This Haiku Deck presentation encourages the viewer to create their own presentation on SlideShare by providing photos from various photographers to use as inspiration. It suggests getting a friend to help and ends by inviting the viewer to get started making their own presentation.
Presentation from a workshop at the Martin Institute for Teaching Excellence 2015 conference in Memphis, TN. The workshop's goal was to provide participants with an introductory experience that fused MakerEd and design thinking principles together as a complimentary union.
This document contains a homework assignment for a Korean language class. It includes sections for listening, grammar, reading, and writing exercises. The listening section contains questions to answer from an online audio lesson. The grammar section covers basic greetings and sentence structures. The reading comprehension asks questions about a sample dialogue. Finally, the writing section prompts the student to write information about themselves in Korean hangul script.
A man went mining for gold and found some specks and flakes of the precious metal which excited him. He obtained a mining license and used a windlass to haul up soil from a shaft in search of more gold, finding some nuggets that were rich, shiny, and heavy.
This Haiku Deck presentation encourages the viewer to create their own presentation on SlideShare by providing photos from various photographers to use as inspiration. It suggests getting a friend to help and ends by inviting the viewer to get started making their own presentation.
Presentation from a workshop at the Martin Institute for Teaching Excellence 2015 conference in Memphis, TN. The workshop's goal was to provide participants with an introductory experience that fused MakerEd and design thinking principles together as a complimentary union.
This document contains a homework assignment for a Korean language class. It includes sections for listening, grammar, reading, and writing exercises. The listening section contains questions to answer from an online audio lesson. The grammar section covers basic greetings and sentence structures. The reading comprehension asks questions about a sample dialogue. Finally, the writing section prompts the student to write information about themselves in Korean hangul script.
A man went mining for gold and found some specks and flakes of the precious metal which excited him. He obtained a mining license and used a windlass to haul up soil from a shaft in search of more gold, finding some nuggets that were rich, shiny, and heavy.
Vinyl is an invaluable material for giving learners experience with the fabrication process - both digital and physical. There is tool use and technique, digital design skills that can go from beginner to much more advanced levels, a wide variety of color choices for customization and personalization, and the overall joy one feels when the put a sticker they made on something! More importantly, vinyl is a great way to get a lot of laps with tinkering and iteration - meaning, its a great way to learn. This workshop will give participants a chance to "learn by doing” through the creation of a scaffolded set vinyl sticker projects, but will also have a heavy emphasize the maker-centered learning practices and constructivist pedagogies necessary to make creating with vinyl - or any material for that matter - a success in their own classrooms.
Provocations - Designing Experiences to Nurture Innovation and CreativityJames Tiffin Jr.
One goal of maker-centered classrooms is to have students make purposeful and imaginative creations. A more important goal is to develop the maker mindsets that help them to continually do so on their own - to become innovative if you will. The burden of coming up with project ideas needn't be the teacher's, but can instead be the students'. The teacher's responsibility becomes creating conditions in which children's innate imagination and curiosity can lead to creative and innovative outcomes. But this isn’t as straightforward as one might think. In fact, it is actually quite challenging, especially when you consider the material and tool options available (or not available) in schools. The workshop will share pedagogical practices that have been developed and used by veteran #MakerEd educators in their own classrooms, which span PS-12 settings. Participants will leave the session equipped with a framework that can help guide them via a more intentional planning approach to designing maker experiences. But this isn’t a sit-and-get course. Participants will make their way through a number of experiences designed using this framework to give them playful opportunities to explore new possibilities. Come ready to build, both physically and mentally!
Purposefully Exploring a Student's Worlds through Wandering and WonderingJames Tiffin Jr.
“If we want our children to move mountains, we must first let them get out of their chairs.” --Nicolette Sowder
Few disagree on the need for students’ educational experiences to be more personalized, and also driven by their own curiosities. The challenge, as educators charged with designing such experiences, is typically how and where to start. This interactive session will address both challenges by providing participants with the skills and tools needed to lead a learning expedition, while also strengthening their mindset towards harnessing a student’s natural sense of wonder. Using a customizable field guide of Project Zero VTRs and graphic organizers, we will (ad)venture out of our workshop space and into the community to look closely at the world, finding opportunities for meaningful exploration and engagement by learners. Perhaps we’ll be driven towards Arts and Civic Participation opportunities, or maybe opportunities to generate Agency in our malleable world. Each participant will make their expedition their own. And through that shared experience, we’ll then Collaborate as teachers to determine what our next learning steps are. By the conclusion of the workshop, participants will have had their first lap in an expeditionary flow that they can recreate with their own students.
Designing and Making a Better World - Boulder EditionJames Tiffin Jr.
“The best way to predict the future is to create it.” - Abraham Lincoln
The world is a malleable place. How will you shape it? - MakerEd and Design Thinking are a potent combination that can catalyze the development of learner agency. At Mount Vernon Presbyterian School and the Mount Vernon Institute for Innovation, we’ve been working for years to set conditions for our learners to be real-world problem solvers. More recently, we’ve layered in more Maker, Design and Engineering (MDE) efforts to increase the sophistication of our prototyping and problem solving. And we’ve introduced “Design Briefs” and “Provocations!” We want to share our methods and stories and learn from yours.
For this expedition, we will give participants a chance to witness the impact they can make for members of the Boulder community. We’ll seek out authentic users to have at the center of our design thinking work, and then explore the pedagogy of tinkering through hands-on/minds-on fabrication. We are hoping to engage with a hospital community for our user group, and we plan to co-opt some more advanced Maker equipment, such as a Carvey, to create higher resolution prototypes that address the identified needs of people at the hospital. HMW create playful gear to brighten the days and experiences of those in the Boulder medical community?
Real-World Learning in Size 5 Sneakers: Learning in the Field with Elementary...James Tiffin Jr.
This document provides an agenda and instructions for an expedition to Pearl Street in Boulder, Colorado to mimic the process used in the Houseless Project, which incorporates design thinking elements. It outlines the goals of conducting field work and observations, talking to people, keeping track of time, connecting with others, sharing stories, and trying new things before understanding them. Upon returning from the field work, it instructs participants to reflect on their observations and experiences. The document emphasizes reflecting on learning to cement it in one's mind. It provides prompts for participants to respond to and reflects upon with the goal of modeling behaviors to nurture in students.
Prototyping a constructionist methodology for maker-centered teachers to use when designing learning experiences for their students. Based upon the idea of provocations as used in the Reggio Emillia approach. First presented on the Education Stage at World Maker Faire 2016 in New York City.
Looking at how time and space, when viewed as stackable blocks, are more moveable and useable for student-centered learning. Presentation given at the start of the 2016-2017 school year, to the Lower School faculty at Mount Vernon Presbyterian School (co-presenting with Eileen Fennelly)
Part of a pre-planning presentation to MVPS middle school faculty regarding the role eportfolios can play in documenting the learning journey of students. Specifically, how eportfolios can act as both a formative and assessment tool for teachers, and students.
Co-created with Katie Cain, MS Head of Learning and Innovation.
This document outlines the plan and content for a workshop on innovation and making. The workshop includes the following elements:
1. An overview that discusses the philosophy of making, connecting ideas, and debriefing. Participants will share their work using hashtags.
2. Activities where participants build automata and create different movements for them. They will also engage in visible thinking routines and break into groups to discuss their experiences.
3. Discussions of key concepts like curiosity, playfulness, and optimism. The workshop also covers how innovation emerges from networks and experimentation.
4. Participants solve challenges by seeing problems and generating new ideas based on content, purpose and constraints.
5. A closing
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to take participants through a more complete, though still abbreviated, maker-centered learning experience as would normally be done in a classroom with students.
Putting Learning Snaps in Motion - EAInnovates2015James Tiffin Jr.
The document outlines a timeslot plan for a maker-centered learning session. It discusses why making is important for learning content and skills. Good project characteristics are described from the book "Invent to Learn" including purpose, time, complexity, connections and shareability. Project prompts should be brief, ambiguous and not focused on assessment. The session then prompts students to create a stop motion video representing what they learned that day using the Koma Koma app, considering how their earlier experiences and collaboration will inform their work.
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to provide participants with an introductory MakerEd experience that showcased learning content through tinkering.
Presentation from a Summit for Transformative Learning conference in St. Louis, MO. Primary theme was tinkering in the classroom, with a heavy "audience participation" component. :-)
The document discusses how learners have moved away from working in isolation and now leverage online networks and collaboration. It describes "do-it-yourself learners" who have access to a collective wisdom on the internet for knowledge and information, and "collaborative learners" who learn from and share with others online rather than working alone. It notes that the smartest person is now considered the entire online room or network that learners can tap into to solve problems.
This document introduces TurtleArt, a block-based graphical programming language for teaching programming concepts. It provides instructions on how to get started with TurtleArt by exploring basic patterns, using subroutines and recursion to create artwork. Students are encouraged to experiment, share their creations online, and provide feedback on how TurtleArt could benefit their learning.
STEM refers to Science, Technology, Engineering and Math fields of study. STEAM adds Arts to STEM by recognizing that content areas are not isolated and student interest is increased by incorporating arts. The document encourages the reader to wait for further instructions and provides a link to additional STEAM resources and a feedback survey.
Becoming a 21st Century Administrator - GEDA WorkshopJames Tiffin Jr.
Presentation for a St. John Fisher College workshop covering tools and skills that would be helpful in the Educational Leadership Program, and as future school leaders.
Date of workshop: 01-14-2012
Designing and Sustaining Large-Scale Value-Centered Agile Ecosystems (powered...Alexey Krivitsky
Is Agile dead? It depends on what you mean by 'Agile'. If you mean that the organizations are not getting the promised benefits because they were focusing too much on the team-level agile "ways of working" instead of systemic global improvements -- then we are in agreement. It is a misunderstanding of Agility that led us down a dead-end. At Org Topologies, we see bright sparks -- the signs of the 'second wave of Agile' as we call it. The emphasis is shifting towards both in-team and inter-team collaboration. Away from false dichotomies. Both: team autonomy and shared broad product ownership are required to sustain true result-oriented organizational agility. Org Topologies is a package offering a visual language plus thinking tools required to communicate org development direction and can be used to help design and then sustain org change aiming at higher organizational archetypes.
Originally presented at XP2024 Bolzano
While agile has entered the post-mainstream age, possibly losing its mojo along the way, the rise of remote working is dealing a more severe blow than its industrialization.
In this talk we'll have a look to the cumulative effect of the constraints of a remote working environment and of the common countermeasures.
Small Business Management An Entrepreneur’s Guidebook 8th edition by Byrd tes...ssuserf63bd7
Small Business Management An Entrepreneur’s Guidebook 8th edition by Byrd test bank.docx
https://qidiantiku.com/test-bank-for-small-business-management-an-entrepreneurs-guidebook-8th-edition-by-mary-jane-byrd.shtml
Vinyl is an invaluable material for giving learners experience with the fabrication process - both digital and physical. There is tool use and technique, digital design skills that can go from beginner to much more advanced levels, a wide variety of color choices for customization and personalization, and the overall joy one feels when the put a sticker they made on something! More importantly, vinyl is a great way to get a lot of laps with tinkering and iteration - meaning, its a great way to learn. This workshop will give participants a chance to "learn by doing” through the creation of a scaffolded set vinyl sticker projects, but will also have a heavy emphasize the maker-centered learning practices and constructivist pedagogies necessary to make creating with vinyl - or any material for that matter - a success in their own classrooms.
Provocations - Designing Experiences to Nurture Innovation and CreativityJames Tiffin Jr.
One goal of maker-centered classrooms is to have students make purposeful and imaginative creations. A more important goal is to develop the maker mindsets that help them to continually do so on their own - to become innovative if you will. The burden of coming up with project ideas needn't be the teacher's, but can instead be the students'. The teacher's responsibility becomes creating conditions in which children's innate imagination and curiosity can lead to creative and innovative outcomes. But this isn’t as straightforward as one might think. In fact, it is actually quite challenging, especially when you consider the material and tool options available (or not available) in schools. The workshop will share pedagogical practices that have been developed and used by veteran #MakerEd educators in their own classrooms, which span PS-12 settings. Participants will leave the session equipped with a framework that can help guide them via a more intentional planning approach to designing maker experiences. But this isn’t a sit-and-get course. Participants will make their way through a number of experiences designed using this framework to give them playful opportunities to explore new possibilities. Come ready to build, both physically and mentally!
Purposefully Exploring a Student's Worlds through Wandering and WonderingJames Tiffin Jr.
“If we want our children to move mountains, we must first let them get out of their chairs.” --Nicolette Sowder
Few disagree on the need for students’ educational experiences to be more personalized, and also driven by their own curiosities. The challenge, as educators charged with designing such experiences, is typically how and where to start. This interactive session will address both challenges by providing participants with the skills and tools needed to lead a learning expedition, while also strengthening their mindset towards harnessing a student’s natural sense of wonder. Using a customizable field guide of Project Zero VTRs and graphic organizers, we will (ad)venture out of our workshop space and into the community to look closely at the world, finding opportunities for meaningful exploration and engagement by learners. Perhaps we’ll be driven towards Arts and Civic Participation opportunities, or maybe opportunities to generate Agency in our malleable world. Each participant will make their expedition their own. And through that shared experience, we’ll then Collaborate as teachers to determine what our next learning steps are. By the conclusion of the workshop, participants will have had their first lap in an expeditionary flow that they can recreate with their own students.
Designing and Making a Better World - Boulder EditionJames Tiffin Jr.
“The best way to predict the future is to create it.” - Abraham Lincoln
The world is a malleable place. How will you shape it? - MakerEd and Design Thinking are a potent combination that can catalyze the development of learner agency. At Mount Vernon Presbyterian School and the Mount Vernon Institute for Innovation, we’ve been working for years to set conditions for our learners to be real-world problem solvers. More recently, we’ve layered in more Maker, Design and Engineering (MDE) efforts to increase the sophistication of our prototyping and problem solving. And we’ve introduced “Design Briefs” and “Provocations!” We want to share our methods and stories and learn from yours.
For this expedition, we will give participants a chance to witness the impact they can make for members of the Boulder community. We’ll seek out authentic users to have at the center of our design thinking work, and then explore the pedagogy of tinkering through hands-on/minds-on fabrication. We are hoping to engage with a hospital community for our user group, and we plan to co-opt some more advanced Maker equipment, such as a Carvey, to create higher resolution prototypes that address the identified needs of people at the hospital. HMW create playful gear to brighten the days and experiences of those in the Boulder medical community?
Real-World Learning in Size 5 Sneakers: Learning in the Field with Elementary...James Tiffin Jr.
This document provides an agenda and instructions for an expedition to Pearl Street in Boulder, Colorado to mimic the process used in the Houseless Project, which incorporates design thinking elements. It outlines the goals of conducting field work and observations, talking to people, keeping track of time, connecting with others, sharing stories, and trying new things before understanding them. Upon returning from the field work, it instructs participants to reflect on their observations and experiences. The document emphasizes reflecting on learning to cement it in one's mind. It provides prompts for participants to respond to and reflects upon with the goal of modeling behaviors to nurture in students.
Prototyping a constructionist methodology for maker-centered teachers to use when designing learning experiences for their students. Based upon the idea of provocations as used in the Reggio Emillia approach. First presented on the Education Stage at World Maker Faire 2016 in New York City.
Looking at how time and space, when viewed as stackable blocks, are more moveable and useable for student-centered learning. Presentation given at the start of the 2016-2017 school year, to the Lower School faculty at Mount Vernon Presbyterian School (co-presenting with Eileen Fennelly)
Part of a pre-planning presentation to MVPS middle school faculty regarding the role eportfolios can play in documenting the learning journey of students. Specifically, how eportfolios can act as both a formative and assessment tool for teachers, and students.
Co-created with Katie Cain, MS Head of Learning and Innovation.
This document outlines the plan and content for a workshop on innovation and making. The workshop includes the following elements:
1. An overview that discusses the philosophy of making, connecting ideas, and debriefing. Participants will share their work using hashtags.
2. Activities where participants build automata and create different movements for them. They will also engage in visible thinking routines and break into groups to discuss their experiences.
3. Discussions of key concepts like curiosity, playfulness, and optimism. The workshop also covers how innovation emerges from networks and experimentation.
4. Participants solve challenges by seeing problems and generating new ideas based on content, purpose and constraints.
5. A closing
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to take participants through a more complete, though still abbreviated, maker-centered learning experience as would normally be done in a classroom with students.
Putting Learning Snaps in Motion - EAInnovates2015James Tiffin Jr.
The document outlines a timeslot plan for a maker-centered learning session. It discusses why making is important for learning content and skills. Good project characteristics are described from the book "Invent to Learn" including purpose, time, complexity, connections and shareability. Project prompts should be brief, ambiguous and not focused on assessment. The session then prompts students to create a stop motion video representing what they learned that day using the Koma Koma app, considering how their earlier experiences and collaboration will inform their work.
Presentation from a workshop at the Episcopal Academy Innovation in Teaching 2015 conference in Philadelphia, PA. The workshop's goal was to provide participants with an introductory MakerEd experience that showcased learning content through tinkering.
Presentation from a Summit for Transformative Learning conference in St. Louis, MO. Primary theme was tinkering in the classroom, with a heavy "audience participation" component. :-)
The document discusses how learners have moved away from working in isolation and now leverage online networks and collaboration. It describes "do-it-yourself learners" who have access to a collective wisdom on the internet for knowledge and information, and "collaborative learners" who learn from and share with others online rather than working alone. It notes that the smartest person is now considered the entire online room or network that learners can tap into to solve problems.
This document introduces TurtleArt, a block-based graphical programming language for teaching programming concepts. It provides instructions on how to get started with TurtleArt by exploring basic patterns, using subroutines and recursion to create artwork. Students are encouraged to experiment, share their creations online, and provide feedback on how TurtleArt could benefit their learning.
STEM refers to Science, Technology, Engineering and Math fields of study. STEAM adds Arts to STEM by recognizing that content areas are not isolated and student interest is increased by incorporating arts. The document encourages the reader to wait for further instructions and provides a link to additional STEAM resources and a feedback survey.
Becoming a 21st Century Administrator - GEDA WorkshopJames Tiffin Jr.
Presentation for a St. John Fisher College workshop covering tools and skills that would be helpful in the Educational Leadership Program, and as future school leaders.
Date of workshop: 01-14-2012
Designing and Sustaining Large-Scale Value-Centered Agile Ecosystems (powered...Alexey Krivitsky
Is Agile dead? It depends on what you mean by 'Agile'. If you mean that the organizations are not getting the promised benefits because they were focusing too much on the team-level agile "ways of working" instead of systemic global improvements -- then we are in agreement. It is a misunderstanding of Agility that led us down a dead-end. At Org Topologies, we see bright sparks -- the signs of the 'second wave of Agile' as we call it. The emphasis is shifting towards both in-team and inter-team collaboration. Away from false dichotomies. Both: team autonomy and shared broad product ownership are required to sustain true result-oriented organizational agility. Org Topologies is a package offering a visual language plus thinking tools required to communicate org development direction and can be used to help design and then sustain org change aiming at higher organizational archetypes.
Originally presented at XP2024 Bolzano
While agile has entered the post-mainstream age, possibly losing its mojo along the way, the rise of remote working is dealing a more severe blow than its industrialization.
In this talk we'll have a look to the cumulative effect of the constraints of a remote working environment and of the common countermeasures.
Small Business Management An Entrepreneur’s Guidebook 8th edition by Byrd tes...ssuserf63bd7
Small Business Management An Entrepreneur’s Guidebook 8th edition by Byrd test bank.docx
https://qidiantiku.com/test-bank-for-small-business-management-an-entrepreneurs-guidebook-8th-edition-by-mary-jane-byrd.shtml
Colby Hobson: Residential Construction Leader Building a Solid Reputation Thr...dsnow9802
Colby Hobson stands out as a dynamic leader in the residential construction industry. With a solid reputation built on his exceptional communication and presentation skills, Colby has proven himself to be an excellent team player, fostering a collaborative and efficient work environment.
Project Management Infographics . Power point projetSAMIBENREJEB1
Project Management Infographics ces modèle power Point peut vous aider a traiter votre projet initiative pour le gestion de projet. Essayer dès maintenant savoir plus c'est quoi le diagramme gant et perte, la durée de vie d'un projet , ainsi que les intervenants d'un projet et le cycle de projet . Alors la question c'est comment gérer son projet efficacement ? Le meilleur planning et l'intelligence sont les fondamentaux de projet
From Concept to reality : Implementing Lean Managements DMAIC Methodology for...Rokibul Hasan
The Ready-Made Garments (RMG) industry in Bangladesh is a cornerstone of the economy, but increasing costs and stagnant productivity pose significant challenges to profitability. This study explores the implementation of Lean Management in the Sampling Section of RMG factories to enhance productivity. Drawing from a comprehensive literature review, theoretical framework, and action research methodology, the study identifies key areas for improvement and proposes solutions.
Through the DMAIC approach (Define, Measure, Analyze, Improve, Control), the research identifies low productivity as the primary problem in the Sampling Section, with a PPH (Productivity per head) of only 4.0. Using Lean Management techniques such as 5S, Standardized work, PDCA/Kaizen, KANBAN, and Quick Changeover, the study addresses issues such as pre and post Quick Changeover (QCO) time, improper line balancing, and sudden plan changes.
The research employs regression analysis to test hypotheses, revealing a significant correlation between reducing QCO time and increasing productivity. With a regression equation of Y = -0.000501X + 6.72 and an R-squared value of 0.98, the study demonstrates a strong relationship between the independent variables (QCO downtime and improper line balancing downtime) and the dependent variable (productivity per head).
The findings suggest that by implementing Lean Management practices and addressing key productivity inhibitors, RMG factories can achieve substantial improvements in efficiency and profitability. The study provides valuable insights for practitioners, policymakers, and researchers seeking to enhance productivity in the RMG industry and similar manufacturing sectors.
Leading Change_ Unveiling the Power of Transformational Leadership Style.pdfEnterprise Wired
In this comprehensive guide, we delve into the essence of transformational leadership style, its core principles, key characteristics, and its transformative impact on organizational culture and outcomes.
A comprehensive-study-of-biparjoy-cyclone-disaster-management-in-gujarat-a-ca...Samirsinh Parmar
Disaster management;
Cyclone Disaster Management;;
Biparjoy Cyclone Case Study;
Meteorological Observations;
Best practices in Disaster Management;
Synchronization of Agencies;
GSDMA in Cyclone disaster Management;
History of Cyclone in Arabian ocean;
Intensity of Cyclone in Gujarat;
Cyclone preparedness;
Miscellaneous observations - Biparjoy cyclone;
Role of social Media in Disaster Management;
Unique features of Biparjoy cyclone;
Role of IMD in Biparjoy Prediction;
Lessons Learned; Disaster Preparedness; published paper;
Case study; for disaster management agencies; for guideline to manage cyclone disaster; cyclone management; cyclone risks; rescue and rehabilitation for cyclone; timely evacuation during cyclone; port closure; tourism closure etc.
Impact of Effective Performance Appraisal Systems on Employee Motivation and ...Dr. Nazrul Islam
Healthy economic development requires properly managing the banking industry of any
country. Along with state-owned banks, private banks play a critical role in the country's economy.
Managers in all types of banks now confront the same challenge: how to get the utmost output from
their employees. Therefore, Performance appraisal appears to be inevitable since it set the
standard for comparing actual performance to established objectives and recommending practical
solutions that help the organization achieve sustainable growth. Therefore, the purpose of this
research is to determine the effect of performance appraisal on employee motivation and retention.
innovation in nursing practice, education and management.pptx
Slow Down
1. S L O W DOWNFebruary 2015
Kelly Eastwood & Jim Tiffin Jr.
Mount Vernon Presbyterian School
Image Credit: “Stopping to Smell the Roses” by Jason OX4, via flickr CC BY-SA 2.0
9. The Groups…
1) Snails 5) Glaciers
2) Sloths 6) Tortoises
3) Molasses 7) Checkout Line on
Black Friday
4) Turtles 8) Rte 285 at Rush
Hour
(count off please)
10. What you’ll do…
First, visit with your group.
Second, play with the sand for a while. As
much time as you want. Maybe try one of
the sculpting challenges (don’t worry about
the timer component), and have fun!
Third, share some thoughts on this
question…
11. How can WE Slow
Down……as a school?
…as a division/department?
…as an individual?
You don’t need
to answer
all of them.
Just have a friendly
conversation.
12. Off you go,
with walking feet!
Some tunes
Image Credit: “The snail”
by Esti Alvarez, via flickr
CC BY-SA 2.0