Solving the Sock Drawer Problem: How Are We Failing Wearables Consumers?John Feland
This Wearables Techcon keynote will share the results of an analysis of over 80,000 wearable consumers. Highlighting who is winning and who is whining, Dr. John Feland will detail lessons learned from the out-of-the-box experience. Hear where and how consumers want wearables to perform as they race through their lives. Learn what your team can do to solve the pervasive issue of having your product end up in the sock drawer of your customers.
You have an idea, now what platform should you develop it on? There are many options, and a way to reach all platforms using a single platform that delivers to iPhone, Android, Windows 8 and Blackberry.
Solving the Sock Drawer Problem: How Are We Failing Wearables Consumers?John Feland
This Wearables Techcon keynote will share the results of an analysis of over 80,000 wearable consumers. Highlighting who is winning and who is whining, Dr. John Feland will detail lessons learned from the out-of-the-box experience. Hear where and how consumers want wearables to perform as they race through their lives. Learn what your team can do to solve the pervasive issue of having your product end up in the sock drawer of your customers.
You have an idea, now what platform should you develop it on? There are many options, and a way to reach all platforms using a single platform that delivers to iPhone, Android, Windows 8 and Blackberry.
Touching Isn't It? Consumer Response to Touch and Gesture Technology for IHS...John Feland
Ever since the iPhone was launched in 2007, consumers have increasingly become accustomed to touchscreen technology. Microsoft's touch centric Windows 8 release across tablets, laptops, phones and kitchen countertop computers was met with a mix of delight and dismay. Nintendo, Sony and Microsoft have rolled out gestures as the main way to play an increasing number of games on their platforms. Samsung's Galaxy S series phones allow hand waving gestures to silence calls, pause movies and more, but frustrate users with the lower battery life.
So how are we doing as an interface industry? As touch and gestures rollout to more and more devices and the enabling technology of controller chips and sensors improves, we should see any consumer discussion of touch fade from view as the use of the touchscreen becomes as natural as breathing. The reality is, as cost pressures increase, performance is dropping, and what should be a seamless user experience is becoming pitted with potholes of poor performance, manufacturing quality issues, and nonintuitive integration.
This presentation to the attendees of the IHS 2014 Touch, Gesture, Motion conference discussions the latest consumer experience research of Argus Insights. Covering market segments ranging from Wearables, Tablets, Laptops, Smartphones and more, Dr. Feland details what is working and what isn't with touch technologies.
UserIntelligence - Ding dong! - Live UX design in YLE Eurovision ambianceService Design Breakfast
A great way to boost service design is to start with passion and live experiences. User Intelligence prototyped and tested YLE’s new event page during the Eurovision 2013 buzz. Our interactive prototype was connected to live content at the height of the competition and evaluated by the Eurovision enthusiasts. This setting provided remarkable insights for the new service concept.
Today the parallel experience can be done in two ways:
The augmented reality in which our physical environment is increased.
Virtual reality where we are completely immersed in a new universe.
These two implementations are of course very different and do not respond to the same needs. But what are the interactions at our disposal?
With the rise of technologies of parallel realities, it is important to know the best methods of interaction within these worlds.
Once immersed in a virtual environment, should we privilege the physical buttons on the helmets or the interactions of the gaze?
By increasing our real world, should we add virtual buttons to this increased environment or back to physical interactions on the smartphone?
We will show you the different ways to develop a parallel experience and show the best practices of interaction in the increased world then in the virtual environment under Android.
Link to virtual reality project :
https://github.com/wajdibr/interaction_google_daydream
Link to augmented reality project :
https://github.com/wajdibr/interaction_vuforia_virtual_buttons
This year is celebrating the tenth anniversary of the iPhone. What does it mean, a smartphone, in our lives in 2017-18?
As ex-Apple designer, let me show you few ideas that I've been talking and sharing in Leicester, Cracovia, Nantes...
Lessons from Home Automation Early Adopters, Why Dropcam is better than Nest ...John Feland
Presentation by Argus Insights CEO John Feland to the Telecom Council SPIF on the initial results of a Home Automation study looking at the key attributes of early adopters. This short talk teases consumer response to products such as Nest, Dropcam, Simplisafe, Philips Hue, and more as consumers weigh in on what works and what fails as they seek to make their homes and lives smarter. Extra credit goes to an early look at how the conversation around Apple's entry into the Internet of Things might go over at WWDC 2014. Most Home Automation consumers are using their iPhones to connect to their homegrown ecosystems, why shouldn't Apple belly up to the Home Automation bar! Plus you'll learn the surprise use for Dropcam and no nannies are involved!
Big Lies and Small Truths About Big DataJohn Feland
The hype around Big Data is driving a tidal wave of change throughout our industry. Like any tidal wave, it consists of a hodgepodge of components, is surrounded in legend, and behaves in unexpected ways. As this wave breaks over every part of the enterprise, IT, Marketing, Sales, even Development, the mix of data, tools, investment, and outright lies make it difficult to prepare effectively for it's arrival. Like many of the companies caught in the early storm surge of Big Data, Argus Insights became a big data company almost by accident. Thriving after the encounter, we would like to separate the hype of how to respond to Big Data from what we learned to be the small truths of thriving in the ocean of information all around us.
The document contains a detailed analysis of Company OnePlus. The topics covered are Instruction to OnePlus.
History of OnePlus, Products manufactured by OnePlus, Competitive Set of OnePlus, Pricing Strategy, Marketing Strategy, OnePlus turning its gaze towards India, Product availability of OnePlus, Issues Plaguing OnePlus, OnePlus Switching From Cyanogen to Oxygen OS, Competing With a Plethora of Smartphone Brands, Making the Jump to an Omnichannel Retailing Experience, 2017, OnePlus 5 Launch, And Making India the Core Focus, 2017 Is India-Focused.
The OnePlus Core Vision: Breaking Down ‘Never Settle’, Demand, Forecasting & Product Success, Sales Strategy, Annual Report, SWOT Analysis.
Reply to each of the following 5 discussions – Label each response.docxchris293
Reply to each of the following 5 discussions – Label each response
1 – PJ
I can think of two things right of the bet when thinking about Google's successes and failures of the company's innovations. One of the biggest successes that I saw and have used countless times and still continue on using it is "Google Maps." This has helped me get places I need to go when I need directions to get there. It is super easy to use and helpful and it shows some great details on the maps you look at it as well. I think this was a great innovation when talking about Google's success over the years. This was introduced on February 8, 2005. As of now it’s been 14 years, and it is still a huge success in my opinion. The data doesn’t lie when it comes to Riley Panko. Panko (2018) stated the percentages: 77% of people use Google Maps, the second highest is Waze (12%), then Apple Maps (11%), and finishing the top four is MapQuest (8%). Surveys stated the reasons for people using their favorite navigation app is because of clearer directions (25%), preferred features (20%), user-friendly design/interface (20%), best directions for non-drivers (17%), and never used another navigation app (14%) (Panko, 2018).
The second thing that I thought about being a big failure for Google was the Google Glass wear product. It was not a great looking product, it was bulky, and created a lot of attention to the face because it looked so weird to everyone that wasn't wearing them. However, for the first people to pay for this product spent $1,500 each for early access to the newest tech product created by Google (Metz, 2014, para. 1). According to Metz (2014), it had a lot of great features attached to the product, but the problem with it was that none of them really worked well at all (para. 4). "Glass does a handful of things—it can take videos, give you turn-by-turn directions, make phone calls, or search the Web—but it doesn’t do any of them all that well" (Metz, 2014, para. 4). Another reason that caused it to fail because it was not fashionable. Isabelle Olsson, the lead designer for Glass, said "...the prospect of having more fashionable options “sounds kind of banal in a way” but is even more important than miniaturizing the technology... if you can pick the frame that you would normally pick and that you’re normally comfortable with, it’s going to look more like you" (Metz, 2014, para. 18-19). Google Glass was introduced for the first time as "Google Explorers" on April 15, 2013 for $1,500 and later became available to the public on May 15, 2014.
Resources:
Metz, R. (2014, November 26). Google Glass is dead; long live smart glasses. MIT Technology Review. Retrieved from https://www.technologyreview.com/s/532691/google-glass-is-dead-long-live-smart-glasses/
Panko, R. (2018, July 10). The popularity of Google Maps: trends in navigation apps in 2018. The Manifest. Retrieved from https://themanifest.com/app-development/popularity-google-maps-trends-navigat.
Touching Isn't It? Consumer Response to Touch and Gesture Technology for IHS...John Feland
Ever since the iPhone was launched in 2007, consumers have increasingly become accustomed to touchscreen technology. Microsoft's touch centric Windows 8 release across tablets, laptops, phones and kitchen countertop computers was met with a mix of delight and dismay. Nintendo, Sony and Microsoft have rolled out gestures as the main way to play an increasing number of games on their platforms. Samsung's Galaxy S series phones allow hand waving gestures to silence calls, pause movies and more, but frustrate users with the lower battery life.
So how are we doing as an interface industry? As touch and gestures rollout to more and more devices and the enabling technology of controller chips and sensors improves, we should see any consumer discussion of touch fade from view as the use of the touchscreen becomes as natural as breathing. The reality is, as cost pressures increase, performance is dropping, and what should be a seamless user experience is becoming pitted with potholes of poor performance, manufacturing quality issues, and nonintuitive integration.
This presentation to the attendees of the IHS 2014 Touch, Gesture, Motion conference discussions the latest consumer experience research of Argus Insights. Covering market segments ranging from Wearables, Tablets, Laptops, Smartphones and more, Dr. Feland details what is working and what isn't with touch technologies.
UserIntelligence - Ding dong! - Live UX design in YLE Eurovision ambianceService Design Breakfast
A great way to boost service design is to start with passion and live experiences. User Intelligence prototyped and tested YLE’s new event page during the Eurovision 2013 buzz. Our interactive prototype was connected to live content at the height of the competition and evaluated by the Eurovision enthusiasts. This setting provided remarkable insights for the new service concept.
Today the parallel experience can be done in two ways:
The augmented reality in which our physical environment is increased.
Virtual reality where we are completely immersed in a new universe.
These two implementations are of course very different and do not respond to the same needs. But what are the interactions at our disposal?
With the rise of technologies of parallel realities, it is important to know the best methods of interaction within these worlds.
Once immersed in a virtual environment, should we privilege the physical buttons on the helmets or the interactions of the gaze?
By increasing our real world, should we add virtual buttons to this increased environment or back to physical interactions on the smartphone?
We will show you the different ways to develop a parallel experience and show the best practices of interaction in the increased world then in the virtual environment under Android.
Link to virtual reality project :
https://github.com/wajdibr/interaction_google_daydream
Link to augmented reality project :
https://github.com/wajdibr/interaction_vuforia_virtual_buttons
This year is celebrating the tenth anniversary of the iPhone. What does it mean, a smartphone, in our lives in 2017-18?
As ex-Apple designer, let me show you few ideas that I've been talking and sharing in Leicester, Cracovia, Nantes...
Lessons from Home Automation Early Adopters, Why Dropcam is better than Nest ...John Feland
Presentation by Argus Insights CEO John Feland to the Telecom Council SPIF on the initial results of a Home Automation study looking at the key attributes of early adopters. This short talk teases consumer response to products such as Nest, Dropcam, Simplisafe, Philips Hue, and more as consumers weigh in on what works and what fails as they seek to make their homes and lives smarter. Extra credit goes to an early look at how the conversation around Apple's entry into the Internet of Things might go over at WWDC 2014. Most Home Automation consumers are using their iPhones to connect to their homegrown ecosystems, why shouldn't Apple belly up to the Home Automation bar! Plus you'll learn the surprise use for Dropcam and no nannies are involved!
Big Lies and Small Truths About Big DataJohn Feland
The hype around Big Data is driving a tidal wave of change throughout our industry. Like any tidal wave, it consists of a hodgepodge of components, is surrounded in legend, and behaves in unexpected ways. As this wave breaks over every part of the enterprise, IT, Marketing, Sales, even Development, the mix of data, tools, investment, and outright lies make it difficult to prepare effectively for it's arrival. Like many of the companies caught in the early storm surge of Big Data, Argus Insights became a big data company almost by accident. Thriving after the encounter, we would like to separate the hype of how to respond to Big Data from what we learned to be the small truths of thriving in the ocean of information all around us.
The document contains a detailed analysis of Company OnePlus. The topics covered are Instruction to OnePlus.
History of OnePlus, Products manufactured by OnePlus, Competitive Set of OnePlus, Pricing Strategy, Marketing Strategy, OnePlus turning its gaze towards India, Product availability of OnePlus, Issues Plaguing OnePlus, OnePlus Switching From Cyanogen to Oxygen OS, Competing With a Plethora of Smartphone Brands, Making the Jump to an Omnichannel Retailing Experience, 2017, OnePlus 5 Launch, And Making India the Core Focus, 2017 Is India-Focused.
The OnePlus Core Vision: Breaking Down ‘Never Settle’, Demand, Forecasting & Product Success, Sales Strategy, Annual Report, SWOT Analysis.
Reply to each of the following 5 discussions – Label each response.docxchris293
Reply to each of the following 5 discussions – Label each response
1 – PJ
I can think of two things right of the bet when thinking about Google's successes and failures of the company's innovations. One of the biggest successes that I saw and have used countless times and still continue on using it is "Google Maps." This has helped me get places I need to go when I need directions to get there. It is super easy to use and helpful and it shows some great details on the maps you look at it as well. I think this was a great innovation when talking about Google's success over the years. This was introduced on February 8, 2005. As of now it’s been 14 years, and it is still a huge success in my opinion. The data doesn’t lie when it comes to Riley Panko. Panko (2018) stated the percentages: 77% of people use Google Maps, the second highest is Waze (12%), then Apple Maps (11%), and finishing the top four is MapQuest (8%). Surveys stated the reasons for people using their favorite navigation app is because of clearer directions (25%), preferred features (20%), user-friendly design/interface (20%), best directions for non-drivers (17%), and never used another navigation app (14%) (Panko, 2018).
The second thing that I thought about being a big failure for Google was the Google Glass wear product. It was not a great looking product, it was bulky, and created a lot of attention to the face because it looked so weird to everyone that wasn't wearing them. However, for the first people to pay for this product spent $1,500 each for early access to the newest tech product created by Google (Metz, 2014, para. 1). According to Metz (2014), it had a lot of great features attached to the product, but the problem with it was that none of them really worked well at all (para. 4). "Glass does a handful of things—it can take videos, give you turn-by-turn directions, make phone calls, or search the Web—but it doesn’t do any of them all that well" (Metz, 2014, para. 4). Another reason that caused it to fail because it was not fashionable. Isabelle Olsson, the lead designer for Glass, said "...the prospect of having more fashionable options “sounds kind of banal in a way” but is even more important than miniaturizing the technology... if you can pick the frame that you would normally pick and that you’re normally comfortable with, it’s going to look more like you" (Metz, 2014, para. 18-19). Google Glass was introduced for the first time as "Google Explorers" on April 15, 2013 for $1,500 and later became available to the public on May 15, 2014.
Resources:
Metz, R. (2014, November 26). Google Glass is dead; long live smart glasses. MIT Technology Review. Retrieved from https://www.technologyreview.com/s/532691/google-glass-is-dead-long-live-smart-glasses/
Panko, R. (2018, July 10). The popularity of Google Maps: trends in navigation apps in 2018. The Manifest. Retrieved from https://themanifest.com/app-development/popularity-google-maps-trends-navigat.
Navin williams mobile_in_2015_mobile mr_vue_march_2015Navin Williams
Mobile Players Outlook in 2015 and Trends in Mobile MR.
- Review of key mobile players in 2013 and 2014.
- Current status and 2015 outlook.
- Evolution of Mobile, Wearables, etc
- Mobile MR and the coming trends
Special Edition: Apple and/vs Google [Infusion - 11th July 2014]AlquimiaWRG
IT history is a story of battles and warlords, opposite factions one against the other, each one with its inspirational leader.
In this Infusion, Giovanni and Mauro will focus on the two most important players in this struggle: Apple and Google.
Let you be infusioned again, we'll talk you about WWDC14 and Google I/O 2014!
Strategy and PositioningChesney Wade, Jesse Aranda, Ju.docxjohniemcm5zt
Strategy and Positioning
Chesney Wade, Jesse Aranda, Juli Gibson, Vanessa Russell
MKT421
April 6, 2015
Raj Bose
Running head: STRATEGY AND POSITIONING
1
STRATEGY AND POSITIONING
2
Strategy and Positioning
Apple is a well-known company that specializes in technology. They have created iMacs, iPhones, iPads, iPods, AppleTv, and most recently the AppleWatch (to be released on April 24, 2015). The company was created in a garage, and very quickly expanded. It has some major competition in the computer and cell phone markets at this current time with Windows (computer market), and Samsung, Blackberry, LG, Google, and Windows (phone companies).
Apple was founded in 1976 by Steven Wozniak and Steven Jobs. “Wozniak had been dabbling in computer-design for some time when, in 1976, he designed what would become the Apple I. Jobs, who had an eye for the future, insisted that he and Wozniak try to sell the machine, and on April 1, 1976, Apple Computer was born” (Company History, 2015). “In May 2001, Steve Jobs announced that Apple would be opening a number of retail stores across America, selling not only Apple computers, but various third-party “digital lifestyle” products, such as mp3 players, digital still and video cameras, and PDAs” (Company History, 2015). “In April of 2003, Apple unveiled the iTunes Music Store, which would sell individual songs through the iTunes application, for 99 cents each” (Company History, 2015). “Announced in January 2007 and released the following June, the iPhone marked Apple's entry into the cellular phone marketplace. Described by Steve Jobs as "a wide-screen iPod with hand controls... a revolutionary mobile phone... [and] a breakthrough Internet communications device," the iPhone was the first Apple-branded consumer device to run on OS X” (iPhone, 2015). “The years of speculation ended in January 2010, when Apple announced the iPad. Based around a 9.7-inch LED-backlit multi-touch display, the iPad, finally, was more or less what the Rumor mill had predicted: a giant iPhone. It used a new version of the same iPhone OS that the then-current iPhone 3GS and iPod touch (Late 2009) used, and could run nearly all existing third-party iPhone applications” (iPad, 2015). The most recent market Apple is launching into watches. Their Apple Watches will be released in April.
Apple is coming out with multiple designs of the watches: Apple Watch Sport, AppleWatch, and AppleWatch Edition. Each watch has a digital crown, force touch, heart rate sensor, accelerometer, and gyroscope, ambient light sensor, speaker and microphone, wifi, and Bluetooth. The AppleWatch Sport edition has a 38mm and 42mm case, Ion-X glass, retina display, and a composite back with a fluoroelastomer band. The AppleWatch has a 38mm and 42mm case, 316L Stainless Steel, Sapphire Crystal, and a ceramic back. The AppleWatch Edition has 38mm and 42mm case, 18-Karat gold, sapphire crystal, and a ceramic back. (Apple Watch, 2015).The Apple Watch was designed as.
Mobile-related technologies for the past week, in 3 (or almost) words: The Decline Of Smartphones Market, Your Behaviour Is Your Signature, Microsoft Buries Nokia
4. 4
Google announced that its Google Glass project will
cease on January 19th. Is it time to play the Google
Glass Requiem?
Not quite yet. Yes, the Google Glasses are no more on
sale for developers (end of the “Google Explorer”
program) and the project also quits Google X… but Tony
Fadell, the founder of NEST, takes the leadership on the
project. The father of the iPod and of more than 300
patents has probably been mandated to re-design the
Glasses to make them a marketable product.
It is very likely that Google Glass (or whatever the new
version of it) have became a strategic product for
6. 6
Samsung remains the first smartphones seller in 2014, still quite ahead of its
competitors, but its market share is diminishing significantly.
A TrendForce* report shows that Samsung lost 4,5% of market share in 2014
(compared to 2013). Apple has stabilized its share. But the most significant
entry is Xiaomi, the Chinese smartphone maker, which is already almost at the
same rank of its Chinese counterparts, Lenovo and Huawei.
To be noted as well (but not surprisingly at all) Nokia and RIM went out of the
top 10 smartphone sellers in 2014…
(*) http://press.trendforce.com/press/20150120-1806.html
8. 8
profit company: an application that helps visually
impaired solve daily problems.
The application lets visually impaired persons
register as well as sighted volunteers, for both of
them to be put in contact when the first ones
need the second ones (to check
for food expiration date, to navigate in an unfamiliar
place or to use some device, for example): the
application simply allows the sighted volunteer to see
through the visually impaired’s rear camera and provide
vocal advise.
Be My Eyes is even better that it’s entirely free and plan