Virtual and augmented reality technologies are entering the mainstream, with over $1 billion invested in 2016. Major players in the field include Oculus, Google, Microsoft, and Magic Leap. VR and AR have applications in gaming, social media, e-commerce, training, real estate, and more. Many industries will be disrupted as linear thinking fails to prepare for the opportunities of virtual and augmented worlds.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/ptc/embedded-vision-training/videos/pages/sept-2016-member-meeting-ptc
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Jay Wright, President and General Manager of Vuforia at PTC, delivers the presentation "What's Augmented? What's Reality?" at the September 2016 Embedded Vision Alliance Member Meeting. Wright provides insights on augmented reality markets, applications and technology.
BACK TO THE FUTURE HILL VALLY 1955
The walkable urban form is dominant in 1955 downtown Hill Valley, an invented small California town centered on a grassy plaza. There is a vibrant town life with most jobs, shopping, school and houses within walking distance, though the car (and skateboard) integrates well into its character.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2014-embedded-vision-summit-ar
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Ori Inbar, co-founder and CEO of AugmentedReality.org, presents the "How to Make the World More Interactive: Augmented Reality as the Interface Between Wearable Tech and the Internet of Things" tutorial at the May 2014 Embedded Vision Summit.
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VR and AR will remain a major topic for the media and technology industry in 2016. To keep up-to-date with coming developments, here's a concise presentation on the transversal potential of these two revolutionary formats, and how they will drive new content and marketing initiatives across the converging media landscape.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/ptc/embedded-vision-training/videos/pages/sept-2016-member-meeting-ptc
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Jay Wright, President and General Manager of Vuforia at PTC, delivers the presentation "What's Augmented? What's Reality?" at the September 2016 Embedded Vision Alliance Member Meeting. Wright provides insights on augmented reality markets, applications and technology.
BACK TO THE FUTURE HILL VALLY 1955
The walkable urban form is dominant in 1955 downtown Hill Valley, an invented small California town centered on a grassy plaza. There is a vibrant town life with most jobs, shopping, school and houses within walking distance, though the car (and skateboard) integrates well into its character.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2014-embedded-vision-summit-ar
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Ori Inbar, co-founder and CEO of AugmentedReality.org, presents the "How to Make the World More Interactive: Augmented Reality as the Interface Between Wearable Tech and the Internet of Things" tutorial at the May 2014 Embedded Vision Summit.
In this talk, Inbar explains how augmented reality, which relies heavily on embedded vision, is transitioning from a bleeding-edge technology embraced mainly by enthusiasts to a mainstream commercial technology with applications in diverse markets ranging from mobile devices to retail point-of-sale systems to enterprise and industrial systems. He also relates the discussion to related trends in wearable computing and the Internet of Things.
VR and AR will remain a major topic for the media and technology industry in 2016. To keep up-to-date with coming developments, here's a concise presentation on the transversal potential of these two revolutionary formats, and how they will drive new content and marketing initiatives across the converging media landscape.
Digital Transformation in Media - 7 Steps to Become Future ProofScopernia
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When will Virtual Reality become Reality? @NED2015Rori DuBoff
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When will Virtual Reality become Reality? @NED2015 Havas Media
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These topics, themes and opportunities are all explored in this keynote presentation.
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My presentation I made today through Skype for a group of business professionals in Aust-Agder country, Norway interested in understanding how virtual worlds can facilitate entrepreneurship.
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A presentation I made @ Palava #Smartcity #startup accelerator on 19th April 2018. http://bit.ly/2qz5Xr2
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You may like to check out https://ashishbedekar.fyi.to/ecosystems which gives an overview of my profile, including LinkedIn recommendations
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-Mentor for startup boot camp-E- Cell- IIT Madras- one of India’s leading engineering college- http://bit.ly/2G6nRMg
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What is the current state of TV and media? How have digital challengers been reshaping the industry? How can media-companies respond to the challenges? In 7 steps we explain how any (media) company can prepare themselves to be future proof for a digital world.
When will Virtual Reality become Reality? @NED2015Rori DuBoff
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Brand Marketing Case examples across industries including retail, travel, hospitality, medical, sports, journalism, music, movies, education and more. Plus the future for expanded reality (XR)
When will Virtual Reality become Reality? @NED2015 Havas Media
The evolution of virtual reality and its impact upon experiences and escapism.
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A presentation I made @ Palava #Smartcity #startup accelerator on 19th April 2018. http://bit.ly/2qz5Xr2
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Fad Or Future Second Life And Virtual WorldsRobin Teigland
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Virtual Reality is Here and it's Real
1. Exploring the birth of a trillion-dollar
industry.
VIRTUAL REALITY IS HERE
— AND IT'S REAL
2. TODAY’S GOAL
Leave with a firm grasp on how “virtual & augmented
reality” can be an opportunities for your business —
and how they will change the face of business.
3. OUR JOURNEY
● What is VR & AR?
● Where are we at today?
● Who are the players?
● Where will it be used?
● A new paradigm
4. QUICK NOTE
We won’t be directly talking about machine learning.
All of these systems will be underpinned by ML
systems, so ML is applied.
43. INDUSTRIES WITH RISE & FALL
Do we need TVs anymore?
Do we still need to travel?
Do we still need to buy exotic toys?
44. REMINDER...
Today
Position yourself
here
The goal is not to become an expert in
virtual/augmented reality.
But to know where the technologies
are headed so you can ride the wave.
It’s all about positioning. Most businesses
will end up here
Linear thinking
Disruption… or
poor
planning?