This hour-long workshop was essentially a mini-UX design process. We reviewed with Nielsen's usability heuristics, talked content strategy, created personas, sketched mobile prototypes, and practiced giving better feedback.
10 Usability Heuristics for User Interface DesignMaxx Crawford
An overview of the 10 Usability Heuristics for User Interface Design developed by Jakob Nielsen of the Nielsen Norman Group. Each heuristic is explained and examples are provided.
Jakob Nielsen developed the method of 'Heuristic Evaluation' to help identify problems with an interface. This presentation explains the 10 rules of thumb or heuristics with examples.
Neilson's 10 Heuristics Application Examples . Examples That represent bad Heuristic Applications and Good Heuristic Applications.
Feel Free to
Contact Me at +923045263206 or at facebook.com/muhammadhassaanmahmood2
Heuristic Evaluation based on Nielsen's 10 Usability HeuristicsSebbe Isaac Kurian
Heuristic Evaluation to identify usability issues in the edX website’s (www.edx.org) Discussion Forum – based on Jakob Nielsen's 10 Usability Heuristics for User Interface Design.
This document discusses best practices for web navigation. It explains that navigation should guide users to desired content and provide an overview of what's available on a site. Common navigation styles are also outlined, including horizontal and vertical menus, secondary navigation, utility navigation in footers and headers, breadcrumbs, search boxes, and pagination. The document concludes with "golden rules" for navigation, such as keeping it simple, organized, and avoiding assumptions about what users will understand.
☀ 45+ Free Email Marketing Templates and Guide to Writing Great EmailsLearnhomebusiness.com
45 free email marketing templates for free. Whether you’re just getting started or want better results from your emails, get the tools, guidance and expertise you need to succeed.
10 Usability Heuristics for User Interface DesignMaxx Crawford
An overview of the 10 Usability Heuristics for User Interface Design developed by Jakob Nielsen of the Nielsen Norman Group. Each heuristic is explained and examples are provided.
Jakob Nielsen developed the method of 'Heuristic Evaluation' to help identify problems with an interface. This presentation explains the 10 rules of thumb or heuristics with examples.
Neilson's 10 Heuristics Application Examples . Examples That represent bad Heuristic Applications and Good Heuristic Applications.
Feel Free to
Contact Me at +923045263206 or at facebook.com/muhammadhassaanmahmood2
Heuristic Evaluation based on Nielsen's 10 Usability HeuristicsSebbe Isaac Kurian
Heuristic Evaluation to identify usability issues in the edX website’s (www.edx.org) Discussion Forum – based on Jakob Nielsen's 10 Usability Heuristics for User Interface Design.
This document discusses best practices for web navigation. It explains that navigation should guide users to desired content and provide an overview of what's available on a site. Common navigation styles are also outlined, including horizontal and vertical menus, secondary navigation, utility navigation in footers and headers, breadcrumbs, search boxes, and pagination. The document concludes with "golden rules" for navigation, such as keeping it simple, organized, and avoiding assumptions about what users will understand.
☀ 45+ Free Email Marketing Templates and Guide to Writing Great EmailsLearnhomebusiness.com
45 free email marketing templates for free. Whether you’re just getting started or want better results from your emails, get the tools, guidance and expertise you need to succeed.
What terms and concepts do you use to deliver your product experience? What organizational structures do you use to present those terms and concepts? To what degree is the meaning you intend through those choices clear to the person for which you intended it? These are the questions to ask yourself when attempting to make a product make sense to others.
Information Architecture is the practice of making sense of meaning through the consideration of ontology, taxonomy and choreography. In this three hour workshop we will discuss and work through what it means to think about affecting the information architecture of a product.
Zoe Mickley Gillenwater gave a presentation on web accessibility. She began by defining accessibility and discussing why it is important both ethically and for legal compliance. She then covered specific techniques to make web pages more accessible such as using proper heading structure, adding descriptive alt text to images, and associating form fields with labels. She concluded by encouraging the audience to learn more about additional topics like keyboard navigation, ARIA roles, and color contrast.
The document summarizes the findings of a usability test conducted on the XXXXX.gov website. It identifies 4 main problems: (1) poor search results and lack of highlighted search terms, (2) unclear purpose and intended audience of the site, (3) accessibility issues violating Section 508, and (4) confusion about which links were internal/external. It provides recommendations for addressing each problem and improving the user experience and accessibility of the site. The document reports an overall task success rate of XX% and that X users participated in the usability testing.
Information architecture (IA) is the art and science of organizing and structuring information in a way that optimizes findability and understanding. It involves developing navigation systems, labeling schemes, and content organization to help users easily find desired information. Key aspects of IA include navigation and labeling systems, content organization, and information storage and retrieval structures. Proper IA helps users intuitively understand a website's information hierarchy and structure, improving the user experience and supporting better search engine optimization.
The document provides guidance on developing user personas based on user research. It discusses the importance of user research to understand users and gain empathy. Effective personas are described as realistic representations of key user groups based on qualitative and quantitative research. Sample personas are presented to demonstrate how they capture a user's background, goals, needs and pain points. The document also outlines how personas can be used throughout the user-centered design process, from research and discovery to testing and validation.
Social media allows people to quickly share content through websites and apps on computers, smartphones and tablets. It provides benefits like connectivity, education, information sharing, promotion and helping businesses improve their reputation, but also poses risks like cyberbullying, hacking, addiction, fraud, security issues that can impact reputation and relationships.
A Web for Everyone: Accessibility as a design challengeWhitney Quesenbery
Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.
Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf
Facebook collects various types of user information including data from user accounts, friends' shares, actions on Facebook, devices used to access Facebook, and third parties. Facebook uses this information to provide services to users and third parties like advertisers and developers. Facebook only shares user information with permission, after providing notice, or after removing personally identifiable information. Facebook's privacy settings allow users to control who can see their posts, who can contact them, how to block other users, and customize privacy on a granular level for different types of content and sharing. The presentation provides an overview of Facebook's privacy policy and tools users can use to manage their privacy settings.
The presentation contains the capabilities of the behavioral analytics tool Hotjar. Hotjar creates heatmaps, does a survey, feedback, conversion rate optimization
The document discusses principles of user interface design including Constantine and Lockwood's principles of structure, simplicity, visibility, feedback, and tolerance. It also discusses Ben Schneiderman's eight golden rules of interface design such as consistency, enabling shortcuts, providing feedback, and reducing memory load. Additional topics covered include Gestalt laws of grouping, Fitts' law, layout approaches, usability heuristics, and 20 principles of user interface design.
This document provides an overview of user research methods for UX design. It discusses why user research is necessary, describing iterative design based on user testing. A variety of research methods are presented, including interviews, card sorting, usability testing, and A/B testing. Guidance is given for which methods to use at different stages and for different goals. Both in-lab and remote testing approaches are covered. Best practices are also outlined, such as only needing 5 users to test with and recording everything from interviews and tests. The document concludes with an activity where participants pair up to interview each other and report back.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
Doing business today in a challenging global economic environment require that you have a powerful online presence. Having a website is important even if you are a small business, it will allow you hook your customers.
Getting found online among many competitors by your potential customers is important. More and more people are now using the internet to search for services and products that they will like to buy, and if they don't see you online you will lose money.
Discover how creating a robust online presence can help boost your sales in this short and powerful presentation
Social Media Project Presentation (PPT) for NIITNIIT
This presentation discusses the top social media platforms, with a focus on Facebook. It provides statistics showing that Facebook has the most users and is the most effective platform. It describes some of Facebook's key features, such as status updates, photo sharing, and ads. It argues that Facebook will likely remain the number one social media platform for the next three years if it continues to innovate and address issues like security, privacy settings, and fake profiles. The presentation was delivered by Soumen Chakraborty and Kamalkali Maity.
This document provides definitions and explanations of key Internet-related concepts such as what the Internet is, how it works, domains, URLs, web browsers, web pages, websites, and how to search the web. It also discusses registering for websites, privacy online, and resources for staying safe online.
Social networking sites allow people to build online communities for sharing interests. While successful in attracting large numbers of users, monetizing these sites has proven difficult. Some key benefits of social networking for businesses include facilitating communication, improving business reputation through low-cost marketing, and expanding market research. However, social networking also poses risks like loss of productivity and potential legal issues.
Social networking involves creating online profiles to connect with others. It allows sharing information in real-time and free advertising. However, it can also enable cyberbullying, privacy issues, and addiction. While social networking provides benefits like worldwide connectivity and knowledge sharing, its advantages only outweigh disadvantages if used wisely and personal information is not shared freely.
Google &Reviews: Everything you need to knowTrustpilot
Do you have reviews showing in all the places possible with Google? Are you looking to optimize your paid search efforts with Google Seller Ratings or get Rich Snippets stars show in organic search results? Check out this webinar highlighting ways to display reviews in Google and optimize your search.
Katelyn Vermeyen presented on usability heuristics, content guidelines, and mobile versus desktop design. She discussed Jacob Nielsen's 10 usability heuristics for UI design, including providing feedback, using familiar words, clearly marking exits, preventing problems, making objects available, allowing manipulation, ensuring all information is valuable, writing clear error messages, and creating helpful documentation. She emphasized the importance of content, designing for mobile with constraints, utilizing whitespace, and practicing empathy through personas.
The document discusses usability and user-centered design. It emphasizes understanding users through personas and field research. It provides guidelines for navigation design including identifying audiences and tasks, choosing grouping strategies, and best practices. It also covers content design, visual design, and testing usability.
What terms and concepts do you use to deliver your product experience? What organizational structures do you use to present those terms and concepts? To what degree is the meaning you intend through those choices clear to the person for which you intended it? These are the questions to ask yourself when attempting to make a product make sense to others.
Information Architecture is the practice of making sense of meaning through the consideration of ontology, taxonomy and choreography. In this three hour workshop we will discuss and work through what it means to think about affecting the information architecture of a product.
Zoe Mickley Gillenwater gave a presentation on web accessibility. She began by defining accessibility and discussing why it is important both ethically and for legal compliance. She then covered specific techniques to make web pages more accessible such as using proper heading structure, adding descriptive alt text to images, and associating form fields with labels. She concluded by encouraging the audience to learn more about additional topics like keyboard navigation, ARIA roles, and color contrast.
The document summarizes the findings of a usability test conducted on the XXXXX.gov website. It identifies 4 main problems: (1) poor search results and lack of highlighted search terms, (2) unclear purpose and intended audience of the site, (3) accessibility issues violating Section 508, and (4) confusion about which links were internal/external. It provides recommendations for addressing each problem and improving the user experience and accessibility of the site. The document reports an overall task success rate of XX% and that X users participated in the usability testing.
Information architecture (IA) is the art and science of organizing and structuring information in a way that optimizes findability and understanding. It involves developing navigation systems, labeling schemes, and content organization to help users easily find desired information. Key aspects of IA include navigation and labeling systems, content organization, and information storage and retrieval structures. Proper IA helps users intuitively understand a website's information hierarchy and structure, improving the user experience and supporting better search engine optimization.
The document provides guidance on developing user personas based on user research. It discusses the importance of user research to understand users and gain empathy. Effective personas are described as realistic representations of key user groups based on qualitative and quantitative research. Sample personas are presented to demonstrate how they capture a user's background, goals, needs and pain points. The document also outlines how personas can be used throughout the user-centered design process, from research and discovery to testing and validation.
Social media allows people to quickly share content through websites and apps on computers, smartphones and tablets. It provides benefits like connectivity, education, information sharing, promotion and helping businesses improve their reputation, but also poses risks like cyberbullying, hacking, addiction, fraud, security issues that can impact reputation and relationships.
A Web for Everyone: Accessibility as a design challengeWhitney Quesenbery
Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.
Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf
Facebook collects various types of user information including data from user accounts, friends' shares, actions on Facebook, devices used to access Facebook, and third parties. Facebook uses this information to provide services to users and third parties like advertisers and developers. Facebook only shares user information with permission, after providing notice, or after removing personally identifiable information. Facebook's privacy settings allow users to control who can see their posts, who can contact them, how to block other users, and customize privacy on a granular level for different types of content and sharing. The presentation provides an overview of Facebook's privacy policy and tools users can use to manage their privacy settings.
The presentation contains the capabilities of the behavioral analytics tool Hotjar. Hotjar creates heatmaps, does a survey, feedback, conversion rate optimization
The document discusses principles of user interface design including Constantine and Lockwood's principles of structure, simplicity, visibility, feedback, and tolerance. It also discusses Ben Schneiderman's eight golden rules of interface design such as consistency, enabling shortcuts, providing feedback, and reducing memory load. Additional topics covered include Gestalt laws of grouping, Fitts' law, layout approaches, usability heuristics, and 20 principles of user interface design.
This document provides an overview of user research methods for UX design. It discusses why user research is necessary, describing iterative design based on user testing. A variety of research methods are presented, including interviews, card sorting, usability testing, and A/B testing. Guidance is given for which methods to use at different stages and for different goals. Both in-lab and remote testing approaches are covered. Best practices are also outlined, such as only needing 5 users to test with and recording everything from interviews and tests. The document concludes with an activity where participants pair up to interview each other and report back.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
Doing business today in a challenging global economic environment require that you have a powerful online presence. Having a website is important even if you are a small business, it will allow you hook your customers.
Getting found online among many competitors by your potential customers is important. More and more people are now using the internet to search for services and products that they will like to buy, and if they don't see you online you will lose money.
Discover how creating a robust online presence can help boost your sales in this short and powerful presentation
Social Media Project Presentation (PPT) for NIITNIIT
This presentation discusses the top social media platforms, with a focus on Facebook. It provides statistics showing that Facebook has the most users and is the most effective platform. It describes some of Facebook's key features, such as status updates, photo sharing, and ads. It argues that Facebook will likely remain the number one social media platform for the next three years if it continues to innovate and address issues like security, privacy settings, and fake profiles. The presentation was delivered by Soumen Chakraborty and Kamalkali Maity.
This document provides definitions and explanations of key Internet-related concepts such as what the Internet is, how it works, domains, URLs, web browsers, web pages, websites, and how to search the web. It also discusses registering for websites, privacy online, and resources for staying safe online.
Social networking sites allow people to build online communities for sharing interests. While successful in attracting large numbers of users, monetizing these sites has proven difficult. Some key benefits of social networking for businesses include facilitating communication, improving business reputation through low-cost marketing, and expanding market research. However, social networking also poses risks like loss of productivity and potential legal issues.
Social networking involves creating online profiles to connect with others. It allows sharing information in real-time and free advertising. However, it can also enable cyberbullying, privacy issues, and addiction. While social networking provides benefits like worldwide connectivity and knowledge sharing, its advantages only outweigh disadvantages if used wisely and personal information is not shared freely.
Google &Reviews: Everything you need to knowTrustpilot
Do you have reviews showing in all the places possible with Google? Are you looking to optimize your paid search efforts with Google Seller Ratings or get Rich Snippets stars show in organic search results? Check out this webinar highlighting ways to display reviews in Google and optimize your search.
Katelyn Vermeyen presented on usability heuristics, content guidelines, and mobile versus desktop design. She discussed Jacob Nielsen's 10 usability heuristics for UI design, including providing feedback, using familiar words, clearly marking exits, preventing problems, making objects available, allowing manipulation, ensuring all information is valuable, writing clear error messages, and creating helpful documentation. She emphasized the importance of content, designing for mobile with constraints, utilizing whitespace, and practicing empathy through personas.
The document discusses usability and user-centered design. It emphasizes understanding users through personas and field research. It provides guidelines for navigation design including identifying audiences and tasks, choosing grouping strategies, and best practices. It also covers content design, visual design, and testing usability.
The document discusses strategies for building a great user experience and "WOW" product. It emphasizes keeping products and experiences simple, focusing on solving core user problems, being agile and iterative in development, and closely measuring key metrics to understand user behavior. Specific examples are provided of companies like Myntra that initially forced users to their mobile app but then had to backtrack and add a mobile website due to user resistance to being restricted to one channel. Overall, the presentation argues that prioritizing an excellent user experience driven by user research and feedback is key to long term product and business success.
Design thinking to create user centered productsBrian Okinyi
The document provides an overview of design thinking and user-centered product development. It discusses how design thinking has been embraced by business leaders as an effective product strategy. Through hands-on exercises, attendees will learn the basics of developing products centered around user needs. The schedule outlines modules on the problems with good ideas, UX fundamentals and processes, knowing users, and setting product goals based on user needs. The goal is to teach fundamentals of user-centered design through collaborative activities and discussions.
Usability: whats the use? Presented by We are Sigma and PRWDNexer Digital
For websites, good usability is a matter of survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. For intranets and applications the question is one of productivity. In many organisations employees waste inordinate amounts of time searching for and assimilating the information they need to do their jobs. This lost time has a real, tangible value so ROI for designing internal systems with User Experience in mind, and spending some time testing and improving the usability of the system, is pretty compelling.
As people with a strong User Experience focus we don’t need to be convinced of the value of good usability, but for many companies who are thinking of revamping their site, intranet or portal it isn’t quite so clear cut.
Presented by Chris Bush, www.wearesigma.com and
Paul Rouke, www.prwd.co.uk
UX South West - Engaging clients meaningfully in the process of digital designAlan Colville
Great digital experience happen when we engage clients, not just users, meaningfully in the process of digital design.
This workshop describes techniques, which not only demonstrate the value of UX, but build better client / designer relationships.
Web usability is about making a website easy to use and this presentation is from our workshop on the topic based on Steve Krug's book don't make me think.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Designing for Customer needs: A UX PerspectiveRichard O'Brien
This document discusses user experience (UX) design from conducting primary customer research to iterating a design based on feedback. It recommends talking to 10-15 target customers to understand their needs better than assumptions allow. Key insights should be analyzed to develop customer personas and design principles. Early prototypes using tools like Fluid UI can gather more feedback to iteratively improve the solution. The goal is to quickly apply lessons to design an experience that truly meets customer needs.
User-centered designers prioritize understanding users by asking who they are, what emotions they should feel, what purpose the product serves for them, what functionality they need, their proficiency level, and what information they need to operate the product. This presentation outlines six questions user-centered designers should consider to build products that delight users from their first experience.
HubSpot Inbound Marketing Professor Dee Dee de Kenessey joined us at the Spring 2014 Toronto HUG meetup at Uberflip HQ to talk about creating a great experience for users.
http://uberflip.com
The document discusses five key principles of interactive design: consistency, visibility, learnability, predictability, and feedback. It provides examples of how each principle can be applied, such as keeping elements consistent to provide familiarity to users, using prompts and cues to guide users, designing for intuitive learnability, allowing users to predict outcomes, and providing feedback to communicate the results of interactions. The principles work together to create an experience where users can easily understand and navigate an interface.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
Carrie Whitehead, Designing for Retail, WarmGun 2013500 Startups
The document provides lessons learned from Zappos' experience designing and launching Glance, a mobile shopping app. It emphasizes solving real customer problems, keeping designs simple, optimizing for mobile, measuring user behavior to iterate quickly, and learning from both successes and failures. Key takeaways include getting customer feedback early, only including essential features, designing for both desktop and mobile, and using metrics and observations to continually improve the customer experience.
This document summarizes a presentation about psychology behind good web design. It discusses why good design is important for sales, customer relationships, and virality. It covers key differences between content and design. It also discusses how people learn from websites visually, auditorily, and through experience. Consistency, simplicity, curiosity, and minimizing mistakes are presented as important principles for good design. Specific techniques like navigation menus, sparking curiosity and rewarding it are also covered.
UX is not a bolt-on but many agencies and founders approach it as the icing on the cake where really it is the cake itself. If you are in the process of planning, creating or improving your MVP this presentation will help you understand what UX is and how to go about making it happen for your product. The presentation will also help you understand how the UX process should happen correctly in your organisation and advises on different heuristics and models that can aid your team to ensure your product is produced correctly. The keynote was presented to the Founders Nation boot-camp by Danny Bluestone from Cyber-Duck at The Wayra Academy,Capper Street, WC1E 6JA London during March 2014.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
This document provides an overview of user experience (UX) design. It discusses what UX is, how to deliver good UX by understanding users' needs and goals, envisioning key use cases, creating feature lists, prototyping solutions, testing prototypes with users, and following usability heuristics like ensuring visibility of system status and matching systems to the real world. The document aims to provide both high-level and practical tips for designing more usable solutions that solve problems and meet user needs.
The document provides an overview of Lean UX, designing for mobile, and why enterprise UX is awesome. It discusses Lean UX methodology and practices like defining goals, designing, and testing and refining. It also covers principles of mobile design like designing for touch, legibility, and speed. Finally, it notes that while enterprise software is often seen as dull, startups are shifting perceptions by making enterprise tools easy to use, adopt, and roll out.
Bootstrap Business Seminar 3: Designing a Minimum Viable Product (MVP)CityStarters
This document provides guidance on developing a minimal viable product (MVP). It recommends first researching customer needs through industry benchmarks and user interviews to identify problems and value propositions. The next steps involve creating a refined feature list aligned with goals, user journeys, and a moodboard graphic design. The MVP should be tested by gathering opinions from potential customers on a prototype rather than spending significant time and money. If the MVP proves the assumptions, then a second version can collect real customer data and payments. The overall process aims to validate a business idea with minimal waste before fully developing a product.
Similar to UX Tools, Tips & Tricks for Code(Her) Conference 2015 (20)
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
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[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
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Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
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Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
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Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UX Tools, Tips & Tricks for Code(Her) Conference 2015
1. User Experience
tools, tips, & tricks
Katelyn Caillouet
UX Designer, Organizer of District UX Book Club
@hellokatelyn
katelyncaillouet@gmail.com
2. WHATWE WILL COVER
Usability heuristics Content guidelines
Delivering better feedback
Desktop vs. mobile designCreating personas
3. Usability Heuristics
Heuristic = an expert’s opinion on the best way to do something
Broad rule of thumb – not a specific guideline
Jacob Nielsen’s 10 usability heuristics for UI design
5. 1. VISIBILITY OF SYSTEM STATUS
Provide feedback for action in a reasonable amount of time.
6. 1. VISIBILITY OF SYSTEM STATUS
Provide feedback for action in a reasonable amount of time.
7. 1. VISIBILITY OF SYSTEM STATUS
Provide feedback for action in a reasonable amount of time.
Color change: good
Same verbiage: bad
8. 1. VISIBILITY OF SYSTEM STATUS
Provide feedback for action in a reasonable amount of time.My suggestion: change to a check
mark icon for the terms “remind me”
Or keeping star icon, change to term
to favorite and store “favorites” on a
separate page.
9. 2. MATCH BETWEEN SYSTEM & REALWORLD
Use words, phrases & concepts familiar to the user.
Register Sign In
10. 2. MATCH BETWEEN SYSTEM & REALWORLD
Use words, phrases & concepts familiar to the user.
Register Sign In
Different verbiage
11. 2. MATCH BETWEEN SYSTEM & REALWORLD
Use words, phrases & concepts familiar to the user.
Register Sign In
Different verbiage
Different style
12. 2. MATCH BETWEEN SYSTEM & REALWORLD
Use words, phrases & concepts familiar to the user.
Register Sign In
Different verbiage
Different style
Different phrases
13. 2. MATCH BETWEEN SYSTEM & REALWORLD
Use words, phrases & concepts familiar to the user.
Register Sign In
Different verbiage
Different style
Different phrases
Different syllables
14. 3. User control & Freedom
Clearly mark an “emergency exit” – support undo/redo.
click to expand
15. 3. User control & Freedom
Clearly mark an “emergency exit” – support undo/redo.
click to contract
16. 4. CONSISTENCY & Standards
Don’t confuse your user – keep
words & actions consistent.
18. 6. RECOGNIZE RATHER THAN
RECALL
Make objects & actions available.
Instructions should be visible.
19. 7. Flexibility & Efficiency of use
Allow users to manipulate & personalize frequent actions.
20. 8. Aesthetic & Minimalist design
All information should be valuable and relevant.
21. 9. Help users recognize, Diagnose &
Recover from errors
Error messages should be in plain language, indicate the
problem, and constructively suggest a solution.
NOPE.Sure.
25. CONTENT FIRST
Content is king.
Content is what users come for.
Content is what users want to access.
Design is nothing without content.
26. CONTENT FIRST
Content is king.
Content is what users come for.
Content is what users want to access.
Design is nothing without content.
27. CONTENT FIRST
People come for the content, but stay for good design.
Users are more likely to trust your content if it’s well-designed.
28. CONTENT GUIDELINES
Clear & concise voice.
Keep it simple.
Make it useful.
An example of what not to do; vague, no
useful information, and annoying.
30. EMPATHY IN User Interfaces
Be aware of cognitive biases.
Practice empathy.
You are not your user.
31. Personas
A way to empathize with and internalize the mindset of people
that will eventually use the software we design.
Take a walk in your users’ shoes.
More than one persona is best – try 3-4
(depending on project scope)
34. • An internet retailer
• Wants a modern, minimalist, exclusive, luxury
vibe
• Targeting early 20’s-late 30’s fashion forward
men & women
We’re designing FoR...
35. TARGET USER: early 20’s-late 30’s fashion forward men & women
COME UPwith a Persona!
Name
Age
Occupation
Location
Attitudes
Values
Skills
Behaviors Goals
Needs
36. COME UPwith a Persona!
TARGET USER: early 20’s-late 30’s fashion forward men & women
37. What are your goals in designing for this target user?
What kind of experience do you need to create?
What kind of tone should your content have?
Now thatyou have a persona...
38. Example Goals (for our internet retailer)
1 2 3
The aesthetic should be
relaxing to the user and should
feel exclusive/high-end, like
shopping in a luxury store.
The “Buy Now” call-to-action
button needs to stand out most
on the page.
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
39. Come upwith 3 goals for your site!
1 2 3
The aesthetic should be
relaxing to the user and should
feel exclusive/high-end, like
shopping in a luxury store.
The “Buy Now” call-to-action
button needs to stand out most
on the page.
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
41. MOBILE vs. DESKTOP
“Mobile first” – “mobile only”
Mobile is under extreme space & content constraints.
Constraints are good for design.
Responsive design > Static design
45. Burger bar – becoming
less common
If <5 options, avoid burger
bar
(more interaction with nav bar)
MOBILE MENUS
Redbooth removed their burger menu out & saw session time jump 70%
46. DESIGN Tips
More space = more whitespace
Use it well – let your elements
breathe
not always white
47. DESIGN Tips
More space = more whitespace
Don’t overwhelm user with too
much information
Use color to call out important
information
(“call to action”)
49. DESKTOP DESIGN
More space = more whitespace
Don’t overwhelm user with too much information
call-to-action
whitespace
simple navigation
recommendations (less important) below
56. Like is nota part of the
criticalthinker’s
vocabulary.
- Erika Hall
Just Enough Research
57. But...we need to help Guide feedback
Give people time to look over your work.
58. But...we need to help Guide feedback
List specific goals you’re trying to meet.
1 2 3
The aesthetic should be
relaxing to the user and should
feel exclusive/high-end, like
shopping in a luxury store.
The “Buy Now” call-to-action
button needs to stand out most
on the page.
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
59. But...we need to help Guide feedback
List specific goals you’re trying to meet.
1 2 3
The aesthetic should be
relaxing to the user and should
feel exclusive/high-end, like
shopping in a luxury store.
The “Buy Now” call-to-action
button needs to stand out most
on the page.
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
60. But...we need to help Guide feedback
List specific goals you’re trying to meet.
1 2 3
The aesthetic should be
relaxing to the user and should
feel exclusive/high-end, like
shopping in a luxury store.
The “Buy Now” call-to-action
button needs to stand out most
on the page.
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
61. Try giving feedback!
Exchange a prototype with someone nearby.
Does the prototype achieve the goals he/she set? Is it on the
right track?
62. To recap
• Keep content clear & simple
• Content first will save you time – press for more content
• Set constraints
• You are not your user – practice empathy with personas
• Utilize white space
• Use color to encourage actions
63. RESOURCES FOR YOU
• User Onboard – a breakdown of how popular apps/site onboard
users
• Dribbble for design inspiration
• Persona – a photography project that’s helpful for developing personas
• A Book Apart series if you want some easy reading
• Design Review Podcast – UX principles applied to a UI review
65. UX in the DC community
Join our Slack channel!
Email districtux@gmail.com
Follow us on Twitter for book
club updates: @DistrictUX
Join us once a month at
TrackMaven for our events!