1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Call Of Duty Black Ops 2
Provide detailed descriptions from chosen examples that establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
This particular cutscene is the start of the zombie map named Origin. As said in the
video it is set in Northern France in 1918. It shows how the zombie apocalypse
started and also how he heroes of the zombie storyline got caught up in the French
trenches and how they had to work together even though they were from the
opposite sides of the war.
The cutscene uses sound effects such as the
zombies groaning and the gun sound effects to
make it feel like you are actually there. The guns
also have a slight echo sound effect which makes
it seem like they are in an enclosed space such as
the trenches.
Mood
The mood of this cutscene is very active and it shows a lot of action which is mainly
The mood of this cutscene is created by the use of
killing zombies in over the top ways. It is very excitable also as this cutscene was also soundtrack, for the cutscene the song is also sped
used as the promo to the downloadable content.
up which makes it seem more fast paced. Also as
this cutscene is used before the actual game is
played it may also have been used to get the
adrenaline flowing through the player to kill
zombies.
Game genre
First-Person Action Survival Post-Apocolyptic survival horror
The bell at the start of the cutscene symbolises
that it is time for the zombies to strike and this
shows the post-apocalyptic aspect of it. The fast
paced music shows the action side
Narrative
The start of the cutscene involves a demonic voice explaining the reason why the
zombie outbreak happened. The demonic voice is meant to be the girl that is
controlling the zombies
The narrative is used to create the tension of the
horror of the game.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games