Gamififying Healthcare through
     popular video games

A twist to tackle visibility for Health Games
                  initiatives




@Lostnurse
Benefits of
 gaming                    Health Games              Creative Solutions




    1            2              3            4               5


              Demography                  Problems
Benefits of
 gaming                    Health Games              Creative Solutions




    1             2             3            4                5


              Demography                  Problems
Benefits of Gaming




“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
Benefits of Gaming

             Provide intrinsic rewards
           (self-esteem)

             A place to be productive

             Collaboration & social
           skills (over 65% of gaming
           is social)




“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
Benefits of Gaming

            Intrinsic rewards (self-                        Improves ability to reason
           esteem)                                         and solve new problems

             Productive space                                Improve Peripheral
                                                           vision and hand-eye
            Social and colaboration                        coordination
           skills (over 65% of gaming
           happens online)                                  Improve response time
                                                           and decision making




“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
Benefits of Gaming




                                                   x

“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles
             that makes games fun. With games, learning is the drug” - Raph Koster
Benefits of Gaming

      Teaching potential

      Contribution → “Fold it” and “Eterna” (protein&RNA folding
      games), “Evoke” and “WWO” (crisis management games)

      Overall just full of potential


                                                   x

“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles
             that makes games fun. With games, learning is the drug” - Raph Koster
Benefits of
 gaming
                           Health Games              Creative Solutions




    1             2             3            4                5


              Demography                  Problems
60



50



40



30



20



10



 0
     Over 50   18 - 49 years   Under 18
Total of 352.000.000
   active players




                       http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
With all these potenciatial gamers and the
teaching potential games offer, several
healthcare initiatives have seen the
opportunity to invest in this industry,
however, they don't seem too successful
Benefits of
 gaming
                           Health Games              Creative Solutions




    1             2             3            4                5


              Demography                  Problems
Health Games
                                x


¿Cuál es el problema? Q/A, prueba-error, obsoletos, no jugables...
Health Games
                                    x


Aprender jugando, hay juegos que cumplen este objetivo
   The Magi and the Sleeping Star
        GameEqualsLife




                                                   Re-Mission
                                               HopeLabFoundation
LudoMedic




        DM1 Aventura
Monkey-Toons for Lilly Diabetes
Benefits of
 gaming
                           Health Games              Creative Solutions




    1             2             3            4                5


              Demography                  Problems
Problems
Problems

Problem 1: Lack of advertising and visibility. Many
healthcare speakers that start including
“Gamification” in their presentations haven't heard of
many of these games
Problems

Problem 1: Lack of advertising and visibility. Many
healthcare speakers that start including
“Gamification” in their presentations haven't heard of
many of these games




Problem 2: It's possible that people with a diagnosed
disease or illness, are embarassed to play Health
Games
Benefits of
 gaming
                           Health Games              Creative Solutions




    1             2             3            4                5


              Demography                  Problems
Proposing a new approach
Use existing popular videogames
Proposing a new approach
             Use existing popular videogames



Videojuegos such as World of
Warcraft and League of Legends
(Most played games of 2011 and
so far for 2012) have millions of
users each day
Proposing a new approach
             Use existing popular videogames



Videojuegos such as World of        These games provide a learning
Warcraft and League of Legends      design that allows the user to
(Most played games of 2011 and      easily learn new concepts
so far for 2012) have millions of
users each day
Proposing a new approach
             Use existing popular videogames



Videojuegos such as World of        These games provide a learning
Warcraft and League of Legends      design that allows the user to
(Most played games of 2011 and      easily learn new concepts
so far for 2012) have millions of
users each day




 They are fun and entertaining
Proposing a new approach
             Use existing popular videogames



Videojuegos such as World of        These games provide a learning
Warcraft and League of Legends      design that allows the user to
(Most played games of 2011 and      easily learn new concepts
so far for 2012) have millions of
users each day




                                    They are full of possibilities (mods,
 They are fun and entertaining      cheats, a platform...)
Title                  Total US/EU play hours July 2011 through June 2012
League of Legends      1,292,502,456
World of Warcraft      622,378,909
Minecraft              371,635,651
Heroes of Newerth      184,520,156
Diablo III             172,907,605
Battlefield 3          171,852,550
MapleStory             165,503,651
World Of Tanks         145,702,931
Call of Duty: Modern   126,754,082
Warfare 3




                                                                            http://www.dfcint.com/index.php
Foreseeable impact

           Diabetes cases vs Gamers by age


               1%
                                 18%
Under 20            30%                  29%   Under 18
20 - 65                                        18 to 49
            69%
Over 65                                        Over 50
                                   53%
Examples
World of Warcraft Diabetes Mod




              +
World of Warcraft diabetes mod


                         Distance

                         Combat

                         Food

                         Drinks
World of Warcraft diabetes mod
World of Warcraft diabetes mod
World of Warcraft diabetes mod
League of Legends Stress
            Management



          +
League of Legends Stress
                               Management


Very stressful PVP game
Requires team effort
Very competitive
20 to 40 minutes long
“Ragers”
League of Legends Stress
                                             Management
The CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural,
Relational, Behavioral, and Personal



      Very stressful PVP game
      Requires team effort
       Very competitive
      20 to 40 minutes long
      “Ragers”
League of Legends Stress
                                             Management
The CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural,
Relational, Behavioral, and Personal



      Very stressful PVP game
                                                            Behavioral Domain
      Requires team effort                            Resilience
       Very competitive                               Decision Making
      20 to 40 minutes long                           Optimism
                                                      Stress Management
      “Ragers”


                                                                                        *CernySmith Assessment
League of Legends Stress
                             Management


Top – 1 vs 1
Mid – 1 vs 1                   Team effort
Bot – 2 vs 2                   Very competitive
Jungle – 1 - 1
League of Legends Stress
                          Management

Stress test
League of Legends Stress
                          Management

Stress test       Youtube
League of Legends Stress
                          Management

                               Play the game
Stress test       Youtube      following the
                                instructions
The Sims Lifestyle Management




             +
The Sims Lifestyle Management
 Game provides



Family status
House
City and services
The Sims Lifestyle Management
 Game provides                 Possible cheats


                             Choosing a job that
Family status              adapts to your work
House                      schedule
City and services            Fast learning
                             Money
The Sims Lifestyle Management
        Game provides                                                      Possible cheats


                                                                       Choosing a job that
       Family status                                                 adapts to your work
       House                                                         schedule
       City and services                                               Fast learning
                                                                       Money
                                         TIME FRAME




(Walking, spending time with family, spending time in the computer, time in the gym, preparing food...)
The Sims Lifestyle Management
Thank you for your time!




Anna Sort
asortglez@gmail.com                              @Lostnurse
http://lostnurseinthedigitalera.wordpress.com/

WGCpresentation en_pdfstyle

  • 1.
    Gamififying Healthcare through popular video games A twist to tackle visibility for Health Games initiatives @Lostnurse
  • 2.
    Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 3.
    Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 4.
    Benefits of Gaming “Thepurpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
  • 5.
    Benefits of Gaming Provide intrinsic rewards (self-esteem) A place to be productive Collaboration & social skills (over 65% of gaming is social) “The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
  • 6.
    Benefits of Gaming Intrinsic rewards (self- Improves ability to reason esteem) and solve new problems Productive space Improve Peripheral vision and hand-eye Social and colaboration coordination skills (over 65% of gaming happens online) Improve response time and decision making “The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
  • 7.
    Benefits of Gaming x “Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug” - Raph Koster
  • 8.
    Benefits of Gaming Teaching potential Contribution → “Fold it” and “Eterna” (protein&RNA folding games), “Evoke” and “WWO” (crisis management games) Overall just full of potential x “Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug” - Raph Koster
  • 9.
    Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 10.
    60 50 40 30 20 10 0 Over 50 18 - 49 years Under 18
  • 11.
    Total of 352.000.000 active players http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
  • 14.
    With all thesepotenciatial gamers and the teaching potential games offer, several healthcare initiatives have seen the opportunity to invest in this industry, however, they don't seem too successful
  • 15.
    Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 16.
    Health Games x ¿Cuál es el problema? Q/A, prueba-error, obsoletos, no jugables...
  • 17.
    Health Games x Aprender jugando, hay juegos que cumplen este objetivo The Magi and the Sleeping Star GameEqualsLife Re-Mission HopeLabFoundation
  • 18.
    LudoMedic DM1 Aventura Monkey-Toons for Lilly Diabetes
  • 19.
    Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 20.
  • 21.
    Problems Problem 1: Lackof advertising and visibility. Many healthcare speakers that start including “Gamification” in their presentations haven't heard of many of these games
  • 22.
    Problems Problem 1: Lackof advertising and visibility. Many healthcare speakers that start including “Gamification” in their presentations haven't heard of many of these games Problem 2: It's possible that people with a diagnosed disease or illness, are embarassed to play Health Games
  • 23.
    Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 24.
    Proposing a newapproach Use existing popular videogames
  • 25.
    Proposing a newapproach Use existing popular videogames Videojuegos such as World of Warcraft and League of Legends (Most played games of 2011 and so far for 2012) have millions of users each day
  • 26.
    Proposing a newapproach Use existing popular videogames Videojuegos such as World of These games provide a learning Warcraft and League of Legends design that allows the user to (Most played games of 2011 and easily learn new concepts so far for 2012) have millions of users each day
  • 27.
    Proposing a newapproach Use existing popular videogames Videojuegos such as World of These games provide a learning Warcraft and League of Legends design that allows the user to (Most played games of 2011 and easily learn new concepts so far for 2012) have millions of users each day They are fun and entertaining
  • 28.
    Proposing a newapproach Use existing popular videogames Videojuegos such as World of These games provide a learning Warcraft and League of Legends design that allows the user to (Most played games of 2011 and easily learn new concepts so far for 2012) have millions of users each day They are full of possibilities (mods, They are fun and entertaining cheats, a platform...)
  • 29.
    Title Total US/EU play hours July 2011 through June 2012 League of Legends 1,292,502,456 World of Warcraft 622,378,909 Minecraft 371,635,651 Heroes of Newerth 184,520,156 Diablo III 172,907,605 Battlefield 3 171,852,550 MapleStory 165,503,651 World Of Tanks 145,702,931 Call of Duty: Modern 126,754,082 Warfare 3 http://www.dfcint.com/index.php
  • 30.
    Foreseeable impact Diabetes cases vs Gamers by age 1% 18% Under 20 30% 29% Under 18 20 - 65 18 to 49 69% Over 65 Over 50 53%
  • 31.
  • 32.
    World of WarcraftDiabetes Mod +
  • 33.
    World of Warcraftdiabetes mod Distance Combat Food Drinks
  • 34.
    World of Warcraftdiabetes mod
  • 35.
    World of Warcraftdiabetes mod
  • 36.
    World of Warcraftdiabetes mod
  • 37.
    League of LegendsStress Management +
  • 38.
    League of LegendsStress Management Very stressful PVP game Requires team effort Very competitive 20 to 40 minutes long “Ragers”
  • 39.
    League of LegendsStress Management The CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural, Relational, Behavioral, and Personal Very stressful PVP game Requires team effort Very competitive 20 to 40 minutes long “Ragers”
  • 40.
    League of LegendsStress Management The CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural, Relational, Behavioral, and Personal Very stressful PVP game Behavioral Domain Requires team effort Resilience Very competitive Decision Making 20 to 40 minutes long Optimism Stress Management “Ragers” *CernySmith Assessment
  • 41.
    League of LegendsStress Management Top – 1 vs 1 Mid – 1 vs 1 Team effort Bot – 2 vs 2 Very competitive Jungle – 1 - 1
  • 42.
    League of LegendsStress Management Stress test
  • 43.
    League of LegendsStress Management Stress test Youtube
  • 44.
    League of LegendsStress Management Play the game Stress test Youtube following the instructions
  • 45.
    The Sims LifestyleManagement +
  • 46.
    The Sims LifestyleManagement Game provides Family status House City and services
  • 47.
    The Sims LifestyleManagement Game provides Possible cheats Choosing a job that Family status adapts to your work House schedule City and services Fast learning Money
  • 48.
    The Sims LifestyleManagement Game provides Possible cheats Choosing a job that Family status adapts to your work House schedule City and services Fast learning Money TIME FRAME (Walking, spending time with family, spending time in the computer, time in the gym, preparing food...)
  • 49.
  • 50.
    Thank you foryour time! Anna Sort asortglez@gmail.com @Lostnurse http://lostnurseinthedigitalera.wordpress.com/