Qbit’s VR e-Commerce environments are designed to bring the online shopping experience to the next level by taking the users into fully interactive 3D online stores.
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
Enterprises are behind many of the systems that run human life on our planet: government, healthcare, finance, big tech, you name it. Can we design them to be more useful for people, and more successful in creating a positive impact?
In this webinar, Milan will introduce you to Enterprise Design, an emerging practice aiming to do just that. It requires going beyond the typical scope of design for better products or services, and instead focusing on the enterprise itself as both the environment to reshape and our material to design with. Milan will take you the core ideas of Enterprise Design: an approach for connecting customer-centred product and service development with the architectural changes required to deliver. Combining ingredients of Architectural and Design Thinking with applied Systems Design, Enterprise Design provides a holistic and systemic approach to help you deal with the challenges of innovation and transformation at enterprise scale.
How is augmented reality different from virtual reality?
This is one of the top trending questions nowadays. In this PPt, we will explain in detail about vr vs ar and significance of augmented reality.
If you're looking for augmented reality app development for your business, click for queries - https://bit.ly/2wouPFt
We're an technology driven hyper local delivery services company based out of Bangalore to helping restaurants, bakes, medical stores or retail shops engage & manage your business without the worry of delivery.
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
Enterprises are behind many of the systems that run human life on our planet: government, healthcare, finance, big tech, you name it. Can we design them to be more useful for people, and more successful in creating a positive impact?
In this webinar, Milan will introduce you to Enterprise Design, an emerging practice aiming to do just that. It requires going beyond the typical scope of design for better products or services, and instead focusing on the enterprise itself as both the environment to reshape and our material to design with. Milan will take you the core ideas of Enterprise Design: an approach for connecting customer-centred product and service development with the architectural changes required to deliver. Combining ingredients of Architectural and Design Thinking with applied Systems Design, Enterprise Design provides a holistic and systemic approach to help you deal with the challenges of innovation and transformation at enterprise scale.
How is augmented reality different from virtual reality?
This is one of the top trending questions nowadays. In this PPt, we will explain in detail about vr vs ar and significance of augmented reality.
If you're looking for augmented reality app development for your business, click for queries - https://bit.ly/2wouPFt
We're an technology driven hyper local delivery services company based out of Bangalore to helping restaurants, bakes, medical stores or retail shops engage & manage your business without the worry of delivery.
[Talk delivered at the UXPA Boston annual meeting, 2017]. The field of user experience is rapidly expanding to encompass new ways of interacting with people, data, and things. With companies like Facebook, Microsoft, Samsung, and Google leading the way, experiences per se are becoming products in their own right, and the cost of high quality virtual reality (VR) technologies and experiences has plummeted. The result? VR is being incorporated into the design process across many industries, and is altering not only the UX field, but the technological, economic, and social landscape of our world. This short talk provides an overview of 3 fundamental design principles for VR. While many principles for designing 2D experiences still apply, new principles are needed when designing immersive 3D experiences. As with 2D interfaces, relatively minor UX blunders merely interrupt “flow” or lead to confusion. For example, a prominent app for Google Cardboard forces users to temporarily remove and rotate the headset in order to navigate between environments, thereby breaking the immersion. But because VR is so much more immersive than other mediums, more serious UX blunders or unethical design decisions can potentially lead to psychological distress, fatigue, nausea, pain, or physical injury. In order to design high-quality, effective, safe and ethical VR experiences, UX practitioners need to account for the subtleties of human sensory systems and perceptual processes. This abbreviated version of a longer talk provides an overview of virtual reality, and then outlines a variety of practical UX design principles and application areas for this emerging technology. Audience members will be directed to helpful resources for getting started with VR and 3D modeling.
Presentation from my keynote at the Idean UX Summit 11 in San Francisco. This presentation shares IBM's journey to drive delightful experiences at scale across its products and offerings. This presentation details IBM's investment in design thinking and user experience (UX), in terms of talent, design studios, and best practices. This presentation also shows a preview of the IBM Design Language.
Inside view of Amazon brand analysis, this can help us understand why they are becoming a clear leader in Indian market.
This was presented in IIFT college by Ritesh Tando.
Snapdeal, Flipkart comparison is there. created by consultant with two years of indepth knowledge of the market.
I interned in the retail division of the ESSAR Group Conglomerate, our family business. Looking at the need gap in the market, my team and I spearheaded the hyper-local retail revolution in the mobile retail category to create services that have the benefits of e-commerce, coupled with advantages of traditional retail. This presentation highlights the hyper-local retail revolution in the form of a case study.
Introduction to the metaverse by Lionsorbet
“the futuristic ideal is a multi-dimensional, single unified, persistent world called the ‘metaverse’ where all companies and groups cooperate in a shared experience that can be accessed anywhere, anytime by anyone”
- Steve Irvine
How to Build a Great Product Strategy by Okta Product ManagerProduct School
Main Takeaways:
- What are the key strategy frameworks for product managers?
- Why do all product teams need to truly understand these at an intricate level?
- How do the best product leaders stay aware of new studies and market theories?
160+ Companies, 7 layers, 9 megatrends, 1 creator-led future. The metaverse is not “a” metaverse. It is the next generation of the Internet: a decentralized multiverse, led by a new and abundant generation of creators.
Virtual reality and augmented reality are two technologies that are disrupting the current state of manufacturing, by facilitating the creation and design of new products in multiple industries. Watch this video to learn more about these exciting technologies.
For the video please visit: https://www.youtube.com/watch?v=nOyCylvNf3Y&list=PLVce3C5Hi9BBfabvhEzYQTQDYEg2vtuxH&index=21
This slideshare has been produced by the Tesseract Academy (http://tesseract.academy), a company whose mission is to educate decision makers in deep technical topics such as data science, AI, and blockchain.
If you are interested in deep tech, make sure to also visit The Data Scientist: http://thedatascientist.com
This thesis is described about VR and functions. virtual reality (VR) is a amazing and interesting topic at the current time. This is not really new. It defines the advantage and disadvantage of VR and uses of VR in various field. Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the immersive type of reality technology and can convince the human brain that it is somewhere it is really not. We discuss here about VR, uses, history, application, advantage, disadvantage of VR
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
Companies are using VR to let people experience their services: hospitality and travel services providers can convince someone they can offer amazing experiences by letting people experience them in VR.
[Talk delivered at the UXPA Boston annual meeting, 2017]. The field of user experience is rapidly expanding to encompass new ways of interacting with people, data, and things. With companies like Facebook, Microsoft, Samsung, and Google leading the way, experiences per se are becoming products in their own right, and the cost of high quality virtual reality (VR) technologies and experiences has plummeted. The result? VR is being incorporated into the design process across many industries, and is altering not only the UX field, but the technological, economic, and social landscape of our world. This short talk provides an overview of 3 fundamental design principles for VR. While many principles for designing 2D experiences still apply, new principles are needed when designing immersive 3D experiences. As with 2D interfaces, relatively minor UX blunders merely interrupt “flow” or lead to confusion. For example, a prominent app for Google Cardboard forces users to temporarily remove and rotate the headset in order to navigate between environments, thereby breaking the immersion. But because VR is so much more immersive than other mediums, more serious UX blunders or unethical design decisions can potentially lead to psychological distress, fatigue, nausea, pain, or physical injury. In order to design high-quality, effective, safe and ethical VR experiences, UX practitioners need to account for the subtleties of human sensory systems and perceptual processes. This abbreviated version of a longer talk provides an overview of virtual reality, and then outlines a variety of practical UX design principles and application areas for this emerging technology. Audience members will be directed to helpful resources for getting started with VR and 3D modeling.
Presentation from my keynote at the Idean UX Summit 11 in San Francisco. This presentation shares IBM's journey to drive delightful experiences at scale across its products and offerings. This presentation details IBM's investment in design thinking and user experience (UX), in terms of talent, design studios, and best practices. This presentation also shows a preview of the IBM Design Language.
Inside view of Amazon brand analysis, this can help us understand why they are becoming a clear leader in Indian market.
This was presented in IIFT college by Ritesh Tando.
Snapdeal, Flipkart comparison is there. created by consultant with two years of indepth knowledge of the market.
I interned in the retail division of the ESSAR Group Conglomerate, our family business. Looking at the need gap in the market, my team and I spearheaded the hyper-local retail revolution in the mobile retail category to create services that have the benefits of e-commerce, coupled with advantages of traditional retail. This presentation highlights the hyper-local retail revolution in the form of a case study.
Introduction to the metaverse by Lionsorbet
“the futuristic ideal is a multi-dimensional, single unified, persistent world called the ‘metaverse’ where all companies and groups cooperate in a shared experience that can be accessed anywhere, anytime by anyone”
- Steve Irvine
How to Build a Great Product Strategy by Okta Product ManagerProduct School
Main Takeaways:
- What are the key strategy frameworks for product managers?
- Why do all product teams need to truly understand these at an intricate level?
- How do the best product leaders stay aware of new studies and market theories?
160+ Companies, 7 layers, 9 megatrends, 1 creator-led future. The metaverse is not “a” metaverse. It is the next generation of the Internet: a decentralized multiverse, led by a new and abundant generation of creators.
Virtual reality and augmented reality are two technologies that are disrupting the current state of manufacturing, by facilitating the creation and design of new products in multiple industries. Watch this video to learn more about these exciting technologies.
For the video please visit: https://www.youtube.com/watch?v=nOyCylvNf3Y&list=PLVce3C5Hi9BBfabvhEzYQTQDYEg2vtuxH&index=21
This slideshare has been produced by the Tesseract Academy (http://tesseract.academy), a company whose mission is to educate decision makers in deep technical topics such as data science, AI, and blockchain.
If you are interested in deep tech, make sure to also visit The Data Scientist: http://thedatascientist.com
This thesis is described about VR and functions. virtual reality (VR) is a amazing and interesting topic at the current time. This is not really new. It defines the advantage and disadvantage of VR and uses of VR in various field. Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the immersive type of reality technology and can convince the human brain that it is somewhere it is really not. We discuss here about VR, uses, history, application, advantage, disadvantage of VR
Qbit’s VR training environments are virtual spaces which allow users to be trained through learning-by-doing experiences from a first or third person view.
Companies are using VR to let people experience their services: hospitality and travel services providers can convince someone they can offer amazing experiences by letting people experience them in VR.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Mixes Reality met de Microsoft HoloLens hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-met-microsoft-hololens
Technological innovations, such as smart devices and immersive and wearable technology, and their fast adoption, are impacting the way people seek entertainment, shop, behave and learn. Learn how Tata Interactive Systems uses 3D Virtual Worlds, Augmented Reality, Oculus Rift, Google Cardboard, Holograms, Digital Walls, Interactive Tables and Beacons to enhance user engagement and improve learning effectiveness using games and simulations.
Speaker: Manisha Mohan and Kshitij Nerurkar, Tata Interactive Systems
Extending the Virtual World Framework for Mobile TrainingRonald Punako, Jr.
Presents technical approaches for delivering immersive world content within the Virtual World Framework (VWF) to mobile platforms for Joint Knowledge Online (JKO).
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Discussion of museum studies and exhibition design techniques that can help VR designers develop educational VR experiences (presentation given at the VR in Education meetup in NYC on February 23, 2017)
Presentation given by Richard Burkert, Julie Adcock, Ron Punako, and Dave Luciew at the Pennsylvania Museum 2016 Conference demonstrating transformative augmented, virtual and mixed reality concepts for extending the museum story and exhibition experience.
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
A Meetup presentation of VR projects I worked on the past years.
HTC Vive, FOVE, PSVR (former Project Morpheus), Razor Hydra, Leap Motion & Trinus VR. Including Oculus DK1 and DK2 obviously as well as Gear VR and Cardboard.
This presentation highlights the difference between 360 and 180 degree VR devices and experiences, as well as the benefits of Eye Tracking for VR.
The Digital Retail Theater: Shopping's FutureCognizant
Artfully deploying advanced technologies such as virtual reality, augmented reality, 3-D modeling, and digital avatars, our envisioned digital retail theater (DRT) offers huge benefits to both retailers and consumers. The digitally enhanced shopping experience is rapidly gaining momentum among both online and physical retailers.
Magic Mirror is built on a common platform where it can hold many apps. With a wide range of readily available apps, Magic Mirror is able to serve different needs of your retail stores and improve the in-store shopping experience to encourage impulse purchase and enhance customer loyalty.
Metamall Group brings to you an augmented form of human interaction in the most sought-after activity- ‘Shopping’. Connecting the imaginative mind to boundless possibilities of the virtual world, here’s Metamall for all the shopaholic netizens.
Use Internet of Things to drive more traffic to your
store and bring more multichannel sales to your
business. Create a unique relationship with your
customers. Communicate with your clients online,
offline, and on social media usinge every device.
This slides pack highlights the key selling points of Magic Mirror to retail stores and how it could improve the in-store shopping experiences.
Refer: http://magicmirror.me/Industry/Interactive-Digital-Signage-for-Retail-Stores
A talk from the Marking & Sales Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Tom De Vos | Fat Boy
Dalia Lasaite | CGTrader
Augmented Reality is having a profound impact on the way people shop online. By enabling consumers to interact with and try products before purchasing as they would in a brick and mortar store, Augmented Reality has been proven to increase sales conversions, reduce product returns and extend online engagement. This presentation will examine the latest technologies, trends and strategies for deploying AR for e-Commerce.
https://awexr.com
Openshopee is a Top eCommerce website development company in Chennai. We provide excellent SaaS, online store, Custom app, PoS & help your business grow online.
https://openshopee.com/#
Best Ecommerce Platform | best website developmentNewsOpenshopee
Openshopee is a Top eCommerce website development company in Chennai. We provide excellent SaaS, online store, Custom app, PoS & help your business grow online.
What is Augmented Reality(AR) ?
Goal of AR
How AR is being used?
How AR works?
What we are planning to do?
Future of Augmented Reality
Augmented Reality Shopping System
Augmented Reality Discount System
Augmented Reality Virtual TryOn
Augmented Reality based system development
Augmented Reality based Mobile App Development
Panacea Infotech, Chicago, Pune, Middle East, Australia
Digital signage is no longer just for one-way display of advertisements, interaction through AR/VR, Omni Channel integration and AI recommendation further enhances in-store shopping experience.
We believe Internet is too cool to be limited by reality. Let real world objects communicate with the Web. BitQR lets you have a personal code to which you can easily share your contacts information.
Virtual Shelves - A Frontier of Innovation in Retail Technologieseyefactive GmbH
The evolving retail landscape involves redefining the purpose of physical stores for more customer connections and creating seamless omni-channel experiences.
Extended Reality Solutions for Digital MarketingSoftengi
Check out this presentation from Softengi that shows how digital marketing has been forced to find new ways to approach its customers. Here, we are speaking about Extended Reality (XR), which includes Augmented (AR) and Virtual realities(VR) solutions for digital marketing. For example, AR mobile apps and games, virtual showrooms, AR games, virtual tours, web XR solutions. Find out more about how these technologies can change the digital marketing ecosystem forever.
Discover the future of e-commerce with our groundbreaking eBook, "Unlocking e-Commerce Potential with 3D and AR," by James Campbell of ElevationX Studios. In an era where digital commerce is evolving rapidly, standing out and captivating your audience requires innovation. This comprehensive guide delves into how augmented reality (AR) and 3D visualizations are revolutionizing online shopping, offering businesses unparalleled opportunities to enhance customer engagement, reduce return rates, and skyrocket sales.
From providing immersive product experiences to creating virtual showrooms, AR and 3D technologies allow consumers to interact with products in their own space, transforming their shopping journey. Our eBook explores the practical applications of these technologies in various sectors, including fashion, furniture, and beyond, illustrating how they can be seamlessly integrated into your current e-commerce platforms.
Learn about the historical evolution of AR, understand the technical workings behind these transformative tools, and discover the types of AR that can be leveraged to elevate the online shopping experience. We also share success stories of brands that have successfully adopted AR and 3D technologies, demonstrating the tangible benefits and competitive edge they provide.
"Unlocking e-Commerce Potential with 3D and AR" not only inspires with real-world applications but also guides through the process of implementing these technologies in your business strategy. Whether you're a startup or an established brand, this eBook is your roadmap to embracing the digital retail revolution.
Join us in exploring how to future-proof your business by harnessing the power of AR and 3D visualizations, driving innovation, and creating engaging, memorable customer experiences that lead to loyalty and growth.
Hvantage is fast and flexible so retailers can easily adapt to the changing landscape of consumer expectations and scale when they grow.
3D Cart is the premier platform for over 18 years in eCommerce and $4 billion in online transactions.
How Virtual Reality impacts Shopping Habits?Valtech Canada
HOW VIRTUAL REALITY WILL IMPACT SHOPPING HABITS? Is VRcommerce or Vtail for real? Is 2016 the year virtual reality finally makes its breakthrough as a mainstream technology?
Virtual Reality is going beyond everyone's expectations: creating a new form of brand connection based on empathy, thus becoming a powerful marketing asset to engage shoppers. Within the next 5 years, VR and AR (Augmented Reality) global revenues are set grow exponentially to 100bn$. Those projections clearly show the opportunity for retailers to be early adopters and tailor immersive shopper experiences. Whether you are curious or knowledgeable, let’s take a look into the future of retail in VR with our exclusive keynote Jean-François Tremblay, Virtual Reality & Augmented Reality Practice Lead at Valtech
A brief slide deck about TRE - Tieto Retail Experience concept. Describing on a high level Tieto offering for retailers to speed up growth and improve efficiency via customer experience management.
What is future foresight.
The basics of future foresight as a strategic competitive tool to be ahead of the curve in business strategy and implement a constant process of change in your Organization.
For more information please see qbittech.com
Simulative Business Games are useful to train on various topics in business training, from general management to finance, hospitality, organizational behavior, human resources and marketing or to study economics models through simulations.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
An overview on Virtual Reality and the rise of the Metaverse and Qbit Technologies approach in contributing to create immersive worlds and experiences.
With the Internet we have built the basic infrastructure for our next dimension to live in. This dimension is the one of Virtual Reality.
This presentation highlights the main factors that are driving virtual reality towards mainstream market.
The presentation is dated May 2015.
N.o.d.e. A New Concept for Incubation and AccelerationMattia Crespi
A short overview of an innovative model for an incubator network, aggregating value and fostering the acceleration of innovative business models and ideas.
An introductions to 3D Simulations used for risk training. Why 3D Training Simulations are ideal for risk training. Advantages, critical factors, and practical examples with case studies.
How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal environment for learning and why?
An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
2. The future of
e-Commerce
Qbit’s VR e-Commerce environments are designed to bring the
online shopping experience to the next level by taking the users
into fully interactive 3D online stores.
Qbit’s VR e-Commerce solutions recreate the space, the sounds
and the interactions of the real world within a virtual reality
store, accessible 24/7 worldwide via personal computers,
tablets, and smartphones.
Your customers will use mouse and keyboard to interact, but by
using VR smart devices, like Oculus Rift, HTC Vive and others,
they will get a much more immersive shopping experience. On
mobile devices the level of interaction and experience depends
on the device itself and the quality of the connection.
3. 3D Online
Social
Shopping
Qbit’s VR e-Commerce solution replicates the real shopping
experience recreating the same social interactions, whereby people
share the same purchasing space and experience with others in real
time.
Customers in a 3D store can enjoy the following social features:
● interact with 3D objects together with others;
● interact and communicate live with other users;
● customize and shop products with friends in real time;
● be assisted and receive the help of shopping assistants and
store personnel, as it would happen in a real shop;
● share your shopping experience socially.
4. Qbit Technologies can create your 3D online store in which you can:
● extend your online presence with a 3D online shopping experience;
● let your customers shop in a fully interactive and immersive 3D online
space, where they will be able to configure in real time any virtualized
product, ask for suggestions to users online or to your sales team,
and buy your products;
● enable your customers to try out products through their Avatars, from
wearing a shirt to driving a car;
● allow social interactions in real time between users and Staff;
● collect data from your customers’ shopping habits, to plan engaging
marketing campaigns.
It’s time for VR
e-commerce
3D
Internet in 3D
Lead the way and be ready for the VR
revolution. Start building your first 3D
environment for the internet of the future.
Highly interactive
Our VR e-commerce experiences are more
interactive and fun, compared to classic
2D online shopping. Engage your users
and create emotional links between your
brand and your customers.
Online social experience
Let your customers shop together with friends
within your 3D environment. They can interact
and live the same purchasing experience as in
the real world, online in real time.
5. Benefits
e-Commerce
in 3D
Virtualize your products to
allow your customers to
interact in 3D with them and
configure them in real time
from any device.
VR Catalogue
Connect easily VR devices
like Oculus Rift or HTC
Vive and more, to get a
much more immersive
experience.
Plug & Play
Your Staff will interact with
the online users by providing
them with suggestions on
their purchases or by
providing them with support.
Shopping Assistant
Interaction with 3D products
which users can configure in
real time, and interaction with
other users online.
High Engagement
Take advantage of 3D
technologies and provide
your customers with a fun
and interactive social
shopping experience.
Fun & Interactive
We will design your 3D
store to faithfully respect
your brand identity.
Tailor Made
Based on Avatars. Digital
customers explore the 3D
spaces and use their
digital bodies to try out
outfits and products.
Avatar Oriented
6. Your 3D VR Store solution will be designed with a series of
features and leveraging some benefits of VR, to enhance the
classic online 2D shopping into an immersive 3D experience.
This will include:
● customer engagement;
● shop and product management;
● marketing activities;
● technical benefits.
3D Store
Highlights
A.I. Assistant
Communication
Multi-platform
Mail MKTG
Installation VR Devices
Coupon System
Shop Design
Account
Review System
Navigation Data Analytics
3D ProductsShop Furnishing
Checkout
Marketing AD
7. ● Communication: users inworld will be able to chat in real time or speak via voIP or receive
in-store messages sent by the shop owner. Users will have an inworld inbox.
● Account: users will select a 3D Avatar for their account and have a complete user profile.
● A.I. Assistant: users can be supported inworld by NPCs (Non Playing Characters) with
Artificial Intelligence, which can answer to simple questions and help users during shopping
experience.
● Navigation: users, at the first access, will follow a tutorial to learn how to move and
interact within the 3D shop. In case of large shopping environments or shopping malls, user
navigation will be supported by a map or interactive menu.
Customer
Engagement
Navigation
Account
Communication
A.I Assistant
8. ● Shop Design: Qbit will design a 3D online store or 3D shopping mall according to client’s
needs. The 3D shopping space will replicate faithfully a brand shop.
● Shop Furnishing: the 3D shop can be a modular building to enable furniture replacement or
displacement by shop staff. They can also decorate the 3D store to reflect the brand image.
● 3D Products: Qbit will create 3D models of the real products and a system to easily add
and configure new items (e.g. size, color, etc.); there will be a product search engine based
on product attributes. The 3D catalogue will be connected to existing data flows.
● Checkout: users will be able to shop within the 3D online shop by proceeding in the
checkout process, adding their payment and shipping details (if they did not do it before).
Users will receive notification alerts for items in their shopping cart. Users will receive
emails on their products shipping status.
Shop & Product
Management
3D Products
Checkout
Shop Design
Shop Furnishing
9. ● Coupon System: shop staff will send emails and notification alerts to users online,
including codes for product discounts. Users could redeem their code during checkout
process.
● Mail Marketing: users could receive DEMs (Direct Email Marketing) at their email address,
directly inworld, available at their virtual inbox, or via popup messages.
● Review System: users could write reviews on their purchases, which could be read by other
users inworld before buying any product. Reviews will be monitor and managed by shop
staff.
● Marketing AD: shop staff will be able to manage VR billboards, both static and interactive.
Qbit will design some specific 3D elements which can be replaced, according to clients’
online marketing campaign, by adding new images, videos or more.
● Data Analytics: the system can collect any data coming from the user experience within the
3D store. (e.g.: products sold, coupons used, items in the shopping cart, reviews written,
etc.)
Marketing
ActivitiesCoupon System
Review System
Mail Marketing
Data Analytics
Marketing AD
10. ● Multi-Platform: our VR shopping solutions are multi-platform. This means that users will be
able to buy from their smartphones, tablets, and PCs no matter the OS installed. The 3D
content will be always optimized according to the device.
● Installation: a dedicated web interface with light installation.
● VR Devices: several VR smart devices supported, such as the Oculus Rift, HTC Vive, Razer
Hydra, PrioVR, and more will be added in the future. All of these are not strictly necessary
to have an online social shopping experience, but they increase the level of immersion and
interaction and the user experience in general.
Technical
Benefits
Multi-platform
VR Devices
Installation
11. Take a first step
toward the future
Join us on our social media and visit our website for
more info about our VR solutions and Virtual Reality.
Click on
the
icons!