This document presents information on virtual reality (VR), including its definition, uses, advantages, and disadvantages. VR can be achieved through a helmet and gloves that allow the user to interact with and manipulate computer-generated objects and environments. Some key uses of VR discussed are military training, sports/games, mental health treatment, medical training, and education. Advantages include creating realistic virtual worlds and environments to explore, while disadvantages include potential for addiction, health effects, and replacing reality. The feature of VR is that it is an evolving industry with improving hardware enabling revolutionary applications in gaming and simulations.