Peter Conradie  |  Joel Laumans  | Hans Kemp  |  Rolf den Otter  |  Rest of the IAD Team that is  NOT a wireframe What the &%$! is an  IDD? Wireframes and Interaction Design Documents
part 1 Wireframes and Interaction Design Documents
wireframes? Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents These are NOT good wireframes
Not everyone knows  exactly  what they are doing Wireframes and Interaction Design Documents
wireframes? Illustration of the content Hierarchy Relationships Displaying of content How it is presented The functionality Interaction with content  Wireframes and Interaction Design Documents Do not represent the aesthetics Do not contain graphic elements Do not convey the brand
types of wireframes Sketches Quick, experimental Good for feedback Content only (lo fi) Block diagrams Good for flows High fidelity wireframes Detailed wireframes Comments / Annotations Describe content & behavior Describe function (for dev) Understood without explanation Wireframes and Interaction Design Documents
types of wireframes Sketches Quick, experimental Good for feedback Content only (lo fi) Block diagrams Good for flows High fidelity wireframes Detailed wireframes Comments / Annotations Describe content & behavior Describe function (for dev) Understood without explanation Wireframes and Interaction Design Documents
types of wireframes Sketches Quick, experimental Good for feedback Content only (lo fi) Block diagrams Good for flows High fidelity wireframes Detailed wireframes Comments / Annotations Describe content & behavior Describe function (for dev) Understood without explanation Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
DESIGN TIMELINE Wireframes and Interaction Design Documents
Experience at CMD Wireframes and Interaction Design Documents “ Real world” you you you friend (maybe) you not you not you you not you not you
goals of wireframes Communicate solutions for design problems Communicate fundamental design choices Get everyone on the same page Wireframes and Interaction Design Documents
goals of wireframes Different wireframes for different goals:  Flows, user testing, content overview, etc Stick to the goal in mind! Wireframes and Interaction Design Documents
basic requirements Title + Description Page number Diagram of content Comments annotations Wireframes and Interaction Design Documents Adobe.com Homepage – Not logged in P02
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
part 2 Wireframes and Interaction Design Documents
Interaction design documents Wireframes and Interaction Design Documents Interaction Design Documents
what are they? Wireframes and Interaction Design Documents A document containing a  collection   of high fidelity  wireframes   describing the  content ,  behavior ,  and  interaction / scenarios   of an interface.
Cover page Table of Contents Descriptions Wireframes Component / Elements ingredients Wireframes and Interaction Design Documents Cover page Table of Contents Descriptions & Scenarios Adobe.com Homepage – Not logged in P02
components / elements? Wireframes and Interaction Design Documents
Describe functionality by illustrating scenarios/flows ‘ wireflows’ Wireframes and Interaction Design Documents
Lorem ipsum dolor sit atem… Text goes here. Text goes here. Text goes here. Text goes here. Text goes here. http://www.google.com http://www.google.com   http://www.google.com   http://www.google.com   use realistic text, don’t: Wireframes and Interaction Design Documents
Forget color! ( Unless of course it is essential to the user experience) Try and keep to the basics - ‘boxes and arrows’ No rounded corners, drop shadows, images, etc  forget visual design Wireframes and Interaction Design Documents focus on how the interface works!
Points and vectors may be misleading when translating to pixels, don’t make texts too long! scale / proportion Wireframes and Interaction Design Documents
“ re-usable  solution to a commonly occurring problem” http://developer.yahoo.com/ypatterns/ http://www.welie.com/ don’t reinvent the wheel Wireframes and Interaction Design Documents
They are specific More usable and easier to understand It will save you time! Design Patterns (cont) Wireframes and Interaction Design Documents
ajax, javascript, flash, etc sometimes hard to illustrate in wireframes  rich internet applications (RIA) Wireframes and Interaction Design Documents ? Adobe.com Homepage – Not logged in P02
Frame-by-frame Lo-fi Animations Wireframes with keyframes dynamics in static wireframes Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents Frame-by-frame
Wireframes and Interaction Design Documents Lo-fi animation http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel
Wireframes and Interaction Design Documents Wireframes with keyframes
Clear enough to develop from Serve as a blueprint for final product Get everyone on same page  (designer, developer, project leader, etc) ‘ 3 keys to success’ Wireframes and Interaction Design Documents
Visio OmniGraffle InDesign Illustrator Fireworks Powerpoint Software comparison: http://www.uxmatters.com/MT/archives/000161.php   what software? Wireframes and Interaction Design Documents
Cross-platform (Windows & OS X) Templates, elements, components library Pagination & master pages Good for diagrams & text Vectors Print & Screen indesign Wireframes and Interaction Design Documents
resources (online) http://userpathways.com/2008/06/26/the-what-when-and-why-of-wireframes/ http://www.strangesystems.net/archives/2005/03/using_wireframe.php#2 http://developer.yahoo.com/ypatterns/ http://www.slideshare.net/hanskemp/iad2-q3-hoorcollege2-446318/ http://www.time-tripper.com/uipatterns/Introduction http://project.cmd.hro.nl/cmi/hci/toolkit/   Wireframes and Interaction Design Documents
resources (offline) Designing for Interaction – Dan Saffer Chapter 5 Communicating Design – Dan Brown Chapter 10 Wireframes and Interaction Design Documents
Assignment (groups of 3-4 people) Pick a webpage which contains several RIA elements. As a group, quickly analyze the interactive elements on the webpage.  (Design patterns?) Make a hi-fi wireframe of the RIA elements using any of the methods  (key-by-key, low-fi animation, or wireframe keyframes) Total time: 1h 15min  Drag & drop collapse Navigation tabs

Wireframes and Interaction Design Documents

  • 1.
    Peter Conradie | Joel Laumans | Hans Kemp | Rolf den Otter | Rest of the IAD Team that is NOT a wireframe What the &%$! is an IDD? Wireframes and Interaction Design Documents
  • 2.
    part 1 Wireframesand Interaction Design Documents
  • 3.
    wireframes? Wireframes andInteraction Design Documents
  • 4.
    Wireframes and InteractionDesign Documents These are NOT good wireframes
  • 5.
    Not everyone knows exactly what they are doing Wireframes and Interaction Design Documents
  • 6.
    wireframes? Illustration ofthe content Hierarchy Relationships Displaying of content How it is presented The functionality Interaction with content Wireframes and Interaction Design Documents Do not represent the aesthetics Do not contain graphic elements Do not convey the brand
  • 7.
    types of wireframesSketches Quick, experimental Good for feedback Content only (lo fi) Block diagrams Good for flows High fidelity wireframes Detailed wireframes Comments / Annotations Describe content & behavior Describe function (for dev) Understood without explanation Wireframes and Interaction Design Documents
  • 8.
    types of wireframesSketches Quick, experimental Good for feedback Content only (lo fi) Block diagrams Good for flows High fidelity wireframes Detailed wireframes Comments / Annotations Describe content & behavior Describe function (for dev) Understood without explanation Wireframes and Interaction Design Documents
  • 9.
    types of wireframesSketches Quick, experimental Good for feedback Content only (lo fi) Block diagrams Good for flows High fidelity wireframes Detailed wireframes Comments / Annotations Describe content & behavior Describe function (for dev) Understood without explanation Wireframes and Interaction Design Documents
  • 10.
  • 11.
    DESIGN TIMELINE Wireframesand Interaction Design Documents
  • 12.
    Experience at CMDWireframes and Interaction Design Documents “ Real world” you you you friend (maybe) you not you not you you not you not you
  • 13.
    goals of wireframesCommunicate solutions for design problems Communicate fundamental design choices Get everyone on the same page Wireframes and Interaction Design Documents
  • 14.
    goals of wireframesDifferent wireframes for different goals: Flows, user testing, content overview, etc Stick to the goal in mind! Wireframes and Interaction Design Documents
  • 15.
    basic requirements Title+ Description Page number Diagram of content Comments annotations Wireframes and Interaction Design Documents Adobe.com Homepage – Not logged in P02
  • 16.
  • 17.
  • 18.
  • 19.
    part 2 Wireframesand Interaction Design Documents
  • 20.
    Interaction design documentsWireframes and Interaction Design Documents Interaction Design Documents
  • 21.
    what are they?Wireframes and Interaction Design Documents A document containing a collection of high fidelity wireframes describing the content , behavior , and interaction / scenarios of an interface.
  • 22.
    Cover page Tableof Contents Descriptions Wireframes Component / Elements ingredients Wireframes and Interaction Design Documents Cover page Table of Contents Descriptions & Scenarios Adobe.com Homepage – Not logged in P02
  • 23.
    components / elements?Wireframes and Interaction Design Documents
  • 24.
    Describe functionality byillustrating scenarios/flows ‘ wireflows’ Wireframes and Interaction Design Documents
  • 25.
    Lorem ipsum dolorsit atem… Text goes here. Text goes here. Text goes here. Text goes here. Text goes here. http://www.google.com http://www.google.com http://www.google.com http://www.google.com use realistic text, don’t: Wireframes and Interaction Design Documents
  • 26.
    Forget color! (Unless of course it is essential to the user experience) Try and keep to the basics - ‘boxes and arrows’ No rounded corners, drop shadows, images, etc forget visual design Wireframes and Interaction Design Documents focus on how the interface works!
  • 27.
    Points and vectorsmay be misleading when translating to pixels, don’t make texts too long! scale / proportion Wireframes and Interaction Design Documents
  • 28.
    “ re-usable solution to a commonly occurring problem” http://developer.yahoo.com/ypatterns/ http://www.welie.com/ don’t reinvent the wheel Wireframes and Interaction Design Documents
  • 29.
    They are specificMore usable and easier to understand It will save you time! Design Patterns (cont) Wireframes and Interaction Design Documents
  • 30.
    ajax, javascript, flash,etc sometimes hard to illustrate in wireframes rich internet applications (RIA) Wireframes and Interaction Design Documents ? Adobe.com Homepage – Not logged in P02
  • 31.
    Frame-by-frame Lo-fi AnimationsWireframes with keyframes dynamics in static wireframes Wireframes and Interaction Design Documents
  • 32.
    Wireframes and InteractionDesign Documents Frame-by-frame
  • 33.
    Wireframes and InteractionDesign Documents Lo-fi animation http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel
  • 34.
    Wireframes and InteractionDesign Documents Wireframes with keyframes
  • 35.
    Clear enough todevelop from Serve as a blueprint for final product Get everyone on same page (designer, developer, project leader, etc) ‘ 3 keys to success’ Wireframes and Interaction Design Documents
  • 36.
    Visio OmniGraffle InDesignIllustrator Fireworks Powerpoint Software comparison: http://www.uxmatters.com/MT/archives/000161.php what software? Wireframes and Interaction Design Documents
  • 37.
    Cross-platform (Windows &OS X) Templates, elements, components library Pagination & master pages Good for diagrams & text Vectors Print & Screen indesign Wireframes and Interaction Design Documents
  • 38.
    resources (online) http://userpathways.com/2008/06/26/the-what-when-and-why-of-wireframes/http://www.strangesystems.net/archives/2005/03/using_wireframe.php#2 http://developer.yahoo.com/ypatterns/ http://www.slideshare.net/hanskemp/iad2-q3-hoorcollege2-446318/ http://www.time-tripper.com/uipatterns/Introduction http://project.cmd.hro.nl/cmi/hci/toolkit/ Wireframes and Interaction Design Documents
  • 39.
    resources (offline) Designingfor Interaction – Dan Saffer Chapter 5 Communicating Design – Dan Brown Chapter 10 Wireframes and Interaction Design Documents
  • 40.
    Assignment (groups of3-4 people) Pick a webpage which contains several RIA elements. As a group, quickly analyze the interactive elements on the webpage. (Design patterns?) Make a hi-fi wireframe of the RIA elements using any of the methods (key-by-key, low-fi animation, or wireframe keyframes) Total time: 1h 15min Drag & drop collapse Navigation tabs

Editor's Notes

  • #2 Welcome / Introduction Why this workshop? Pilot for 2 nd years adsf