There is a lot of interest in Virtual Reality, but many people confuse it with 3D or AR (Augmented Reality). This presentation looks at the differences and surveys what's available in the market now.
Magictap an interactive marketing agency; focusing on bridging the worlds of digital and tangible in the brand activation, experiential and retail environments. Our technology functions beautifully during the outdoor events, Sports, roadshows conferences, corporate events, international meets/summits, of top notch delegates making it look niche yet interactive in a unique way.
Virtual Reality gaming: analysis of Yon Paradox development - Fabio Mosca - C...Codemotion
Since the Kickstarter campaign in August 2012, Oculus Rift targeted games for Virtual Reality. "If a game works, then everything will work". Even though VR has been used a lot for business and industrial purposes, the community of VR and game developers pushed forward the platform and the limits of this new medium. In this talk I will analyze the process of design and development of Yon Paradox, sharing our results on what went good and what didn't work.
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
A quick starter for prototyping in Aframe. Designers often find it difficult to communicate their VR design ideas to fellow developers. This is the presentation prepared for a VR design meetup in Bangalore wherein I gave hands on workshop to prototype in aframe for VR
Magictap an interactive marketing agency; focusing on bridging the worlds of digital and tangible in the brand activation, experiential and retail environments. Our technology functions beautifully during the outdoor events, Sports, roadshows conferences, corporate events, international meets/summits, of top notch delegates making it look niche yet interactive in a unique way.
Virtual Reality gaming: analysis of Yon Paradox development - Fabio Mosca - C...Codemotion
Since the Kickstarter campaign in August 2012, Oculus Rift targeted games for Virtual Reality. "If a game works, then everything will work". Even though VR has been used a lot for business and industrial purposes, the community of VR and game developers pushed forward the platform and the limits of this new medium. In this talk I will analyze the process of design and development of Yon Paradox, sharing our results on what went good and what didn't work.
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
A quick starter for prototyping in Aframe. Designers often find it difficult to communicate their VR design ideas to fellow developers. This is the presentation prepared for a VR design meetup in Bangalore wherein I gave hands on workshop to prototype in aframe for VR
Алексей Рыбаков (Senior Engineer,Technical Evangelist DataArt ) Alina Vilk
Алексей Рыбаков (Senior Engineer,Technical Evangelist DataArt ) рассказывал о современном состоянии VR/AR-индустрии, о принципах и особенностях мобильного VR. Участники встречи коснулись средств разработки и запустили парочку примеров на Google DayDream. Во второй части доклада обсудили Samsung Gear VR, Google Cardboard и Google Daydream, в чем их сходства и различия с точки зрения программиста. Рассмотрели SDK/Tool, которые можно с ними использовать.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Building the Matrix: Your First VR App (SVCC 2016)Liv Erickson
The slides from my talk, Building The Matrix: Your First VR App at Silicon Valley Code Camp, Oct. 2016. Development, design, and sample projects for virtual reality applications.
Virtual Reality UX - Designing for Interfaces without ScreensRhiannon Monks
Digital marketing has reached the point in its evolution where we know what the best practices are: A seamless omnichannel strategy, an emphasis on customer experience and the use of social media to co-create the brand with the customer, to name a few.
digital marketing will soon be shifting into a new gear, as virtual reality (VR) and artificial intelligence (AI) begin to gain critical mass.
My session from http://uxaustralia.com.au August 2017
It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype?
The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that.
What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?
Introduction to Virtual Reality (VR) for Business - WorkshopPaolo Tosolini
This is the slide deck I used for a 1.5h workshop and hands-on exercise at the #SMILELondon event 2016. The content includes:
- Basic terminology
- Types of VR content
- Hardware
- Business case studies
- Hands-on exercise (building a VR tour using photospheres)
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
This short presentation introduces libraries to ways they can get started with Virtual Reality. From describing how it works, to covering purchasing options, to a list of apps to try, libraries can start their VR journey here.
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
2016 is the year that virtual reality hits the consumer market with at least five major VR platforms coming from heavyweights such as Google, Sony, Oculus, Samsung and Valve. These platforms offer different solutions to the problem of input in VR including everything from position tracking controllers to single button input schemes. Learn how to design compelling UX that is intuitive, what concepts translate across each platform, as well as a few things to avoid along the way.
With the advance of virtual reality technologies like HMD (head-mounted-displays) creatives together with UX/UI designers face today one of the most exciting moments one could ever ask for – the challenge of a new medium and the opportunity to create a range of symbology which will help design great immersive and engaging experiences.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Алексей Рыбаков (Senior Engineer,Technical Evangelist DataArt ) Alina Vilk
Алексей Рыбаков (Senior Engineer,Technical Evangelist DataArt ) рассказывал о современном состоянии VR/AR-индустрии, о принципах и особенностях мобильного VR. Участники встречи коснулись средств разработки и запустили парочку примеров на Google DayDream. Во второй части доклада обсудили Samsung Gear VR, Google Cardboard и Google Daydream, в чем их сходства и различия с точки зрения программиста. Рассмотрели SDK/Tool, которые можно с ними использовать.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Building the Matrix: Your First VR App (SVCC 2016)Liv Erickson
The slides from my talk, Building The Matrix: Your First VR App at Silicon Valley Code Camp, Oct. 2016. Development, design, and sample projects for virtual reality applications.
Virtual Reality UX - Designing for Interfaces without ScreensRhiannon Monks
Digital marketing has reached the point in its evolution where we know what the best practices are: A seamless omnichannel strategy, an emphasis on customer experience and the use of social media to co-create the brand with the customer, to name a few.
digital marketing will soon be shifting into a new gear, as virtual reality (VR) and artificial intelligence (AI) begin to gain critical mass.
My session from http://uxaustralia.com.au August 2017
It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype?
The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that.
What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?
Introduction to Virtual Reality (VR) for Business - WorkshopPaolo Tosolini
This is the slide deck I used for a 1.5h workshop and hands-on exercise at the #SMILELondon event 2016. The content includes:
- Basic terminology
- Types of VR content
- Hardware
- Business case studies
- Hands-on exercise (building a VR tour using photospheres)
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
This short presentation introduces libraries to ways they can get started with Virtual Reality. From describing how it works, to covering purchasing options, to a list of apps to try, libraries can start their VR journey here.
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
2016 is the year that virtual reality hits the consumer market with at least five major VR platforms coming from heavyweights such as Google, Sony, Oculus, Samsung and Valve. These platforms offer different solutions to the problem of input in VR including everything from position tracking controllers to single button input schemes. Learn how to design compelling UX that is intuitive, what concepts translate across each platform, as well as a few things to avoid along the way.
With the advance of virtual reality technologies like HMD (head-mounted-displays) creatives together with UX/UI designers face today one of the most exciting moments one could ever ask for – the challenge of a new medium and the opportunity to create a range of symbology which will help design great immersive and engaging experiences.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Social Media and LinkedIn for IFAs and Financial Planners - Full-day workshop...Philip Calvert
Slide deck from Philip Calvert's Social Media and LinkedIn workshop for IFAs and Financial Planners on 26th September 2013
For in-house LinkedIn workshops or conference speeches on how to apply Social Media and LinkedIn in the changing world of sales, please contact Philip Calvert via www.philipcalvert.com
Join our Internet Marketing and Social Media Club for IFAs and Financial Planners here:
http://www.ifalife.com/InternetMarketingClub
The history of funds is full of industry defining moments. We've made an infographic of some of the most historic events moving from C20th - C21st.
Read the blog post: https://blog.kurtosys.com/recent-events-in-fund-history-infographic/
Virtual Reality visualization of live EEG dataRobin de Lange
Presentation of a talk I gave at the Art of Neuroscience symposium in Amsterdam March 24th 2015. (http://aon.nin.knaw.nl/)
In the talk I present the project our team has made at the Hack the Brain hackathon (www.hackthebrain.nl). More information about the project can be found here: http://www.robindelange.com/hackthebrain/
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
All about 3D technology
@yosun talk from EVENTBRITE: GOOGLE GLASS UX/UI/DEV & WEARABLES EVENT
From MirrorAPI to GDK to gyroFIRE platform to gyroFIRE simulator!
https://www.eventbrite.com/e/eventbrite-tech-talk-google-glass-uxuidev-wearables-event-tickets-10009341209?aff=eandprexshre
https://www.youtube.com/watch?v=tPprXKtfyrk&list=UUMefxd2y9YLj8BOLRJQMN6w#t=2540
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRAugmentedWorldExpo
A talk from the Tools & Products Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
As the industry strives toward immersive augmented and virtual reality experiences, we are guided by the extreme requirements associated with intuitive interactions, visual, and sound quality, in order to achieve the ultimate untethered user experience. Precise, low-latency motion tracking of head movements is crucial for intuitive interactions with the virtual world, and visual-inertial odometry (VIO) is the ideal complementary subsystem to achieve this goal. VIO allows for six-degrees of freedom in VR/AR experiences, reduces latency and cuts the cord. In this session, developers will learn about the evolution of motion tracking and dive into six-degrees of freedom and its impact on VR/AR content development and user experiences.
http://AugmentedWorldExpo.com
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
2. 2adam@spicylava.com
Let’s Come to Terms
1. 3D
• Slightly different images delivered to each eye produces a 3D, pop-out
effect. Some VR content is in 3D (usually games). Most are not.
2. AR – Augmented Reality
• Computer graphics superimposed in front of normal vision. AR does
not block regular vision, instead, it adds detail to it.
• For example, an item’s price and user rating may pop up while looking at it in
the store.
3. VR – Virtual Reality
• The user has his eyes and ears completely blocked off to immerse him
in an entirely different 360 degree world.
• The “virtual” world moves as the user moves in the real world.
4. 4adam@spicylava.com
3D Effects
The pop-out effect in 3D movies is created
by showing slightly different images to the
right and left eyes. The brain interprets this
as depth.
1. Polarized or Active Shutter Glasses
• A regular TV displays images at 60
frames per second
• A 3D TV may alternate displaying right
side images and left side images,
resulting in 30 frames per second to each
eye.
• The glasses block out the left image from
the right eye (and vice versa).
2. Old style Red/Blue Glasses
• Red for left side content, blue for right
5. 5adam@spicylava.com
3D Products
Recording in 3D usually requires 2 cameras to capture different
images for each eye.
1. Nintendo 3DS
• Glasses free 3D is achieved by using a parallax barrier that directs
different images to each eye
• http://electronics.howstuffworks.com/nintendo-3ds5.htm
2. Fujifilm FinePix 3D Camera
• http://www.fujifilm.com/products/3d/camera/finepix_real3dw3/
3. 3D Phone Apps
• The app takes 1 photo;; The user moves the phone to the right, then
the app takes another photo. It than stiches the 2 pictures together
The 3D effect can be seen when
the phone is placed into a Google
Cardboard headset that shows
the left side of the screen only to
the left eye (and vice versa).
7. 7adam@spicylava.com
AR Usage
Augmented Reality uses computer images projected in front of your
normal view of the world. There are lots of useful applications.
1. Highlighting dangers as you drive along the road
2. Point out interesting details around you
• Like a person’s name and Facebook profile when looking at him
• Or the history of a piece of art that you are looking at
3. Provide a virtual technical manual and overlay as you fix a car
4. Design a new
product by seeing
what it looks like in
a real life setting
5. Playing games that
interact with with
objects around you
8. 8adam@spicylava.com
AR Products
1. Google Glass
2. Microsoft Hololens
• https://www.microsoft.com/microsoft-hololens/en-us
3. Crayola Color Alive
• Kids’ coloring book where drawings come alive and fly
around the real world.
• http://www.crayola.com/splash/product/colorAlive
4. Nintendo 3DS Face Raiders Game
• Takes a picture of your face, turning you into a video
game character.
• Shoot the character as it moves around your room
10. 10adam@spicylava.com
Virtual Reality Usage
VR blocks out your view of the world to produce a
whole new environment for you to experience.
1. A travel agent can show you what it is like to vacation in
Hawaii
2. An architect can roam the new house he is designing
even before it is built
3. Get a live aerial view from a drone flying over the city
4. Accompany a group of parachuters as they jump out of
an airplane
5. Watch the next World’s Cup as you roam the sidelines in
a virtual stadium
6. Fight along side the Space Marines against a horde of
evil aliens
11. 11adam@spicylava.com
VR Basics
1. A 360 degree field of view is required
• This calls for a special camera
• https://theta360.com/en/
• http://kodakpixpro.com/Americas/cameras/actioncam/sp360/
• https://store.bubblepix.com/products/bubblescope
2. Head tracking is required
• To move the displayed image as the user moves his head
• Low latency and high refresh rate is very important to reduce motion
sickness
3. 3D is optional
• This means you don’t actually have to deliver separate images to each eye
– even though all VR headsets currently do this.
4. Interactivity is hard when you cannot “see” your hands
• Also the headset cannot sense when you walk
12. 12adam@spicylava.com
Google Cardboard VR
• Slide your mobile phone into a low
cost plastic or cardboard case
• The case isolates the left side of
the screen to the left eye and the
right side of the screen to the right
eye.
• Magnifying lenses increase the
field of view and reduces eye
strain from focusing so close up
• Special mobile phone apps use
the phone’s motion sensor to track
head movement
13. 13adam@spicylava.com
High End VR Headsets
• High end VR Headsets provide a screen and earphones to block out the world
• These headsets are tethered to a content source
• Either a high end PC or Mobile Phone
• Since the image is so close and immersive, display latency, PPI, and refresh rate are
very important. Backlight bleed from the LCD panel can also be distracting.
• A smaller Field of View reduces nausea, but is less immersive. A person’s natural
field of view is greater than 180 degrees
2016
VR
Survey #
Panels Panel
size
Resolution
per
Eye
Refresh
rate Panel
Type PPI
Field of
View
Oculus
Rift 2 3.5
inch 1080*1200 90 AMOLED 456 110
HTC
Vive 2 3.5
inch 1080*1200 90 AMOLED 456 110
Playstation
VR 1 5.7
inch 960*1080 120 AMOLED 386 100
LG
VR360 2 1.88
inch 720*960 <75 LCD 639 80
LeTV Super
Helmet 1 5.5
inch 640*720 60 LCD 534 70
14. 14adam@spicylava.com
Oculus Rift
HDMI
Source:
PC
or
Console
Custom
4
meter
2in1
cable
with
USB
and
HDMI
MIPI
Panel1
Gyroscope
USB
Audio
HDMI
to
MIPI
converter
BluetoothUSB
Hub
MIPI
Panel2
Display
centered
around
a
Toshiba
HDMI
to
dual
MIPI
converter
15. 15adam@spicylava.com
LG VR360
• Portable VR display from a mobile phone
• Lightweight. More like glasses than a
headset.
• Display uses DisplayPort over USB-C
SlimPort Rx
ANX7737
+
ANX7402
Bridge
IC
DisplayPort HDMI
Audio
MIPI-‐DSI
LG
G5
Left
Right
SlimPort Tx
ANX7816
+
ANX7418
HMD
LG 360 VR
DisplayPort
over
USB-‐C
16. 16adam@spicylava.com
YouTube’s #360video VR Channel
• Users upload their 360 videos
• View different parts of a video
by physically moving your
mobile phone around
• Point your phone up to see
the sky, down to see the
ground
• Move the phone behind you
to see “behind” the camera.
• Cardboard headset is
optional
17. 17adam@spicylava.com
Portable Camera Stabilizers
VR can cause motion
sickness, so stabilization
during filming is important.
1. Traditional
counterweight based
stabilizers
2. Active gimbal stabilizers
• http://www.amazon.com/d
p/B016S282A8?psc=1