SlideShare a Scribd company logo
Transport, e-Participation and Health
Andrew	
  Nash	
  
GreenCityStreets.com	
  
	
  
1st	
  Interna8onal	
  Conference	
  
on	
  Transport	
  &	
  Health	
  (ICTH)	
  
London	
  
July	
  6,	
  2015	
  
	
  
Why	
  do	
  we	
  need	
  be+er	
  par/cipa/on?	
  
•  Generates	
  beJer	
  ideas	
  
Local	
  knowledge	
  and	
  new	
  perspec0ves.	
  
	
  
•  Builds	
  poli8cal	
  support	
  
Especially	
  important	
  for	
  complex	
  projects.	
  
	
  
•  Creates	
  community	
  
People	
  willing	
  to	
  act	
  to	
  improve	
  their	
  city.	
  
	
  
•  Makes	
  people	
  happy	
  
People	
  want	
  to	
  help	
  …	
  seek	
  intrinsic	
  rewards.	
  
City	
  
OJakringer	
  
	
  	
  	
  	
  	
  And	
  …	
  happy	
  people	
  are	
  healthy	
  people:	
  
What	
  is	
  e-­‐par/cipa/on?	
  
•  Repor8ng	
  &	
  providing	
  input	
  
	
  
•  Collec8ng	
  &	
  analysing	
  data	
  
•  Collabora8on	
  	
  
	
  
•  Doing	
  things	
  
SeeClickFix	
  page	
  for	
  San	
  Francisco	
  	
  	
  	
  	
  	
  	
  	
  	
  h#p://seeclickfix.com	
  	
  
Street	
  Bump,	
  Boston	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  h#p://streetbump.org/	
  
Meine	
  Radspur,	
  Vienna	
  	
  	
  	
  	
  h#p://www.meineradspur.at/	
  	
  
Smart	
  Ci8zen	
  sensor	
  and	
  soWware	
  	
  h#p://www.smartci;zen.me/	
  	
  
Loomio	
  –	
  public	
  infrastructure	
  for	
  collabora8ve	
  decision	
  making	
  
www.loomio.org	
  -­‐	
  please	
  support	
  their	
  crowd	
  funding	
  effort!	
  
Visualisa8on	
  of	
  street	
  cross	
  sec8ons...	
  streetmix	
  
	
  
h#p://streetmix.net	
  
Crowdfunding	
  for	
  civic	
  improvements	
  …	
  Kickstarter	
  
Transport e-Participation and Health.pptx
Designing	
  passionate,	
  people-­‐powered	
  public	
  
services	
  
	
  
Casserole	
  is	
  an	
  example	
  of	
  how	
  understanding	
  ci/zens	
  as	
  producers	
  
as	
  well	
  as	
  consumers	
  leads	
  to	
  services	
  that	
  help	
  communi;es	
  turn	
  
the	
  issues	
  they’re	
  passionate	
  about	
  into	
  ways	
  to	
  be	
  more	
  self-­‐
sufficient	
  and	
  less	
  invested	
  in	
  expensive	
  public	
  services.	
  	
  
Fun	
  and	
  Gamifica8on	
  
•  Gamifica;on	
  applies	
  the	
  fun	
  and	
  addic/ng	
  elements	
  in	
  
games	
  to	
  real-­‐world	
  ac;vi;es.	
  	
  
•  It	
  focuses	
  on	
  the	
  human	
  in	
  the	
  system,	
  as	
  opposed	
  to	
  pure	
  
efficiency	
  of	
  the	
  system.	
  (Yu-­‐Kai	
  Chou)	
  
•  Games	
  improve	
  social	
  fabric	
  since	
  people	
  tend	
  to	
  like	
  
people	
  be#er	
  aLer	
  playing	
  games	
  together	
  (Mc	
  Gonigal).	
  	
  
•  Games	
  give	
  people	
  challenging	
  tasks	
  to	
  work	
  on	
  together	
  …	
  
people	
  are	
  happier	
  when	
  working	
  hard.	
  	
  
•  Games	
  provide	
  epic	
  meaning	
  (akin	
  to	
  real-­‐world	
  purpose).	
  
Ring	
  Ride	
  game	
  !	
  ringstrasse150.com	
  –	
  Fun	
  !	
  Advocacy	
  
Grr-­‐Grr-­‐Bike	
  game	
  !	
  grr-­‐grr-­‐bike.com	
  –	
  Fun	
  !	
  Learning	
  
Bus	
  Meister	
  game	
  !	
  greencitystreets.com	
  –	
  Fun	
  !	
  Learning	
  
Chromaroma	
  game	
  !	
  Fun	
  !	
  Influence	
  behaviour	
  
Walk-­‐a-­‐Stop	
  !	
  Info	
  +	
  Social	
  Network	
  !	
  Influence	
  behaviour	
  
Human	
  is	
  an	
  all-­‐day	
  ac;vity	
  &	
  calorie	
  tracker	
  
that	
  inspires	
  you	
  to	
  move	
  30	
  minutes	
  a	
  day.	
  
Ac8vity	
  monitor	
  (e.g.,	
  Human)	
  
+	
  
Public	
  transport	
  travel	
  planner	
  
+	
  
Real	
  8me	
  transport	
  data	
  (official	
  /	
  user)	
  
+	
  
Social	
  networking	
  
=	
  
Walk-­‐a-­‐Stop	
  
Users	
  receive	
  push	
  data	
  when	
  sta;ons	
  are	
  crowded	
  
sugges;ng	
  they	
  walk	
  or	
  bike	
  one	
  or	
  two	
  sta;ons.	
  Ac;vity	
  is	
  
rewarded	
  (transit	
  ;ckets),	
  social	
  networking	
  provides	
  info	
  
about	
  good	
  routes,	
  interes;ng	
  shops,	
  companions	
  to	
  walk	
  
with,	
  and/or	
  system	
  suggests,	
  It’s	
  a	
  nice	
  day	
  why	
  not	
  walk?	
  
Summary	
  
1.  Civic	
  par;cipa;on	
  is	
  fundamental	
  for	
  crea/ng	
  
healthy	
  people	
  and	
  communi;es.	
  
2.  Informa;on	
  technology	
  has	
  completely	
  changed	
  the	
  
ability	
  of	
  people	
  to	
  par;cipate	
  in	
  all	
  aspects	
  of	
  
government	
  (input,	
  analysis,	
  decision-­‐making,	
  ac;on).	
  
3.  Government	
  must	
  embrace	
  this	
  change	
  or	
  someone	
  
else	
  will.	
  
Andrew	
  Nash	
  develops	
  engaging	
  public	
  
par;cipa;on	
  applica;ons	
  and	
  games	
  designed	
  
to	
  improve	
  city	
  live-­‐ability	
  and	
  transport.	
  
	
  
•  GreenCityStreets.com	
  
•  Ringstrasse150.com	
  
•  AndyNash.com	
  

More Related Content

What's hot

Cities in citizens’ hands
Cities in citizens’ handsCities in citizens’ hands
Cities in citizens’ hands
Leonel Morgado
 
ThingsCon Amsterdam: A responsible Internet of Things
ThingsCon Amsterdam: A responsible Internet of ThingsThingsCon Amsterdam: A responsible Internet of Things
ThingsCon Amsterdam: A responsible Internet of Things
Peter Bihr
 
"In Real Life": Insights on Digital-Physical Experiences
"In Real Life": Insights on Digital-Physical Experiences"In Real Life": Insights on Digital-Physical Experiences
"In Real Life": Insights on Digital-Physical Experiences
Gianfranco Chicco
 
Smart Cities - Why they're not working for us yet.
Smart Cities - Why they're not working for us yet.Smart Cities - Why they're not working for us yet.
Smart Cities - Why they're not working for us yet.
Rick Robinson
 
CITIES-as-a-platform:: scalable patterns ..better choices?
CITIES-as-a-platform:: scalable patterns   ..better choices?CITIES-as-a-platform:: scalable patterns   ..better choices?
CITIES-as-a-platform:: scalable patterns ..better choices?
stanley2curtis
 
City(10) (Exponential City) - a presentation at the Singularity University Gl...
City(10) (Exponential City) - a presentation at the Singularity University Gl...City(10) (Exponential City) - a presentation at the Singularity University Gl...
City(10) (Exponential City) - a presentation at the Singularity University Gl...
Gary A. Bolles
 

What's hot (6)

Cities in citizens’ hands
Cities in citizens’ handsCities in citizens’ hands
Cities in citizens’ hands
 
ThingsCon Amsterdam: A responsible Internet of Things
ThingsCon Amsterdam: A responsible Internet of ThingsThingsCon Amsterdam: A responsible Internet of Things
ThingsCon Amsterdam: A responsible Internet of Things
 
"In Real Life": Insights on Digital-Physical Experiences
"In Real Life": Insights on Digital-Physical Experiences"In Real Life": Insights on Digital-Physical Experiences
"In Real Life": Insights on Digital-Physical Experiences
 
Smart Cities - Why they're not working for us yet.
Smart Cities - Why they're not working for us yet.Smart Cities - Why they're not working for us yet.
Smart Cities - Why they're not working for us yet.
 
CITIES-as-a-platform:: scalable patterns ..better choices?
CITIES-as-a-platform:: scalable patterns   ..better choices?CITIES-as-a-platform:: scalable patterns   ..better choices?
CITIES-as-a-platform:: scalable patterns ..better choices?
 
City(10) (Exponential City) - a presentation at the Singularity University Gl...
City(10) (Exponential City) - a presentation at the Singularity University Gl...City(10) (Exponential City) - a presentation at the Singularity University Gl...
City(10) (Exponential City) - a presentation at the Singularity University Gl...
 

Viewers also liked

Transport without Planners
Transport without PlannersTransport without Planners
Transport without Planners
Andrew Nash
 
e-Partizipation: Warum, was, wie, wann?
e-Partizipation: Warum, was, wie, wann?e-Partizipation: Warum, was, wie, wann?
e-Partizipation: Warum, was, wie, wann?
Andrew Nash
 
People Make Cities Smart
People Make Cities SmartPeople Make Cities Smart
People Make Cities Smart
Andrew Nash
 
Civic Technology and Mind Sets in Big Data
Civic Technology and Mind Sets in Big DataCivic Technology and Mind Sets in Big Data
Civic Technology and Mind Sets in Big Data
Andrew Nash
 
Planning Wars - Planning lessons from liveable cities
Planning Wars - Planning lessons from liveable citiesPlanning Wars - Planning lessons from liveable cities
Planning Wars - Planning lessons from liveable cities
Andrew Nash
 
Rail station passenger congestion: Thinking outside the station
Rail station passenger congestion: Thinking outside the stationRail station passenger congestion: Thinking outside the station
Rail station passenger congestion: Thinking outside the station
Andrew Nash
 
Apps for Transport Behaviour Change
Apps for Transport Behaviour ChangeApps for Transport Behaviour Change
Apps for Transport Behaviour Change
Andrew Nash
 
The End of Transport Behaviour Modelling
The End of Transport Behaviour ModellingThe End of Transport Behaviour Modelling
The End of Transport Behaviour Modelling
Andrew Nash
 

Viewers also liked (8)

Transport without Planners
Transport without PlannersTransport without Planners
Transport without Planners
 
e-Partizipation: Warum, was, wie, wann?
e-Partizipation: Warum, was, wie, wann?e-Partizipation: Warum, was, wie, wann?
e-Partizipation: Warum, was, wie, wann?
 
People Make Cities Smart
People Make Cities SmartPeople Make Cities Smart
People Make Cities Smart
 
Civic Technology and Mind Sets in Big Data
Civic Technology and Mind Sets in Big DataCivic Technology and Mind Sets in Big Data
Civic Technology and Mind Sets in Big Data
 
Planning Wars - Planning lessons from liveable cities
Planning Wars - Planning lessons from liveable citiesPlanning Wars - Planning lessons from liveable cities
Planning Wars - Planning lessons from liveable cities
 
Rail station passenger congestion: Thinking outside the station
Rail station passenger congestion: Thinking outside the stationRail station passenger congestion: Thinking outside the station
Rail station passenger congestion: Thinking outside the station
 
Apps for Transport Behaviour Change
Apps for Transport Behaviour ChangeApps for Transport Behaviour Change
Apps for Transport Behaviour Change
 
The End of Transport Behaviour Modelling
The End of Transport Behaviour ModellingThe End of Transport Behaviour Modelling
The End of Transport Behaviour Modelling
 

Similar to Transport e-Participation and Health.pptx

Public transport crowdsourcing: it's arrived are you on board?
Public transport crowdsourcing: it's arrived are you on board?Public transport crowdsourcing: it's arrived are you on board?
Public transport crowdsourcing: it's arrived are you on board?
Andrew Nash
 
Human computation and participatory systems
Human computation and participatory systems Human computation and participatory systems
Human computation and participatory systems
Piero Fraternali
 
Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"
Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"
Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"
CycleStreets
 
Crowdsourced planning nash_27mar2014.pptx
Crowdsourced planning nash_27mar2014.pptxCrowdsourced planning nash_27mar2014.pptx
Crowdsourced planning nash_27mar2014.pptx
Andrew Nash
 
Washington evaluation may 6 2010
Washington evaluation may 6 2010Washington evaluation may 6 2010
Washington evaluation may 6 2010
guest1d1e7b
 
Washington evaluation may 6 2010
Washington evaluation may 6 2010Washington evaluation may 6 2010
Washington evaluation may 6 2010
Marc Maxson / GlobalGiving
 
GeoDem: Geography democracy, European citizenship in a digital age
GeoDem: Geography democracy, European citizenship in a digital ageGeoDem: Geography democracy, European citizenship in a digital age
GeoDem: Geography democracy, European citizenship in a digital age
Karl Donert
 
GEODEM Project IGU 2022
GEODEM Project IGU 2022GEODEM Project IGU 2022
GEODEM Project IGU 2022
Karl Donert
 
Using gamification to generate citizen input for public transport planning
Using gamification to generate citizen input for public transport planningUsing gamification to generate citizen input for public transport planning
Using gamification to generate citizen input for public transport planning
Marius Rohde Johannessen
 
The CUTGroup Book
The CUTGroup BookThe CUTGroup Book
The CUTGroup Book
Daniel X. O'Neil
 
GeoDem Digital Geography - part 1
GeoDem Digital Geography - part 1GeoDem Digital Geography - part 1
GeoDem Digital Geography - part 1
Karl Donert
 
Cities of the future cristina marcos ie admission
Cities of the future  cristina marcos   ie admissionCities of the future  cristina marcos   ie admission
Cities of the future cristina marcos ie admission
051093
 
Case for open data in transit
Case for open data in  transitCase for open data in  transit
Case for open data in transit
Vitaly Vlasov
 
Activate Urban Blood for Smarter Cities
Activate Urban Blood for Smarter CitiesActivate Urban Blood for Smarter Cities
Activate Urban Blood for Smarter Cities
Takuro Yonezawa
 
Networked citizens and the city
Networked citizens and the cityNetworked citizens and the city
Networked citizens and the city
Magnus Christensson
 
Open economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANOOpen economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANO
Utilisabilite_Quebec
 
Interactive city tool_structure-nash-14may13.pptx
Interactive city tool_structure-nash-14may13.pptxInteractive city tool_structure-nash-14may13.pptx
Interactive city tool_structure-nash-14may13.pptx
Andrew Nash
 
Urban Big Data Centre
Urban Big Data CentreUrban Big Data Centre
Urban Big Data Centre
Women in Tech Scotland
 
Patterns for technology thinking
Patterns for technology thinkingPatterns for technology thinking
Patterns for technology thinking
Michell Zappa
 
Smart nationbranding
Smart nationbrandingSmart nationbranding
Smart nationbranding
Azamat Abdoullaev
 

Similar to Transport e-Participation and Health.pptx (20)

Public transport crowdsourcing: it's arrived are you on board?
Public transport crowdsourcing: it's arrived are you on board?Public transport crowdsourcing: it's arrived are you on board?
Public transport crowdsourcing: it's arrived are you on board?
 
Human computation and participatory systems
Human computation and participatory systems Human computation and participatory systems
Human computation and participatory systems
 
Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"
Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"
Talk: "Using Open Data and Crowdsourcing to develop CycleStreets"
 
Crowdsourced planning nash_27mar2014.pptx
Crowdsourced planning nash_27mar2014.pptxCrowdsourced planning nash_27mar2014.pptx
Crowdsourced planning nash_27mar2014.pptx
 
Washington evaluation may 6 2010
Washington evaluation may 6 2010Washington evaluation may 6 2010
Washington evaluation may 6 2010
 
Washington evaluation may 6 2010
Washington evaluation may 6 2010Washington evaluation may 6 2010
Washington evaluation may 6 2010
 
GeoDem: Geography democracy, European citizenship in a digital age
GeoDem: Geography democracy, European citizenship in a digital ageGeoDem: Geography democracy, European citizenship in a digital age
GeoDem: Geography democracy, European citizenship in a digital age
 
GEODEM Project IGU 2022
GEODEM Project IGU 2022GEODEM Project IGU 2022
GEODEM Project IGU 2022
 
Using gamification to generate citizen input for public transport planning
Using gamification to generate citizen input for public transport planningUsing gamification to generate citizen input for public transport planning
Using gamification to generate citizen input for public transport planning
 
The CUTGroup Book
The CUTGroup BookThe CUTGroup Book
The CUTGroup Book
 
GeoDem Digital Geography - part 1
GeoDem Digital Geography - part 1GeoDem Digital Geography - part 1
GeoDem Digital Geography - part 1
 
Cities of the future cristina marcos ie admission
Cities of the future  cristina marcos   ie admissionCities of the future  cristina marcos   ie admission
Cities of the future cristina marcos ie admission
 
Case for open data in transit
Case for open data in  transitCase for open data in  transit
Case for open data in transit
 
Activate Urban Blood for Smarter Cities
Activate Urban Blood for Smarter CitiesActivate Urban Blood for Smarter Cities
Activate Urban Blood for Smarter Cities
 
Networked citizens and the city
Networked citizens and the cityNetworked citizens and the city
Networked citizens and the city
 
Open economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANOOpen economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANO
 
Interactive city tool_structure-nash-14may13.pptx
Interactive city tool_structure-nash-14may13.pptxInteractive city tool_structure-nash-14may13.pptx
Interactive city tool_structure-nash-14may13.pptx
 
Urban Big Data Centre
Urban Big Data CentreUrban Big Data Centre
Urban Big Data Centre
 
Patterns for technology thinking
Patterns for technology thinkingPatterns for technology thinking
Patterns for technology thinking
 
Smart nationbranding
Smart nationbrandingSmart nationbranding
Smart nationbranding
 

More from Andrew Nash

Wireless LRT in Spain - Calvo and Nash - TRB 2018
Wireless LRT in Spain - Calvo and Nash - TRB 2018Wireless LRT in Spain - Calvo and Nash - TRB 2018
Wireless LRT in Spain - Calvo and Nash - TRB 2018
Andrew Nash
 
Transport without Planners
Transport without PlannersTransport without Planners
Transport without Planners
Andrew Nash
 
Serious Games for Transporatation
Serious Games for TransporatationSerious Games for Transporatation
Serious Games for Transporatation
Andrew Nash
 
BürgerInnenbeteiligung in der Smart City
BürgerInnenbeteiligung in der Smart CityBürgerInnenbeteiligung in der Smart City
BürgerInnenbeteiligung in der Smart City
Andrew Nash
 
A level-based approach to public transport network planning
A level-based approach to public transport network planningA level-based approach to public transport network planning
A level-based approach to public transport network planning
Andrew Nash
 
Serious Games for Transportation
Serious Games for TransportationSerious Games for Transportation
Serious Games for Transportation
Andrew Nash
 
Public Transport Efficiency: Zurich, Vienna and On-Line
Public Transport Efficiency: Zurich, Vienna and On-LinePublic Transport Efficiency: Zurich, Vienna and On-Line
Public Transport Efficiency: Zurich, Vienna and On-Line
Andrew Nash
 

More from Andrew Nash (7)

Wireless LRT in Spain - Calvo and Nash - TRB 2018
Wireless LRT in Spain - Calvo and Nash - TRB 2018Wireless LRT in Spain - Calvo and Nash - TRB 2018
Wireless LRT in Spain - Calvo and Nash - TRB 2018
 
Transport without Planners
Transport without PlannersTransport without Planners
Transport without Planners
 
Serious Games for Transporatation
Serious Games for TransporatationSerious Games for Transporatation
Serious Games for Transporatation
 
BürgerInnenbeteiligung in der Smart City
BürgerInnenbeteiligung in der Smart CityBürgerInnenbeteiligung in der Smart City
BürgerInnenbeteiligung in der Smart City
 
A level-based approach to public transport network planning
A level-based approach to public transport network planningA level-based approach to public transport network planning
A level-based approach to public transport network planning
 
Serious Games for Transportation
Serious Games for TransportationSerious Games for Transportation
Serious Games for Transportation
 
Public Transport Efficiency: Zurich, Vienna and On-Line
Public Transport Efficiency: Zurich, Vienna and On-LinePublic Transport Efficiency: Zurich, Vienna and On-Line
Public Transport Efficiency: Zurich, Vienna and On-Line
 

Transport e-Participation and Health.pptx

  • 1. Transport, e-Participation and Health Andrew  Nash   GreenCityStreets.com     1st  Interna8onal  Conference   on  Transport  &  Health  (ICTH)   London   July  6,  2015    
  • 2. Why  do  we  need  be+er  par/cipa/on?   •  Generates  beJer  ideas   Local  knowledge  and  new  perspec0ves.     •  Builds  poli8cal  support   Especially  important  for  complex  projects.     •  Creates  community   People  willing  to  act  to  improve  their  city.     •  Makes  people  happy   People  want  to  help  …  seek  intrinsic  rewards.  
  • 3. City   OJakringer            And  …  happy  people  are  healthy  people:  
  • 4. What  is  e-­‐par/cipa/on?   •  Repor8ng  &  providing  input     •  Collec8ng  &  analysing  data   •  Collabora8on       •  Doing  things  
  • 5. SeeClickFix  page  for  San  Francisco                  h#p://seeclickfix.com    
  • 6. Street  Bump,  Boston                        h#p://streetbump.org/  
  • 7. Meine  Radspur,  Vienna          h#p://www.meineradspur.at/    
  • 8. Smart  Ci8zen  sensor  and  soWware    h#p://www.smartci;zen.me/    
  • 9. Loomio  –  public  infrastructure  for  collabora8ve  decision  making   www.loomio.org  -­‐  please  support  their  crowd  funding  effort!  
  • 10. Visualisa8on  of  street  cross  sec8ons...  streetmix     h#p://streetmix.net  
  • 11. Crowdfunding  for  civic  improvements  …  Kickstarter  
  • 13. Designing  passionate,  people-­‐powered  public   services     Casserole  is  an  example  of  how  understanding  ci/zens  as  producers   as  well  as  consumers  leads  to  services  that  help  communi;es  turn   the  issues  they’re  passionate  about  into  ways  to  be  more  self-­‐ sufficient  and  less  invested  in  expensive  public  services.    
  • 14. Fun  and  Gamifica8on   •  Gamifica;on  applies  the  fun  and  addic/ng  elements  in   games  to  real-­‐world  ac;vi;es.     •  It  focuses  on  the  human  in  the  system,  as  opposed  to  pure   efficiency  of  the  system.  (Yu-­‐Kai  Chou)   •  Games  improve  social  fabric  since  people  tend  to  like   people  be#er  aLer  playing  games  together  (Mc  Gonigal).     •  Games  give  people  challenging  tasks  to  work  on  together  …   people  are  happier  when  working  hard.     •  Games  provide  epic  meaning  (akin  to  real-­‐world  purpose).  
  • 15. Ring  Ride  game  !  ringstrasse150.com  –  Fun  !  Advocacy  
  • 16. Grr-­‐Grr-­‐Bike  game  !  grr-­‐grr-­‐bike.com  –  Fun  !  Learning  
  • 17. Bus  Meister  game  !  greencitystreets.com  –  Fun  !  Learning  
  • 18. Chromaroma  game  !  Fun  !  Influence  behaviour  
  • 19. Walk-­‐a-­‐Stop  !  Info  +  Social  Network  !  Influence  behaviour   Human  is  an  all-­‐day  ac;vity  &  calorie  tracker   that  inspires  you  to  move  30  minutes  a  day.   Ac8vity  monitor  (e.g.,  Human)   +   Public  transport  travel  planner   +   Real  8me  transport  data  (official  /  user)   +   Social  networking   =   Walk-­‐a-­‐Stop   Users  receive  push  data  when  sta;ons  are  crowded   sugges;ng  they  walk  or  bike  one  or  two  sta;ons.  Ac;vity  is   rewarded  (transit  ;ckets),  social  networking  provides  info   about  good  routes,  interes;ng  shops,  companions  to  walk   with,  and/or  system  suggests,  It’s  a  nice  day  why  not  walk?  
  • 20. Summary   1.  Civic  par;cipa;on  is  fundamental  for  crea/ng   healthy  people  and  communi;es.   2.  Informa;on  technology  has  completely  changed  the   ability  of  people  to  par;cipate  in  all  aspects  of   government  (input,  analysis,  decision-­‐making,  ac;on).   3.  Government  must  embrace  this  change  or  someone   else  will.  
  • 21. Andrew  Nash  develops  engaging  public   par;cipa;on  applica;ons  and  games  designed   to  improve  city  live-­‐ability  and  transport.     •  GreenCityStreets.com   •  Ringstrasse150.com   •  AndyNash.com