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Gagne’s Conditions of
Learning
9 Events of Instruction
Event 1
Event 3
Event 4
Event 5
Event 6
Event 7
Event 8
Event 9
Categories of Learning
Verbal Information
Intellectual Skills
Cognitive Strategies
Attitudes
Motor Skills
Event 2
Gagne’s Conditions of
Learning
9 Events of Instruction
Event 1
Event 3
Event 4
Event 5
Event 6
Event 7
Event 8
Event 9
Categories of Learning
Verbal Information
Intellectual Skills
Cognitive Strategies
Attitudes
Motor Skills
Event 2
1) Different instruction is required for
different learning outcomes.
2) Events of learning operate on the learner in
ways that constitute the conditions of
learning.
3) The specific operations that constitute
instructional events are different for each
different type of learning outcome.
4) Learning hierarchies define what
intellectual skills are to be learned and a
sequence of instruction.
Conditions of Learning
Association Learning
The Five Categories of Learning
Outcomes
The Nine Events of Instruction
Internal Condition
Capabilities that already exist in a
learner before any new learning
begins.
External Condition
External conditions include different
stimulus’s that exist outside the
learner
Three basic prototypes of learning that
demonstrate the characteristics of
associative learning:
Classical Conditioning
The process where the learner
associates an already available
response with a new stimulus or
signal.
Operant Conditioning
The process where a response in a
learner is instrumental and thereby
leads to a subsequent reinforcing
event.
Verbal Association
Occurs when the learner makes
verbal responses to stimuli that are
words or pairs of words.
Chaining
Is a process where a learner
connects individual associations in
sequence.
1. Verbal Information
(being able to state ideas, “knowing
that”, or having declarative
knowledge)
This refers to the organized bodies
of knowledge that we acquire. They
may be classified as names, facts,
principles, and generalizations.
2. Intellectual skills
(“knowing how” or having
procedural knowledge)
Intellectual skills involve the use
of symbols such as numbers and
language to interact with the
environment. They involve knowing
how to do something rather than
knowing that about something.
Discriminations
It is the ability to distinguish one
feature of an object or symbol from
another such as textures, letters,
numbers, shapes, and sounds.
Concrete Concepts
The ability to identify a class of
objects, object qualities, or relations
by pointing out one or more examples
or instances of the class.
Defined Concepts
Require a learner to define both general
and relational concepts by providing
instances of a concept to show its
definition.
Rules
Is a learned capability of the learner, by
making it possible for the learner to do
something rather than just stating
something.
Higher-Order Rule
Process of combining rules by learning into
more complex rules used in problem
solving.
3. Cognitive strategies
(having certain techniques of
thinking, ways of analyzing
problems, and having approaches
to solving problems)
Refer to the process that learners
guide their learning, remembering,
and thinking.
4. Attitudes
(mental states that influence the
choices of personal actions)
The internal state that influences
the choices of personal actions made
by an individual towards some class
of things, persons, or events.
5. Motor skills
(executing movements in a number
of organized motor acts such as
playing sports or driving a car)
Are the precise, smooth, and
accurately timed executions of
movements involving the use of
muscles. They are a distinct type of
learning outcome and necessary to the
understanding of the range of possible
human performances.
(1)Gaining
Attention
(2)Informing
the Learner
of the
Objectives
(3)Stimulatin
g Recall of
Prior
Learning
(4)
Presenting
the
Stimulus
(5)Providing
Learner
Guidance
(6)Eliciting
Performanc
e
(7)Giving
Feedback
(8)Assessing
Performanc
e
(9)Enhancin
g Retention
and
Transfer
1. Gain attention of the
students:
Ensure the learners are ready to learn
and participate in activities by
presenting a stimulus to gain their
attention.
2.Inform students of the
objectives:
Inform students of the objectives or
outcomes to help them understand
what they are to learn during the
3. Stimulate recall of prior
learning:
Help students make sense of new
information by relating it to something
they already know or something they
have already experienced.
4. Present the content:
Use strategies to present and cue
lesson content to provide more
effective, efficient instruction. Organize
and chunk content in a meaningful way.
Provide explanations after
demonstrations.
5. Provide learning
guidance
Advise students of strategies to aid
them in learning content and of
resources available.
Methods to provide learning guidance
include:
Provide instructional support as
needed
Model varied learning strategies
Use examples and non-examples
Provide case studies, analogies,
visual images and metaphors
6. Elicit performance
(practice):
Activate student processing to help
them internalize new skills and
knowledge and to confirm correct
understanding of these concepts.
Ways to activate learner processing
include:
Elicit student activities
Elicit recall strategies
Facilitate student elaborations
Help students integrate new
7. Provide feedback:
Provide immediate feedback of
students’ performance to assess and
facilitate learning.
Types of feedback include:
Confirmatory feedback
Corrective and remedial feedback
Remedial feedback
Informative feedback
Analytical feedback
8. Assess performance:
In order to evaluate the effectiveness
of the instructional events, you must
test to see if the expected learning
outcomes have been achieved.
Performance should be based on
previously stated objectives.
9.Enhance Retention and
Transfer:
To help learners develop expertise,
they must internalize new knowledge.
Internal Process Instructional Event Action Example
Reception 1.Gaining Attention Use abrupt stimulus change
Expectancy 2.Informing the
Learner of the
Objectives
Tell learners what they will be
able to do after learning
Retrieval to
Working Memory
3. Stimulating recall
of prior learning
Ask for recall of previously
learned knowledge or skills
Selective
Perception
4.Presenting the
Stimulus
Display the content with
distinctive features
Semantic Encoding 5.Providing learner
guidance
Suggest a meaningful
organization
Responding 6.Eliciting
Performance
(Practice)
Ask learner to perform
Reinforcement 7.Providing feedback Give informative feedback
Retrieval and
Reinforcement
8.Assessing
performance
Require additional learner
performance, with feedback
Retrieval and 9.Enhancing Provide varied practice and
8. Problem Solving
7. Rule Learning
6. Concept Learning
5. Discrimination
Learning
4. Verbal Association
3. Chaining
2. Stimulus-Response
Learning
1. Signal Learning
Increasing
Complexity
1. Signal Learning:
This is the simplest form of learning,
and consists essentially of
the classical conditioning first
described by the behavioral
psychologist Pavlov.
In this, the subject is 'conditioned'
to emit a desired response as a result
of a stimulus that would not normally
produce that response.
2. Stimulus-response
learning:
This somewhat more sophisticated
form of learning, which is also
known as operant conditioning, was
originally developed by Skinner.
It involves developing desired
stimulus-response bonds in the
subject through a carefully-planned
reinforcement schedule based on
the use of 'rewards' and
'punishments'.
3. Chaining:
Subject develops the ability to
connect two or more previously-
learned stimulus-response bonds into
a linked sequence. It is the process
whereby most complex psychomotor
skills are learned.
4. Verbal association:
This is a form of chaining in which
the links between the items being
connected are verbal in nature.
Verbal association is one of the key
processes in the development of
language skills.
5. Discrimination learning:
This involves developing the ability
to make appropriate (different)
responses to a series of similar stimuli
that differ in a systematic way.
6. Concept learning:
This involves developing the ability
to make a consistent response to
different stimuli that form a common
class or category of some sort. It
forms the basis of the ability to
generalize, classify etc.
7. Rule learning:
This is a very-high-level cognitive
process that involves being able to
learn relationships between
concepts and apply these
relationships in different situations,
including situations not previously
encountered.
8. Problem Solving:
This is the highest level of
cognitive process according to
Gagné.
It involves developing the ability
to invent a complex rule, algorithm
or procedure for the purpose of
solving one particular problem, and
then using the method to solve
other problems of a similar nature.
Gagne’s Conditions of
Learning
9 Events of
InstructionEvent 1
Event 3
Event 4
Event 5
Event 6
Event 7
Event 8
Event 9
Categories of
Learning
Verbal Information
Intellectual Skills
Cognitive Strategies
Attitudes
Motor Skills
Event 2
CONDITIONS OF LEARNING:
1. Draw attention to distinctive features
by variations in print or speech.
2. Present information so that it can be
made into chunks.
3. Provide meaningful context for
effective encoding of information.
4. Provide cues for effective recall and
generalization of information.
CONDITIONS OF LEARNING:
1. Call attention to distinctive features.
2. Stay within the limits of working
memory.
3. Stimulate the recall of previously
learned component skills.
4. Present verbal cues to the ordering or
combination of component skills.
5. Schedule occasions for practice and
spaced review.
6. Use a variety of contexts to promote
transfer.
CONDITIONS OF LEARNING:
1. Describe or demonstrate the
strategy.
2. Provide a variety of occasions for
practice using the strategy.
3. Provide informative feedback as to
the creativity or originality of the
strategy or outcome.
CONDITIONS OF LEARNING:
1. Establish an expectancy of success
associated with the desired attitude.
2. Assure student identification with an
admired human model.
3. Arrange for communication or
demonstration of choice of personal
action.
4. Give feedback for successful
performance; or allow observation of
feedback in the human model.
CONDITIONS OF LEARNING:
1. Present verbal or other guidance to
cue the executive subroutine.
2. Arrange repeated practice.
3. Furnish immediate feedback as to the
accuracy of performance.
4. Encourage the use of mental practice.
Gagne's Conditions of Learning

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Gagne's Conditions of Learning

  • 1.
  • 2. Gagne’s Conditions of Learning 9 Events of Instruction Event 1 Event 3 Event 4 Event 5 Event 6 Event 7 Event 8 Event 9 Categories of Learning Verbal Information Intellectual Skills Cognitive Strategies Attitudes Motor Skills Event 2
  • 3. Gagne’s Conditions of Learning 9 Events of Instruction Event 1 Event 3 Event 4 Event 5 Event 6 Event 7 Event 8 Event 9 Categories of Learning Verbal Information Intellectual Skills Cognitive Strategies Attitudes Motor Skills Event 2
  • 4. 1) Different instruction is required for different learning outcomes. 2) Events of learning operate on the learner in ways that constitute the conditions of learning. 3) The specific operations that constitute instructional events are different for each different type of learning outcome. 4) Learning hierarchies define what intellectual skills are to be learned and a sequence of instruction.
  • 5. Conditions of Learning Association Learning The Five Categories of Learning Outcomes The Nine Events of Instruction
  • 6. Internal Condition Capabilities that already exist in a learner before any new learning begins. External Condition External conditions include different stimulus’s that exist outside the learner
  • 7. Three basic prototypes of learning that demonstrate the characteristics of associative learning: Classical Conditioning The process where the learner associates an already available response with a new stimulus or signal.
  • 8. Operant Conditioning The process where a response in a learner is instrumental and thereby leads to a subsequent reinforcing event. Verbal Association Occurs when the learner makes verbal responses to stimuli that are words or pairs of words. Chaining Is a process where a learner connects individual associations in sequence.
  • 9.
  • 10. 1. Verbal Information (being able to state ideas, “knowing that”, or having declarative knowledge) This refers to the organized bodies of knowledge that we acquire. They may be classified as names, facts, principles, and generalizations.
  • 11. 2. Intellectual skills (“knowing how” or having procedural knowledge) Intellectual skills involve the use of symbols such as numbers and language to interact with the environment. They involve knowing how to do something rather than knowing that about something.
  • 12. Discriminations It is the ability to distinguish one feature of an object or symbol from another such as textures, letters, numbers, shapes, and sounds. Concrete Concepts The ability to identify a class of objects, object qualities, or relations by pointing out one or more examples or instances of the class.
  • 13. Defined Concepts Require a learner to define both general and relational concepts by providing instances of a concept to show its definition. Rules Is a learned capability of the learner, by making it possible for the learner to do something rather than just stating something. Higher-Order Rule Process of combining rules by learning into more complex rules used in problem solving.
  • 14. 3. Cognitive strategies (having certain techniques of thinking, ways of analyzing problems, and having approaches to solving problems) Refer to the process that learners guide their learning, remembering, and thinking.
  • 15. 4. Attitudes (mental states that influence the choices of personal actions) The internal state that influences the choices of personal actions made by an individual towards some class of things, persons, or events.
  • 16. 5. Motor skills (executing movements in a number of organized motor acts such as playing sports or driving a car) Are the precise, smooth, and accurately timed executions of movements involving the use of muscles. They are a distinct type of learning outcome and necessary to the understanding of the range of possible human performances.
  • 17. (1)Gaining Attention (2)Informing the Learner of the Objectives (3)Stimulatin g Recall of Prior Learning (4) Presenting the Stimulus (5)Providing Learner Guidance (6)Eliciting Performanc e (7)Giving Feedback (8)Assessing Performanc e (9)Enhancin g Retention and Transfer
  • 18. 1. Gain attention of the students: Ensure the learners are ready to learn and participate in activities by presenting a stimulus to gain their attention. 2.Inform students of the objectives: Inform students of the objectives or outcomes to help them understand what they are to learn during the
  • 19. 3. Stimulate recall of prior learning: Help students make sense of new information by relating it to something they already know or something they have already experienced. 4. Present the content: Use strategies to present and cue lesson content to provide more effective, efficient instruction. Organize and chunk content in a meaningful way. Provide explanations after demonstrations.
  • 20. 5. Provide learning guidance Advise students of strategies to aid them in learning content and of resources available. Methods to provide learning guidance include: Provide instructional support as needed Model varied learning strategies Use examples and non-examples Provide case studies, analogies, visual images and metaphors
  • 21. 6. Elicit performance (practice): Activate student processing to help them internalize new skills and knowledge and to confirm correct understanding of these concepts. Ways to activate learner processing include: Elicit student activities Elicit recall strategies Facilitate student elaborations Help students integrate new
  • 22. 7. Provide feedback: Provide immediate feedback of students’ performance to assess and facilitate learning. Types of feedback include: Confirmatory feedback Corrective and remedial feedback Remedial feedback Informative feedback Analytical feedback
  • 23. 8. Assess performance: In order to evaluate the effectiveness of the instructional events, you must test to see if the expected learning outcomes have been achieved. Performance should be based on previously stated objectives. 9.Enhance Retention and Transfer: To help learners develop expertise, they must internalize new knowledge.
  • 24. Internal Process Instructional Event Action Example Reception 1.Gaining Attention Use abrupt stimulus change Expectancy 2.Informing the Learner of the Objectives Tell learners what they will be able to do after learning Retrieval to Working Memory 3. Stimulating recall of prior learning Ask for recall of previously learned knowledge or skills Selective Perception 4.Presenting the Stimulus Display the content with distinctive features Semantic Encoding 5.Providing learner guidance Suggest a meaningful organization Responding 6.Eliciting Performance (Practice) Ask learner to perform Reinforcement 7.Providing feedback Give informative feedback Retrieval and Reinforcement 8.Assessing performance Require additional learner performance, with feedback Retrieval and 9.Enhancing Provide varied practice and
  • 25. 8. Problem Solving 7. Rule Learning 6. Concept Learning 5. Discrimination Learning 4. Verbal Association 3. Chaining 2. Stimulus-Response Learning 1. Signal Learning Increasing Complexity
  • 26. 1. Signal Learning: This is the simplest form of learning, and consists essentially of the classical conditioning first described by the behavioral psychologist Pavlov. In this, the subject is 'conditioned' to emit a desired response as a result of a stimulus that would not normally produce that response.
  • 27. 2. Stimulus-response learning: This somewhat more sophisticated form of learning, which is also known as operant conditioning, was originally developed by Skinner. It involves developing desired stimulus-response bonds in the subject through a carefully-planned reinforcement schedule based on the use of 'rewards' and 'punishments'.
  • 28. 3. Chaining: Subject develops the ability to connect two or more previously- learned stimulus-response bonds into a linked sequence. It is the process whereby most complex psychomotor skills are learned. 4. Verbal association: This is a form of chaining in which the links between the items being connected are verbal in nature. Verbal association is one of the key processes in the development of language skills.
  • 29. 5. Discrimination learning: This involves developing the ability to make appropriate (different) responses to a series of similar stimuli that differ in a systematic way. 6. Concept learning: This involves developing the ability to make a consistent response to different stimuli that form a common class or category of some sort. It forms the basis of the ability to generalize, classify etc.
  • 30. 7. Rule learning: This is a very-high-level cognitive process that involves being able to learn relationships between concepts and apply these relationships in different situations, including situations not previously encountered.
  • 31. 8. Problem Solving: This is the highest level of cognitive process according to Gagné. It involves developing the ability to invent a complex rule, algorithm or procedure for the purpose of solving one particular problem, and then using the method to solve other problems of a similar nature.
  • 32.
  • 33. Gagne’s Conditions of Learning 9 Events of InstructionEvent 1 Event 3 Event 4 Event 5 Event 6 Event 7 Event 8 Event 9 Categories of Learning Verbal Information Intellectual Skills Cognitive Strategies Attitudes Motor Skills Event 2
  • 34. CONDITIONS OF LEARNING: 1. Draw attention to distinctive features by variations in print or speech. 2. Present information so that it can be made into chunks. 3. Provide meaningful context for effective encoding of information. 4. Provide cues for effective recall and generalization of information.
  • 35. CONDITIONS OF LEARNING: 1. Call attention to distinctive features. 2. Stay within the limits of working memory. 3. Stimulate the recall of previously learned component skills. 4. Present verbal cues to the ordering or combination of component skills. 5. Schedule occasions for practice and spaced review. 6. Use a variety of contexts to promote transfer.
  • 36. CONDITIONS OF LEARNING: 1. Describe or demonstrate the strategy. 2. Provide a variety of occasions for practice using the strategy. 3. Provide informative feedback as to the creativity or originality of the strategy or outcome.
  • 37. CONDITIONS OF LEARNING: 1. Establish an expectancy of success associated with the desired attitude. 2. Assure student identification with an admired human model. 3. Arrange for communication or demonstration of choice of personal action. 4. Give feedback for successful performance; or allow observation of feedback in the human model.
  • 38. CONDITIONS OF LEARNING: 1. Present verbal or other guidance to cue the executive subroutine. 2. Arrange repeated practice. 3. Furnish immediate feedback as to the accuracy of performance. 4. Encourage the use of mental practice.

Editor's Notes

  1. These internal conditions are transformed during the learning process. The internal conditions can be described as "states" and include attention, motivation and recall. such as the environment, the teacher, and the learning situation.
  2. Chaining-a learner can recite verbal sequences consisting of lists of words, or the alphabet from A-Z