on  –  how  players  control  ac.on.   Long  Term  MoGvaGon   •  Encouraging  people  to  play  more  than  once.  
  • 18.
  • 19. GAME  DESIGN  RECOMMENDATIONS     •  Games  should  help  achieve  organiza.onal   objec.ves  –  they  are  not  always  the  best  approach.     •  Clearly  define  the  game  objec.ve  and  audience.   Games  with  mul.ple  objec.ves  are  hard  to  design.     •  Game  mechanics  should  be  closely  linked  to   objec.ve  or  the  game  will  be  less  effec.ve.     •  Consider  need  for  long  term  mo.va.on  and  how  it   can  be  incorporated  into  the  game.  
  • 20. GAME  DESIGN  RECOMMENDATIONS     •  Games  need  to  be  fun  -­‐  use  professional  game   designers.     •  Pretest  gameplay  and  user  experience  with  focus   groups  and  revise  games  based  on  results.   •  Make  sure  the  game  can  be  played  on  many   plaNorms  and  can  be  maintained  easily.  
  • 21. Serious  Games  for  TransportaGon:  References   •  Nash,  Andrew,  Peter  Purgathofer,  Fares  Kayali;  Using  Online  Games  in   Transport:  Grr-­‐Grr-­‐Bike  Case  Study  (TRB  Annual  Mee.ng  Paper  14-­‐3805)   hVp://www.andynash.com/nash-­‐publica.ons/2014-­‐01-­‐Nash-­‐TRB14-­‐ TransportGames-­‐9nov2013.pdf     •  Games  (in  order  of  appearance):   –  SFCTA  –  Budget  Czar   –  www.world-­‐of-­‐bus-­‐driver.com   –  www.simcity.com   –  www.worldwithoutoil.org   –  www.its.umn.edu/GridlockBuster/     –  www.meet-­‐the-­‐street.ch/en/   –  MobiKid  –  Vienna   –  www.greencitystreets.com/busmeister   –  www.chromaroma.com   –  www.grr-­‐grr-­‐bike.com  
  • 22. Serious  Games  for  TransportaGon     Using  Online  Games  in  Transport:  Grr-­‐Grr-­‐Bike  Case  Study   TRB  Annual  Mee.ng  Paper:  14-­‐3805   Andrew  Nash,  Peter  Purgathofer,  and  Fares  Kayali   Andrew  Nash   andy@andynash.com   andynash.com