8. Platform Services
Security &
Management
Infrastructure Services
Web Apps
Mobile
Apps
API
Management
API
Apps
Logic
Apps
Notification
Hubs
Content Delivery
Network (CDN)
Media
Services
HDInsight Machine
Learning
Stream
Analytics
Data
Factory
Event
Hubs
Mobile
Engagement
Active
Directory
Multi-Factor
Authentication
Automation
Portal
Key Vault
Biztalk
Services
Hybrid
Connections
Service
Bus
Storage
Queues
Store /
Marketplace
Hybrid
Operations
Backup
StorSimple
Site
Recovery
Import/Export
SQL
Database
DocumentDB
Redis
Cache Search
Tables
SQL Data
Warehouse
Azure AD
Connect Health
AD Privileged
Identity
Management
Operational
Insights
Cloud
Services
Batch Remote App
Service
Fabric Visual Studio
Application
Insights
Azure SDK
Team Project
VM Image Gallery
& VM Depot
12. Game Backend
How about having my backend hosted for me?
How about not caring about the infrastructure?
13. Balance of
responsibility
Balance of control and responsibility
depends on the category of the service
MOVE-IN READY
Use immediately with minimal configuration
SOME ASSEMBLY REQUIRED
Existing services are a starting point, with additional
configuration for a custom fit
BUILD FROM THE GROUND UP
Building blocks, create your own solution or apps
from scratch
Responsibility On-Prem IaaS PaaS SaaS
Applications
Data
Runtime
Middleware
O/S
Virtualization
Servers
Storage
Networking
MicrosoftCustomer
14.
15. Manage global expansion
How about launching globally?
How about making sure that players around the world have the best
latency?
18. 185М+INSTALLS
Common cloud back-end for games on
Windows, Android and iOS
Connected Gameplay
https://blogs.windows.com/buildingapps/2015/02/27/mobile-game-studio-reaches-more-than-160-million-
downloads-on-more-platforms-with-microsoft-azure-generates-10-million
19. Cope with spikes and growth
How about being able to handle sudden spikes in demand?
How about growing fast?
22. Divide & Conquer (Microservices)
How about having an architecture that scales infinitely?
How about worrying only about your game‘s logic and not the platform?
23. Platform as a Service (PaaS)
Microservices
Azure Service Fabric
ASP.NET
Microsoft Azure Traffic Manager
Azure Content Delivery Network (CDN)
https://channel9.msdn.com/Shows/Azure-Friday/Age-of-Ascent-from-Illyriad-Powered-by-Azure-Service-Fabric-
and-ASPNET
https://blogs.msdn.microsoft.com/johnshews_blog/2014/11/04/building-a-massively-multiplayer-game-on-
microsoft-azure/
24. • Scales by cloning the app on
multiple servers/VMs/Containers
Monolithic application approach Microservices application approach
• A microservice application
separates functionality
into separate smaller
services.
• Scales out by deploying each service
independently creating instances of these
services across servers/VMs/containers
• A monolith app contains
domain specific functionality
and is normally divided by
functional layers such as web,
business and data
App 1 App 2App 1
25. Distribute everywhere
How about having your content fully under your control?
How about not having to worry about storage capacity?
26. Blobs:
• Activity Feed
• Game DVR
• Leaderboards
• Player Stats
• Saved Games
• Social Graph
• Thunderhead
Xbox and Azure Storage
Tables:
• Achievements
• Comments
• Friends
• Matchmaking
• Multiplayer
• Push Notifications
• Security (AuthN/AuthZ)
One of the earliest
and largest users of
the Azure platform
Many different
services – Xbox Live,
Xbox Game DVR,
Xbox Music
https://customers.microsoft.com/en-us/story/xbox-improves-services-and-delivery-speed-by-playing-g
https://customers.microsoft.com/en-us/story/xbox-one-game-dvr-uses-the-cloud-to-scale-store-and-di
27. Azure Storage Services
Queues
“Reliable messaging
at scale for cloud
services”
Data Lake
“Big Data analytics
with HDFS
interface”
Service Bus
“Reliable cloud
messaging as a
service”
DocumentDB
“Managed NoSQL
document store
with MongoDB API”
Azure SQL DB
“Managed
Relational SQL
databases”
Redis cache
“High throughput,
consistent low-
latency data access”
SQL Data
Warehouse
Elastic data
warehouse as a
service
Use on Windows & Linux VMs
Azure Search
Cloud indexing and
instant search
28. Next Games chose Azure
DocumentDB for the persistence
layer of its popular game.
It provides:
• Elastic scalability for millions of users
• Key-value lookups and filtering by properties
• Flexible schema to support social features
• Intra-collection sorting for leaderboard scores
• Single- and multi-partition queries
The Walking Dead: No Man’s Land
https://azure.microsoft.com/en-us/blog/the-walking-dead-no-mans-land-game-soars-to-1-with-azure-documentdb/
31. GPU power for rendering and
streaming
How about you could render your scenes and assets efectively?
How about you offered your game without the need to download it?
34. Generating high resolution 3D meshes and
textures based on photographic data:
• Large hall in Chernobyl (scan with 10k
pictures) - one of the largest and most
accurate 3D scans created
• Areas of Pripyat - from the drone
• Apartments in Pripyat
• Sarcophagus of the reactor of nuclear power
plant in Chernobyl
Calculation of lighting for games
35. 3D Rendering at Scale
Admin/Ops Portal
Modelling Software
upload inputs
submit job
Return Output
RESTAPI
Manage digital assets
Split Job in frames
Azure Batch
Usage & Telemetry
Job Monitoring &
Management
Usage Reporting
Governance
(inc chargebacks)
VM
Renderer
EXE
VM
Renderer
EXE
VM
Renderer
EXE
Integrated Client Plugin
Maya/3DS Max
Renderers – Arnold,
Mental Ray, V-Ray….
executables
36. Understand players
Moderate content
I need to build game mechanics based on emotions on player’s face
I need to build game mechanics based on player‘s voice
I need to keep my forums clean