Slides from a presentation in support of a workshop for teachers in the Portage la Prairie SD, Beautiful Plains SD, and Pine Creek SD. Hosted at Portage Collegiate Institute in Portage la Prairie Manitoba; 18 June 2010.
Slides from a presentation in support of a workshop for grades 5-12 math teachers at Charlottesville City Schools in Charlottesville, VA; 18 August 2010.
Slides from a presentation in support of a workshop for math teachers at the SUM (Saskatchewan Understands Math) Conference in Saskatoon, SK; May 2011.
Slides from a presentation on the potential of social media in education. Hosted by St. James Assinaboia School Division, on 11 March 2011.
Over 230 people in a hands on, create and remix, workshop lead by two animators. (Do you know how much planning a thing like this takes?)
Slides from a presentation in support of a workshop for teachers in the Portage la Prairie SD, Beautiful Plains SD, and Pine Creek SD. Hosted at Portage Collegiate Institute in Portage la Prairie Manitoba; 18 June 2010.
Slides from a presentation in support of a workshop for grades 5-12 math teachers at Charlottesville City Schools in Charlottesville, VA; 18 August 2010.
Slides from a presentation in support of a workshop for math teachers at the SUM (Saskatchewan Understands Math) Conference in Saskatoon, SK; May 2011.
Slides from a presentation on the potential of social media in education. Hosted by St. James Assinaboia School Division, on 11 March 2011.
Over 230 people in a hands on, create and remix, workshop lead by two animators. (Do you know how much planning a thing like this takes?)
Slides from a presentation given with Dean Shareski at the EduCon 2.3 Conference hosted by Science Leadership Academy in Philidelphia, PA; 30 January 2011.
A variety of concrete student centred learning experiences are shared that leverage the power of the world wide web and focus teachers instructional design through lenses that are student centred, knowledge centred, assessment centred, and community centred. We look at both small short term assignments and larger long term projects that demonstrate how your students can learn and share as 21st century bricoleurs.
EdWeek at St. Joseph School District. 20 June 2012.
The same presentation previously uploaded by the same name with only very minor edits to slides #1 and #50. Presentation given to ACSD #14 on August 10, 2007. The wiki discussed in this presentation is here: http://acsd14.pbwiki.com
We’ve all heard that content is king, yet when it comes to designing web experiences we’re still stuck with lorem ipsum and placeholder images, as though the real content didn’t matter.
We’re still designing web experiences from the top down, starting with the desktop view of the homepage, even though they’re more likely to be experienced from the bottom up – starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Slides to support a master class at the PRIZMAH Conference in Chicago, IL. 5 Feb 2017.
How can we make learning sticky using powerful storytelling frameworks that tap into peoples' emotions? How do we involve all students in creating digital content that doesn't also create hours of content for teachers to assess? This interactive session will showcase Digital Storytelling activities teachers can use in class tomorrow! Document student learning & foster reflective ways for students to share their learning. 1st: we play! Then we'll discuss how to practically adapt these ideas, make them your own, and figure out what sort of infrastructure needs to be in place to support these kinds of powerful learning experiences. We’ll learn how to exercise your students' & your own creativity muscles and share simple strategies for collecting & publishing student work.
Presentation Building Learning Communities Conference. Boston, MA. 19 July 2012.
In a word or two you remember the whole story: glass slipper, sour grapes, cold porridge. You remember more than the facts (a step mother & two step sisters, an absent father, a godmother) you remember the relationships and deeper connections between the characters (nasty step mom & sisters, warm but lonely friendships with the animals in the house, a dream of a better life).
The challenge for teachers and students is not to find problems but to find stories. Powerful narratives, in a word or two, bring to mind a wealth of ideas and relationships; more than just facts. How can we find the stories that make our teaching sticky? How do we help kids find, and more importantly tell, the stories that make their learning sticky?
We’ll look at some strong examples and send you on your way with a toolkit of ideas and practices to make teaching & learning sticky in your class.
(see https://www.youtube.com/watch?v=PrPVZ60s-ls for audio and sync'd slides)
"Content precedes design. Design in the absence of content is not design, it's decoration." - Jeffrey Zeldman
We've all heard that content is king, yet when it comes to designing web experiences we're still stuck with lorem ipsum and placeholder images, as though the real content didn't matter.
We're still designing web experiences from the top down, starting with the desktop view of the homepage, even though they're more likely to be experienced from the bottom up - starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
Slides from a presentation given with Dean Shareski at the EduCon 2.3 Conference hosted by Science Leadership Academy in Philidelphia, PA; 30 January 2011.
A variety of concrete student centred learning experiences are shared that leverage the power of the world wide web and focus teachers instructional design through lenses that are student centred, knowledge centred, assessment centred, and community centred. We look at both small short term assignments and larger long term projects that demonstrate how your students can learn and share as 21st century bricoleurs.
EdWeek at St. Joseph School District. 20 June 2012.
The same presentation previously uploaded by the same name with only very minor edits to slides #1 and #50. Presentation given to ACSD #14 on August 10, 2007. The wiki discussed in this presentation is here: http://acsd14.pbwiki.com
We’ve all heard that content is king, yet when it comes to designing web experiences we’re still stuck with lorem ipsum and placeholder images, as though the real content didn’t matter.
We’re still designing web experiences from the top down, starting with the desktop view of the homepage, even though they’re more likely to be experienced from the bottom up – starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Slides to support a master class at the PRIZMAH Conference in Chicago, IL. 5 Feb 2017.
How can we make learning sticky using powerful storytelling frameworks that tap into peoples' emotions? How do we involve all students in creating digital content that doesn't also create hours of content for teachers to assess? This interactive session will showcase Digital Storytelling activities teachers can use in class tomorrow! Document student learning & foster reflective ways for students to share their learning. 1st: we play! Then we'll discuss how to practically adapt these ideas, make them your own, and figure out what sort of infrastructure needs to be in place to support these kinds of powerful learning experiences. We’ll learn how to exercise your students' & your own creativity muscles and share simple strategies for collecting & publishing student work.
Presentation Building Learning Communities Conference. Boston, MA. 19 July 2012.
In a word or two you remember the whole story: glass slipper, sour grapes, cold porridge. You remember more than the facts (a step mother & two step sisters, an absent father, a godmother) you remember the relationships and deeper connections between the characters (nasty step mom & sisters, warm but lonely friendships with the animals in the house, a dream of a better life).
The challenge for teachers and students is not to find problems but to find stories. Powerful narratives, in a word or two, bring to mind a wealth of ideas and relationships; more than just facts. How can we find the stories that make our teaching sticky? How do we help kids find, and more importantly tell, the stories that make their learning sticky?
We’ll look at some strong examples and send you on your way with a toolkit of ideas and practices to make teaching & learning sticky in your class.
(see https://www.youtube.com/watch?v=PrPVZ60s-ls for audio and sync'd slides)
"Content precedes design. Design in the absence of content is not design, it's decoration." - Jeffrey Zeldman
We've all heard that content is king, yet when it comes to designing web experiences we're still stuck with lorem ipsum and placeholder images, as though the real content didn't matter.
We're still designing web experiences from the top down, starting with the desktop view of the homepage, even though they're more likely to be experienced from the bottom up - starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
Slides from a presentation at the Riding the Wave Conference in Gimli, MB. 12 May 2011.
Seymour Papert describes bricolage as a way to learn and solve problems by trying, testing and playing around. How do we learn by playing around with digital stuff? Can we create deep learning experiences that encourage students to show and share what they know with the world and contribute to the global knowledge commons? A variety of concrete student centred learning experiences are shared that leverage the power of the world wide web and focus teachers instructional design through lenses that are student centred, knowledge centred, assessment centred, and community centred. We look at both small short term assignments and larger long term projects that demonstrate how your students can learn and share as 21st century bricoleurs.
Slides from a presentation for Archdiocese of Philadelphia schools, March 2011. Virtual Lessons for the Math and Science Classroom (Critical Thinking, Problem Solving - 21st Century Skills Series)
Description: Technology today gives us many tools for Critical Thinking and problem solving. Learn about some uses particularly suited for the Math and Science classroom such as Interactive tools, web 2.0 tools and More!
Slides from part two of a two part presentation at the Building Learning Communities Conference in Boston, MA. 28 July 2011.
Seymour Papert describes bricolage as a way to learn and solve problems by trying, testing and playing around. How do we learn by playing around with digital stuff? Can we create deep learning experiences that encourage students to show and share what they know with the world and contribute to the global knowledge commons? A variety of concrete student centred learning experiences are shared that leverage the power of the world wide web and focus teachers instructional design through lenses that are student centred, knowledge centred, assessment centred, and community centred. We look at both small short term assignments and larger long term projects that demonstrate how your students can learn and share as 21st century bricoleurs
Slides from a presentation at the Building Learning Communities Conference in Boston, MA. 27 July 2011.
Seymour Papert describes bricolage as a way to learn and solve problems by trying, testing and playing around. How do we learn by playing around with digital stuff? Can we create deep learning experiences that encourage students to show and share what they know with the world and contribute to the global knowledge commons? A variety of concrete student centred learning experiences are shared that leverage the power of the world wide web and focus teachers instructional design through lenses that are student centred, knowledge centred, assessment centred, and community centred. We look at both small short term assignments and larger long term projects that demonstrate how your students can learn and share as 21st century bricoleurs
Slides from a presentation at the Learning 2.011 Conference in Shanghai, China. 9 September 2011.
Seymour Papert describes bricolage as a way to learn and solve problems by trying, testing and playing around. How do we learn by playing around with digital stuff? Can we create deep learning experiences that encourage students to show and share what they know with the world and contribute to the global knowledge commons? A variety of concrete student centred learning experiences are shared that leverage the power of the world wide web and focus teachers instructional design through lenses that are student centred, knowledge centred, assessment centred, and community centred. We look at both small short term assignments and larger long term projects that demonstrate how your students can learn and share as 21st century bricoleurs.
Behind Their Eyes - making thinking visible is not enough
Walk into any classroom and watch the breakneck pace at which teachers are working hard to help students learn. Mind you, if we don’t uncover what students are thinking while learning, they may be running down the wrong path. OK, so we need ways to make student thinking visible. Seeing their thinking is important, but we also need to create the time and space for teachers to absorb, reflect, and act on what their students thinking reveals. This workshop shares strategies both for making student thinking visible and for creating time and space for teachers to meaningfully act on what they learn about what’s going on behind their eyes.
“If you really want to understand something, try changing it.” - Kurt Lewin
As the Director of Learning for a school division made up of 18 schools, my job is to help lead the largest change initiative ever undertaken in our school community. One of the most important, difficult, messy things any school leader does is lead change. While we can learn from the change leadership of others, copying their work most often leads to failure. Success is more likely to come from adapting others work to our own context. In this workshop I share the journey we’ve undertaken collectively in our schools; how we developed a shared vision, cultivated collaborative cultures, maintained a focus on deep learning, and wrestle with the nuances of accountability. Informed by the latest research on change management in education, we also model strategies for fostering deep learning conversations in your schools. We’ll engage in some deeper learning conversations together and take back a wealth of ideas you can adapt to your own context. Developing collaborative cultures is careful and precise work that has profound impact when carried out well. So how do you do that? Come, let’s learn together. Good people are important, but good cultures are moreso.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore inquiry as a pedagogical stance and the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants will leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
This participatory session will engage attendees in some meaningful dialogue around several aspects of digital citizenship. We'll explore some hot-button topics and consider their impact on the work we do as educators. This session will provide clarification around a number of key digital citizenship issues and will also highlight a valuable model for engaging your students in classroom conversations. There’s a fair bit of fear mongering disguised as digital citizenship online. Our kids need more models of empathy and empowerment – so do we. We’ll share some of those models too.
Presented at the Riding the Wave Conference in Gimli, Manitoba. May 2017.
In two words, you remember the whole story: glass slipper, sour grapes, cold porridge. You remember more than facts, you recall relationships & deeper connections between characters. Some of the powerful ways we leverage digital for deeper learning includes challenging sources of information (fake news), exploring bias (developing empathy through multiple perspectives), and creating powerful feedback loops that foster deeper learning.
Powerful narratives, in a word or two, bring to mind a wealth of ideas & relationships; more than just facts. How can we find stories that make our teaching sticky and help kids find, and more importantly tell, stories that make learning stick? This workshop will equip teachers with the skills & knowledge to foster deeper learning across the curriculum by intentionally leveraging digital tools to foster deeper learning.
Tales of Learning and the Gifts of Footprints v4.2Darren Kuropatwa
Presented at the Richmond District Conference, Feb 2017.
Why does digital learning matter? In a society that is increasingly technophilic what are the new literacies we need to be aware of for our own learning and that of our students? How does this impact the way we think about and teach our children to become empowered and empathetic responsible citizens? Answers to these questions and more are shared through a series of powerful tales of learning.
Presented at the Richmond District Conference, Feb 2017.
A series of stories woven together to start a conversation with middle and high school students, teachers, and parents about living our lives on and offline (on The Fourth Screen) more thoughtfully.
This talk focuses primarily on the ideas of Empathy, Empowerment & Persistent Kindness and shares resources teachers can use to lead these sorts of conversations with their own students.
Slides to support a master class on making student thinking visible through practical hands-on activities and structured around Dylan Wiliam's work on formative assessment and active learning. Held at the BYTE Conference 2017 in Portage la Prairie, Manitoba.
A group of educators from the BYTE Conference 2017 (Build Your Teaching Experience) share their ideas about learning as a series of visual metaphors they found on their phones.
A series of stories woven together to start a conversation with middle and high school students about living our lives on and offline (on The Fourth Screen) more thoughtfully.
This talk focuses primarily on the ideas of Empathy, Empowerment & Persistent Kindness and shares resources teachers can use to lead these sorts of conversations with their own students.
Slides to support a master class on making student thinking visible through practical hands-on activities and structured around Dylan Wiliam's work on formative assessment and active learning.
A group of educators from the Anderson Union High School & Redding School Districts and share their ideas about learning as a series of visual metaphors.
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use of thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students co-constructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
A series of stories woven together to start a conversation with middle and high school students about living our lives on and offline (on The Fourth Screen) more thoughtfully.
This talk focuses primarily on the ideas of Empathy, Empowerment & Persistent Kindness and shares resources teachers can use to lead these sorts of conversations with their own students.
Slides to support a master class at the Building Learning Communities Conference in Boston, MA. 18 July 2016.
How can we make learning sticky using powerful storytelling frameworks that tap into peoples' emotions? How do we involve all students in creating digital content that doesn't also create hours of content for teachers to assess? This interactive session will showcase Digital Storytelling activities teachers can use in class tomorrow! Document student learning & foster reflective ways for students to share their learning. 1st: we play! Then we'll discuss how to practically adapt these ideas, make them your own, and figure out what sort of infrastructure needs to be in place to support these kinds of powerful learning experiences. We’ll learn how to exercise your students' & your own creativity muscles and share simple strategies for collecting & publishing student work.
Slides in support of a professional learning day for administrators in Hanover School Division focused on developing a common language & understanding of Deep Learning Design.
Slides in support of a professional learning day for administrators in Hanover School Division focused on answering the question: What is Inquiry Learning?
Slides to facilitate a conversation with school leaders & administrators around emerging issues related to Digital Citizenship. Both to raise awareness of the multifaceted nature of the subject and identify action items for schools moving forward.
The material here is taken from Mike Ribble's "Nine Elements of Digital Citizenship".
http://digitalcitizenship.net
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
7. Studentsʼ Errors and Misconceptions
(Principle 1) Based on Previous Learning
Students come to the classroom with conceptions of numbers grounded in
their whole-number learning that lead them astray in the world of rational
numbers; e.g. multiplying always makes numbers bigger.
x =
Teachers must engage studentsʼ preconceptions
8. Understanding requires factual knowledge
and conceptual frameworks
The Knowledge Network:
(Principle 2) New Concepts and New Applications
9. kn owl edge isn’t s
in our head
een us
’s b etw
it
social
knowing
is never
David Weinberger
finished. Everything is Miscellaneous
32. learning
is talking.
Teaching is
listening,
Jer & Mario by flickr user johnnybelmont
quote source: unknown http://www.flickr.com/photos/johndavey/3334454519/
69. Credits
Lost in Thought
http://www.flickr.com/photos/johnbolland/1544108261/
How Students Learn
http://books.nap.edu/catalog.php?record_id=9853
DAI Gallery
http://flickr.com/photos/herzogbr/1227648062/
Pewter Letters Numbers
http://flickr.com/photos/lwr/sets/72157594512642436/
published me
http://flickr.com/photos/hi-phi/329004580/
This body is networked
http://flickr.com/photos/funksoup/403990660/
Magic is true!
http://flickr.com/photos/7933170@N03/2631820657/
Lost in Thought
http://www.flickr.com/photos/johnbolland/1544108261/
Mind Mapping
http://flickr.com/photos/sirwiseowl/2101661645/
My version of a quadratic !
http://flickr.com/photos/40256716@N00/316074893/
book shelf project 2 ~ striatic {notes}
http://flickr.com/photos/striatic/730978/
Obligatory Wiki Photo
Video Credits
http://flickr.com/photos/cogdog/19490596/
dsc006647
http://flickr.com/photos/49405310@N00/24167123/
1620
High School "Games" Projects http://www.youtube.com/watch?v=C9mSspoCv7Q
http://flickr.com/photos/mspatt/2367994924/
PS22 Chorus “Landslide”
Day One
http://www.youtube.com/watch?v=f2p5augniQA
http://www.flickr.com/photos/mbshane/3158001015/
your turn ;p Emergence: Create
http://flickr.com/photos/mariachily/2174723906/ http://www.youtube.com/watch?v=A3eIXlJvKNs