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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Adam Bailey
Game Title

Fire Emblem: Awakening (Cut scene 6)

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

From the sounds of the cut scene it sounds like it is based in a battle arena at the
start it has a sort of dangerous or mysterious sound which fades into a more
orchestral sound. The orchestral sound starts at 0:12 and ends at the end of the cut
scene.

I think they done this by doing a live recording of
the battle scene.

Mood

The mood of the sound makes it feel, at the start, like a mysterious sound and then
after that it goes into a loud area as the fight starts which then put the sense of
action or violence.

I think they achieved this by doing a live sound
recording.

Game genre

From the soundtrack they have it sounds like a fantasy or adventure game because
it has the trumpet sound and the swords clanging makes it sound like an action
game because it makes it sound like there is action in the game from a sword fight
which would also suggest it is a fantasy. The swords clanging sound is from 0:15 till
0:36.
From the voices in the cut scene it sounds like the man sounds shocked or surprised
after the other person pulls out his/her sword. Then during the fight scene the man
asks the other person who talked him to fight like this and the other person said
his/her farther, this makes the person think who is this persons farther is.

I think for the swords clanging I think they did this
by doing field recording. While using ambient
sound recording.

Narrative

I think for the voices they used a VST effects
plugin after they live recorded the voices to make
it suit the area they are in, they did this so it
sounds more realistic. In the voices there is a lot
of reverb because of the VST effects they have
used because this cut scene sounds like it is in a
battle arena or something

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Ig1 task 2 analysis work sheet fire emblem

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Adam Bailey Game Title Fire Emblem: Awakening (Cut scene 6) Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting From the sounds of the cut scene it sounds like it is based in a battle arena at the start it has a sort of dangerous or mysterious sound which fades into a more orchestral sound. The orchestral sound starts at 0:12 and ends at the end of the cut scene. I think they done this by doing a live recording of the battle scene. Mood The mood of the sound makes it feel, at the start, like a mysterious sound and then after that it goes into a loud area as the fight starts which then put the sense of action or violence. I think they achieved this by doing a live sound recording. Game genre From the soundtrack they have it sounds like a fantasy or adventure game because it has the trumpet sound and the swords clanging makes it sound like an action game because it makes it sound like there is action in the game from a sword fight which would also suggest it is a fantasy. The swords clanging sound is from 0:15 till 0:36. From the voices in the cut scene it sounds like the man sounds shocked or surprised after the other person pulls out his/her sword. Then during the fight scene the man asks the other person who talked him to fight like this and the other person said his/her farther, this makes the person think who is this persons farther is. I think for the swords clanging I think they did this by doing field recording. While using ambient sound recording. Narrative I think for the voices they used a VST effects plugin after they live recorded the voices to make it suit the area they are in, they did this so it sounds more realistic. In the voices there is a lot of reverb because of the VST effects they have used because this cut scene sounds like it is in a battle arena or something