The document discusses the development of a tabletop wargame simulation of humanitarian aid and disaster relief efforts in Haiti following the 2010 earthquake. It covers various considerations in designing the game such as using a card-driven system to represent events, focusing on relationships and coordination between organizations, and having 4-12 players represent different stakeholder groups involved in the relief efforts over 1-2 months. The document also discusses game mechanics, variables, learning objectives, and whether the game should model the actual historical events or introduce uncertainty.