Annual Report 2011:
Welcome to Social Entertainment




                        The most detailed set of data on your online audience ever compiled
globalwebindex.net
@globalwebindex                                  2011: 90K web users | 26 markets | 3 Waves of Data
globalwebindex - Annual Report 2011

2010: Welcome to the Social Entertainment Age



   The first year of the GlobalWebIndex has revealed three clear trends in the consumer adoption of the internet. In combination they are driving a new age of social
   entertainment through internet platforms. In this report, we analyse the current global situation and the opportunities for the future for professional media, content
   producers and brands:

   Social media has reached mass maturity. Today it’s no longer about massive growth but a shift of already active social consumers to ‘real-time’ technologies, such
   as status updates or tweets. The old view of text-based social media, defined by blogs and forums, is being surpassed, moving the impact of social media, from
   creating content and publishing to sharing other people’s content and ‘live’ opinions about real-world events. In short ‘real-time’ is re-orientating consumer from creator
   to distributor and moving the focus to traditional media and professional content.

   The open browser-based web is losing out to packaged internet platforms such as mobile apps, internet connected TVs, tablets, e-readers, pc apps, gaming and
   video platforms. These packaged platforms are re-engineering the internet and destroying the notion of the internet being a singular entity. Crucially for the
   entertainment revolution, they provide professional media with the means to create sustainable internet business models, something the economics of the
   browser-based web totally failed to enable.

   Professional “traditional style” content is now a core part of the consumer online experience. Internet platforms, for hundreds of millions of consumers, are
   increasingly the entertainment platform of choice. This is due to continual growth of professional content in video sites (legal and illegal), the rise of ‘real-time’, and the
   growth of packaged platforms.




                                Tom Smith
                                Founder of the GlobalWebindex
                                @globalwebindex | tom@trendstream.net
globalwebindex - Annual Report 2011

 2010: Welcome to the Social Entertainment Age
These trends will revolutionise our view of the internet. In particular, the packaged
internet will transform the way we get online, the content we consume, and the ways                  Rise of the
we can create, share and communicate. Going forward five years it is clear that many
people’s internet experience will not be through a browser, but through some form of                 packaged
packaged platform. While many ‘internet purists’ will bemoan their lack of openness,
the creation of barriers to entry, and shift in control to small numbers of gatekeepers,              internet
packaged platforms crucially enable professional media to create sustainable
businesses online without having to change the way that the open web works.

This is as important, if not more important, for a healthy society as enabling
consumers to publish and share their opinions or content. The open browser based
internet has failed to create the economics to deliver professional media business
online, as advertising could not demand the premiums needed and consumers are
unwilling to pay for content delivered through a browser. These changing commercial
opportunities will capitalise on the consumer demand for social entertainment online.
They will however have to change the way that they create and deliver content and
make sure they integrate social technologies into their product.
                                                                                              Professional             Social
                                                                                                Content            Entertainment
Increasingly ‘real-time’ social will be integrated with the traditional content experience.
Imagine live Twitter style messaging around major TV events or programming                     Explosion
recommended by your social network. This will extend the impact of social media
outside of the browser as well as surpassing the old models of delivering media, such
as cable TV, satellite, radio or newspaper

2011 and beyond is a promising to be an extremely interesting period of innovation.
Next year the GlobalWebIndex will track these shifts through 26 countries, 3 waves of
research and 90,000 surveys.




                                                                                                     Real-time
                                                                                                      Social
globalwebindex - Annual Report 2011

 The Data Source: GlobalWebindex
• The GlobalWebIndex tool is powered by the most detailed set of data ever
  compiled on global internet behaviour, social technologies, digital content
  and the role for brands online. All of our trends are sourced from this data set.

• Such a regular and detailed view of changing internet trends has never been
  compiled before at a global level.

• The release of the third set of data covering 51,000 consumers globally over
  the last 12 months paints a unique picture of changing internet behaviour and,
  more importantly, what it means for your audience, category and brand.

• There is a minimum sample of 2,250 per market over 12 months, to enable deep
  analysis, and over 500 variables to define audiences specific to your business.

• All of this analysis is primary research data. The data set is based on a
  representative sample of web users’ primary research data collected via online
  surveys from Lightspeed Research global online panels.

• The GlobalWebIndex tool was created by Trendstream, a company who create
  data-driven applications to aid decision making. All insight and analysis in this
  document is provided by, Trendstream Consulting, a dedicated team of experts
  on the global adoption of internet, social technology, marketing
  communications and paid content, who help their clients to understand the
  opportunities of the changing internet ecosystem.




                              Wave 2
                                                        Wave 3
           Wave 1              Jan 2010                Sept 2010
           July 2009




                                   Year 1
globalwebindex - Annual Report 2011


Social Media: The Move to “Real-Time”




              Creator                   Network
globalwebindex - Annual Report 2011

 Social Media has reached Mass Maturity
Overall social engagement across social networking, micro-blogging, video
uploading, news writing or blog production has reached massive levels in all markets.         Figure 1: Combined monthly involvement of social network users, micro-blog users,
Even in the least engaged markets, nearly 50% of consumers participated in some               video uploaders, news writers and blog writers. PC internet. Wave 1 to 3.
form of social contribution in the last month. This is a significant indication of the total
impact of social media. It has, in the last 5 years, redefined all internet markets.                                                   Japan
                                                                                                                                        90%           Spain
When we look at the combined reach in markets such as Brazil and India, this almost                                  Brazil
                                                                                                                                        80%
reaches 90%, showing mass saturation. This a clear indication that the massive
periods of growth are over.                                                                                                             70%
                                                                                                                                                                  Netherlands
                                                                                                             India
                                                                                                                                        60%
This view of total social engagement reveals a smaller gap between fast growing
                                                                                                                                        50%
emerging markets and older developed web markets than is often reported. For
example, the US and China have the same level of social engagement, although if you               Russia
                                                                                                                                        40%
                                                                                                                                                                               France
look at individual platforms (see Figure 3) China will lead the US in everything. This                                                  30%
shows us that social users in China tend to do more across more platforms, while
                                                                                                                                        20%
users in the US are more fragmented.
                                                                                                                                        10%


                                                                                                China                                   0%                                       Germany




                                                                                                    USA                                                                       South Korea




                                                                                                           Canada                                                 Australia



                                                                                                                              UK                       Italy
                                                                                                                                     Mexico



                                                                                                                                                                   Wave 1 (July 2009)
                                                                                                                                                                   Wave 3 (Sept 2010)
globalwebindex - Annual Report 2011

 From “Static Social” to “Real-Time” Social
Despite the overall saturation, there has been major shifts in the last 12 months among                                                                                         This shift into micro-blogs and social networks means that the majority of consumer
existing social consumers from creation platforms to networked ones and social                                                                                                  involvement in social media is related to providing real-time opinions, links or shared
networks and micro-blogs which have both grown a huge 20% year on year.                                                                                                         content through status updates. This radically changes the impact of social media, by
                                                                                                                                                                                primarily creating an ongoing shared agenda and conversation, that steers consumer
Social media used to be defined by long form primarily text-based content, whether                                                                                               involvement towards reacting or interacting with live events and discourse, rather than
that be forums, websites or blogs. But not anymore; blog writing has declined by 4%                                                                                             creating their own agenda or content.
and forum contribution has shown an 11% decline.
                                                                                                                                                                                There is also a clear embracement of the entertainment agenda and there is a
                                                                                                                                                                                significant 16% increase in uploading video online, again a clear shift away from the
                                                                                                                                                                                old model of text and commentary.



   Figure 2: Online behaviour % of monthly access/usage – Global Data. Waves 1 – 3.                                                                                                                                     Professional / Rich content
                                                                                                                                                                                                                        Live “Real-Time” Social
                                                                                                                                                                                                                        Creation Social
       70%
                                                                                                                                                                                                                        Online services / productivity
       60%                                                                                                                                                                                                              Change (last 12 months)

       50%

       40%

       30%

       20%

       10%

        0%

      -10%
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globalwebindex - Annual Report 2011

 The “Real-Time” Shift is Global
Looking at the global distribution of “real-time” versus traditional social platforms, we               Interestingly, developed web markets such as the UK, the US or Canada, while not
see an interesting distribution in monthly consumer involvement. The Asian markets                      leading the way, are far more skewed towards real-time platforms, due to lower
are still very focused on personal publishing, with China, Japan and South Korea                        consumer engagement in blogs and forums and the mass adoption of social
having a strong focus on social blogging platforms.                                                     networks.

The fast growing web markets of Brazil, India, Malaysia, Poland and Russia lead the
way in social networking and micro-blogging involvement. However, they also have
very high levels of involvement in blogging and forums, showing that there is a two-tier
involvement between real-time and old time social platforms.



    Figure 3: Active monthly behaviour. Wave 3.

      80%
                                                                                                                               Manage your own social network profile
                                                                                                                               Used a microblogging service
      70%
                                                                                                                               Written your own blog
                                                                                                                               Contribute to a forum
      60%


      50%


      40%


      30%


      20%


      10%


       0%




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    Source: Wave 3, September 2010
globalwebindex - Annual Report 2011

 “Real-Time” – Mass Involvement
Social Networks have been transformed by real-time involvement. Once upon a
time (when MySpace was big) they were static places focused on consumer                   Figure 4: Frequency of updating social network – status updates. Global Data
profiles. Now thanks to inspiration from Twitter, they are real-time as pioneered by
Facebook news stream and being replicated across the world, in-particular
services like RenRen in China. The impact is clear, already 10% of all web users are
updating their social network profile on a daily basis and 24% on a weekly basis.
Micro-blogs, remain smaller, are still updated daily by 5% of all web users. Twitters
greatest impact is by creating the concept of real time contribution, not necessarily
direct usage of the service.                                                                                                                                +10% - Daily

This is a massive volume of interaction, conversation, opinion and content sharing                                                                          +24% - Weekly
that is reshaping the way the web works:
                                                                                                                                                            +32% - Monthly
• These platforms depend on shared focal points and events. These are frequently
  live real life ones or mass media.
                                                                                                                                                            +55% - Ever Done

• The light nature of interaction focuses users on sharing content over creating. This
  means that consumers can no longer shape the agenda through long form content
  and expressed ideas and opinions. Links, great content and light commentary on
  external events are what define consumer involvement.

• The bottom up dynamic, that defined early social platforms is being eroded. This is
  particularly stark with micro-blogs, as we all seek to connect and follow with people
  in the public eye. Its no surprise that celebrities, politicians, sports people,
  journalists and musicians dominate the rankings on Twitter                              Figure 5: Frequency of updating micro-blog – status updates. Global Data

This is a major change. For years the web has been seen as a threat to the old order
of media giants, big brands and the political elite. Now, as clearly shown in this                                                                          +5% - Daily
research, changing trends in social participation are reinforcing and promoting the old
hierarchical model. A major shift in the perception of social media.                                                                                        +9% - Weekly

                                                                                                                                                            +12% - Monthly

                                                                                                                                                            +29% - Ever Done
globalwebindex - Annual Report 2011

 Who is Driving “Real-Time”?
The “real-time” revolution is being driven by younger demographics. Almost 17% of
16-24s are updating their social network on a daily basis.                             Figure 6: Percentage of web users who update their social network on a daily basis
                                                                                       Wave 3 September 2010. Global Data
When we delve into the demographics we can see distinct differences in the type of
                                                                                                                                                                0%   5%   10%   15%   20%
web user who is embracing real time.

Taking “Category of Work” as an example, we can see that people who work in                                                                                Male




                                                                                       Demographics
advertising and marketing are the most likely to be contributing to the real-time                                                                        Female
revolution. This is followed by people in IT, then retail and healthcare. This shows
that the industry is leading the curve in adoption.

                                                                                                                                                           16-24

                                                                                                                                                           25-34

                                                                                                                                                           35-44

                                                                                                                                                           45-54

                                                                                                                                                           55-64




                                                                                                                                              Financial Services




                                                                                       Category of Work
                                                                                                                                                           Retail

                                                                                                          Professional Services (Law, Accounting, Architect etc)

                                                                                                                                           Healthcare/Medicine

                                                                                                                      Manufacturing, Engineering Construction

                                                                                                                                                      Education

                                                                                                                    Government (excluding Education & Health)

                                                                                                                                         Police oArmed Forces

                                                                                                                                            Agriculture oMining

                                                                                                                        IT, Internet, Software, ComputeServices

                                                                                                                               Transport, Logistics, Distribution

                                                                                                                               Travel, Tourism, Leisure Services

                                                                                                                                  Advertising marketing omedia
globalwebindex - Annual Report 2011

 The Synergy between “Real-Time” and Professional Content
We can clearly see how micro-bloggers are driving this new era of entertainment.
                                                                                            Figure 7: Micro-blog frequency versus consumption of TV content online.
If we take the example of consumption of TV content via internet platforms, frequent        Wave 3 September 2010. Global Data
micro-bloggers are far more likely to consume professional content.
                                                                                                                             0%   10%      20%     30%      40%      50%     60%      70%   80%
Over 70% of users that post more than once a day have streamed a TV show on
demand or live in the last month. Then, as frequency diminishes, consumption of TV
content falls.                                                                                             Every other day


Traditionally we think of “hard core” social media users as turning their back on
traditional media or professional content. This is not true and, as we can see, people
                                                                                                           Every 3-4 days
who have never used a micro-blog are very light consumers of TV content online, with
only 25% streaming TV or watching live TV online in the last month.

It’s this relationship between traditional content and real-time social that demonstrates                    Once a week
how the two are interlinked and are driving a new social ecosystem.


                                                                                                         Twice this month




                                                                                             One time only this past month




                                                                                            Haven't Used in the Last Month




                                                                                                              Never Used




                                                                                                                                        Watch TV shows on demand via online service
                                                                                                                                        Watched Live TV / Video online
globalwebindex - Annual Report 2011

 We are the Network – not the Creator
The changing social ecosystem can be seen through the way that users are adopting                  This is contrary to the impact of when social media emerged. For example, when blogs
micro-blogs. Figure 8 shows current behaviour on a micro-blog and also growth rates                arrived they were seen as a publishing revolution and one that opened up the media
between January and September, clearly indicating a shifting dynamic from personal                 world to consumers. Today, these creation platforms are in decline and the
content to professional content. Personal pictures, while still the number one action on           professionals are back in the driving seat when it comes to content. This makes the
a micro-blog, fell by 5% in the period, while links to external news stories increased             opportunity for brands and media companies even more compelling.
by 17%. This is a pattern that is repeated on social networks and video sharing
platforms, which are orientating away from being places to share personal content.




        “‘real time’ technologies such as Twitter are increasingly orientating
        us towards the professional, rather than driving a bottom up dynamic”

   Figure 8: Activities on a micro-blog. Monthly percentage by active micro- blog users and Wave 2 v Wave 3 percentage change




             Links to news stories




   An opinion on a product / brand




                A link to your blog




                  Personal photos



                                      0%     10%            20%             30%            40%            50%
globalwebindex - Annual Report 2011

 The Impact of the Consumer-Driven Network
While professional content grows massively, the consumer rises in influence. Figure 9                 This shows how important the synergy between professional content and the
looks at the change in perception of “trusted product recommendations”, with a huge                  consumer distributor will be into the future. Increasingly, we turn to the consumer
growth in trust for social network or micro-blog contacts.                                           network to drive our consumption trends.




     Figure 9: % change from Wave 1 to Wave 3 data. Scored 4/5 from a 5 point scale, where 5 = strongly trust.
     5 from 21 sources of recommendation shown



                   Newspaper               Blogger                                  A Social Network Contact

      Television               Radio                      Microblog Contact




                                                                               +47.5%
                                         +16%              +21%
                    +3%
                               +8%
       +2.5%
globalwebindex - Annual Report 2011

 Entertainment is Driven by the Consumer Network
It is clear how this consumer network is impacting content distribution, when we               It’s this increase for entertainment-driven content that demonstrates how important
explore the importance of “friend recommendation” in sourcing content online. When             the consumer network will be in guiding our content consumption and choices as we
looking at news, only 17% of respondents choose this as the key motivation.                    move into the future.
However, when we look at video, this rises to 28%.




  Figure 10: Key factor in sourcing a news story online. Wave 3. Global Data                     Figure 11: Key factor in sourcing an online video. Wave 3. Global Data



  News                                                                                           Video


                                                                                                                               16.5%
                                                                                                            32.9%
                                                                36.8% - Familiar Site                                                                          39.2% - Familiar Site
                                  18.0%
             36.8%
                                                                18% - Answers a search query                                                                   16.5% - Answers a search query
                                                                                                                                       28.2%
                                       17.0%
                                                                17% - Friend Recommendation                      10.6%                                         28.2% - Friend Recommendation
                                                                                                                         11.8%
                                 11.2%
                                                                11.2% - Quality of Design                                                                      11.8% - Quality of Design
                       18.0%

                                                                18% - Recently Produced                                                                        10.6% - Recently Produced
globalwebindex - Annual Report 2011


The Rise of the Packaged Internet



                                               Games Consoles
                                                                       TV




                                      E-Readers/Tablets                     Mobile Devices




                                                                Apps
globalwebindex - Annual Report 2011

 The Death of the Internet – Hail the internet
In 2010, we have seen a massive growth in “packaged internet” platforms, such as        This growing trend thoroughly undermines the concept of “the internet” as a media or
applications, games consoles, mobile (technically allows open web usage but typically   singular entity. More crucially, they are bringing back “traditional media” economics,
focused on repackaged sites and apps), and now television sets and e-readers into       included barriers to entry for consumers’ content and a more limited and dictated
the mainstream. They are moving interaction away from the open browser-based            choice for consumers. In the future, connecting to the internet may look more like
delivery of content that people think of the internet. We can already see that 4% of    switching on your TV..
global web users have accessed the web through their TV, 10% through a games
console and 2% through an e-reader.                                                     As our research shows, these “packaged platforms” will grow massively. While they’re
                                                                                        not open, or consumer driven, they work. You only have to look at the success of the
                                                                                        iPhone and app platforms. If it works, we embrace. Disconnected, open
                                                                                        browser-based platforms tend not to work as well as packaged ones for delivery of a
                                                                                        seamless entertainment experience.


   Figure 12: Monthly access to the packaged internet. Global Data

                                                                                                           TV
                                                                                                           4%         Mobile Apps
                                                                                                                           25%




                                                                                                         Mobile               TV Streaming
                                                                                                          35%                  On-Demand
                                                                                                                                   27%



                                                                                                        E-Readers      Gaming
                                                                                                           2%           10%




                      Browser-based Web                                                              Packaged Internet
globalwebindex - Annual Report 2011

 The Impact of Mobile: Entertainment Everywhere
Internet access via mobiles has exploded (Figure 13) in the last 12 months, rising from   Today (Figure 14), mobile devices are being primarily utilised for services. However,
25% of web users to 33%. While you can use your mobile device to access the open          updates to a social network service now stand at 38% of web users, while an update
web, the large areas of growth are due to applications or mobile formatted sites, which   to a micro-blog service stands at 14%. This will grow massively. This light social
limit user experience or provide a smaller section of content. The mobile drives the      involvement will define the future of consumer contribution as more and more of web
shift into the packaged internet.                                                         access is via mobile and portable devices.

                                                                                          Mobile is also bringing in an age of entertainment, despite small screens. Just over
                                                                                          17% have watched live streamed TV in the last month, while 26% have watch an
                                                                                          on-demand video.


  Figure 13: Percentage of PC internet users who access via mobile in the last month.       Figure 14: Mobile internet actions/behaviour last month. Percentage of mobile
  Global data                                                                               internet users. Global data



                                                                                                                           Read news

                                                                                          Used mapping service / search for directions

                                                                                             Searched for local services / places to go



                                                                33%
                                                                                                Searched for a product / service to buy

                                                                                                   Updated your social network profile



            25%                       27%                         Wave 3                                       Checked sports scores

                                                                                                       Used an online banking service
           Wave 1                     Wave 2                                                            Uploaded a photo to a website

                                                                                                        Watched an on-demand video

                                                                                                      Wrote and uploaded a blog post

                                                                                                      Bought a product on a retail site

                                                                                                             Watched live streamed TV

                                                                                                         Update your microblog status

                                                                                                         Access live travel information

                                                                                                Check stocks and financial information

                                                                                                                                          0%   10%   20%   30%   40%   50%   60%
globalwebindex - Annual Report 2011

 The Future of the Internet
If we think about the internet in 10 years, it is clear that the browser will seem
antiquated. Already, many new TV sets integrate internet-enabled content and

                                                                                               “In 10 years,
services. In a decade, there will be a mass market global internet delivered content
network that links straight to your TV. It may look more like your cable service, but to
many it may be their primary internet experience.

While many ‘internet purists’ we bemoan their lack of openness, the creation of
barriers to entry and shift in control to small numbers of gatekeepers, packaged
                                                                                           it is clear that the
                                                                                           browser will seem
platforms crucially enable professional media to create sustainable businesses online
without having to change the way that open web works.



                                                                                                antiquated”
This is as important, if not more important, for a healthy society as enabling
consumers to publish and share their opinions. The open browser based internet has
failed to create the economics to deliver traditional media business online.

This shift will infuse social dynamics into traditional media environments. The content
we consume will be dictated by other consumer recommendations, live Twitter-style
messaging will bring programming to life and social networks will allow us to share
and consume content as a shared experience. This is a true revolution in media
delivery and one that makes “real time-social” one of biggest opportunities ever .

This growth will cannibalise internet usage in open browser-based environments.
More importantly, packaged internet platforms will start to replace traditional media
delivery platforms, such as terrestrial, cable or satellite TV providers. Rather than
being a threat to the content producers, the social entertainment landscape is a threat
to the distributors and the networks.

This is already happening in developed markets, where commercial gains and budgets
are bigger and investments have been made to bring the packaged web to the living
room. This we expect to continue, and the upcoming launch of the BBC-backed
YouView in the UK, which integrates traditional broadcasting delivery with on-demand
online content and social applications into one mass market-friendly box, underlines
this.

Markets like the US, the UK and Japan will be dominated by the packaged internet,
while markets like Brazil and China will be slower to move from the open web
environments, due to lack of commercial development and the proliferation of
non-copyrighted (legal or illegal) content available on the open web.
globalwebindex - Annual Report 2011

 The Packaged Web brings New Commercial Dynamics
This change will bring dramatic impact to the way we look at and talk about the           This is why news websites have not managed to drive the revenues of their offline
internet and how it enables traditional media, entertainment-driven models. It will       counterparts. It is also why social networks have struggled to drive value from
change the economic models that underpin the internet and will enable content             advertising and attract big brand advertisers. They had almost unlimited inventory,
producers to extract value from their content online.                                     without any content context. It could only be sold on response basis. Facebook’s
                                                                                          social ads are a step in the right direction, but ultimately it’s conversations and not
By looking at advertising, we can understand the dynamics more clearly. Advertising       advertising that brands relish in the social space.
on the open web has long been priced and benchmarked on response and click
through, due to the almost unlimited supply of inventory. This pure price approach that   This will change. The packaging of the internet is a huge opportunity for web
occupies the majority of the market has driven costs in an ever decreasing spiral.        companies to monetise their advertising assets more effectively, by channelling users
Advertising offline has always maintained its value through a scarcity of supply,          through a more traditional environment, offering limited choice, high quality content, a
context to content and by associating with “watercooler” moments, that drive out          shared consumer experience and creative and inventive advertising solutions that go
offline conversations.                                                                     beyond banners.


   Figure 15: The dynamics of the packaged internet
                                                                                                              Open Web                            Packaged Internet
                                                                         Experience                         Unique & Singular                             Shared

                      Consumer                                           Navigation                       Search / Query driven                   Guided / Limited options
                                                                         Contribution                            Creation                               Distribution
                                                                           Access                          No barriers to entry                           Barriers
                        Content                                         Lead Creator                            Consumer                                Professional
                                                                          Popularity                             Long tail                           Chart / Hit models
                                                                        Access Point                          Singular Entity                        Multiple platforms
                   Web Platforms                                            Scale                           As big as possible                           Targetted
                                                                      Commercial Model                  Build it & then work it out               Profit model from Day 1
                                                                          Inventory                             Unlimited                                 Scarcity
                                                                          Approach                             Optimisation                              Strategy

                      Advertising                                          Metrics                            Click through                            Engagement
                                                                           Pricing                           Ever decreasing                          Increacing Value
                                                                           Context                                None                           Related to specific content
                                                                        Owned Space                             Web Site                           Content / Experience

                         Brands                                             Role                        Information & Accessibility                To Entertain & Educate
                                                                    Consumer Engagement                    2-way conversation                       Network Activation
globalwebindex - Annual Report 2011


Professional content explosion



        Books




                                      Internet
                     Films




       Magazines




                     TV




         Music
globalwebindex - Annual Report 2011

 Entertainment is the Key Growth Motivation in 2010
Our motivations to get online (figure 16) have shifted considerably in the last 12                   This is reflected in the growth of internet enabled platforms which has made rich
months, with content focused ones exceeded those for social connection. The fastest                 content easily accessible online.
growing motivations to use the internet are “finding TV / Films”, “Finding music” and
“Entertainment”. A clear demonstration of the new age of entertainment that is driving              Long term this is a clear indication of how the future of the internet will orientate to be
change in how we use the web.                                                                       the mass entertainment and content delivery platform. We as consumers are going
                                                                                                    back to traditional needs and demands and seeking a more passive experience.




      Figure 16: Our “Very important” motivations to use “The internet”:
      Global Data. Percentage change between Wave 1 v Wave 3. 5 out of 21 motivation statements

     To stay in touch with friends        Entertainment                                           To find TV / Films

                   To share my opinion                           To find Music




                                                           +22.3%                        +28.5%
                   +13.3%                +13.4%
       +0.5%
globalwebindex - Annual Report 2011

 Traditional Content is a Core Part of the Online Experience
For web users across the world, traditional content is now a core part of their online                However in established internet markets like the US and the UK, much of this is legal,
experience.                                                                                           thanks to the efforts of broadcasters to put their content online.

In September 2010, 29% watched live TV, 27% of internet users streamed on demand                      Most of all, it shows: how popular on-demand streaming is online; the value of social
and 25% downloaded free programming. This compares with just 13% who                                  media to drive consumption; and how much demand there is for the internet to
downloaded illegally. It is undoubtedly the case that much of the streaming will be via               provide the entertainment experience. It also demonstrates the massive opportunities
non-legitimate sources, particularly in markets like China, India or Malaysia.                        for professional content producers and rights holders to drive audiences and revenue
                                                                                                      online.



                                                              Figure 17: Our “Very important” motivations to use “The internet”: Global Data.
                                                              Percentage change between Wave 1 v Wave 3. 5 out of 21 motivation statements



                                                              Paid for TV / Film Downloads   Download free TV / Film content                                 Watched Live TV

                                                                    Download TV shows via P2P                   Watched TV on demand via streaming service




                                                                                                25%                            27%                           29%
                                                               9%          13%
globalwebindex - Annual Report 2011

 Video Streaming: The Shift to Professional Content
Looking specifically at weekly video streaming habits through video sharing platforms,
we can see how this new landscape of content consumption looks. Consumer                  Figure 18: Percentage of active video viewers who watched full length TV programming
generated content, which has traditionally defined the growth of video, is now eclipsed    online in the last week. Wave 3 data. 1 from 22 types of video content viewed
by traditional rich content in all markets, a demonstration of how social platforms are
driving consumption of professional content. There are nuances in this shift,
                                                                                                                      0%   10%      20%     30%      40%      50%     60%        70%
depending on local market trends, and interesting distinctions between
commercially-led and organic, consumer-led markets:
                                                                                          UGC / Personal home videos
• China: a more liberal attitude to copyright means that the leading Chinese
  video platforms, such as YouKu and Tudou, are dominated by long form
  content. Consumers have been free to upload and share any professional
                                                                                                         Music videos
  content, and users can watch any TV show or film at the click of the button. This
  is a far better offer than the state-controlled TV and the internet is becoming
  the main entertainment platform for hundreds of millions of people. It also
  shows what happens when you let consumers distribute and upload
                                                                                                  Full length TV show
  professional content in a free and open network.

• Brazil: a YouTube dominated market and the massive consumption of music
  videos is a reflection of the number of people that utilise YouTube as an                 Full length sports programs
  on-demand music player.

• UK: the rise of professional platforms, such as iPlayer from the BBC, ITV player,
  Sky Player and Seesaw, plus the growing integration of professional content                          Sports hi-lights
  into YouTube has driven full length programming consumption.

• USA: the same story, where Hulu, YouTube and the networks have pushed
                                                                                                      Full length films
  consumption, but not to the same levels as China, where organic
  consumer-driven distribution has made professional content a mass
  phenomenon.
                                                                                                          Film Trailers



                                                                                                                           Brazil
                                                                                                                           USA
                                                                                                                           China
                                                                                                                           UK
globalwebindex - Annual Report 2011


When Brands and Content Producers became One




                                                    Content
Brand                                 Opportunity
                                                    Producer
globalwebindex - Annual Report 2011

 The New Entertainment Environment
These mega trends that define the internet in 2010 represent a huge opportunity for
content companies and brands.
                                                                                                   “The challenge
For the content companies there are obvious and immediate opportunties to distribute
                                                                                              now is not selling the
and monetise their content on a global scale, while the packaged internet offers the
chance to reintroduce traditional economics that drive advertising revenue and
                                                                                              need to be involved in
collective mass audiences. “Real-time” provides a mechanism to build “live”
feedback, a channel to distribute content and a way of creating live community around       social, but how companies
real events.
                                                                                             and brands engage the
For brands, the shifts represent a major opportunity. Online advertising and search,
which has typified the last 10 years of online, with its unlimited inventory and the focus
on optimisation and “click throughs”, has often fallen short of the branding
                                                                                            current online environment
environment that traditional media delivers. However, the packaged platforms offer
high quality advertising placement, while consumers in this new age of social
                                                                                                to proactively build
entertainment demand content from brands.
                                                                                                     their brand”
Today, the challenge is typically seen as selling social involvement to companies and
brands. This is not the case. We have already seen the success of employing social
platforms to deliver customer service and enabling customer feedback . As this data
shows, consumers significantly value this and it’s an approach that will become as
standard as operating a call centre. The real challenge now is how companies and
brands embrace this new era of entertainment to build their brand in the growing
content environment. In a world that is dominated by the packaged internet,
conversation will be more limited. Content will be king.

The puts big brands in a great position. They have resource, the connections and the
credibility to create online experience and content and the network of staff, agencies
and consumer advocates to distribute them.
globalwebindex - Annual Report 2011

 Monetising Content Online
The packaged internet demonstrates how content companies can drive real revenues                 This shows how high quality packaged content platforms can drive revenue as they
online. Rich content that consumers can download and keep is by far the leading                  create a higher quality experience.
content form for consumers to purchase online, whether that be music, TV or e-books.
The interesting thing is that people pay for permanent content over the service or               Interestingly, the lack of advertising is the second key factor. This shows how brands
delivery.                                                                                        will need to embrace the culture of entertainment to increase their opportunities to
                                                                                                 drive engagement. Following that are the ability to access from all devices, online only
When we look at the motivating factors we can also see that the leading factor to drive          content, and instant access to complete series. These show that there is much
payment is “high definition”.                                                                     potential to deliver content using new models of delivery.



  Figure 19: The content/services that consumers would pay for online. Global data                 Figure 20: The key motivating factors to pay for video content online. Global data


                      Music download to keep                                                           Higher quality e.g High Definition

           Television / Film download to keep
                                                                                                                          No advertising
                                       E-book
                                                                                                                    Being able to access
Premium web service e.g email / online storage                                                                       from all my devices

          An application for your mobile phone
                                                                                                        Access before the offline release
   A mapping / GPS service of a mobile phone

                  Television / Film live stream                                                    Instant access to episodes of a series

                   A multi-player online game                                                                 Access to content that will
                                                                                                                 only be released online
                A game on your mobile phone
                                                                                                        Priority in purchasing tickets for
                                News website                                                             offline screening / performance
        Music to stream to stream on-demand
                                                                                                          Digital rights management free
                     Live sports stream online

                               Sports hi-lights                                                        To support the producers / artists

                      A social network service
                                                                                                          An option to share with friends
                              A dating service
                                                                                                          Access to a related exclusive
                       A photo sharing service                                                            community to meet other fans

                                                  0%   10%   20%   30%   40%   50%   60%   70%                                               0%   5%   10%   15%   20%   25%   30%   35%   40%   45%   50%
globalwebindex - Annual Report 2011

 Consumers want Brands to Entertain them
In this age of entertainment, the consumer/brand relationship is changing. It is clear                Older age groups are more focused on product information and, in particular to
that consumers actively want to engage with companies and brands.                                     “improve their knowledge”.

Often, people in the marketing industry talk about what is appropriate for brands to                  This is a major shift in how consumers relate to brands and is a clear indication of the
engage in. There is also a perception that as social media is “consumer driven” it’s not              need for brands to adopt the position of content creator to either entertain or inform.
always appropriate for brands to engage or there is a need to be extremely cautious.
                                                                                                      The web is an inherently commercial space, and brands have a major role to play in
This is untrue. Consumers are extremely open to brand engagement and, in the age of                   defining its future through great content, digital experience and applications.
entertainment, this goes beyond information and conversation. The lead motivation for
younger consumers is for brands to “entertain them”, with up 66% of 16-24 year olds
stating this as a way they would like a brand to act towards them.



   Figure 21: “How do you want a brand to act towards you?” Global Data


                                          Keep you informed                                               Provide you with
                                          on the product and    Improve your       Connect you with      interesting real life   Be part of your   Help you organise   Talk to me like a
                         Entertain you       the company         knowledge             people               experiences           daily routine         your life        real person


          16-24            66%                 45%                  61%                    42%                  36%                   37%                30%                 22%

          25-34            60%                 50%                  62%                    35%                  37%                   36%                34%                 24%

          35-44            52%                 55%                  68%                    29%                  31%                   36%                35%                 31%

          45-54            45%                 61%                  72%                    28%                  30%                   34%                32%                 36%

          55-64            40%                 64%                  76%                    29%                  27%                   34%                30%                 44%
globalwebindex - Annual Report 2011

 Interaction Versus Entertainment
Mass market social media has enabled a revolution in how consumers can interact                                                      For large ticket items, such as cars , there is a clear consumer demand for real-time
and be serviced by companies and brands, driving new levels of interaction and                                                       contact and service, with even higher scores than for a brand you like.
transparency.
                                                                                                                                     There is also major demand for the same large ticket brands to create content. For
This is of clear interest to consumers, as we can see from Figure 22. When asking what                                               cars/autos this is clear, with online videos featuring the brand ,and sponsorship of
type of digital marketing activities improve their opinion of a brand we can see that                                                music downloads leading the way. This underlines how brands can now go much
direct conversation wins.                                                                                                            further in directly engaging consumers.




    Figure 22: “Which of the following marketing communications activities improves your opinion of a brand?” 3 out of 10 categories
       50%

       45%

       40%
                                                              Interaction                                                                                                     Entertainment
       35%

       30%

       25%

       20%

       15%

       10%

        5%

        0%
               Becoming your        Using micro-blog   Creating blogs to   Contacting me       Talking to          Creating a           Listening to the            Sponsoring      Creating videos    Create applications
               friend in a social   / social network   talk about the      with helpful        bloggers directly   website allow        comments that               music downloads online featuring   / online services
               network              pages to provide   company and         information if I    about relevant      you to interact      people say on                               the brand
                                    customer support   product             mention the brand   products and        with the brand       forums, or social
                                    / service                              on a microblog      services            / company            networks
                                                                                                                   directly                                                 Brand you like
                                                                                                                                                                            Alcoholic Brand
                                                                                                                                                                            Car / Auto
globalwebindex - Annual Report 2011


Where next?: The Future of Social Entertainment




                                      Future   Content
Brand                                          Producer
globalwebindex - Annual Report 2011

 The Future of Social Entertainment
The combination of real-time social, rich professional content and packaged platforms     • The emergence of the 2 tier web: The packaged web is driven by the media,
is changing the dynamics of the web today and will increasingly transform all content       technology and web businesses. It is commercially driven and will grow where
and media delivery in the coming years, particularly as the internet begins to link all     there are bigger budgets to invest and higher returns to make. We expect
devices:                                                                                    markets like the US, the UK and Japan to be very focused on packaged platforms
                                                                                            into the future, while markets like India, China or Brazil will not have the “big
• The fusion of social technologies and professional content: This will change the          media” commercial development and will be orientated around the open web.
  dynamics of content distribution. Your social network, contacts on Twitter or
  social data will impact what you view, replacing the scheduler or editor.               • The rise of social data-driving content selections: Consumer impact is less
                                                                                            about the content they make and more about the trail of data they leave behind,
• Tangible web: Increasing the internet will not only be packaged into digital              whether that be number of views, similar views or rating.
  applications, but physical boxes. TV connected boxes that mix web content,
  applications and traditional live TV onto your screen, will become the next thing,      • Brands as content producers: All companies have great stories to tell. The social
  or tablets that are pre-bundled with content, and paid for with a contract. The           entertainment age provides an opportunity to create these and to distribute
  physical object enables the extraction of value in the digital.                           them. There is also the opportunity to be more involved in the financing of good
                                                                                            content. Who would bet against Coca Cola have a programming division in the
• The content passport: A key consumer driver to pay for digital content is to link         next 10 years? The line between content producers and brands will disappear.
  it with multi-platform. Imagine a content application that provides you access to
  a film via your mobile, PC, TV, the soundtrack for streaming, exclusive access to
  the fanzone community and digital mobile vouchers to enable real world cinema
  access or a live event.
globalwebindex - Annual Report 2011

    Find out More!
• The GlobalWebIndex team is based in London and work with customers from
  all over the world. If you want to find out how you can understand your
  audience, business and category online and experience the product to see how
  it can enable exceptional internet strategy, get in touch today to organise a
  demonstration:


• +44 (0)208 549 3955
• globalwebindex@trendstream.net
• Globalwebindex.net


• Or stay in touch with the latest research and trends at Twitter: @globalwebindex
  and on Tumblr: globalwebindex.tumblr.com




The work of the following flickr users is duly acknowledged under the creative commons attribution license:

•   dailyinvention
•   eye of einstein
•   markhillary
•   Mike Fleming
•   Mr Negative
•   sjon
•   Tay
•   Tedd Santana

Social media Entertainment 2011 report from GlobalWebIndex

  • 1.
    Annual Report 2011: Welcometo Social Entertainment The most detailed set of data on your online audience ever compiled globalwebindex.net @globalwebindex 2011: 90K web users | 26 markets | 3 Waves of Data
  • 2.
    globalwebindex - AnnualReport 2011 2010: Welcome to the Social Entertainment Age The first year of the GlobalWebIndex has revealed three clear trends in the consumer adoption of the internet. In combination they are driving a new age of social entertainment through internet platforms. In this report, we analyse the current global situation and the opportunities for the future for professional media, content producers and brands: Social media has reached mass maturity. Today it’s no longer about massive growth but a shift of already active social consumers to ‘real-time’ technologies, such as status updates or tweets. The old view of text-based social media, defined by blogs and forums, is being surpassed, moving the impact of social media, from creating content and publishing to sharing other people’s content and ‘live’ opinions about real-world events. In short ‘real-time’ is re-orientating consumer from creator to distributor and moving the focus to traditional media and professional content. The open browser-based web is losing out to packaged internet platforms such as mobile apps, internet connected TVs, tablets, e-readers, pc apps, gaming and video platforms. These packaged platforms are re-engineering the internet and destroying the notion of the internet being a singular entity. Crucially for the entertainment revolution, they provide professional media with the means to create sustainable internet business models, something the economics of the browser-based web totally failed to enable. Professional “traditional style” content is now a core part of the consumer online experience. Internet platforms, for hundreds of millions of consumers, are increasingly the entertainment platform of choice. This is due to continual growth of professional content in video sites (legal and illegal), the rise of ‘real-time’, and the growth of packaged platforms. Tom Smith Founder of the GlobalWebindex @globalwebindex | tom@trendstream.net
  • 3.
    globalwebindex - AnnualReport 2011 2010: Welcome to the Social Entertainment Age These trends will revolutionise our view of the internet. In particular, the packaged internet will transform the way we get online, the content we consume, and the ways Rise of the we can create, share and communicate. Going forward five years it is clear that many people’s internet experience will not be through a browser, but through some form of packaged packaged platform. While many ‘internet purists’ will bemoan their lack of openness, the creation of barriers to entry, and shift in control to small numbers of gatekeepers, internet packaged platforms crucially enable professional media to create sustainable businesses online without having to change the way that the open web works. This is as important, if not more important, for a healthy society as enabling consumers to publish and share their opinions or content. The open browser based internet has failed to create the economics to deliver professional media business online, as advertising could not demand the premiums needed and consumers are unwilling to pay for content delivered through a browser. These changing commercial opportunities will capitalise on the consumer demand for social entertainment online. They will however have to change the way that they create and deliver content and make sure they integrate social technologies into their product. Professional Social Content Entertainment Increasingly ‘real-time’ social will be integrated with the traditional content experience. Imagine live Twitter style messaging around major TV events or programming Explosion recommended by your social network. This will extend the impact of social media outside of the browser as well as surpassing the old models of delivering media, such as cable TV, satellite, radio or newspaper 2011 and beyond is a promising to be an extremely interesting period of innovation. Next year the GlobalWebIndex will track these shifts through 26 countries, 3 waves of research and 90,000 surveys. Real-time Social
  • 4.
    globalwebindex - AnnualReport 2011 The Data Source: GlobalWebindex • The GlobalWebIndex tool is powered by the most detailed set of data ever compiled on global internet behaviour, social technologies, digital content and the role for brands online. All of our trends are sourced from this data set. • Such a regular and detailed view of changing internet trends has never been compiled before at a global level. • The release of the third set of data covering 51,000 consumers globally over the last 12 months paints a unique picture of changing internet behaviour and, more importantly, what it means for your audience, category and brand. • There is a minimum sample of 2,250 per market over 12 months, to enable deep analysis, and over 500 variables to define audiences specific to your business. • All of this analysis is primary research data. The data set is based on a representative sample of web users’ primary research data collected via online surveys from Lightspeed Research global online panels. • The GlobalWebIndex tool was created by Trendstream, a company who create data-driven applications to aid decision making. All insight and analysis in this document is provided by, Trendstream Consulting, a dedicated team of experts on the global adoption of internet, social technology, marketing communications and paid content, who help their clients to understand the opportunities of the changing internet ecosystem. Wave 2 Wave 3 Wave 1 Jan 2010 Sept 2010 July 2009 Year 1
  • 5.
    globalwebindex - AnnualReport 2011 Social Media: The Move to “Real-Time” Creator Network
  • 6.
    globalwebindex - AnnualReport 2011 Social Media has reached Mass Maturity Overall social engagement across social networking, micro-blogging, video uploading, news writing or blog production has reached massive levels in all markets. Figure 1: Combined monthly involvement of social network users, micro-blog users, Even in the least engaged markets, nearly 50% of consumers participated in some video uploaders, news writers and blog writers. PC internet. Wave 1 to 3. form of social contribution in the last month. This is a significant indication of the total impact of social media. It has, in the last 5 years, redefined all internet markets. Japan 90% Spain When we look at the combined reach in markets such as Brazil and India, this almost Brazil 80% reaches 90%, showing mass saturation. This a clear indication that the massive periods of growth are over. 70% Netherlands India 60% This view of total social engagement reveals a smaller gap between fast growing 50% emerging markets and older developed web markets than is often reported. For example, the US and China have the same level of social engagement, although if you Russia 40% France look at individual platforms (see Figure 3) China will lead the US in everything. This 30% shows us that social users in China tend to do more across more platforms, while 20% users in the US are more fragmented. 10% China 0% Germany USA South Korea Canada Australia UK Italy Mexico Wave 1 (July 2009) Wave 3 (Sept 2010)
  • 7.
    globalwebindex - AnnualReport 2011 From “Static Social” to “Real-Time” Social Despite the overall saturation, there has been major shifts in the last 12 months among This shift into micro-blogs and social networks means that the majority of consumer existing social consumers from creation platforms to networked ones and social involvement in social media is related to providing real-time opinions, links or shared networks and micro-blogs which have both grown a huge 20% year on year. content through status updates. This radically changes the impact of social media, by primarily creating an ongoing shared agenda and conversation, that steers consumer Social media used to be defined by long form primarily text-based content, whether involvement towards reacting or interacting with live events and discourse, rather than that be forums, websites or blogs. But not anymore; blog writing has declined by 4% creating their own agenda or content. and forum contribution has shown an 11% decline. There is also a clear embracement of the entertainment agenda and there is a significant 16% increase in uploading video online, again a clear shift away from the old model of text and commentary. Figure 2: Online behaviour % of monthly access/usage – Global Data. Waves 1 – 3. Professional / Rich content Live “Real-Time” Social Creation Social 70% Online services / productivity 60% Change (last 12 months) 50% 40% 30% 20% 10% 0% -10% og e l ip e ed d e g ns t te e ic te s te e IP e le te er r ai as to lm re lin in lin cl lin in oa us ofi cl si si si si ng O m io fe bl a rti l nk dc rf on on on on /fi eb eb /V nl eg lm eb o at g pr ng sa /a n S fo de ba in w po ic w w ow RS gr W os o o o s gi es k e ga ar do e pl w di e de vi or y lin n or ag og et a ar ot id tm sh or d o le ow ap ra ur an w a vi e on rn se ed sh ftw /v ph y bl st an ar et yo d ed eo or VE an te a e U ro to ch ed oa TV tw ll ln s TV so fic d st in d ch d id ca st n w ic LI de at ed ag nl de se of ia te of tv ne VE a m in d d e at to /w w e oc rs rit oa ib se fre an U de oa on W on e si d a do LI n W cr d lin rs se fo U pl Vi /m oa te pl d ed e d ph t d bs se en U to on en U U de rit u id e nl en yo ch Su d e U W m Pa id st ow oa d ad ite st m at Pa Li se ed nl Li D Ed M co W U ow ag a an /d ft M Le am re St
  • 8.
    globalwebindex - AnnualReport 2011 The “Real-Time” Shift is Global Looking at the global distribution of “real-time” versus traditional social platforms, we Interestingly, developed web markets such as the UK, the US or Canada, while not see an interesting distribution in monthly consumer involvement. The Asian markets leading the way, are far more skewed towards real-time platforms, due to lower are still very focused on personal publishing, with China, Japan and South Korea consumer engagement in blogs and forums and the mass adoption of social having a strong focus on social blogging platforms. networks. The fast growing web markets of Brazil, India, Malaysia, Poland and Russia lead the way in social networking and micro-blogging involvement. However, they also have very high levels of involvement in blogging and forums, showing that there is a two-tier involvement between real-time and old time social platforms. Figure 3: Active monthly behaviour. Wave 3. 80% Manage your own social network profile Used a microblogging service 70% Written your own blog Contribute to a forum 60% 50% 40% 30% 20% 10% 0% K lia na o SA nd s e l a a ia in an y a ly i a ic nd az U c ad si an re di ss ra a hi Ita an la U p ex ay Sp Br Ko rla In an m st C Ja Po Ru Fr M al Au er he C th M G et u So N Source: Wave 3, September 2010
  • 9.
    globalwebindex - AnnualReport 2011 “Real-Time” – Mass Involvement Social Networks have been transformed by real-time involvement. Once upon a time (when MySpace was big) they were static places focused on consumer Figure 4: Frequency of updating social network – status updates. Global Data profiles. Now thanks to inspiration from Twitter, they are real-time as pioneered by Facebook news stream and being replicated across the world, in-particular services like RenRen in China. The impact is clear, already 10% of all web users are updating their social network profile on a daily basis and 24% on a weekly basis. Micro-blogs, remain smaller, are still updated daily by 5% of all web users. Twitters greatest impact is by creating the concept of real time contribution, not necessarily direct usage of the service. +10% - Daily This is a massive volume of interaction, conversation, opinion and content sharing +24% - Weekly that is reshaping the way the web works: +32% - Monthly • These platforms depend on shared focal points and events. These are frequently live real life ones or mass media. +55% - Ever Done • The light nature of interaction focuses users on sharing content over creating. This means that consumers can no longer shape the agenda through long form content and expressed ideas and opinions. Links, great content and light commentary on external events are what define consumer involvement. • The bottom up dynamic, that defined early social platforms is being eroded. This is particularly stark with micro-blogs, as we all seek to connect and follow with people in the public eye. Its no surprise that celebrities, politicians, sports people, journalists and musicians dominate the rankings on Twitter Figure 5: Frequency of updating micro-blog – status updates. Global Data This is a major change. For years the web has been seen as a threat to the old order of media giants, big brands and the political elite. Now, as clearly shown in this +5% - Daily research, changing trends in social participation are reinforcing and promoting the old hierarchical model. A major shift in the perception of social media. +9% - Weekly +12% - Monthly +29% - Ever Done
  • 10.
    globalwebindex - AnnualReport 2011 Who is Driving “Real-Time”? The “real-time” revolution is being driven by younger demographics. Almost 17% of 16-24s are updating their social network on a daily basis. Figure 6: Percentage of web users who update their social network on a daily basis Wave 3 September 2010. Global Data When we delve into the demographics we can see distinct differences in the type of 0% 5% 10% 15% 20% web user who is embracing real time. Taking “Category of Work” as an example, we can see that people who work in Male Demographics advertising and marketing are the most likely to be contributing to the real-time Female revolution. This is followed by people in IT, then retail and healthcare. This shows that the industry is leading the curve in adoption. 16-24 25-34 35-44 45-54 55-64 Financial Services Category of Work Retail Professional Services (Law, Accounting, Architect etc) Healthcare/Medicine Manufacturing, Engineering Construction Education Government (excluding Education & Health) Police oArmed Forces Agriculture oMining IT, Internet, Software, ComputeServices Transport, Logistics, Distribution Travel, Tourism, Leisure Services Advertising marketing omedia
  • 11.
    globalwebindex - AnnualReport 2011 The Synergy between “Real-Time” and Professional Content We can clearly see how micro-bloggers are driving this new era of entertainment. Figure 7: Micro-blog frequency versus consumption of TV content online. If we take the example of consumption of TV content via internet platforms, frequent Wave 3 September 2010. Global Data micro-bloggers are far more likely to consume professional content. 0% 10% 20% 30% 40% 50% 60% 70% 80% Over 70% of users that post more than once a day have streamed a TV show on demand or live in the last month. Then, as frequency diminishes, consumption of TV content falls. Every other day Traditionally we think of “hard core” social media users as turning their back on traditional media or professional content. This is not true and, as we can see, people Every 3-4 days who have never used a micro-blog are very light consumers of TV content online, with only 25% streaming TV or watching live TV online in the last month. It’s this relationship between traditional content and real-time social that demonstrates Once a week how the two are interlinked and are driving a new social ecosystem. Twice this month One time only this past month Haven't Used in the Last Month Never Used Watch TV shows on demand via online service Watched Live TV / Video online
  • 12.
    globalwebindex - AnnualReport 2011 We are the Network – not the Creator The changing social ecosystem can be seen through the way that users are adopting This is contrary to the impact of when social media emerged. For example, when blogs micro-blogs. Figure 8 shows current behaviour on a micro-blog and also growth rates arrived they were seen as a publishing revolution and one that opened up the media between January and September, clearly indicating a shifting dynamic from personal world to consumers. Today, these creation platforms are in decline and the content to professional content. Personal pictures, while still the number one action on professionals are back in the driving seat when it comes to content. This makes the a micro-blog, fell by 5% in the period, while links to external news stories increased opportunity for brands and media companies even more compelling. by 17%. This is a pattern that is repeated on social networks and video sharing platforms, which are orientating away from being places to share personal content. “‘real time’ technologies such as Twitter are increasingly orientating us towards the professional, rather than driving a bottom up dynamic” Figure 8: Activities on a micro-blog. Monthly percentage by active micro- blog users and Wave 2 v Wave 3 percentage change Links to news stories An opinion on a product / brand A link to your blog Personal photos 0% 10% 20% 30% 40% 50%
  • 13.
    globalwebindex - AnnualReport 2011 The Impact of the Consumer-Driven Network While professional content grows massively, the consumer rises in influence. Figure 9 This shows how important the synergy between professional content and the looks at the change in perception of “trusted product recommendations”, with a huge consumer distributor will be into the future. Increasingly, we turn to the consumer growth in trust for social network or micro-blog contacts. network to drive our consumption trends. Figure 9: % change from Wave 1 to Wave 3 data. Scored 4/5 from a 5 point scale, where 5 = strongly trust. 5 from 21 sources of recommendation shown Newspaper Blogger A Social Network Contact Television Radio Microblog Contact +47.5% +16% +21% +3% +8% +2.5%
  • 14.
    globalwebindex - AnnualReport 2011 Entertainment is Driven by the Consumer Network It is clear how this consumer network is impacting content distribution, when we It’s this increase for entertainment-driven content that demonstrates how important explore the importance of “friend recommendation” in sourcing content online. When the consumer network will be in guiding our content consumption and choices as we looking at news, only 17% of respondents choose this as the key motivation. move into the future. However, when we look at video, this rises to 28%. Figure 10: Key factor in sourcing a news story online. Wave 3. Global Data Figure 11: Key factor in sourcing an online video. Wave 3. Global Data News Video 16.5% 32.9% 36.8% - Familiar Site 39.2% - Familiar Site 18.0% 36.8% 18% - Answers a search query 16.5% - Answers a search query 28.2% 17.0% 17% - Friend Recommendation 10.6% 28.2% - Friend Recommendation 11.8% 11.2% 11.2% - Quality of Design 11.8% - Quality of Design 18.0% 18% - Recently Produced 10.6% - Recently Produced
  • 15.
    globalwebindex - AnnualReport 2011 The Rise of the Packaged Internet Games Consoles TV E-Readers/Tablets Mobile Devices Apps
  • 16.
    globalwebindex - AnnualReport 2011 The Death of the Internet – Hail the internet In 2010, we have seen a massive growth in “packaged internet” platforms, such as This growing trend thoroughly undermines the concept of “the internet” as a media or applications, games consoles, mobile (technically allows open web usage but typically singular entity. More crucially, they are bringing back “traditional media” economics, focused on repackaged sites and apps), and now television sets and e-readers into included barriers to entry for consumers’ content and a more limited and dictated the mainstream. They are moving interaction away from the open browser-based choice for consumers. In the future, connecting to the internet may look more like delivery of content that people think of the internet. We can already see that 4% of switching on your TV.. global web users have accessed the web through their TV, 10% through a games console and 2% through an e-reader. As our research shows, these “packaged platforms” will grow massively. While they’re not open, or consumer driven, they work. You only have to look at the success of the iPhone and app platforms. If it works, we embrace. Disconnected, open browser-based platforms tend not to work as well as packaged ones for delivery of a seamless entertainment experience. Figure 12: Monthly access to the packaged internet. Global Data TV 4% Mobile Apps 25% Mobile TV Streaming 35% On-Demand 27% E-Readers Gaming 2% 10% Browser-based Web Packaged Internet
  • 17.
    globalwebindex - AnnualReport 2011 The Impact of Mobile: Entertainment Everywhere Internet access via mobiles has exploded (Figure 13) in the last 12 months, rising from Today (Figure 14), mobile devices are being primarily utilised for services. However, 25% of web users to 33%. While you can use your mobile device to access the open updates to a social network service now stand at 38% of web users, while an update web, the large areas of growth are due to applications or mobile formatted sites, which to a micro-blog service stands at 14%. This will grow massively. This light social limit user experience or provide a smaller section of content. The mobile drives the involvement will define the future of consumer contribution as more and more of web shift into the packaged internet. access is via mobile and portable devices. Mobile is also bringing in an age of entertainment, despite small screens. Just over 17% have watched live streamed TV in the last month, while 26% have watch an on-demand video. Figure 13: Percentage of PC internet users who access via mobile in the last month. Figure 14: Mobile internet actions/behaviour last month. Percentage of mobile Global data internet users. Global data Read news Used mapping service / search for directions Searched for local services / places to go 33% Searched for a product / service to buy Updated your social network profile 25% 27% Wave 3 Checked sports scores Used an online banking service Wave 1 Wave 2 Uploaded a photo to a website Watched an on-demand video Wrote and uploaded a blog post Bought a product on a retail site Watched live streamed TV Update your microblog status Access live travel information Check stocks and financial information 0% 10% 20% 30% 40% 50% 60%
  • 18.
    globalwebindex - AnnualReport 2011 The Future of the Internet If we think about the internet in 10 years, it is clear that the browser will seem antiquated. Already, many new TV sets integrate internet-enabled content and “In 10 years, services. In a decade, there will be a mass market global internet delivered content network that links straight to your TV. It may look more like your cable service, but to many it may be their primary internet experience. While many ‘internet purists’ we bemoan their lack of openness, the creation of barriers to entry and shift in control to small numbers of gatekeepers, packaged it is clear that the browser will seem platforms crucially enable professional media to create sustainable businesses online without having to change the way that open web works. antiquated” This is as important, if not more important, for a healthy society as enabling consumers to publish and share their opinions. The open browser based internet has failed to create the economics to deliver traditional media business online. This shift will infuse social dynamics into traditional media environments. The content we consume will be dictated by other consumer recommendations, live Twitter-style messaging will bring programming to life and social networks will allow us to share and consume content as a shared experience. This is a true revolution in media delivery and one that makes “real time-social” one of biggest opportunities ever . This growth will cannibalise internet usage in open browser-based environments. More importantly, packaged internet platforms will start to replace traditional media delivery platforms, such as terrestrial, cable or satellite TV providers. Rather than being a threat to the content producers, the social entertainment landscape is a threat to the distributors and the networks. This is already happening in developed markets, where commercial gains and budgets are bigger and investments have been made to bring the packaged web to the living room. This we expect to continue, and the upcoming launch of the BBC-backed YouView in the UK, which integrates traditional broadcasting delivery with on-demand online content and social applications into one mass market-friendly box, underlines this. Markets like the US, the UK and Japan will be dominated by the packaged internet, while markets like Brazil and China will be slower to move from the open web environments, due to lack of commercial development and the proliferation of non-copyrighted (legal or illegal) content available on the open web.
  • 19.
    globalwebindex - AnnualReport 2011 The Packaged Web brings New Commercial Dynamics This change will bring dramatic impact to the way we look at and talk about the This is why news websites have not managed to drive the revenues of their offline internet and how it enables traditional media, entertainment-driven models. It will counterparts. It is also why social networks have struggled to drive value from change the economic models that underpin the internet and will enable content advertising and attract big brand advertisers. They had almost unlimited inventory, producers to extract value from their content online. without any content context. It could only be sold on response basis. Facebook’s social ads are a step in the right direction, but ultimately it’s conversations and not By looking at advertising, we can understand the dynamics more clearly. Advertising advertising that brands relish in the social space. on the open web has long been priced and benchmarked on response and click through, due to the almost unlimited supply of inventory. This pure price approach that This will change. The packaging of the internet is a huge opportunity for web occupies the majority of the market has driven costs in an ever decreasing spiral. companies to monetise their advertising assets more effectively, by channelling users Advertising offline has always maintained its value through a scarcity of supply, through a more traditional environment, offering limited choice, high quality content, a context to content and by associating with “watercooler” moments, that drive out shared consumer experience and creative and inventive advertising solutions that go offline conversations. beyond banners. Figure 15: The dynamics of the packaged internet Open Web Packaged Internet Experience Unique & Singular Shared Consumer Navigation Search / Query driven Guided / Limited options Contribution Creation Distribution Access No barriers to entry Barriers Content Lead Creator Consumer Professional Popularity Long tail Chart / Hit models Access Point Singular Entity Multiple platforms Web Platforms Scale As big as possible Targetted Commercial Model Build it & then work it out Profit model from Day 1 Inventory Unlimited Scarcity Approach Optimisation Strategy Advertising Metrics Click through Engagement Pricing Ever decreasing Increacing Value Context None Related to specific content Owned Space Web Site Content / Experience Brands Role Information & Accessibility To Entertain & Educate Consumer Engagement 2-way conversation Network Activation
  • 20.
    globalwebindex - AnnualReport 2011 Professional content explosion Books Internet Films Magazines TV Music
  • 21.
    globalwebindex - AnnualReport 2011 Entertainment is the Key Growth Motivation in 2010 Our motivations to get online (figure 16) have shifted considerably in the last 12 This is reflected in the growth of internet enabled platforms which has made rich months, with content focused ones exceeded those for social connection. The fastest content easily accessible online. growing motivations to use the internet are “finding TV / Films”, “Finding music” and “Entertainment”. A clear demonstration of the new age of entertainment that is driving Long term this is a clear indication of how the future of the internet will orientate to be change in how we use the web. the mass entertainment and content delivery platform. We as consumers are going back to traditional needs and demands and seeking a more passive experience. Figure 16: Our “Very important” motivations to use “The internet”: Global Data. Percentage change between Wave 1 v Wave 3. 5 out of 21 motivation statements To stay in touch with friends Entertainment To find TV / Films To share my opinion To find Music +22.3% +28.5% +13.3% +13.4% +0.5%
  • 22.
    globalwebindex - AnnualReport 2011 Traditional Content is a Core Part of the Online Experience For web users across the world, traditional content is now a core part of their online However in established internet markets like the US and the UK, much of this is legal, experience. thanks to the efforts of broadcasters to put their content online. In September 2010, 29% watched live TV, 27% of internet users streamed on demand Most of all, it shows: how popular on-demand streaming is online; the value of social and 25% downloaded free programming. This compares with just 13% who media to drive consumption; and how much demand there is for the internet to downloaded illegally. It is undoubtedly the case that much of the streaming will be via provide the entertainment experience. It also demonstrates the massive opportunities non-legitimate sources, particularly in markets like China, India or Malaysia. for professional content producers and rights holders to drive audiences and revenue online. Figure 17: Our “Very important” motivations to use “The internet”: Global Data. Percentage change between Wave 1 v Wave 3. 5 out of 21 motivation statements Paid for TV / Film Downloads Download free TV / Film content Watched Live TV Download TV shows via P2P Watched TV on demand via streaming service 25% 27% 29% 9% 13%
  • 23.
    globalwebindex - AnnualReport 2011 Video Streaming: The Shift to Professional Content Looking specifically at weekly video streaming habits through video sharing platforms, we can see how this new landscape of content consumption looks. Consumer Figure 18: Percentage of active video viewers who watched full length TV programming generated content, which has traditionally defined the growth of video, is now eclipsed online in the last week. Wave 3 data. 1 from 22 types of video content viewed by traditional rich content in all markets, a demonstration of how social platforms are driving consumption of professional content. There are nuances in this shift, 0% 10% 20% 30% 40% 50% 60% 70% depending on local market trends, and interesting distinctions between commercially-led and organic, consumer-led markets: UGC / Personal home videos • China: a more liberal attitude to copyright means that the leading Chinese video platforms, such as YouKu and Tudou, are dominated by long form content. Consumers have been free to upload and share any professional Music videos content, and users can watch any TV show or film at the click of the button. This is a far better offer than the state-controlled TV and the internet is becoming the main entertainment platform for hundreds of millions of people. It also shows what happens when you let consumers distribute and upload Full length TV show professional content in a free and open network. • Brazil: a YouTube dominated market and the massive consumption of music videos is a reflection of the number of people that utilise YouTube as an Full length sports programs on-demand music player. • UK: the rise of professional platforms, such as iPlayer from the BBC, ITV player, Sky Player and Seesaw, plus the growing integration of professional content Sports hi-lights into YouTube has driven full length programming consumption. • USA: the same story, where Hulu, YouTube and the networks have pushed Full length films consumption, but not to the same levels as China, where organic consumer-driven distribution has made professional content a mass phenomenon. Film Trailers Brazil USA China UK
  • 24.
    globalwebindex - AnnualReport 2011 When Brands and Content Producers became One Content Brand Opportunity Producer
  • 25.
    globalwebindex - AnnualReport 2011 The New Entertainment Environment These mega trends that define the internet in 2010 represent a huge opportunity for content companies and brands. “The challenge For the content companies there are obvious and immediate opportunties to distribute now is not selling the and monetise their content on a global scale, while the packaged internet offers the chance to reintroduce traditional economics that drive advertising revenue and need to be involved in collective mass audiences. “Real-time” provides a mechanism to build “live” feedback, a channel to distribute content and a way of creating live community around social, but how companies real events. and brands engage the For brands, the shifts represent a major opportunity. Online advertising and search, which has typified the last 10 years of online, with its unlimited inventory and the focus on optimisation and “click throughs”, has often fallen short of the branding current online environment environment that traditional media delivers. However, the packaged platforms offer high quality advertising placement, while consumers in this new age of social to proactively build entertainment demand content from brands. their brand” Today, the challenge is typically seen as selling social involvement to companies and brands. This is not the case. We have already seen the success of employing social platforms to deliver customer service and enabling customer feedback . As this data shows, consumers significantly value this and it’s an approach that will become as standard as operating a call centre. The real challenge now is how companies and brands embrace this new era of entertainment to build their brand in the growing content environment. In a world that is dominated by the packaged internet, conversation will be more limited. Content will be king. The puts big brands in a great position. They have resource, the connections and the credibility to create online experience and content and the network of staff, agencies and consumer advocates to distribute them.
  • 26.
    globalwebindex - AnnualReport 2011 Monetising Content Online The packaged internet demonstrates how content companies can drive real revenues This shows how high quality packaged content platforms can drive revenue as they online. Rich content that consumers can download and keep is by far the leading create a higher quality experience. content form for consumers to purchase online, whether that be music, TV or e-books. The interesting thing is that people pay for permanent content over the service or Interestingly, the lack of advertising is the second key factor. This shows how brands delivery. will need to embrace the culture of entertainment to increase their opportunities to drive engagement. Following that are the ability to access from all devices, online only When we look at the motivating factors we can also see that the leading factor to drive content, and instant access to complete series. These show that there is much payment is “high definition”. potential to deliver content using new models of delivery. Figure 19: The content/services that consumers would pay for online. Global data Figure 20: The key motivating factors to pay for video content online. Global data Music download to keep Higher quality e.g High Definition Television / Film download to keep No advertising E-book Being able to access Premium web service e.g email / online storage from all my devices An application for your mobile phone Access before the offline release A mapping / GPS service of a mobile phone Television / Film live stream Instant access to episodes of a series A multi-player online game Access to content that will only be released online A game on your mobile phone Priority in purchasing tickets for News website offline screening / performance Music to stream to stream on-demand Digital rights management free Live sports stream online Sports hi-lights To support the producers / artists A social network service An option to share with friends A dating service Access to a related exclusive A photo sharing service community to meet other fans 0% 10% 20% 30% 40% 50% 60% 70% 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
  • 27.
    globalwebindex - AnnualReport 2011 Consumers want Brands to Entertain them In this age of entertainment, the consumer/brand relationship is changing. It is clear Older age groups are more focused on product information and, in particular to that consumers actively want to engage with companies and brands. “improve their knowledge”. Often, people in the marketing industry talk about what is appropriate for brands to This is a major shift in how consumers relate to brands and is a clear indication of the engage in. There is also a perception that as social media is “consumer driven” it’s not need for brands to adopt the position of content creator to either entertain or inform. always appropriate for brands to engage or there is a need to be extremely cautious. The web is an inherently commercial space, and brands have a major role to play in This is untrue. Consumers are extremely open to brand engagement and, in the age of defining its future through great content, digital experience and applications. entertainment, this goes beyond information and conversation. The lead motivation for younger consumers is for brands to “entertain them”, with up 66% of 16-24 year olds stating this as a way they would like a brand to act towards them. Figure 21: “How do you want a brand to act towards you?” Global Data Keep you informed Provide you with on the product and Improve your Connect you with interesting real life Be part of your Help you organise Talk to me like a Entertain you the company knowledge people experiences daily routine your life real person 16-24 66% 45% 61% 42% 36% 37% 30% 22% 25-34 60% 50% 62% 35% 37% 36% 34% 24% 35-44 52% 55% 68% 29% 31% 36% 35% 31% 45-54 45% 61% 72% 28% 30% 34% 32% 36% 55-64 40% 64% 76% 29% 27% 34% 30% 44%
  • 28.
    globalwebindex - AnnualReport 2011 Interaction Versus Entertainment Mass market social media has enabled a revolution in how consumers can interact For large ticket items, such as cars , there is a clear consumer demand for real-time and be serviced by companies and brands, driving new levels of interaction and contact and service, with even higher scores than for a brand you like. transparency. There is also major demand for the same large ticket brands to create content. For This is of clear interest to consumers, as we can see from Figure 22. When asking what cars/autos this is clear, with online videos featuring the brand ,and sponsorship of type of digital marketing activities improve their opinion of a brand we can see that music downloads leading the way. This underlines how brands can now go much direct conversation wins. further in directly engaging consumers. Figure 22: “Which of the following marketing communications activities improves your opinion of a brand?” 3 out of 10 categories 50% 45% 40% Interaction Entertainment 35% 30% 25% 20% 15% 10% 5% 0% Becoming your Using micro-blog Creating blogs to Contacting me Talking to Creating a Listening to the Sponsoring Creating videos Create applications friend in a social / social network talk about the with helpful bloggers directly website allow comments that music downloads online featuring / online services network pages to provide company and information if I about relevant you to interact people say on the brand customer support product mention the brand products and with the brand forums, or social / service on a microblog services / company networks directly Brand you like Alcoholic Brand Car / Auto
  • 29.
    globalwebindex - AnnualReport 2011 Where next?: The Future of Social Entertainment Future Content Brand Producer
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    globalwebindex - AnnualReport 2011 The Future of Social Entertainment The combination of real-time social, rich professional content and packaged platforms • The emergence of the 2 tier web: The packaged web is driven by the media, is changing the dynamics of the web today and will increasingly transform all content technology and web businesses. It is commercially driven and will grow where and media delivery in the coming years, particularly as the internet begins to link all there are bigger budgets to invest and higher returns to make. We expect devices: markets like the US, the UK and Japan to be very focused on packaged platforms into the future, while markets like India, China or Brazil will not have the “big • The fusion of social technologies and professional content: This will change the media” commercial development and will be orientated around the open web. dynamics of content distribution. Your social network, contacts on Twitter or social data will impact what you view, replacing the scheduler or editor. • The rise of social data-driving content selections: Consumer impact is less about the content they make and more about the trail of data they leave behind, • Tangible web: Increasing the internet will not only be packaged into digital whether that be number of views, similar views or rating. applications, but physical boxes. TV connected boxes that mix web content, applications and traditional live TV onto your screen, will become the next thing, • Brands as content producers: All companies have great stories to tell. The social or tablets that are pre-bundled with content, and paid for with a contract. The entertainment age provides an opportunity to create these and to distribute physical object enables the extraction of value in the digital. them. There is also the opportunity to be more involved in the financing of good content. Who would bet against Coca Cola have a programming division in the • The content passport: A key consumer driver to pay for digital content is to link next 10 years? The line between content producers and brands will disappear. it with multi-platform. Imagine a content application that provides you access to a film via your mobile, PC, TV, the soundtrack for streaming, exclusive access to the fanzone community and digital mobile vouchers to enable real world cinema access or a live event.
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    globalwebindex - AnnualReport 2011 Find out More! • The GlobalWebIndex team is based in London and work with customers from all over the world. If you want to find out how you can understand your audience, business and category online and experience the product to see how it can enable exceptional internet strategy, get in touch today to organise a demonstration: • +44 (0)208 549 3955 • globalwebindex@trendstream.net • Globalwebindex.net • Or stay in touch with the latest research and trends at Twitter: @globalwebindex and on Tumblr: globalwebindex.tumblr.com The work of the following flickr users is duly acknowledged under the creative commons attribution license: • dailyinvention • eye of einstein • markhillary • Mike Fleming • Mr Negative • sjon • Tay • Tedd Santana