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VIRTUAL REALITY EXPLORE
POSSIBILITIES
PRESENTATION BY:
AKANKSHA KUMARI SINHA
20EE21
NALANDA COLLEGE OF ENGINEERING, CHANDI
• Virtual Reality (VR) is a computer-generated
environment with scenes and objects that
appear to be real, making the user feel they
are immersed in their surroundings.
• This environment is perceived through a
device known as a Virtual Reality headset or
helmet.
• VR allows us to immerse ourselves in video
games as if we were one of the characters,
learn how to perform heart surgery or
improve the quality of sports training to
maximise performance.
1. MEDICAL FACILITIES
• The Spanish National Research Council has succeeded in reducing
the effects of Parkinson's in several patients by applying a
treatment that uses VR.
• Parkinson’s disease is a disorder of central nervous system that
affects movement.
• VR provides visual and auditory feedback to gradually challenge
postural control and balance, thus improving their motor
responses.
2. EDUCATION
• In classrooms, the use of VR allows students to better
retain knowledge and helps students with learning
difficulties.
• With VR, distance learning tools can put educators
and students together in the same room with digital
representations of themselves, teachers can teleport
into the VR world and guide students through their
experiences.
3. ENTERTAINMENT
• Users can enter a scene in a video game or practice extreme
sports without moving from their sofa.
• Virtual reality environments allow common people to engage
with the exhibits, concerts, museum, gallery, etc. in ways
which were previously unknown.
• Virtual reality can create spaces that are too elaborate or
fantastical or dangerous to construct in real life.
4. MILITARY
• The UK Ministry of Defence uses VR for training in simulated
combat environments.
• VR can assist soldiers to get trained in handling fighter
planes, submarines, and ground vehicles without even
getting into actual vehicles.
• They can also be used to provide data of different scenarios to
soldiers to practice.
The big technology
companies are already
working to develop
headsets that do not
need cables and that
allow images to be seen
in HD.
It’s almost imperceptible
latency will make it
possible for consumers
to receive images in real
time, almost as if they
were seeing them with
their own eyes.
There is even talk that
in the next few years,
they could
integrate Artificial
Intelligence.
Sources:
https://www.iberdrola.com/innovation/virtual-reality
https://www.section.io/engineering-education/introduction-to-extended-reality

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Virtual Reality - Discover the reality beyond imagination

  • 1. VIRTUAL REALITY EXPLORE POSSIBILITIES PRESENTATION BY: AKANKSHA KUMARI SINHA 20EE21 NALANDA COLLEGE OF ENGINEERING, CHANDI
  • 2. • Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. • This environment is perceived through a device known as a Virtual Reality headset or helmet. • VR allows us to immerse ourselves in video games as if we were one of the characters, learn how to perform heart surgery or improve the quality of sports training to maximise performance.
  • 3. 1. MEDICAL FACILITIES • The Spanish National Research Council has succeeded in reducing the effects of Parkinson's in several patients by applying a treatment that uses VR. • Parkinson’s disease is a disorder of central nervous system that affects movement. • VR provides visual and auditory feedback to gradually challenge postural control and balance, thus improving their motor responses.
  • 4. 2. EDUCATION • In classrooms, the use of VR allows students to better retain knowledge and helps students with learning difficulties. • With VR, distance learning tools can put educators and students together in the same room with digital representations of themselves, teachers can teleport into the VR world and guide students through their experiences.
  • 5. 3. ENTERTAINMENT • Users can enter a scene in a video game or practice extreme sports without moving from their sofa. • Virtual reality environments allow common people to engage with the exhibits, concerts, museum, gallery, etc. in ways which were previously unknown. • Virtual reality can create spaces that are too elaborate or fantastical or dangerous to construct in real life.
  • 6. 4. MILITARY • The UK Ministry of Defence uses VR for training in simulated combat environments. • VR can assist soldiers to get trained in handling fighter planes, submarines, and ground vehicles without even getting into actual vehicles. • They can also be used to provide data of different scenarios to soldiers to practice.
  • 7. The big technology companies are already working to develop headsets that do not need cables and that allow images to be seen in HD. It’s almost imperceptible latency will make it possible for consumers to receive images in real time, almost as if they were seeing them with their own eyes. There is even talk that in the next few years, they could integrate Artificial Intelligence.