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Design Meets Disability<br />Big (D)esign 2011<br />Sharron Rush<br />July 15<br />Good design is accessible design <br />...
Knowbility<br /><ul><li>501(c)3 nonprofit organization
Based in Austin Texas
Advocacy, training, and consulting for accessible technology since 1998</li></li></ul><li>Accessible<br />People with disa...
Why advocate for inclusive design?<br />Legal			          Technical<br />              Market <br />                      ...
Legal Mandates<br />International – UN Declaration on Rights of People with Disabilities<br />Global requirements based on...
Demographic Forces<br />Number of people with disabilities is growing<br />55 million Americans / 1 billion worldwide<br /...
Internationalization
Demonstrated ROI </li></li></ul><li>How to advocate?<br />Depends on where you and company are…<br />Develop policy with p...
Steps to IT Accessibility<br />Convene wide group of stakeholders<br />Make commitment - adopt explicit policy<br />Provid...
Because we can!<br />
Typewriter<br />The Italian romantic<br />PelligrinoTurri<br />Blind Countess that he loved                              C...
Telephone<br />Alexander Graham Bell<br />Mother and  wife were deaf<br />
Punch Card<br />Non-text method for capturing data <br />An IBM founder<br />Herman Hollerith was learning disabled <br />
Design meets disability today<br />
Braingate research uses brain waves as UI control<br />Watch the subject control computer screen and prosthetic arm<br />
LifeHand Project allows brain control of robotic arm<br />PierpaoloPetruzziello's amputated arm was connected to a robotic...
Mainstream Uses<br />Tan Le, cofounder<br />Emotivneuro tech interface<br />
Universal design<br />Allows access by widest array of UI<br />Designing to standards allows innovation<br />www.w3.org/WA...
A few examples… <br />Austin Independent School District<br />Ticket Sales<br />Southern California Edison<br />Financial ...
Surprise! …the accessible iPhone<br />Apple accessibility came late, but is changing the paradigm of disability and tech<b...
Screenshot of Knowbility AccessWorks signup page<br />
Let’s Talk<br />Image of phone made of tin cans<br />
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Design Meets Disability

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Sharon Rush's talk from Big Design Conference 2012. Sharon explains how designing for disability is another design requirement.

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  • Accessible vs Inclusive
  • Disability is age related. More seniors are online, many aging baby-boomers expect technology to work for them. While disability is often associated with poverty, as people live longer, there is a prosperous group of consumers who require accommodation. It is a market that should not be ignored.Some people are born with disability.Some people get sick or have an accident .Some people develop disability as they age.“The reality is that just about everyone – women, men and children of all races and ethnicities – will experience a disability at some time during his or her lifetime.”US HHS Office on Disabilityhttp://www.hhs.gov/od/about/fact_sheets/whatisdisability.htmlFortune: “$1 trillion annual market”$200 B in discretionary spending
  • Accessibility as a civil rightCorporate responsibilityGovernment obligation to serve allNonprofit mission of inclusion
  • the Italian Pellegrino Turri in 1808 for his blind friend Countess Carolina Fantoni da Fivizzono (as established by Michael Adler in his excellent 1973 book The Writing Machine); unfortunately, we do not know what the machine looked like, but we do have specimens of letters written by the Countess on it. Numerous inventors in Europe and the U.S. worked on typewriters in the 19th century, but successful commercial production began only with the &quot;writing ball&quot; of Danish pastor Malling Hansen (1870). This well-engineered device looked rather like a pincushion. Nietzsche&apos;s mother and sister once gave him one for Christmas. He hated it.
  • Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction.  The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless neuroheadset.  It uses a set of sensors to tune into electric signals produced by the brain to detect player thoughts, feelings and expressions and connects wirelessly to most PCs. Headset Features: Limited edition design  14 saline sensors offer optimal positioning for accurate spatial resolution  Gyroscope generates optimal positional information for cursor and camera controls  Hi-performance wireless gives users total range of motion  Dongle is USB compatible and requires no custom drivers  Lithium Battery provides 12 hours of continuous useThe limited edition EPOC is released in the US in limited quantities, and early users will have access to the Emotiv App Store and the very first games and programs developed exclusively for this one-of-a-kind neuro-technology platform. Developers are currently utilizing Emotiv EPOC technology in a variety of new and exciting ways. Artistic and creative expression - Use your thoughts, feeling, and emotion to dynamically create color, music, and art. Life changing applications for disabled patients, such as controlling an electric wheelchair, mind-keyboard, or playing a hands-free game.Games &amp; Virtual Worlds - Experience the fantasy of controlling and influencing the virtual environment with your mind. Play games developed specifically for the EPOC, or use the EmoKey to connect to current PC games and experience them in a completely new way.Market Research &amp; Advertising - get true insight about how people respond and feel about material presented to them. Get real-time feedback on user enjoyment and engagement.  Included Free with the Emotiv EPOC: EmoKeyEmoKey links the Emotiv technology to your applications by easily converting detected events into any combination of keystrokes. EmoKey is a nonintrusive, lightweight, background process that runs behind your existing applications or games. EmoKey lets you create profiles that define how detections are mapped to keystroke combinations. Your profiles can then be saved and shared so you can use profiles that your friends have created for your favorite games and software. EmoKey profiles can be as simple as linking the Expressiv smile detection to characters such as &quot;:)&quot;, so that chat applications instantly know when you smile. Or they can be as complex as linking a &quot;lift&quot; command to a sequence of keystrokes that trigger a levitation spell in a game. When combined, the Emotiv EPOC neuroheadset and Emokey make your inputs more simple, personal, natural, and direct. There&apos;s no need for keystroke combinations, simply smile or focus on a command and your applications respond. Use EmoKey to interact with your digital applications like instant messaging and virtual environments, or experience your current PC games in a completely new way. Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction.  The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless neuroheadset.  It uses a set of sensors to tune into electric signals produced by the brain to detect player thoughts, feelings and expressions and connects wirelessly to most PCs. Headset Features: Limited edition design  14 saline sensors offer optimal positioning for accurate spatial resolution  Gyroscope generates optimal positional information for cursor and camera controls  Hi-performance wireless gives users total range of motion  Dongle is USB compatible and requires no custom drivers  Lithium Battery provides 12 hours of continuous useThe limited edition EPOC is released in the US in limited quantities, and early users will have access to the Emotiv App Store and the very first games and programs developed exclusively for this one-of-a-kind neuro-technology platform. Developers are currently utilizing Emotiv EPOC technology in a variety of new and exciting ways. Artistic and creative expression - Use your thoughts, feeling, and emotion to dynamically create color, music, and art. Life changing applications for disabled patients, such as controlling an electric wheelchair, mind-keyboard, or playing a hands-free game.Games &amp; Virtual Worlds - Experience the fantasy of controlling and influencing the virtual environment with your mind. Play games developed specifically for the EPOC, or use the EmoKey to connect to current PC games and experience them in a completely new way.Market Research &amp; Advertising - get true insight about how people respond and feel about material presented to them. Get real-time feedback on user enjoyment and engagement.  Included Free with the Emotiv EPOC: EmoKeyEmoKey links the Emotiv technology to your applications by easily converting detected events into any combination of keystrokes. EmoKey is a nonintrusive, lightweight, background process that runs behind your existing applications or games. EmoKey lets you create profiles that define how detections are mapped to keystroke combinations. Your profiles can then be saved and shared so you can use profiles that your friends have created for your favorite games and software. EmoKey profiles can be as simple as linking the Expressiv smile detection to characters such as &quot;:)&quot;, so that chat applications instantly know when you smile. Or they can be as complex as linking a &quot;lift&quot; command to a sequence of keystrokes that trigger a levitation spell in a game. When combined, the Emotiv EPOC neuroheadset and Emokey make your inputs more simple, personal, natural, and direct. There&apos;s no need for keystroke combinations, simply smile or focus on a command and your applications respond. Use EmoKey to interact with your digital applications like instant messaging and virtual environments, or experience your current PC games in a completely new way.
  • Transcript of "Design Meets Disability"

    1. 1. Design Meets Disability<br />Big (D)esign 2011<br />Sharron Rush<br />July 15<br />Good design is accessible design <br />~ Dr. John Slatin<br />
    2. 2. Knowbility<br /><ul><li>501(c)3 nonprofit organization
    3. 3. Based in Austin Texas
    4. 4. Advocacy, training, and consulting for accessible technology since 1998</li></li></ul><li>Accessible<br />People with disabilities <br />…can acquire the same information<br />…participate in the same activities<br /> …be active producers<br />
    5. 5. Why advocate for inclusive design?<br />Legal Technical<br /> Market <br /> Humanitarian Visionary<br />
    6. 6. Legal Mandates<br />International – UN Declaration on Rights of People with Disabilities<br />Global requirements based on WCAG2<br />US Federal standards, Section 508<br />Other national laws<br />State and local laws<br />
    7. 7. Demographic Forces<br />Number of people with disabilities is growing<br />55 million Americans / 1 billion worldwide<br />Fortune: “$1 trillion annual market” in US<br />$200 billion in discretionary spending<br /><ul><li>More as population ages</li></li></ul><li>Improved technical performance<br /><ul><li>Harmonize with global standards
    8. 8. Internationalization
    9. 9. Demonstrated ROI </li></li></ul><li>How to advocate?<br />Depends on where you and company are…<br />Develop policy with practices that support it<br />Assess legal risks in your industry<br />Form interest group<br />Hold information/demo sessions<br />Include people with disabilities<br />Participate in AIR (or start one)<br />Be honest<br />
    10. 10. Steps to IT Accessibility<br />Convene wide group of stakeholders<br />Make commitment - adopt explicit policy<br />Provide support, including training and internal resources<br />Develop implementation plan<br />Test, verify, repair – and use feedback loops<br />Integrate into purchasing process<br />Include people with disabilities <br />Maintain timetable to evaluate and revise<br />
    11. 11. Because we can!<br />
    12. 12. Typewriter<br />The Italian romantic<br />PelligrinoTurri<br />Blind Countess that he loved Carolina Fantoni da Fivizzono<br />
    13. 13. Telephone<br />Alexander Graham Bell<br />Mother and wife were deaf<br />
    14. 14. Punch Card<br />Non-text method for capturing data <br />An IBM founder<br />Herman Hollerith was learning disabled <br />
    15. 15. Design meets disability today<br />
    16. 16. Braingate research uses brain waves as UI control<br />Watch the subject control computer screen and prosthetic arm<br />
    17. 17. LifeHand Project allows brain control of robotic arm<br />PierpaoloPetruzziello's amputated arm was connected to a robotic limb, allowing him to feel sensations and control the arm with his thoughts.<br />
    18. 18. Mainstream Uses<br />Tan Le, cofounder<br />Emotivneuro tech interface<br />
    19. 19. Universal design<br />Allows access by widest array of UI<br />Designing to standards allows innovation<br />www.w3.org/WAI<br />
    20. 20. A few examples… <br />Austin Independent School District<br />Ticket Sales<br />Southern California Edison<br />Financial Services<br />University of California<br />
    21. 21. Surprise! …the accessible iPhone<br />Apple accessibility came late, but is changing the paradigm of disability and tech<br />
    22. 22. Screenshot of Knowbility AccessWorks signup page<br />
    23. 23. Let’s Talk<br />Image of phone made of tin cans<br />
    24. 24. Please stay in touch…<br />www.Knowbility.org<br />srush@knowbility.org<br />512 305-0310<br />Twitter: @knowbility<br />Facebook: http://www.facebook.com/#!/knowbility<br />Thank you!<br />
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