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Assignment brief 
Qualification Level 3 Extended Diploma in Creative Media Production โ€“ Games 
Design 
Unit number and title L3 Unit 68 3D Environments โ€“ Partial 
Start date 1st December 2014 
Deadline 6th March 2015 
Assessor name Harry Arnold 
Assignment title HA11 โ€“ Hidden Places 
The purpose of this assignment is for you to: 
Be able to devise a 3D environment 
Be able to create a 3D environment following industry practice 
Scenario 
Manchester-based games developer, Slide, is keen to recruit a select team of dynamic teenage 3D designers. As part of the 
recruitment process you will originate, develop and produce an original 3D sandbox environment and first-person prototype using 
a 3D game engine, ready to be viewed and explored by the development studio. This is your opportunity to show off both your 
creative and technical abilities. The target audience for the concept should be 12+, male and female and so adult and violent 
themes should be restricted. The size or scope of your environment will be determined by the concept. Camerawork, lighting 
and texturing will also play an important part in this assignment. 
This assignment also feeds off the HA4 assignment, 3D The Basics, which should provide inspirational research and the first 
learning outcome of this unit. 
Work to be Submitted 
Setting research 
Design pack and legal and ethical check 
Environment model 
Exported models and surfaces/UV maps 
Game engine environment and executable file 
Production log and evaluation 
Tasks Grading 
Criteria
Mapping 
There is additional guidance that you will need to follow posted to Unit 68โ€™s Moodle course and all 
evidence produced by you must be posted to your blog. Where you use the web to carry out your research make sure that you have 
cited all sources. 
Task 1 
Choose one of the following settings: 
Unit 68 
P2, M2, D2 
Post-apocalyptic modern city 
Medieval settlement 
Space station 
Underwater settlement 
Collect together a wide range of visual aids and research about your chosen setting. Present your findings on your blog 
so that you can easily work from them. This is where you will generate ideas and give yourself essential reference 
material to work from. Ensure that you are meeting the requirements of the brief from the start. Remember to cite all 
sources. 
You must consider the timescale available and plan your project accordingly. 
Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity 
and flair and working independently to professional expectations. 
Task 2 
Plan out your environment carefully by producing a design pack. This will need to include a map of your game 
environment and details of each element to be created. You may want to use a combination of hand and computer-generated 
2D and 3D sketches, diagrams, photographs and texture samples. Remember to design your environment 
using a modular approach wherever possible. Adaptable modules will allow you more flexibility and more fluid gameplay 
within the game engine. 
Ensure that you have carried out a legal and ethical check of your proposal and provided appropriate evidence of this. 
Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity 
and flair and working independently to professional expectations. 
Unit 68 
P2, M2, D2 
Task 3 
Use your design pack to build your environment within NewTek Modeler. Pay careful attention the specification required 
by this assignment i.e. that the resulting environment will need to function within a 3D game engine. Make sure that 
you save your files by date and incrementally. Ensure that you surface elements as you work (photographic and preset 
textures can be applied later, but you may wish to experiment by previewing your work within NewTek Layout). Record 
the whole of your production process within a production log that can be posted to your blog at the end of the 
assignment. You may need to source additional reference imagery and textures as the modelling progresses. 
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional 
standards following industry practice, showing creativity and flair and working independently to professional 
expectations. 
Unit 68 
P3, M3, D3 
Task 4 
Once completed, prepare your model for export, considering both the meshes and surfaces/UV maps. This may involve 
rationalising and simplifying your models. Record the whole of your production process within your production log. 
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional 
standards following industry practice, showing creativity and flair and working independently to professional 
expectations. 
Unit 68 
P3, M3, D3 
Task 5 
Construct your environment within the 3D game engine, load in the relevant textures and experiment with the lighting 
needed for the environment. Record the whole of your production process within your production log. 
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional 
standards following industry practice, showing creativity and flair and working independently to professional 
expectations. 
Unit 68 
P3, M3, D3 
Task 6 
Publish your game environment prototype as an executable file that can be explored. Include screen shots of the 
completed game environment prototype on your blog. You may also want to include some captured footage. Record the 
whole of your production process within your production log. 
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional 
Unit 68 
P3, M3, D3
standards following industry practice, showing creativity and flair and working 
independently to professional expectations. 
Task 7 
Gain feedback by allowing gamers to explore your environment and write an evaluation of your project. Use your blog 
posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished 
product has achieved the aim of the project. Take into consideration anything said by interested parties. 
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional 
standards following industry practice, showing creativity and flair and working independently to professional 
expectations. 
Unit 68 
P3, M3, D3 
This brief has been verified as being fit for purpose
Signature Date 
Internal verifier 
Signature Date 
Unit 68 3D Environments 
P1 summarise accurately theory and 
applications of 3D with some 
appropriate use of subject 
terminology. 
[IE] 
M1 explain theory and applications of 
3D with reference to detailed 
illustrative examples and with 
generally correct use of subject 
terminology. 
D1 comprehensively explain theory 
and applications of 3D with elucidated 
examples and consistently using 
subject terminology correctly. 
P2 generate outline ideas for 3D 
environment working within 
appropriate conventions and with 
some assistance. 
[CT; SM] 
M2 generate detailed ideas for 3D 
environment showing some 
imagination and with only occasional 
assistance. 
D2 generate thoroughly thought 
through ideas for 3D environment 
showing creativity and flair and 
working independently to professional 
expectations. 
P3 create 3D environment following 
industry practice, working within 
appropriate conventions and with 
some assistance. 
[CT; SM; RL] 
M3 create 3D environment to a good 
technical standard following industry 
practice, showing some imagination 
and with only occasional assistance. 
D3 create 3D environment to a 
technical quality that reflects near-professional 
standards following 
industry practice, showing creativity 
and flair and working independently 
to professional expectations. 
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal, 
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate 
effective application of the referenced elesments of the skills.

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HA11 Assignment Brief - Hidden Places

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production โ€“ Games Design Unit number and title L3 Unit 68 3D Environments โ€“ Partial Start date 1st December 2014 Deadline 6th March 2015 Assessor name Harry Arnold Assignment title HA11 โ€“ Hidden Places The purpose of this assignment is for you to: Be able to devise a 3D environment Be able to create a 3D environment following industry practice Scenario Manchester-based games developer, Slide, is keen to recruit a select team of dynamic teenage 3D designers. As part of the recruitment process you will originate, develop and produce an original 3D sandbox environment and first-person prototype using a 3D game engine, ready to be viewed and explored by the development studio. This is your opportunity to show off both your creative and technical abilities. The target audience for the concept should be 12+, male and female and so adult and violent themes should be restricted. The size or scope of your environment will be determined by the concept. Camerawork, lighting and texturing will also play an important part in this assignment. This assignment also feeds off the HA4 assignment, 3D The Basics, which should provide inspirational research and the first learning outcome of this unit. Work to be Submitted Setting research Design pack and legal and ethical check Environment model Exported models and surfaces/UV maps Game engine environment and executable file Production log and evaluation Tasks Grading Criteria
  • 2. Mapping There is additional guidance that you will need to follow posted to Unit 68โ€™s Moodle course and all evidence produced by you must be posted to your blog. Where you use the web to carry out your research make sure that you have cited all sources. Task 1 Choose one of the following settings: Unit 68 P2, M2, D2 Post-apocalyptic modern city Medieval settlement Space station Underwater settlement Collect together a wide range of visual aids and research about your chosen setting. Present your findings on your blog so that you can easily work from them. This is where you will generate ideas and give yourself essential reference material to work from. Ensure that you are meeting the requirements of the brief from the start. Remember to cite all sources. You must consider the timescale available and plan your project accordingly. Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity and flair and working independently to professional expectations. Task 2 Plan out your environment carefully by producing a design pack. This will need to include a map of your game environment and details of each element to be created. You may want to use a combination of hand and computer-generated 2D and 3D sketches, diagrams, photographs and texture samples. Remember to design your environment using a modular approach wherever possible. Adaptable modules will allow you more flexibility and more fluid gameplay within the game engine. Ensure that you have carried out a legal and ethical check of your proposal and provided appropriate evidence of this. Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity and flair and working independently to professional expectations. Unit 68 P2, M2, D2 Task 3 Use your design pack to build your environment within NewTek Modeler. Pay careful attention the specification required by this assignment i.e. that the resulting environment will need to function within a 3D game engine. Make sure that you save your files by date and incrementally. Ensure that you surface elements as you work (photographic and preset textures can be applied later, but you may wish to experiment by previewing your work within NewTek Layout). Record the whole of your production process within a production log that can be posted to your blog at the end of the assignment. You may need to source additional reference imagery and textures as the modelling progresses. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 Task 4 Once completed, prepare your model for export, considering both the meshes and surfaces/UV maps. This may involve rationalising and simplifying your models. Record the whole of your production process within your production log. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 Task 5 Construct your environment within the 3D game engine, load in the relevant textures and experiment with the lighting needed for the environment. Record the whole of your production process within your production log. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 Task 6 Publish your game environment prototype as an executable file that can be explored. Include screen shots of the completed game environment prototype on your blog. You may also want to include some captured footage. Record the whole of your production process within your production log. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional Unit 68 P3, M3, D3
  • 3. standards following industry practice, showing creativity and flair and working independently to professional expectations. Task 7 Gain feedback by allowing gamers to explore your environment and write an evaluation of your project. Use your blog posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by interested parties. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 This brief has been verified as being fit for purpose
  • 4. Signature Date Internal verifier Signature Date Unit 68 3D Environments P1 summarise accurately theory and applications of 3D with some appropriate use of subject terminology. [IE] M1 explain theory and applications of 3D with reference to detailed illustrative examples and with generally correct use of subject terminology. D1 comprehensively explain theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. P2 generate outline ideas for 3D environment working within appropriate conventions and with some assistance. [CT; SM] M2 generate detailed ideas for 3D environment showing some imagination and with only occasional assistance. D2 generate thoroughly thought through ideas for 3D environment showing creativity and flair and working independently to professional expectations. P3 create 3D environment following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M3 create 3D environment to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D3 create 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elesments of the skills.