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Level	
  Editor	
  
	
  
	
  
The	
  Level	
  Editor	
  defines	
  and	
  creates	
  interactive	
  architecture	
  for	
  a	
  
segment	
  of	
  a	
  game,	
  including	
  the	
  landscape,	
  buildings	
  and	
  objects.	
  
While	
  they	
  must	
  stick	
  to	
  the	
  agreed	
  overall	
  design	
  of	
  the	
  game	
  and	
  
characters,	
  a	
  Level	
  Editor	
  has	
  a	
  lot	
  of	
  freedom	
  when	
  it	
  comes	
  to	
  
designing	
  a	
  specific	
  level;	
  they	
  define	
  the	
  environment,	
  general	
  layout	
  of	
  
the	
  spaces	
  within	
  the	
  level,	
  and	
  lighting,	
  textures,	
  and	
  forms.	
  They	
  also	
  
define	
  the	
  characters	
  and	
  objects	
  involved,	
  whether	
  they	
  are	
  player-­‐
controlled	
  or	
  NPCs,	
  and	
  any	
  specific	
  behaviours	
  associated	
  with	
  the	
  
characters	
  and	
  objects.	
  
	
  
A	
  Level	
  Editor	
  also	
  designs	
  the	
  gameplay	
  for	
  the	
  level,	
  they	
  add	
  any	
  
challenge	
  the	
  player	
  will	
  face,	
  and	
  how	
  the	
  player	
  must	
  best	
  them.	
  They	
  
also	
  design	
  what	
  skills	
  are	
  required	
  to	
  navigate	
  successfully	
  through	
  the	
  
level.	
  They	
  also	
  design	
  the	
  atmosphere	
  for	
  the	
  level.	
  
	
  
Before	
  building	
  the	
  level,	
  a	
  Level	
  Editor	
  will	
  first	
  sketch	
  their	
  designs	
  in	
  
2D	
  on	
  paper	
  or	
  on	
  2D	
  drawing	
  software.	
  They	
  have	
  to	
  imagine	
  they	
  are	
  
the	
  player,	
  imagine	
  their	
  experience,	
  and	
  draw	
  out	
  the	
  many	
  possibilities	
  
in	
  the	
  level	
  the	
  player	
  may	
  encounter.	
  The	
  ideas	
  are	
  then	
  worked	
  out	
  in	
  
3D	
  and	
  tested	
  in	
  the	
  game	
  engine,	
  which	
  produces	
  further	
  ideas.	
  In	
  
consultation	
  with	
  the	
  Programmers	
  and	
  Artists,	
  the	
  Level	
  Editor	
  draws	
  
up	
  a	
  detailed	
  inventory	
  of	
  level	
  ‘assets’	
  (all	
  the	
  objects	
  and	
  programming	
  
requirements	
  needed	
  to	
  make	
  the	
  level	
  run	
  in	
  the	
  game	
  in	
  its	
  final	
  
form).	
  	
  
	
  
The	
  main	
  qualities	
  for	
  being	
  a	
  Level	
  Editor	
  are	
  to	
  have	
  knowledge	
  of	
  3D	
  
modeling	
  and	
  a	
  firm	
  grasp	
  of	
  game	
  design	
  principles,	
  have	
  the	
  ability	
  to	
  
visualise	
  layouts,	
  and	
  to	
  be	
  imaginative	
  and	
  creative.	
  A	
  good	
  Level	
  Editor	
  
should	
  also	
  be	
  able	
  to	
  work	
  in	
  a	
  team	
  and	
  independently.	
  	
  
	
  
Two	
  ways	
  of	
  becoming	
  a	
  Level	
  Editor	
  are:	
  	
  working	
  in	
  other	
  parts	
  of	
  
video	
  game	
  design,	
  such	
  as	
  a	
  QA	
  tester,	
  and	
  work	
  your	
  way	
  up,	
  the	
  other	
  
way	
  is	
  to	
  have	
  industry	
  experience	
  and	
  to	
  be	
  educated	
  to	
  degree	
  
standard.	
  You	
  will	
  definitely	
  need	
  an	
  understanding	
  of	
  the	
  conventions	
  
of	
  game	
  playing	
  and	
  an	
  awareness	
  of	
  the	
  target	
  market.	
  
	
  
Case	
  Study:	
  Jose	
  Astacio	
  
	
  
(No	
  picture	
  available)	
  
	
  
Jose	
  Astacio	
  has	
  worked	
  on	
  various	
  films	
  and	
  TV	
  Shows	
  before	
  designing	
  
levels	
  in	
  the	
  2013	
  game	
  The	
  Last	
  of	
  Us.	
  He	
  has	
  worked	
  in	
  visual	
  effects,	
  
and	
  also	
  worked	
  in	
  the	
  art	
  department	
  in	
  the	
  hit	
  film	
  Avatar.	
  	
  
	
  
	
  
	
  

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How to Become a Level Editor and Design Interactive Game Environments

  • 1. Level  Editor       The  Level  Editor  defines  and  creates  interactive  architecture  for  a   segment  of  a  game,  including  the  landscape,  buildings  and  objects.   While  they  must  stick  to  the  agreed  overall  design  of  the  game  and   characters,  a  Level  Editor  has  a  lot  of  freedom  when  it  comes  to   designing  a  specific  level;  they  define  the  environment,  general  layout  of   the  spaces  within  the  level,  and  lighting,  textures,  and  forms.  They  also   define  the  characters  and  objects  involved,  whether  they  are  player-­‐ controlled  or  NPCs,  and  any  specific  behaviours  associated  with  the   characters  and  objects.     A  Level  Editor  also  designs  the  gameplay  for  the  level,  they  add  any   challenge  the  player  will  face,  and  how  the  player  must  best  them.  They   also  design  what  skills  are  required  to  navigate  successfully  through  the   level.  They  also  design  the  atmosphere  for  the  level.     Before  building  the  level,  a  Level  Editor  will  first  sketch  their  designs  in   2D  on  paper  or  on  2D  drawing  software.  They  have  to  imagine  they  are   the  player,  imagine  their  experience,  and  draw  out  the  many  possibilities   in  the  level  the  player  may  encounter.  The  ideas  are  then  worked  out  in   3D  and  tested  in  the  game  engine,  which  produces  further  ideas.  In   consultation  with  the  Programmers  and  Artists,  the  Level  Editor  draws   up  a  detailed  inventory  of  level  ‘assets’  (all  the  objects  and  programming   requirements  needed  to  make  the  level  run  in  the  game  in  its  final   form).       The  main  qualities  for  being  a  Level  Editor  are  to  have  knowledge  of  3D   modeling  and  a  firm  grasp  of  game  design  principles,  have  the  ability  to   visualise  layouts,  and  to  be  imaginative  and  creative.  A  good  Level  Editor   should  also  be  able  to  work  in  a  team  and  independently.       Two  ways  of  becoming  a  Level  Editor  are:    working  in  other  parts  of   video  game  design,  such  as  a  QA  tester,  and  work  your  way  up,  the  other   way  is  to  have  industry  experience  and  to  be  educated  to  degree   standard.  You  will  definitely  need  an  understanding  of  the  conventions   of  game  playing  and  an  awareness  of  the  target  market.    
  • 2. Case  Study:  Jose  Astacio     (No  picture  available)     Jose  Astacio  has  worked  on  various  films  and  TV  Shows  before  designing   levels  in  the  2013  game  The  Last  of  Us.  He  has  worked  in  visual  effects,   and  also  worked  in  the  art  department  in  the  hit  film  Avatar.