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Mobile Learning Academy
Learn how to CREATE a Mobile Learning concept
The Concept lifecycle
To create a complete concept make sure you pay
attention to the following subjects:

Scope,
Narrative,
Media @ Locations,
Interaction &
Gameplay.
Getting Started
To get started with designing your concept we
suggest you:

Investigate
Take a notepad and camera and go to the area &
locations.

Take photos of surroundings, search for ā€˜strategicā€™
locations and learn how people interact with each
other at these places.

Also, get a feel for distance between locations.
Getting Started
To get started with designing your concept we suggest
you:

Sketch
Get a paper map of the area and start sketching your
concept using the basics: pens, post-its, markers etc.

Donā€™t directly go working with
the software. Remember itā€™s
not about technology but
telling a great story.
Scope
First determine the basic scope of your concept.

ā€¢ Who?
    Who is your target group?
ā€¢   Why?
    What do you want them experience?
ā€¢   When?
    When is it taking place and whatā€™s the duration?
ā€¢   Where?
    In which area is your concept taking place?
Narrative
Whatā€™s the story that you are trying to get across?

ā€¢ Use stories that are already at places
 Explore the different (city) perspectives (cultural,
 social, economical, historical, etc.)

ā€¢ Use speciļ¬c physical elements to tell your story
 (Elements of) Buildings, landmarks, houses or any
 other physical object that makes sense to you.
Narrative
Whatā€™s the story that you are trying to get across?

ā€¢ Use real people to help tell the story
 You can have people at locations that tell part of the
 story and you could have innocent by-standers play a
 narrative role as well.

ā€¢ Decide on a narrative format
 Chronological, Layered, Interactive, Character
 perspective, Micro narratives (mini stories that make
 sense on their own, but also as a whole).
 Think about how you build up your story!
Maps
You donā€™t need to navigate on just a Google Map. A
custom map can also help tell the story.

ā€¢ Think of the following options:
 Historic maps for heritage concepts
 Game maps for educational concepts
 Data maps for community-driven concepts
 Branded maps for concepts for events & products
 ..or any self-designed map you can think of.
Media @ Locations
When the physical meets the virtual the magic
happens. Here are some tips on what to consider
when linking media to locations.

ā€¢ Audio
    Use audio when surroundings are visually intense.
    When using audio you can have people walk a longer
    distance.
ā€¢   Video
    Use video to show things that arenā€™t there (anymore)
    Donā€™t make video too long (1 to 2 minutes max)
Media @ Locations
When the physical meets the virtual the magic
happens. Here are some tips on what to consider
when linking media to locations.

ā€¢ Photo
    With photos you can easily show an alternative view
    of a place or focus on speciļ¬c physical elements.
ā€¢   Text
    When using text, remember that people donā€™t read
    long stories on their phones. Be short.
Media @ Locations
ā€¢ Multiple media
    When you want to tell a longer story - for instance in
    a square - combine photos, video and audio to create
    a rich experience. Donā€™t use multiple locations per
    se.
ā€¢   Interactive media
    You can ask people to
    answer a question or
    upload a photo to create a
    more personal experience.
Interaction
What do you want people to do at locations?

ā€¢ Sharing, Messaging, Asking, Tracking, Annotating,
 Collaborating, Searching, Finding, Meeting, Mapping,
 Leaving opinions, ...

ā€¢ Are people playing in teams or individually?
ā€¢ How can you stimulate social interaction between
 players and non-players?
Gameplay
What are the rules of your concept?

Turn based interaction, Scoring action points, Auction
or bidding / Trade, Territory control, Capture (the ļ¬‚ag)
or eliminate (pieces), Catch-up, Role playing, Puzzle
solving, Different levels, Team competition, Race
against time, Remote operator driving human avatar,
Collect objects from environment, ...
Gameplay
What classic games could work in the real world?

Monopoly, Twister, Poker, Stratego,
Cluedo, Risk, Trivial pusuit, Chess,
Checkers, Go, Donkey Kong,
Mario Bros., Pong, Space Invaders, ...

What are the conditions for winning?

Completing speciļ¬c goals, Avoid losing objects, Eliminating
the opponents pieces, Solving a puzzle, Race against time,
Building a structure, Controlling a territory, Gain the most
points, ...
Gameplay
What other elements can you add?

ā€¢ You can add all sorts of physical objects
 For   annotating: chalk, stickers, etc
 For   navigating: add a physical customized map
 For   sharing: provide real objects to trade with
 For   the experience: have people wear speciļ¬c items.
More?
Howto guide
Check the full tutorial at
mobilelearningacademy.org/support for a more
detailed step-by-step guide.

More questions?
Check out our GetSatisfaction page at
getsatisfaction.com/mobilelearningacademy
Contact
Email
info@mobilelearningacademy.org

Facebook
facebook.com/mobilelearningacademy

Twitter
@mobile_academy

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Mobile Learning Academy - creating a great concept

  • 1. Mobile Learning Academy Learn how to CREATE a Mobile Learning concept
  • 2. The Concept lifecycle To create a complete concept make sure you pay attention to the following subjects: Scope, Narrative, Media @ Locations, Interaction & Gameplay.
  • 3. Getting Started To get started with designing your concept we suggest you: Investigate Take a notepad and camera and go to the area & locations. Take photos of surroundings, search for ā€˜strategicā€™ locations and learn how people interact with each other at these places. Also, get a feel for distance between locations.
  • 4. Getting Started To get started with designing your concept we suggest you: Sketch Get a paper map of the area and start sketching your concept using the basics: pens, post-its, markers etc. Donā€™t directly go working with the software. Remember itā€™s not about technology but telling a great story.
  • 5. Scope First determine the basic scope of your concept. ā€¢ Who? Who is your target group? ā€¢ Why? What do you want them experience? ā€¢ When? When is it taking place and whatā€™s the duration? ā€¢ Where? In which area is your concept taking place?
  • 6. Narrative Whatā€™s the story that you are trying to get across? ā€¢ Use stories that are already at places Explore the different (city) perspectives (cultural, social, economical, historical, etc.) ā€¢ Use speciļ¬c physical elements to tell your story (Elements of) Buildings, landmarks, houses or any other physical object that makes sense to you.
  • 7. Narrative Whatā€™s the story that you are trying to get across? ā€¢ Use real people to help tell the story You can have people at locations that tell part of the story and you could have innocent by-standers play a narrative role as well. ā€¢ Decide on a narrative format Chronological, Layered, Interactive, Character perspective, Micro narratives (mini stories that make sense on their own, but also as a whole). Think about how you build up your story!
  • 8. Maps You donā€™t need to navigate on just a Google Map. A custom map can also help tell the story. ā€¢ Think of the following options: Historic maps for heritage concepts Game maps for educational concepts Data maps for community-driven concepts Branded maps for concepts for events & products ..or any self-designed map you can think of.
  • 9.
  • 10. Media @ Locations When the physical meets the virtual the magic happens. Here are some tips on what to consider when linking media to locations. ā€¢ Audio Use audio when surroundings are visually intense. When using audio you can have people walk a longer distance. ā€¢ Video Use video to show things that arenā€™t there (anymore) Donā€™t make video too long (1 to 2 minutes max)
  • 11. Media @ Locations When the physical meets the virtual the magic happens. Here are some tips on what to consider when linking media to locations. ā€¢ Photo With photos you can easily show an alternative view of a place or focus on speciļ¬c physical elements. ā€¢ Text When using text, remember that people donā€™t read long stories on their phones. Be short.
  • 12. Media @ Locations ā€¢ Multiple media When you want to tell a longer story - for instance in a square - combine photos, video and audio to create a rich experience. Donā€™t use multiple locations per se. ā€¢ Interactive media You can ask people to answer a question or upload a photo to create a more personal experience.
  • 13. Interaction What do you want people to do at locations? ā€¢ Sharing, Messaging, Asking, Tracking, Annotating, Collaborating, Searching, Finding, Meeting, Mapping, Leaving opinions, ... ā€¢ Are people playing in teams or individually? ā€¢ How can you stimulate social interaction between players and non-players?
  • 14. Gameplay What are the rules of your concept? Turn based interaction, Scoring action points, Auction or bidding / Trade, Territory control, Capture (the ļ¬‚ag) or eliminate (pieces), Catch-up, Role playing, Puzzle solving, Different levels, Team competition, Race against time, Remote operator driving human avatar, Collect objects from environment, ...
  • 15. Gameplay What classic games could work in the real world? Monopoly, Twister, Poker, Stratego, Cluedo, Risk, Trivial pusuit, Chess, Checkers, Go, Donkey Kong, Mario Bros., Pong, Space Invaders, ... What are the conditions for winning? Completing speciļ¬c goals, Avoid losing objects, Eliminating the opponents pieces, Solving a puzzle, Race against time, Building a structure, Controlling a territory, Gain the most points, ...
  • 16. Gameplay What other elements can you add? ā€¢ You can add all sorts of physical objects For annotating: chalk, stickers, etc For navigating: add a physical customized map For sharing: provide real objects to trade with For the experience: have people wear speciļ¬c items.
  • 17. More? Howto guide Check the full tutorial at mobilelearningacademy.org/support for a more detailed step-by-step guide. More questions? Check out our GetSatisfaction page at getsatisfaction.com/mobilelearningacademy

Editor's Notes

  1. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  2. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  3. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  4. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  5. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  6. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  7. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  8. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  9. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  10. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  11. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  12. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  13. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  14. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  15. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  16. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  17. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  18. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n