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VIRTUAL REALITY
CONTENTS
1. What is Virtual Reality?
2. Lighting up the concept
3. Differences with Augmented Reality
4. Main applications of Virtual Reality
5. Innovative uses of VR
6. The future of VR
7. Advantages & Disadvantages
8. Conclusion
2
WHAT IS VIRTUAL REALITY?
3
Virtual Reality technology plays an important
role in realizing Tele sensation.
A virtual world is created that viewers can
enter and walk through and where they can
handle virtual objects.
The virtual world allows a stereoscopic view
from front or side, depending on our
viewpoint, just as in the real world.
Lighting up the concept…
 Virtual Reality is a computer generated environment with scenes
and objects that appear to be real, making the user feel they are
immersed in their surroundings.
 This environment is perceived through a device known as a Virtual
Reality headset or helmet.
 VR allows us to immerse ourselves in video games as if we were
one of the characters, learn how to perform heart surgery or
improve the quality of sports training to maximize performance.
4
⩥ Although this may seem extremely futuristic, it’s origins are not as
recent as we might think.
⩥ In fact, many people consider that one of the first Virtual Reality
devices was called Sensorama, a machine with a built-in seat that
played 3D movies, gave off odours and generated vibrations to
make the experience as vivid as possible.
⩥ The invention dates back as far as the mid-1950s.
⩥ Subsequent technological and software developments over the
following years brought with them a progressive evolution both in
devices and in interface design.
5
The main difference between the two is that VR builds the
world in which we immerse ourselves through a specific
headset. It is fully immersive and everything we see is part
of an environment artificially constructed through images,
sound, etc.
On other hand, in Augmented Reality ,our own world
becomes the framework within which objects, images or
similar are placed. Everything we see is in a real
environment and it may not be strictly necessary to wear a
handset. The clearest and most mainstream example of this
concept is Pokemon Go.
Differences with augmented reality
6
However, there is also a
combination of both
realities called mixed
reality.
This hybrid technology
makes it possible, for
example, to see virtual
objects in the real world and
build an experience in which
the physical and the digital
are practically
indistinguishable.
7
Main applications of virtual reality
Medicine, culture, education and architecture are some of
the areas that have already taken advantage of this
technology.
From guided museum visits to the dissection of a muscle,
VR allows us to cross boundaries that would otherwise be
unimaginable.
8
Innovative uses for VIRTUAL REALITY
Dining
Now we can travel virtuality to different places and immerse
ourselves in certain environments while tasting the dishes
from these locations.
Medicine
The Spanish National Research Council has succeeded in
reducing the effects of Parkinson’s in several patients by
applying a treatment that uses VR.
The media
immersive journalism takes the user to the places where
events have occurred with live streaming of 360° videos.
9
10
Entertainment
Users can enter a scene in a video game or
practice extreme sports without moving from
their sofa.
Architecture
VR helps architects to better envisage a
space and present the project to their clients.
Education
In classrooms, the use of VR allows students to
better retain knowledge and helps students with
learning difficulties.
Industry
Digital twins are exact digital copies
that factory workers can practice on
and test in a virtual world.
Culture / Art
some museums and
Galleries offer virtual visits or immersive
experiences to help understand the history
and culture associated with each work.
Military
The UK industry of Defence uses
VR for training in simulated
combat environments.
11
The futureofVirtualreality…
According to the latest forecasts from IDC Research ( 2018), investment
in VR and AR will multiply 21-fold over the next four years, reaching 15.5
billion euros by 2022.
Nowadays the market is demanding applications that go beyond
leisure, tourism or marketing and are more affordable for users. Virtual
interfaces also need to be improved to avoid defects such as clipping,
which makes certain solid objects appear as though they can be passed
through. Or to minimise the effects that VR produces in people.
Infusing additional feature to the evolution of VR will allow more
devices and large user communities to be connected.
Although VR devices have improved over the years, it still has a long
way to go before it stops being science fiction and becomes embedded
in society.
12
Advantages disadvantages
 Virtual Reality in
education field
makes
education more
easy and
comfort.
 VR user can
experiment with
an artificial
environment.
 VR is becoming much
more commonplace but
programmers are still
stuck with how to interact
with virtual
environments.
 Escapism is common
place among those that
use VR environments.
13
conclusion
Virtual Reality will diversely enrich and
revolutionize our world in many areas.
It offers new possibilities to understand and
experience history, cities or landscapes.
Thus virtual reality not only pushes through the
games industry, but positively impress us in all
aspects.
14
15
Thank you!
Any questions?

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Virtual realitypptx

  • 2. CONTENTS 1. What is Virtual Reality? 2. Lighting up the concept 3. Differences with Augmented Reality 4. Main applications of Virtual Reality 5. Innovative uses of VR 6. The future of VR 7. Advantages & Disadvantages 8. Conclusion 2
  • 3. WHAT IS VIRTUAL REALITY? 3 Virtual Reality technology plays an important role in realizing Tele sensation. A virtual world is created that viewers can enter and walk through and where they can handle virtual objects. The virtual world allows a stereoscopic view from front or side, depending on our viewpoint, just as in the real world.
  • 4. Lighting up the concept…  Virtual Reality is a computer generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.  This environment is perceived through a device known as a Virtual Reality headset or helmet.  VR allows us to immerse ourselves in video games as if we were one of the characters, learn how to perform heart surgery or improve the quality of sports training to maximize performance. 4
  • 5. ⩥ Although this may seem extremely futuristic, it’s origins are not as recent as we might think. ⩥ In fact, many people consider that one of the first Virtual Reality devices was called Sensorama, a machine with a built-in seat that played 3D movies, gave off odours and generated vibrations to make the experience as vivid as possible. ⩥ The invention dates back as far as the mid-1950s. ⩥ Subsequent technological and software developments over the following years brought with them a progressive evolution both in devices and in interface design. 5
  • 6. The main difference between the two is that VR builds the world in which we immerse ourselves through a specific headset. It is fully immersive and everything we see is part of an environment artificially constructed through images, sound, etc. On other hand, in Augmented Reality ,our own world becomes the framework within which objects, images or similar are placed. Everything we see is in a real environment and it may not be strictly necessary to wear a handset. The clearest and most mainstream example of this concept is Pokemon Go. Differences with augmented reality 6
  • 7. However, there is also a combination of both realities called mixed reality. This hybrid technology makes it possible, for example, to see virtual objects in the real world and build an experience in which the physical and the digital are practically indistinguishable. 7
  • 8. Main applications of virtual reality Medicine, culture, education and architecture are some of the areas that have already taken advantage of this technology. From guided museum visits to the dissection of a muscle, VR allows us to cross boundaries that would otherwise be unimaginable. 8
  • 9. Innovative uses for VIRTUAL REALITY Dining Now we can travel virtuality to different places and immerse ourselves in certain environments while tasting the dishes from these locations. Medicine The Spanish National Research Council has succeeded in reducing the effects of Parkinson’s in several patients by applying a treatment that uses VR. The media immersive journalism takes the user to the places where events have occurred with live streaming of 360° videos. 9
  • 10. 10 Entertainment Users can enter a scene in a video game or practice extreme sports without moving from their sofa. Architecture VR helps architects to better envisage a space and present the project to their clients. Education In classrooms, the use of VR allows students to better retain knowledge and helps students with learning difficulties.
  • 11. Industry Digital twins are exact digital copies that factory workers can practice on and test in a virtual world. Culture / Art some museums and Galleries offer virtual visits or immersive experiences to help understand the history and culture associated with each work. Military The UK industry of Defence uses VR for training in simulated combat environments. 11
  • 12. The futureofVirtualreality… According to the latest forecasts from IDC Research ( 2018), investment in VR and AR will multiply 21-fold over the next four years, reaching 15.5 billion euros by 2022. Nowadays the market is demanding applications that go beyond leisure, tourism or marketing and are more affordable for users. Virtual interfaces also need to be improved to avoid defects such as clipping, which makes certain solid objects appear as though they can be passed through. Or to minimise the effects that VR produces in people. Infusing additional feature to the evolution of VR will allow more devices and large user communities to be connected. Although VR devices have improved over the years, it still has a long way to go before it stops being science fiction and becomes embedded in society. 12
  • 13. Advantages disadvantages  Virtual Reality in education field makes education more easy and comfort.  VR user can experiment with an artificial environment.  VR is becoming much more commonplace but programmers are still stuck with how to interact with virtual environments.  Escapism is common place among those that use VR environments. 13
  • 14. conclusion Virtual Reality will diversely enrich and revolutionize our world in many areas. It offers new possibilities to understand and experience history, cities or landscapes. Thus virtual reality not only pushes through the games industry, but positively impress us in all aspects. 14