This document discusses how to create effective content marketing. It begins by explaining that quality content that provides value to the audience will build trust and drive views and shares. It then discusses elements from "Made to Stick" that make content memorable: being simple, unexpected, credible, concrete, emotional, and telling stories. The document also discusses how content can drive sales by knowing what resonates with the audience and leveraging search engine optimization. Finally, it addresses how to scale content creation through style guides, response playbooks, editorial calendars, and sharing tools to involve multiple contributors.
This presentation covers the essential elements of a 30-60 second elevator Pitch. It is designed to be basic and set the stage for discussion and hands-on exercises to develop, practice and pitch an idea or company.
How can an online marketing funnel work for your business?
This presentation was delivered to the Foundry Institute of Victoria, whose members operate in a very non-digital sector but who can still benefit from the reputation and referrals that are generated using an effective digital strategy.
Contact me at http://chocchip.com.au to see how we can help you with your online marketing strategy.
Get set for content success: Preparing your organization for content work Melissa Rach
Workshop presented at the Ragan Content Summit, June 2013 by Melissa Rach and Julie Vollenweider, Dialog Studios
Content is a great way to attract and keep customers—but most organizations aren't set up to support the content process. Planning, creating, reviewing, approving, publishing, maintaining, and archiving content takes time and requires constant attention.
To get the right content online and keep it relevant, you need an effective content workflow that addresses all facets of content—people, processes, and tools.
In this session, we'll discuss how to create a successful content practice in your organization, including how to:
- Align on shared values and goals for content
- Identify what content tasks need to be completed
- Assign content roles and responsibilities
- Establish content processes and structures
- Prepare your organization for change
- Measure success and create ongoing room to evolve over time
"Creating a Methodology: The Myth of Perfection" - Now What? Conference 2014Blend Interactive
This document discusses methodologies and why they are important for organizations. It notes that while each company, initiative, and project is different, methodologies allow processes to be standardized and replicated. They also enable communication about processes and thoughtful changes. The document advises to always be collecting information, make lists of how and why things are done, and bring that information together to begin creating a methodology. However, it cautions that methodologies are guides, not maps, and are never finished as they should incorporate ongoing feedback for continuous improvement.
Slides from Ideation workshop given to Melbourne Accelerator Programme held at the University of Melbourne on 11 April 2013.
See www.getviable.com for more.
This document outlines an entrepreneurial learning session that discusses developing an entrepreneurial mindset and skills. It provides links to resources on entrepreneurial characteristics, mindsets, skills, and examples of entrepreneurship projects. Participants are asked to suggest an activity for an eTwinning project that develops entrepreneurial skills and to introduce the idea with a 30-second elevator pitch using a voice recording tool. The session aims to encourage independence, passion, curiosity, and turning failures into positive lessons for developing entrepreneurial learners.
This document discusses how to create effective content marketing. It begins by explaining that quality content that provides value to the audience will build trust and drive views and shares. It then discusses elements from "Made to Stick" that make content memorable: being simple, unexpected, credible, concrete, emotional, and telling stories. The document also discusses how content can drive sales by knowing what resonates with the audience and leveraging search engine optimization. Finally, it addresses how to scale content creation through style guides, response playbooks, editorial calendars, and sharing tools to involve multiple contributors.
This presentation covers the essential elements of a 30-60 second elevator Pitch. It is designed to be basic and set the stage for discussion and hands-on exercises to develop, practice and pitch an idea or company.
How can an online marketing funnel work for your business?
This presentation was delivered to the Foundry Institute of Victoria, whose members operate in a very non-digital sector but who can still benefit from the reputation and referrals that are generated using an effective digital strategy.
Contact me at http://chocchip.com.au to see how we can help you with your online marketing strategy.
Get set for content success: Preparing your organization for content work Melissa Rach
Workshop presented at the Ragan Content Summit, June 2013 by Melissa Rach and Julie Vollenweider, Dialog Studios
Content is a great way to attract and keep customers—but most organizations aren't set up to support the content process. Planning, creating, reviewing, approving, publishing, maintaining, and archiving content takes time and requires constant attention.
To get the right content online and keep it relevant, you need an effective content workflow that addresses all facets of content—people, processes, and tools.
In this session, we'll discuss how to create a successful content practice in your organization, including how to:
- Align on shared values and goals for content
- Identify what content tasks need to be completed
- Assign content roles and responsibilities
- Establish content processes and structures
- Prepare your organization for change
- Measure success and create ongoing room to evolve over time
"Creating a Methodology: The Myth of Perfection" - Now What? Conference 2014Blend Interactive
This document discusses methodologies and why they are important for organizations. It notes that while each company, initiative, and project is different, methodologies allow processes to be standardized and replicated. They also enable communication about processes and thoughtful changes. The document advises to always be collecting information, make lists of how and why things are done, and bring that information together to begin creating a methodology. However, it cautions that methodologies are guides, not maps, and are never finished as they should incorporate ongoing feedback for continuous improvement.
Slides from Ideation workshop given to Melbourne Accelerator Programme held at the University of Melbourne on 11 April 2013.
See www.getviable.com for more.
This document outlines an entrepreneurial learning session that discusses developing an entrepreneurial mindset and skills. It provides links to resources on entrepreneurial characteristics, mindsets, skills, and examples of entrepreneurship projects. Participants are asked to suggest an activity for an eTwinning project that develops entrepreneurial skills and to introduce the idea with a 30-second elevator pitch using a voice recording tool. The session aims to encourage independence, passion, curiosity, and turning failures into positive lessons for developing entrepreneurial learners.
This document introduces TurtleArt, a block-based graphical programming language for teaching programming concepts. It provides instructions on how to get started with TurtleArt by exploring basic patterns, using subroutines and recursion to create artwork. Students are encouraged to experiment, share their creations online, and provide feedback on how TurtleArt could benefit their learning.
The document discusses how learners have moved away from working in isolation and now leverage online networks and collaboration. It describes "do-it-yourself learners" who have access to a collective wisdom on the internet for knowledge and information, and "collaborative learners" who learn from and share with others online rather than working alone. It notes that the smartest person is now considered the entire online room or network that learners can tap into to solve problems.
This document discusses the importance of diversity in many forms, including diversity of language, dialect, literacy, thinking styles, learning profiles, and cultural ways of knowing. It addresses how developing literacy and language skills in both a first and second language can impact cognitive development. The document also discusses the challenges of having courageous conversations about diversity and achieving systemic equity, noting that meaningful change requires continuous struggle.
Hootsuite is a social media dashboard launched in 2008 that reached 2 million users by 2011. It allows users to manage multiple social networks from one website and schedule messages to be sent at specific times. Businesses use Hootsuite as a marketing tool to manage their online campaigns across different social networks like Facebook, Twitter, and LinkedIn with less time and effort. Hootsuite also enables brand building and measuring campaign success through reporting and statistics.
Social media refers to online platforms that allow users to connect, communicate, and share content. It includes social networks like Facebook and Twitter, as well as blogs, content communities like Flickr, and business networking sites like LinkedIn. While social media can benefit marketing by allowing low-cost engagement with large audiences, it also requires ongoing attention to respond quickly to customers and avoid potential reputational damage from negative social media interactions. Successful social media marketing principles include listening to customers, engaging them in ongoing conversations to build trust and loyalty over time.
The document outlines a 7-step strategy for developing an effective social media marketing plan: 1) Define goals and objectives, 2) Do research on target audiences and competitors, 3) Build connections with customers by engaging in conversations and sharing content, 4) Partner with industry influencers, 5) Define measures of success, 6) Evaluate results and feedback, and 7) Continually adjust the strategy as social media evolves rapidly.
Becoming a 21st Century Administrator - GEDA WorkshopJames Tiffin Jr.
Presentation for a St. John Fisher College workshop covering tools and skills that would be helpful in the Educational Leadership Program, and as future school leaders.
Date of workshop: 01-14-2012
Hootsuite is a social media dashboard launched in 2008 that reached 2 million users by 2011. It allows users to manage multiple social networks from one website and schedule messages to send at specific times. Businesses use Hootsuite as a marketing tool to manage their online campaigns across different social networks like Facebook, Twitter, and LinkedIn with less time and effort. Hootsuite also enables brand building and measuring campaign success through reporting and statistics.
Presentation from a workshop at the Martin Institute for Teaching Excellence 2015 conference in Memphis, TN. The workshop's goal was to provide participants with an introductory experience that fused MakerEd and design thinking principles together as a complimentary union.
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to take participants through a more complete, though still abbreviated, maker-centered learning experience as would normally be done in a classroom with students.
Slide deck for my Advanced Social Media Techniques for Higher Education, delivered at the SACUBO College Business Management Institute, August 1, 2013.
Social Media Driving Licence 7 - Sharing and caringCJBS smdl
Here are the slides from Week 7, part of the Social Media Driving Licence.
Please note that much of this session involved hands-on/live demo elements which are not covered in these slides.
This document outlines the plan and content for a workshop on innovation and making. The workshop includes the following elements:
1. An overview that discusses the philosophy of making, connecting ideas, and debriefing. Participants will share their work using hashtags.
2. Activities where participants build automata and create different movements for them. They will also engage in visible thinking routines and break into groups to discuss their experiences.
3. Discussions of key concepts like curiosity, playfulness, and optimism. The workshop also covers how innovation emerges from networks and experimentation.
4. Participants solve challenges by seeing problems and generating new ideas based on content, purpose and constraints.
5. A closing
Motivation From Within - Moving Away From Points, Prizes, and Pizza PartiesChris Wejr
This document discusses moving away from using extrinsic rewards and punishments with students and instead focusing on creating intrinsic motivation. It summarizes research showing that rewards can undermine intrinsic motivation. The document advocates creating conditions that satisfy students' needs for autonomy, mastery, and purpose. These conditions include building relationships, a growth mindset, student voice and choice, clear expectations and feedback. It suggests moving away from punishment toward teaching and addressing students' unmet needs through logical consequences and restitution. The overall message is that educators should focus on supporting students' internal motivation rather than controlling their behavior.
This document discusses strategies for developing confidence in students. It emphasizes the importance of confidence for learning and provides ideas for increasing student engagement and confidence through formative assessment, tapping into student strengths and interests, and connecting learning beyond the classroom. Specific strategies mentioned include using clear learning intentions and success criteria, descriptive feedback, student-owned assessment, passion projects, inquiry-based learning, and connecting students' strengths to opportunities outside of school. The overall message is that building real confidence requires focusing on students' strengths, interests, and success.
This document summarizes a presentation about Hack Day events held at the University of Central Florida's Center for Distributed Learning. Hack Day is a one-day event where CDL staff form teams to work on projects relating to CDL's goals, with topics including classroom technology, learning tools, and systems integration. The events are held several times a year and have led to the implementation of over 50% of presented projects. Hack Day aims to foster innovation among staff and allow them to work on passion projects, with the goal of expanding it to involve other university departments.
5 eLearning Tips van een Learning Designer #dlw2014Joyce Seitzinger
Mini-webinar on learning design for the Dutch SOA Aids foundation who held a collaborative learning design day on 6 March 2014. Delivered by Skype and screenshare.
And my first presentation in Dutch in over 10 years. Very challenging and fun!
Is your content working? This presentation will help institutions answer this question for every piece of content they publish, in every medium and channel. Content is the way our organizations’ work is manifested online — so content success translates to higher success of programs, services, and programs. Using real stories, this session will connect content effectiveness with business results. Attendees will leave with their own content success metrics.
Many schools create, manage, and measure content without a true strategy — without a sense of the audience and with no explicit, measurable goal. Once you do have an audience and goals, you can start to interpret the data from analytics software, survey results, usability testing, etc. We’ll discover which metrics are the most important for content and user experience evaluations, and learn to translate data into actionable recommendations for stakeholders.
This session will cover how the “old” way is ineffective, and will paint the picture of a better way of working that will result in more effective content. This session will include interactive exercises as well as facilitated discussion, so that at the end, attendees will have their own content success metrics to take back to their schools.
Co:wy presentation 2015 game design and design thinkingVia TRM
Looking for new ways to engage students? Tired of battling the same problems with the same results? Design thinking and game elements provide new avenues for international educators to solve problems of overwhelming processes and help students achieve their goals.
This presentation was designed to help community-focused organizations elevate their social media marketing beyond the basics. From how to build a strategy, tips for content marketing, and tools to create/share better content, this presentation covers a wide variety of topics. Initially delivered to the Ohio Association for County Boards, government agencies that serve people with developmental disabilities, the presentation will help organizations look as amazing *online* as they are offline.
Training presentation for Indian Educators and TiE EDs around modern TYE curriculum based on lean / business model canvas, design thinking, rapid prototyping, storytelling. Practicum and Resources included.
This document introduces TurtleArt, a block-based graphical programming language for teaching programming concepts. It provides instructions on how to get started with TurtleArt by exploring basic patterns, using subroutines and recursion to create artwork. Students are encouraged to experiment, share their creations online, and provide feedback on how TurtleArt could benefit their learning.
The document discusses how learners have moved away from working in isolation and now leverage online networks and collaboration. It describes "do-it-yourself learners" who have access to a collective wisdom on the internet for knowledge and information, and "collaborative learners" who learn from and share with others online rather than working alone. It notes that the smartest person is now considered the entire online room or network that learners can tap into to solve problems.
This document discusses the importance of diversity in many forms, including diversity of language, dialect, literacy, thinking styles, learning profiles, and cultural ways of knowing. It addresses how developing literacy and language skills in both a first and second language can impact cognitive development. The document also discusses the challenges of having courageous conversations about diversity and achieving systemic equity, noting that meaningful change requires continuous struggle.
Hootsuite is a social media dashboard launched in 2008 that reached 2 million users by 2011. It allows users to manage multiple social networks from one website and schedule messages to be sent at specific times. Businesses use Hootsuite as a marketing tool to manage their online campaigns across different social networks like Facebook, Twitter, and LinkedIn with less time and effort. Hootsuite also enables brand building and measuring campaign success through reporting and statistics.
Social media refers to online platforms that allow users to connect, communicate, and share content. It includes social networks like Facebook and Twitter, as well as blogs, content communities like Flickr, and business networking sites like LinkedIn. While social media can benefit marketing by allowing low-cost engagement with large audiences, it also requires ongoing attention to respond quickly to customers and avoid potential reputational damage from negative social media interactions. Successful social media marketing principles include listening to customers, engaging them in ongoing conversations to build trust and loyalty over time.
The document outlines a 7-step strategy for developing an effective social media marketing plan: 1) Define goals and objectives, 2) Do research on target audiences and competitors, 3) Build connections with customers by engaging in conversations and sharing content, 4) Partner with industry influencers, 5) Define measures of success, 6) Evaluate results and feedback, and 7) Continually adjust the strategy as social media evolves rapidly.
Becoming a 21st Century Administrator - GEDA WorkshopJames Tiffin Jr.
Presentation for a St. John Fisher College workshop covering tools and skills that would be helpful in the Educational Leadership Program, and as future school leaders.
Date of workshop: 01-14-2012
Hootsuite is a social media dashboard launched in 2008 that reached 2 million users by 2011. It allows users to manage multiple social networks from one website and schedule messages to send at specific times. Businesses use Hootsuite as a marketing tool to manage their online campaigns across different social networks like Facebook, Twitter, and LinkedIn with less time and effort. Hootsuite also enables brand building and measuring campaign success through reporting and statistics.
Presentation from a workshop at the Martin Institute for Teaching Excellence 2015 conference in Memphis, TN. The workshop's goal was to provide participants with an introductory experience that fused MakerEd and design thinking principles together as a complimentary union.
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to take participants through a more complete, though still abbreviated, maker-centered learning experience as would normally be done in a classroom with students.
Slide deck for my Advanced Social Media Techniques for Higher Education, delivered at the SACUBO College Business Management Institute, August 1, 2013.
Social Media Driving Licence 7 - Sharing and caringCJBS smdl
Here are the slides from Week 7, part of the Social Media Driving Licence.
Please note that much of this session involved hands-on/live demo elements which are not covered in these slides.
This document outlines the plan and content for a workshop on innovation and making. The workshop includes the following elements:
1. An overview that discusses the philosophy of making, connecting ideas, and debriefing. Participants will share their work using hashtags.
2. Activities where participants build automata and create different movements for them. They will also engage in visible thinking routines and break into groups to discuss their experiences.
3. Discussions of key concepts like curiosity, playfulness, and optimism. The workshop also covers how innovation emerges from networks and experimentation.
4. Participants solve challenges by seeing problems and generating new ideas based on content, purpose and constraints.
5. A closing
Motivation From Within - Moving Away From Points, Prizes, and Pizza PartiesChris Wejr
This document discusses moving away from using extrinsic rewards and punishments with students and instead focusing on creating intrinsic motivation. It summarizes research showing that rewards can undermine intrinsic motivation. The document advocates creating conditions that satisfy students' needs for autonomy, mastery, and purpose. These conditions include building relationships, a growth mindset, student voice and choice, clear expectations and feedback. It suggests moving away from punishment toward teaching and addressing students' unmet needs through logical consequences and restitution. The overall message is that educators should focus on supporting students' internal motivation rather than controlling their behavior.
This document discusses strategies for developing confidence in students. It emphasizes the importance of confidence for learning and provides ideas for increasing student engagement and confidence through formative assessment, tapping into student strengths and interests, and connecting learning beyond the classroom. Specific strategies mentioned include using clear learning intentions and success criteria, descriptive feedback, student-owned assessment, passion projects, inquiry-based learning, and connecting students' strengths to opportunities outside of school. The overall message is that building real confidence requires focusing on students' strengths, interests, and success.
This document summarizes a presentation about Hack Day events held at the University of Central Florida's Center for Distributed Learning. Hack Day is a one-day event where CDL staff form teams to work on projects relating to CDL's goals, with topics including classroom technology, learning tools, and systems integration. The events are held several times a year and have led to the implementation of over 50% of presented projects. Hack Day aims to foster innovation among staff and allow them to work on passion projects, with the goal of expanding it to involve other university departments.
5 eLearning Tips van een Learning Designer #dlw2014Joyce Seitzinger
Mini-webinar on learning design for the Dutch SOA Aids foundation who held a collaborative learning design day on 6 March 2014. Delivered by Skype and screenshare.
And my first presentation in Dutch in over 10 years. Very challenging and fun!
Is your content working? This presentation will help institutions answer this question for every piece of content they publish, in every medium and channel. Content is the way our organizations’ work is manifested online — so content success translates to higher success of programs, services, and programs. Using real stories, this session will connect content effectiveness with business results. Attendees will leave with their own content success metrics.
Many schools create, manage, and measure content without a true strategy — without a sense of the audience and with no explicit, measurable goal. Once you do have an audience and goals, you can start to interpret the data from analytics software, survey results, usability testing, etc. We’ll discover which metrics are the most important for content and user experience evaluations, and learn to translate data into actionable recommendations for stakeholders.
This session will cover how the “old” way is ineffective, and will paint the picture of a better way of working that will result in more effective content. This session will include interactive exercises as well as facilitated discussion, so that at the end, attendees will have their own content success metrics to take back to their schools.
Co:wy presentation 2015 game design and design thinkingVia TRM
Looking for new ways to engage students? Tired of battling the same problems with the same results? Design thinking and game elements provide new avenues for international educators to solve problems of overwhelming processes and help students achieve their goals.
This presentation was designed to help community-focused organizations elevate their social media marketing beyond the basics. From how to build a strategy, tips for content marketing, and tools to create/share better content, this presentation covers a wide variety of topics. Initially delivered to the Ohio Association for County Boards, government agencies that serve people with developmental disabilities, the presentation will help organizations look as amazing *online* as they are offline.
Training presentation for Indian Educators and TiE EDs around modern TYE curriculum based on lean / business model canvas, design thinking, rapid prototyping, storytelling. Practicum and Resources included.
This document provides tips for creating engaging content as part of a content marketing strategy. It discusses the importance of creating shareable, collaborative, discoverable, accessible, and consistent content. The document also emphasizes targeting the right audience, creating content sustainably over the long term, using a conversational and interactive tone, and being authentic. It includes links to additional resources on topics like creating a content calendar and making content people love.
WistiaFest 2015 - Conference Notes by NatalieNatalie Fee
The document provides notes from various presentations at the 2015 WistiaFest conference. Key recommendations included focusing video strategies and content on specific platforms like YouTube first, telling authentic stories that provide value to the intended audience, and spending adequate time in pre-production planning scripts, locations, and other logistics to improve video quality and save time.
Entrepreneurship Northwest - Accelerating ideas into reality - Open 2011the nciia
The document discusses key concepts from the Lean Startup methodology for accelerating learning and entrepreneurial thinking. It emphasizes the importance of testing assumptions through customer feedback, iterating quickly through building-measuring-learning cycles, and focusing on validating a scalable business model over developing business plans. Mentoring and experiential learning through activities like startup weekends and accelerators are presented as ways to help develop an entrepreneurial mindset.
Cutting the Number 8 wire mentality: Lessons from Silicon ValleyAngie Chang
Talk prepared for University of Auckland Centre for Innovation and Entrepreneurship "Unleash Your Potential" speaker series - Angie Chang on July 25, 2018
Advanced social media techniques are increasingly important in higher education. Institutions should develop strategic social media plans that identify goals and metrics for platforms like Facebook, Twitter, Instagram, Pinterest, Google Hangouts and Snapchat. It is essential to engage students on the mobile platforms they use daily and to understand how student social media use evolves over time. Geosocial tools also provide new ways to interact with students in the physical environment of the campus.
GPA MA Chapter March 27: Logic Models a Different PerspectiveLisa Glickstein
Beyond what is a logic model - how do we get people on board to collaborate on a complete project plan BEFORE any funds are available? This includes the link to a free online logic model builder from the Innovation Network
Linking Business Strategy And Blogging Content By Mike BrownMike Brown
Mike Brown is a strategic innovation consultant who helps organizations develop branding, marketing, and social media strategies through his company Brainzooming. He gives presentations on topics like innovation, strategic thinking, and branding fundamentals. Through these sessions, he has shared the Brainzooming approach with thousands of business people. In this document, he provides a seven-lesson guide for businesses to link their strategy to effective blogging content. The lessons cover deciding on blog goals and audience, establishing guidelines, generating topic ideas, creating a publishing schedule, editing for impact, reducing reliance on other platforms, and avoiding common social media mistakes.
Vinyl is an invaluable material for giving learners experience with the fabrication process - both digital and physical. There is tool use and technique, digital design skills that can go from beginner to much more advanced levels, a wide variety of color choices for customization and personalization, and the overall joy one feels when the put a sticker they made on something! More importantly, vinyl is a great way to get a lot of laps with tinkering and iteration - meaning, its a great way to learn. This workshop will give participants a chance to "learn by doing” through the creation of a scaffolded set vinyl sticker projects, but will also have a heavy emphasize the maker-centered learning practices and constructivist pedagogies necessary to make creating with vinyl - or any material for that matter - a success in their own classrooms.
Provocations - Designing Experiences to Nurture Innovation and CreativityJames Tiffin Jr.
One goal of maker-centered classrooms is to have students make purposeful and imaginative creations. A more important goal is to develop the maker mindsets that help them to continually do so on their own - to become innovative if you will. The burden of coming up with project ideas needn't be the teacher's, but can instead be the students'. The teacher's responsibility becomes creating conditions in which children's innate imagination and curiosity can lead to creative and innovative outcomes. But this isn’t as straightforward as one might think. In fact, it is actually quite challenging, especially when you consider the material and tool options available (or not available) in schools. The workshop will share pedagogical practices that have been developed and used by veteran #MakerEd educators in their own classrooms, which span PS-12 settings. Participants will leave the session equipped with a framework that can help guide them via a more intentional planning approach to designing maker experiences. But this isn’t a sit-and-get course. Participants will make their way through a number of experiences designed using this framework to give them playful opportunities to explore new possibilities. Come ready to build, both physically and mentally!
Purposefully Exploring a Student's Worlds through Wandering and WonderingJames Tiffin Jr.
“If we want our children to move mountains, we must first let them get out of their chairs.” --Nicolette Sowder
Few disagree on the need for students’ educational experiences to be more personalized, and also driven by their own curiosities. The challenge, as educators charged with designing such experiences, is typically how and where to start. This interactive session will address both challenges by providing participants with the skills and tools needed to lead a learning expedition, while also strengthening their mindset towards harnessing a student’s natural sense of wonder. Using a customizable field guide of Project Zero VTRs and graphic organizers, we will (ad)venture out of our workshop space and into the community to look closely at the world, finding opportunities for meaningful exploration and engagement by learners. Perhaps we’ll be driven towards Arts and Civic Participation opportunities, or maybe opportunities to generate Agency in our malleable world. Each participant will make their expedition their own. And through that shared experience, we’ll then Collaborate as teachers to determine what our next learning steps are. By the conclusion of the workshop, participants will have had their first lap in an expeditionary flow that they can recreate with their own students.
Designing and Making a Better World - Boulder EditionJames Tiffin Jr.
“The best way to predict the future is to create it.” - Abraham Lincoln
The world is a malleable place. How will you shape it? - MakerEd and Design Thinking are a potent combination that can catalyze the development of learner agency. At Mount Vernon Presbyterian School and the Mount Vernon Institute for Innovation, we’ve been working for years to set conditions for our learners to be real-world problem solvers. More recently, we’ve layered in more Maker, Design and Engineering (MDE) efforts to increase the sophistication of our prototyping and problem solving. And we’ve introduced “Design Briefs” and “Provocations!” We want to share our methods and stories and learn from yours.
For this expedition, we will give participants a chance to witness the impact they can make for members of the Boulder community. We’ll seek out authentic users to have at the center of our design thinking work, and then explore the pedagogy of tinkering through hands-on/minds-on fabrication. We are hoping to engage with a hospital community for our user group, and we plan to co-opt some more advanced Maker equipment, such as a Carvey, to create higher resolution prototypes that address the identified needs of people at the hospital. HMW create playful gear to brighten the days and experiences of those in the Boulder medical community?
Real-World Learning in Size 5 Sneakers: Learning in the Field with Elementary...James Tiffin Jr.
This document provides an agenda and instructions for an expedition to Pearl Street in Boulder, Colorado to mimic the process used in the Houseless Project, which incorporates design thinking elements. It outlines the goals of conducting field work and observations, talking to people, keeping track of time, connecting with others, sharing stories, and trying new things before understanding them. Upon returning from the field work, it instructs participants to reflect on their observations and experiences. The document emphasizes reflecting on learning to cement it in one's mind. It provides prompts for participants to respond to and reflects upon with the goal of modeling behaviors to nurture in students.
Prototyping a constructionist methodology for maker-centered teachers to use when designing learning experiences for their students. Based upon the idea of provocations as used in the Reggio Emillia approach. First presented on the Education Stage at World Maker Faire 2016 in New York City.
Looking at how time and space, when viewed as stackable blocks, are more moveable and useable for student-centered learning. Presentation given at the start of the 2016-2017 school year, to the Lower School faculty at Mount Vernon Presbyterian School (co-presenting with Eileen Fennelly)
Part of a pre-planning presentation to MVPS middle school faculty regarding the role eportfolios can play in documenting the learning journey of students. Specifically, how eportfolios can act as both a formative and assessment tool for teachers, and students.
Co-created with Katie Cain, MS Head of Learning and Innovation.
Putting Learning Snaps in Motion - EAInnovates2015James Tiffin Jr.
The document outlines a timeslot plan for a maker-centered learning session. It discusses why making is important for learning content and skills. Good project characteristics are described from the book "Invent to Learn" including purpose, time, complexity, connections and shareability. Project prompts should be brief, ambiguous and not focused on assessment. The session then prompts students to create a stop motion video representing what they learned that day using the Koma Koma app, considering how their earlier experiences and collaboration will inform their work.
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to provide participants with an introductory MakerEd experience that showcased learning content through tinkering.
Presentation from a Summit for Transformative Learning conference in St. Louis, MO. Primary theme was tinkering in the classroom, with a heavy "audience participation" component. :-)
STEM refers to Science, Technology, Engineering and Math fields of study. STEAM adds Arts to STEM by recognizing that content areas are not isolated and student interest is increased by incorporating arts. The document encourages the reader to wait for further instructions and provides a link to additional STEAM resources and a feedback survey.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
1. You, Y All, We
A Maker Approach
ImageCredit:“WorkshopSoftCircuits”,WouterVandenneuckerviaFlickr,CCBY-NC-SA2.0
Jim Tiffin Jr. - @JimTiffinJr
Mount Vernon Presbyterian School
Project Zero Perspectives: Atlanta
May 8 -10, 2015
2. Plan for the Session
Overview
• Personal Philosophy
• Making (lots of making!)
• Theory Time
• Thoughtful Reflection
Sharing
• Tweet with any of these hashtags: #PZATL,
#STEAM, or #MakerEd
• Email images: results97seen@photos.flickr.com
3. (Some of) My Goals for Maker-
centered Learning
The What:
• Develop innovative habits of mind…
• Promote agency…
• Create opportunities for collaboration and
idea exchanges…
• Become a contributing learner, not just a
consuming learner…
4. (Some of) My Goals for Maker-
centered Learning
The How:
ImageCredit:“Splash&GoodMorning”,byThomasviaFlickr,CCBY-NC-ND2.0
5. (Some of) My Goals for Maker-
centered Learning
The How:
ImageCredit:“workingtogether”,bybwright923viaFlickr,CCBY-NC-ND2.0
6. (Some of) My Goals for Maker-
centered Learning
The How:
ImageCredit:“Career-LimitingMove”,byJDHancockviaFlickr,CCBY2.0
7. Less Me, More You
A Visible Thinking Routine:
• Parts, Purposes, Complexities
Exploring some of our components for today…
8. A Prompt for You
“Create a simple switched circuit to
light up an LED.”
9. A Prompt for Y’All
“Create a soft circuit piece of bling to
show off at the conference”
13. Debriefing
From a participant’s perspective…
• Share your thoughts on the “You” phase
• On the “Y’All” phase
• From the “We” phase
• How did they fit together as a learning
experience?