The Internet of Things - Software is eating the world, Industry, and everythi...Martin Spindler
Slides for a talk I gave in Munich on Dec. 2nd, 2016, on invitation of Harvey Nash. Talking about the Impact of Software and the Internet of Things on several industries and some common fallacies when trying to come up with strategies surrounding IoT.
We’ve shared a lot of data about whether and why ‘this time is different’. But beyond that, why is the tech market opportunity larger than any time in history (no, really!)? One word: mobile.
In this update of his past presentation on Mobile Eating the World — delivered this month at Andreessen Horowitz’ annual investor meeting — a16z’s Benedict Evans shares just how and why mobile changes everything. Because tech is outgrowing the tech industry.
Mobile Technology had a deep impact on many areas of our daily life in the last couple of years. This presentations seeks to provide quick insight into the state of mobile technology in education and learning. It covers corporate learning, personal learning and key trends for the future.
History has many examples of powerful companies that seem to be unbeatable. Then in a short time they become irrelevant due to new companies with new ideas. One of the factors in such transformation is technology. Never in history has technological change been so important in building and destroying companies. We look at few examples of successful companies that fail to address the chaning times and become disrupted. We also look at why technology emerges when it does and why some ideas can only be realised when certain conditions are met.
In this first lecture we set the tone for the course and define the themes that we will be looking at.
As a follow-up to "Meet the Screens," published last year, which outlines how people engage with different screen devices, BBDO partnered with Collective to commission and analyze data from Nielsen, and looked to best...
The Internet of Things - Software is eating the world, Industry, and everythi...Martin Spindler
Slides for a talk I gave in Munich on Dec. 2nd, 2016, on invitation of Harvey Nash. Talking about the Impact of Software and the Internet of Things on several industries and some common fallacies when trying to come up with strategies surrounding IoT.
We’ve shared a lot of data about whether and why ‘this time is different’. But beyond that, why is the tech market opportunity larger than any time in history (no, really!)? One word: mobile.
In this update of his past presentation on Mobile Eating the World — delivered this month at Andreessen Horowitz’ annual investor meeting — a16z’s Benedict Evans shares just how and why mobile changes everything. Because tech is outgrowing the tech industry.
Mobile Technology had a deep impact on many areas of our daily life in the last couple of years. This presentations seeks to provide quick insight into the state of mobile technology in education and learning. It covers corporate learning, personal learning and key trends for the future.
History has many examples of powerful companies that seem to be unbeatable. Then in a short time they become irrelevant due to new companies with new ideas. One of the factors in such transformation is technology. Never in history has technological change been so important in building and destroying companies. We look at few examples of successful companies that fail to address the chaning times and become disrupted. We also look at why technology emerges when it does and why some ideas can only be realised when certain conditions are met.
In this first lecture we set the tone for the course and define the themes that we will be looking at.
As a follow-up to "Meet the Screens," published last year, which outlines how people engage with different screen devices, BBDO partnered with Collective to commission and analyze data from Nielsen, and looked to best...
Take a look at how far Microsoft Windows has come since 1981, when it first launched. Then visit http://www.lynda.com/windows10 to learn everything you need to know about Windows 10.
Presentation on the future of retail which I gave at InRetail.
Talking about:
The third industrial revolution:
World of DIY/P2P
World of the Makers
World of Personal Technology
Things to be expected at Apple WWDC-2015
- iOS 9 and iOS X 10.11
- Apple Music Streaming Service
- Apple Pay reward
- Homekit updates
- Proactive Siri
- Apple Watch Native SDK
- Maps Transit Directs
- iPad Split Mode Screen
The past, present, and future outlook of Mobility. This presentation tracks everything from the first transistor created in 1947, through the exabytes of data created every month.
To kick off the IGNITION conference, Business Insider CEO Henry Blodget delivered the following presentation put together with the help of the BI Intelligence team.
In this presentation hat I gave at our Faber Portfolio day this year I am trying to build a model of how AI, Robotics and Conversational Interfaces will create a Superstack subsuming the current Internet and the majority of the global workforce.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognise facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
This edition is packed with contributions from people across Endava and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence,
security and payments. These projects are the cutting edge of the industry and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Key Highlights:
#1 Google's new home personal assistant
#2 Fully interactive advertising
#3 Turn your hand into a touchscreen with this smartwatch
#4 A bank staffed by chat bots
#5 New business models through smart clothing
This edition is packed with contributions from people across Endava, and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence, security and payments. These projects are the cutting edge of the industry, and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Here are some highlights from the report:
# Robotics
# City-based Wifi
# PC on a stick
# The IoT infrastructure: Brillo, Thread and Weave
# Video walls in retail
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
Take a look at how far Microsoft Windows has come since 1981, when it first launched. Then visit http://www.lynda.com/windows10 to learn everything you need to know about Windows 10.
Presentation on the future of retail which I gave at InRetail.
Talking about:
The third industrial revolution:
World of DIY/P2P
World of the Makers
World of Personal Technology
Things to be expected at Apple WWDC-2015
- iOS 9 and iOS X 10.11
- Apple Music Streaming Service
- Apple Pay reward
- Homekit updates
- Proactive Siri
- Apple Watch Native SDK
- Maps Transit Directs
- iPad Split Mode Screen
The past, present, and future outlook of Mobility. This presentation tracks everything from the first transistor created in 1947, through the exabytes of data created every month.
To kick off the IGNITION conference, Business Insider CEO Henry Blodget delivered the following presentation put together with the help of the BI Intelligence team.
In this presentation hat I gave at our Faber Portfolio day this year I am trying to build a model of how AI, Robotics and Conversational Interfaces will create a Superstack subsuming the current Internet and the majority of the global workforce.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognise facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
This edition is packed with contributions from people across Endava and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence,
security and payments. These projects are the cutting edge of the industry and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Key Highlights:
#1 Google's new home personal assistant
#2 Fully interactive advertising
#3 Turn your hand into a touchscreen with this smartwatch
#4 A bank staffed by chat bots
#5 New business models through smart clothing
This edition is packed with contributions from people across Endava, and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence, security and payments. These projects are the cutting edge of the industry, and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Here are some highlights from the report:
# Robotics
# City-based Wifi
# PC on a stick
# The IoT infrastructure: Brillo, Thread and Weave
# Video walls in retail
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
UX Strategy - the secret sauce that defines the pixie dustEric Reiss
My opening keynote at UX Riga, 2016
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
2015 was characterized by unparalleled dynamics in the area of artificial intelligence not only in the technological perspective - AI becomes one of the most important tools for UX designers. It can make the human-machine-interaction more human which will result in a flawless integration in our daily lives. But is there a flip side to it? Will AI be the end of the design and designer as we know them?
Digitale Transformation ist zum Buzzword geworden. Was bedeutet dies konkret für Unternehmen, warum stellen exponentielle Entwicklungen alle bisherigen technologischen Revolutionen in den Schatten und warum muss jedes Unternehmen zu einem datenbasierten Unternehmen werden, um zu überleben?
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
In this presentation we explore the link between business need and customer need and how to innovate (and remove business problems or discover business opportunities) through persona creation and Design Thinking
An online presentation that illustrates how consumers use technology and its impact on their lives. The document is a summary of comprehensive online research that explains how audiences use technology and its impact on their lives.
Special Edition: Apple and/vs Google [Infusion - 11th July 2014]AlquimiaWRG
IT history is a story of battles and warlords, opposite factions one against the other, each one with its inspirational leader.
In this Infusion, Giovanni and Mauro will focus on the two most important players in this struggle: Apple and Google.
Let you be infusioned again, we'll talk you about WWDC14 and Google I/O 2014!
Database Camp 2016 @ United Nations, NYC - Minerva Tantoco, CTO of the City o...✔ Eric David Benari, PMP
Building A Smart + Equitable City
Minvera Tantoco, Chief Technical Officer, City of New York
Predicting Student Residential Data
Jonathan Geis, NYC Department of Education
Video of this session at the Database Camp conference at the UN is on http://www.Database.Camp
Thinking Outside The Little Black Box: Interaction Design in The Post-Mobile EraJonathan Stark
It will soon be economically feasible to put chips, sensors, actuators, and radios into a wide range of previously “dumb” everyday items. The resulting explosion of connected objects will have profound effects on art, culture, and design.
Decades of designing and developing for the distributed architecture of the web has uniquely positioned web professionals to thrive the connected future that is fast approaching.
Please join Jonathan for an eye-opening look at the challenges and opportunities that will be created for web professionals in the post-mobile computing era.
1. Likely winners —and losers— in the coming networked society
2. How to transition web skills to broader application space
3. What the web might look like in 3D virtual space
4. Approaches to designing front-ends for screenless devices
5. Implications of extending back-end code into physical space
Technologies Shaping The Future of Social MediaHans Leijström
Hans Leijström, Digital Strategist and Business Developer at Sublime http://www.sublime.se, presents how technologies shaping the future of social media. Follow Hans @iceman65.
The impact of the internet on our daily lives is the biggest technological innovation of the last decade. It has re-shaped our planet, our lives and global industries – including TV and Media.
Actionable trend forecasting is elemental for all businesses. To keep you on the forefront of emerging or evolving digital trends, this keynote presentation provides valuable context and validation for potential new opportunities in the digital world we live today.
In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
2015 Global Trend Forecast (Technology, Media & Telecoms)CM Research
Global Trend Forecast Report: Technology, Media & Telecoms
by CM Research
This report is an extract from the fourth edition of our Global TMT Trend Forecast series, originally published on 16 July 2014. In it, we identify the major disruptive technologies that we will see in 2014/15 and predict how they will impact the world’s largest technology, media and telecom (TMT) companies.
Similar to What mobile technology is becoming (20)
Here is my Tech Alphabet which i presented at Binck Bank today.
26 topics which I will follow in 2014:
ALIBABA
BITCOIN
COURSERA
DRONES
ESTIMOTE
FACEBOOK
GLASS
HOME
IWATCH
JELLY
KICKSTARTER
LEAPMOTION
MUSK
NANO
OCULUS RIFT
PEERBY
QUANTIFIED SELF
ROBOTS
SONY
TELLSPEC
UBER
VINSON
WANELO
XOSKELETON
Y
Z-AXIS
BONUS: NSA
Presentation I gave at ABN AMRO on how to become a global player when you have the Netherlands as your home market. I shared my learnings and gave tips. The presentation misses the anecdotes..
A presentation on how we are preparing to step through 'boxed media' into the world of Life Media Covergence.
1. Boxed Media
2. The Mobile Medium
3. Future of Media
1. G L A S S E F F E C T 1
G L A S S E F F E C T
may 2014
raimo van der klein
what mobile technology
is becoming
2. G L A S S E F F E C T 2
NOSHEMA NOKIA KPN MOBILE MONDAY LAYAR
raimo van der klein
3. G L A S S E F F E C T
this presentation represents my
personal vision on mobile technology
3
4. G L A S S E F F E C T 4
in this presentation I divided
mobile technology in 4 fundamental layers
of technological innovation
5. G L A S S E F F E C T 5
this presentation is also divided
in 4 periods of eight years
6. G L A S S E F F E C T 6
2000 2008 2016 20241992
START
this story start in 1992 when GSM networks rolled out.
also the year that the first SMS was sent
7. G L A S S E F F E C T 7
2000 2008 2016 20241992
START
in this same year Nokia decided to solely
focus on telecommunications
8. G L A S S E F F E C T 8
2000 2008 2016 20241992
START
in this same year Nokia introduced
the slogan Connecting People in an advertisement.
The slogan was written by Ove Strandberg
9. G L A S S E F F E C T 9
PEOPLE
2000 2008 2016 20241992
START
Analog to Digital
and that is what they did exactly..
PEOPLE
10. G L A S S E F F E C T 10
PEOPLE
2000 2008 2016 20241992
START
Analog to Digital
Nokia had a phone for every „niche”
PEOPLE
11. G L A S S E F F E C T 11
PEOPLE
2000 2008 2016 20241992
START
Analog to Digital
Nokia had the most sophisticated
logistical infrastructure to deliver billions of phones all
over the world
PEOPLE
12. G L A S S E F F E C T 12
PEOPLE
2000 2008 2016 20241992
START
Analog to Digital
PEOPLE
in 2000 we connected the mobile phone to
the internet.
13. G L A S S E F F E C T 13
PEOPLE
2000 2008 2016 20241992
START
Analog to Digital
PEOPLE
it is in 2000 that a vision was created of
smartphones with broadband internet connections
14. G L A S S E F F E C T 14
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 20241992
START
Analog to Digital
these are the years that operators needed to convince
us to go from voice to data
15. G L A S S E F F E C T 15
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 20241992
START
Analog to Digital
broadband networks were built with revenues
from ringtones and sms traffic
16. G L A S S E F F E C T 16
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 20241992
START
Analog to Digital
a phase with many exotic shaped phones
and many experiments to innovate on the UI level
17. G L A S S E F F E C T 17
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
as we approached 2008 our social behavior
moved from synchronous to a-synchronous services
18. G L A S S E F F E C T 18
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
social media destinations like twitter and Facebook
became populair on mobile phones
SOCIAL
19. G L A S S E F F E C T 19
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
pricepoints of data subscriptions
reached acceptable levels
SOCIAL
20. G L A S S E F F E C T 20
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
the iPhone becomes the mould for all others
for the „smartphone”
SOCIAL
21. G L A S S E F F E C T 21
PEOPLE
INTERNET
“Voice to Data”
PEOPLE
INTERNET
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
in 2008 Android was introduced and iPhone made
their first phone with GPS
SOCIAL
22. G L A S S E F F E C T 22
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
it is in 2008 that a vision was created of
smartphones with sensors
23. G L A S S E F F E C T 23
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
hardware gets more and more sensors
24. G L A S S E F F E C T 24
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
hardware is generating huge amount of data
which trigger smart contextual services
CLOUDFrom Apps!
to Big Data
25. G L A S S E F F E C T 25
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
this will be the era of the company that distributes
the most sensors in a compelling piece of hardware
CLOUDFrom Apps!
to Big Data
???
26. G L A S S E F F E C T
the kings of hardware
26
27. G L A S S E F F E C T 27
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
???
28. G L A S S E F F E C T 28
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
???
29. G L A S S E F F E C T 29
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
??????
30. G L A S S E F F E C T 30
the kings of software
31. G L A S S E F F E C T 31
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
???
32. G L A S S E F F E C T 32
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
AI????
33. G L A S S E F F E C T
2016: king of wearables
33
34. G L A S S E F F E C T 34
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
???
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
AI?
35. G L A S S E F F E C T
icons of mobile hardware
35
wave 1
1992-2000
“CONNECTING PEOPLE”
wave 2
2000-2008
“CONNECTING INTERNET”
wave 3
2008-2016
“CONNECTING SENSORS”
?Nokia 3210
(160 million sold)
iPhone
(350+ million sold)
No icon device. yet
36. G L A S S E F F E C T
and how we relate to the hardware
36
wave 1
1992-2000
wave 2
2000-2008
wave 3
2008-2016
37. G L A S S E F F E C T 37
the 2016 king of hardware will be the company that
has the distribution capabilities to bring sensors to billions.
38. G L A S S E F F E C T 38
.. and it’s hardware will be wearable and have a
simple AI onboard
40. G L A S S E F F E C T 40
2016: king of context
41. G L A S S E F F E C T 41
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
???
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
AI?
42. G L A S S E F F E C T 42
wave 1
1992-2000
wave 2
2000-2008
wave 3
2008-2016
system for digital voice
icons of mobile software
GSM
voice distribution
App Store
content distribution
no winner yet?
system for real-time contextsystem for internet data
43. G L A S S E F F E C T 43
wave 1
1992-2000
wave 2
2000-2008
wave 3
2008-2016
system for digital voice
it will either be GLASS
GSM
voice distribution
App Store
content distribution
system for real-time contextsystem for internet data
44. G L A S S E F F E C T 44
wave 1
1992-2000
wave 2
2000-2008
wave 3
2008-2016
system for digital voice system for internet data
or Google Now..
system for real-time context
GSM
voice distribution
App Store
content distribution
46. G L A S S E F F E C T 46
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
??????
47. G L A S S E F F E C T
1st wave.
PEOPLE
2nd wave
INTERNET
3rd wave
CONTEXT
now we connect everything…
47
ME
48. G L A S S E F F E C T 48
the phase between 2016 and 2024 will show us many
exotic physical forms of AI and many experiments
trying to innovate on the UX level
55. in 2024 we know how to give AI a place in our lives
56. G L A S S E F F E C T 56
PEOPLE
INTERNET
CONTEXT
SOCIAL
“Voice to Data”
“Content to Context”
PEOPLE
INTERNET
CONTEXT
2000 2008 2016 2024
From Synchronous!
to A-synchronous
1992
START
Analog to Digital
CLOUDFrom Apps!
to Big Data
AI
BIG DATA
“UX to AI”INTELLIGENCE
From Services!
to Agents
57. G L A S S E F F E C T
as Nokia did not see Apple coming..
what is Google’s blindspot?
57
58. G L A S S E F F E C T
there is one weak spot
58
59. G L A S S E F F E C T 59
Google does not like hardware..
trying to „capture” the market through the OS layer..
60. G L A S S E F F E C T 60
but in 2016 it is not about the
traditional OS on the hardware..
!
hardware by then has evolved
beyond the OS level into smart agents
interacting with the cloud
61. G L A S S E F F E C T 61
the 2016 king of hardware will be the company that
has the distribution capabilities to bring sensors to billions.
.. and it’s hardware will be wearable and have a
simple AI onboard
+
62. G L A S S E F F E C T 62
+ AI
.. if Samsung owns AI technology before 2016
they can break Google’s lucky streak
63. G L A S S E F F E C T
moving the scale to Asia?
63
64. G L A S S E F F E C T 64
G L A S S E F F E C T