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Brief history of Digital Youth
Work in Finland
Youth Act
• Will be renewed next year
• ”to support young people's growth and
independence, to promote young people's
active citizenship and empowerment and
to improve young people's growth and
living conditions”
• Youth policy affairs belong to the Ministry
of Education and Culture
“Local youth work and youth policy shall
comprise
• educational guidance of young people
• facilities and hobby opportunities
• information and advisory services
• support to youth associations and other
youth groups
• sportive, cultural, international and
multicultural youth activities
• young people's environmental education
• outreach youth work”
• Young people means all under 29 years of
age
• Over 3000 people work with young people
in municipalities
• 121 youth work organizations and the
Church play a significant role in youth
work
Young people’s
media productions
Day in the life of a youth
worker
Photo: Visit Finland
On the way to work
12.00 Photo: Markus Spiske / www.temporausch.com
At the office
12.30
Grocery store
13.00
Meeting
14.00
Afternoon club
15.00
Bus
16.00
At the youth house
18.00
• Verke’s mission: Youth
workers know, how to
use digital media and
technology in their every
day work
1) Training and consulting
youth workers
2) Producing material and
information
3) Building bridges
4) Innovating new solutions
ICT in Finnish Youth Work
Survey for municipal youth workers
on use of the Internet in youth work
Background
The aim was to establish...
• how and how much the Internet is used in work and
activities with young people
• what kind of know-how and resource needs the work
involves
• what kind of changes have taken place in youth workers’
Internet use since 2013
Structure of the survey
• Introduction
• Attitudes and views
• Use of the Internet in youth work
– Reasons for using the Internet
– Utilisation of Internet services
– Why is the Internet not used in youth work
• Resources and working culture
– Management
– Evaluation
– Tools
• Expertise and know-how
– Personal know-how
– Professional know-how
• Challenges and targets for development
• Future expectations
• Background information
Overview
• Quantity of query retrievers ca. 3000
• Quantity of answers 945
• Answer percentage ~ 32 %
• Sample (N) 915
• Quantity of municipalities answered 232/317 (73,2 %)
Practice
Do you use the Internet in youth work?
8
92
6
94
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
En
Kyllä
En
Kyllä
20132015
Comparison, 2015 (N=915) / 2013 (N=872)
Kyllä = Yes
En = No
5%
11%
18%
20%
22%
40%
77%
81%
33%
38%
70%
63%
66%
45%
21%
18%
62 %
50 %
12 %
17 %
12 %
15 %
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Gaming
Group activities
Media education
Participation / influencing
activities
Supporting young people's
own activities
Advice and guidance
Spreading information
Communication with young
people
Internet usage in youth work
Weekly or
more often
Monthly or less
often
Never
Which of the following services do you use in youth work, and how often? (N=864, %)
Daily Weekly Monthly Less often Never Total, %
Blog services (e.g. WordPress, Blogger, Tumblr) 1
(0,7)
6
(6)
10
(8)
24
(25)
59
(61)
100
Discussion forums (e.g. Suomi24, Demi) 0,6
(0,4)
4
(5)
10
(12)
33
(29)
53
(54)
100
Link and news sharing services (e.g. Delicious) 2
(2)
7
(7)
8
(9)
22
(23)
61
(60)
100
Augmented reality based services (e.g. Ingress; Zombies,
Run!)
0,1 0,5 2 13 82 100
Microblogging services (e.g. Twitter) 5
(0,6)
10
(3)
11
(7)
23
(22)
51
(67)
100
Web-based youth information and counselling work
services (e.g. nuortenelama.fi)
3 14 23 33 27 100
Recommendation services (e.g. Yelp) 0,4
(-)
2
(2)
5
(3)
24
(19)
69
(76)
100
The organisation’s own website 29
(15)
44
(40)
18
(27)
6
(12)
3
(6)
100
E-mail 73
(56)
13
(20)
7
(13)
5
(7)
3
(4)
100
Location information services (e.g. Foursquare,
ActionTrack)
0,7
(1)
5
(5)
9
(8)
21
(20)
65
(66)
100
eParticipation platforms (e.g. nuortenideat.fi) 1
(1)
11
(8)
22
(18)
38
(36)
28
(36)
100
Cloud storage services (e.g. Google Drive, Dropbox) 8
(4)
13
(5)
16
(8)
29
(21)
34
(63)
100
Online games (e.g. Minecraft, Counter-Strike, League of
Legends)
2
(0,7)
3
(1)
5
(2)
19
(14)
72
(82)
100
VoIP services (e.g. Skype) 0,6
(-)
5
(3)
9
(5)
30
(23)
55
(69)
100
Wiki and other collaboration services (e.g. Wikipedia,
Basecamp)
5
(3)
22
(15)
25
(26)
26
(28)
23
(28)
100
(2013 survey results, N=806.)
Which of the following social networking services and social media applications do you use in youth work, and how often?
(N=864, %)
Daily Weekly Monthly Less often Never Total, %
Ask.fm 1 5 8 17 69 100
Blogger 0,5 2 6 16 75 100
Facebook 67 22 5 2 4 100
Facebook Messenger 38 26 9 8 19 100
Flickr 0,6 1 3 11 84 100
Google+ 7 9 7 12 65 100
GoSupermodel 0,1 - 0,6 6 94 100
Habbo Hotel 0,4 1 1 7 91 100
Instagram 15 21 10 14 40 100
IRC-Galleria 0,2 1 2 12 84 100
Kik Messenger 0,4 0,6 2 8 90 100
Minecraft 0,6 2 2 8 87 100
Pinterest 0,9 4 7 9 79 100
PlayStation Network 1 3 3 8 85 100
Snapchat 0,5 0,8 2 6 90 100
Steam 0,7 0,9 2 5 92 100
Telegram Messenger - 0,1 0,6 3 96 100
Tumblr - 0,2 0,5 6 94 100
Twitch 0,1 0,5 1 5 93 100
Vimeo 0,4 0,7 3 10 86 100
Vine 0,1 0,2 0,5 7 92 100
WhatsApp 27 20 10 6 37 100
Yo 0,7 2 2 4 92 100
YouTube 7 24 28 18 23 100
Policy
Are you currently working in a supervisory role? (N=915)
Yes
No
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Yes
No
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
Has a strategy or action plan been drawn up in your work community regarding
use of the Internet in youth work? (N=117)
Have you drawn up aims for use of the Internet in youth work with
your supervisor/work community within the last year? (N=798)
29
71
Yes
No
0% 10% 20% 30% 40% 50% 60% 70% 80%
Professional Guidelines
Have you received instructions regarding the use of the Internet in
youth work from your supervisor/employer within the last
year?(N=798)
43
57
Yes
No
0% 10% 20% 30% 40% 50% 60%
Resource
What kind of tools are provided for your use during your working hours by
your employer? (N=915, %)
Own use Shared use Not used at all Total, %
Mobile phone 64
(78)
14
(14)
23
(8)
100
Smart phone 62
(18)
10
(0,6)
28
(81)
100
Tablet (e.g. iPad) 12
(4)
23
(5)
65
(91)
100
Laptop computer 43
(38)
31
(28)
26
(34)
100
Desktop computer 40
(44)
36
(33)
24
(23)
100
Games console 7 50 43 100
Digital camera / digital
video camera
13 60 27 100
(2013 survey results, N=872.)
Please estimate how many hours a week you spend carrying out youth work
on the Internet as part of your working hours. (N=864)
Less than 1 hr
1-2 hrs
3-5 hrs
6-10 hrs
11-15 hrs
16-20 hrs
21-25 hrs
26-30 hrs
Over 30 hrs
0% 5% 10% 15% 20% 25% 30% 35%
Evaluation
Have the following means been used in your organisation to monitor the
realisation of aims set for Internet use in youth work? (N=915, %)
Yes No Can’t say Total, %
Compilation of statistics
(e.g. nutitilastot.fi, Google
Analytics)
19 51 30 100
Indicators set by the
organisation
24 47 28 100
Self and peer evaluation
(e.g. audits)
25 51 24 100
Work community
discussions
46 37 16 100
External expert evaluation
(e.g. reports)
10 60 30 100
Feedback and satisfaction
surveys aimed at young
people
42 41 17 100
Feedback and satisfaction
surveys aimed at
employees
24 58 18 100
Interactive evaluations
carried out with young
people
16 58 26 100
Learning and
Development
During the last year, have you taken part in training during your
working hours relating to the online world of young people or use
of the Internet in youth work? (N=915)
32
68
Yes
No
0% 10% 20% 30% 40% 50% 60% 70% 80%
How would you evaluate your expertise on the following Internet-related topics?
(N=915, %)
Excellent Good Satisfactory Weak Total, %
Digital games and online
gaming
6
(5)
15
(18)
33
(32)
47
(45)
100
Production of media content
(e.g. animation, blogs, music,
videos, games)
4
(5)
20
(20)
37
(35)
40
(41)
100
Media criticism 21 54 19 7 100
Programming 0,6
(1)
3
(5)
17
(22)
79
(72)
100
Social media 22
(28)
48
(48)
25
(18)
5
(6)
100
Copyright 7 39 37 17 100
Technical expertise (e.g.
hardware, software)
7 26 41 26 100
Online cultures 3
(6)
25
(31)
45
(39)
27
(24)
100
Online safety (e.g.
information security, privacy)
11
(13)
47
(50)
33
(30)
10
(8)
100
Online participation and
activism
4
(5)
26
(32)
47
(42)
24
(20)
100
(2013 survey results, N=872)
How would you evaluate your know-how in the following areas relating to
Internet use in youth work? (N=915, %)
Excellent Good Satisfactory Weak Total, %
Professional ethics and
methodological special
characteristics on the Internet
12
(12)
52
(57)
28
(24)
8
(7)
100
Utilisation of digital games in
youth work
3
(0,8)
10
(10)
28
(29)
59
(60)
100
Media education and
supporting media literacy skills
in young people*
6
(6)
42
(47)
40
(37)
13
(10)
100
Utilisation of mobile devices in
youth work
9 41 36 15 100
Supporting young people’s own
initiative based activities and
expression on the Internet*
4
(4)
33
(44)
46
(37)
17
(14)
100
Online cultures and behaviour
of young people
3
(4)
34
(39)
44
(42)
19
(16)
100
Advice and guidance for young
people
14 52 27 7 100
Utilisation of social media tools
in youth work
13
(12)
42
(48)
36
(29)
9
(11)
100
Interaction and meeting on
the Internet
16
(14)
51
(55)
26
(24)
7
(7)
100
(2013 survey results, N=872)
* not fully comparable with the 2013 survey results
In which of the following areas would you particularly like to develop your own
professional know-how? (Select a maximum of 3) (N=915)
Professional ethics and methodological special characteristics…
Utilisation of digital games in youth work
Media education and supporting media literacy skills in young…
Production of media content (e.g. animation, blogs, music,…
Utilisation of mobile devices in youth work
Supporting young people’s own initiative based activities and…
Online cultures and behaviour of young people
Advice and guidance for young people
Programming
Utilisation of social media tools in youth work
Copyright online and in the media
Technical know-how (e.g. equipment, programmes)
Interaction and meeting on the Internet
Something else, please state what
I don’t feel that I need to develop my know-how
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
What are the key factors causing you to not use the Internet in youth work at all?
(N=51)
I feel that work carried out online isn’t real/genuine youth work.
I feel that the Internet does not bring added value to my work.
I feel that I do not have sufficient know-how.
I do not have sufficient tools available.
I do not have sufficient infrastructure available (e.g. Internet connection).
I reach young people by other means.
My employer has prevented access to some websites (e.g. firewall).
I don’t have enough time to use the Internet during my working hours.
My supervisor does not support using the Internet.
My organisation does not support using the Internet.
Sufficiently clear aims have not been set for the work.
In my work community use of the Internet is the responsibility of another
employee(s).
0% 10% 20% 30% 40% 50% 60% 70%
What are the most significant factors in your work that hinder use of the Internet in
youth work? (Select a maximum of 3) (N=465) *
I feel that the Internet does not bring added value to
my work.
I feel that I do not have sufficient know-how.
I do not have sufficient tools available.
I do not have sufficient infrastructure available (e.g.
Internet connection).
My employer has prevented access to some websites
(e.g. firewall).
I don’t have enough time to use the Internet during my
working hours.
In my work community use of the Internet is the
responsibility of another employee(s).
Sufficiently clear aims have not been set for the work.
My supervisor does not support using the Internet.
My organisation does not support using the Internet.
Another factor, please state.
0% 10% 20% 30% 40% 50% 60%
What are the most significant factors in your work that promote use of the Internet in
youth work? (Select a maximum of 3)(N=864)
I feel that the internet is a central part of young
people's lives.
I want to utilise the possibilities of the Internet in
youth work.
I have opportunities to update/develop my know-
how.
I have opportunities to organise my work flexibly (e.g.
working hours).
Sufficiently clear aims have been set for the work.
I have sufficient tools available.
I have sufficient infrastructure available (e.g. Internet
connection).
My supervisor supports use of the Internet.
My organisation supports use of the Internet.
Another factor, please state.
0% 20% 40% 60% 80% 100%
Guidelines for how to use Instagram
Social media guidelines for Happi
Guidelines for media education
Guide on publishing photos taken in youth houses
Guide on how to update a youth house’s website
Guidelines for talking to young people online
Nusuvefo’s ethical guidelines
• Internet of things
• Virtual reality
• Augmented reality
• Robotics
• Wearables
How do you keep up to date
with new technologies and
how young people are using
them?
Government policies
affecting digital youth work
• Youth act (2016)
• Local government act (2016)
• Child and youth policy programme (2016)
• Government programme (2015)
• Child welfare act (2007)
• Guidelines for good media literacy (2013)
Cycle of strategic planning
Monitoring the
surrounding world
Setting the goals
for using
technology
Implementing
actions
Evaluating the
actions
How do you evaluate
digital youth work?
Study visit in Helsinki
The aim is to get to know
some good practices of
digital youth work
Sunday Monday Tuesday Wednesday
Catch up: Where are
we with the Scottish
/ Finnish principles?
(Hietaniemenkatu 9)
Study visit 3 Departures
Scottish group:
Study visit 1
Finnish group: Work
on the Finnish
principles
Study visit 4
Arrivals. Someone
from Verke will
come meet you at
the airport.
Study visit 2 Study visit 5
Accommodation at
Hotel Finn,
Kalevankatu 3B
Conclusion: What
have we learned?
Possible next steps?
(Hietaniemenkatu 9)
Some possible themes for study visits
• Evaluation of web-based services
• Branding youth services online
• Guidelines for using social media in yw
• Ethical guidelines for web-based work
• Gaming
• Online peer support
• Online councelling
• Supporting yp to produce online media
• Supporting yp with sexual health orientated
questions online
Verke's presentation - Digitally Agile Youth Work in Finland and Scotland
Verke's presentation - Digitally Agile Youth Work in Finland and Scotland
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Verke's presentation - Digitally Agile Youth Work in Finland and Scotland

  • 1. Brief history of Digital Youth Work in Finland
  • 2. Youth Act • Will be renewed next year • ”to support young people's growth and independence, to promote young people's active citizenship and empowerment and to improve young people's growth and living conditions” • Youth policy affairs belong to the Ministry of Education and Culture
  • 3. “Local youth work and youth policy shall comprise • educational guidance of young people • facilities and hobby opportunities • information and advisory services • support to youth associations and other youth groups • sportive, cultural, international and multicultural youth activities • young people's environmental education • outreach youth work”
  • 4. • Young people means all under 29 years of age • Over 3000 people work with young people in municipalities • 121 youth work organizations and the Church play a significant role in youth work
  • 6.
  • 7. Day in the life of a youth worker Photo: Visit Finland
  • 8. On the way to work 12.00 Photo: Markus Spiske / www.temporausch.com
  • 14. At the youth house 18.00
  • 15. • Verke’s mission: Youth workers know, how to use digital media and technology in their every day work
  • 16.
  • 17. 1) Training and consulting youth workers
  • 18. 2) Producing material and information
  • 20. 4) Innovating new solutions
  • 21. ICT in Finnish Youth Work Survey for municipal youth workers on use of the Internet in youth work
  • 22. Background The aim was to establish... • how and how much the Internet is used in work and activities with young people • what kind of know-how and resource needs the work involves • what kind of changes have taken place in youth workers’ Internet use since 2013
  • 23. Structure of the survey • Introduction • Attitudes and views • Use of the Internet in youth work – Reasons for using the Internet – Utilisation of Internet services – Why is the Internet not used in youth work • Resources and working culture – Management – Evaluation – Tools • Expertise and know-how – Personal know-how – Professional know-how • Challenges and targets for development • Future expectations • Background information
  • 24. Overview • Quantity of query retrievers ca. 3000 • Quantity of answers 945 • Answer percentage ~ 32 % • Sample (N) 915 • Quantity of municipalities answered 232/317 (73,2 %)
  • 26. Do you use the Internet in youth work? 8 92 6 94 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% En Kyllä En Kyllä 20132015 Comparison, 2015 (N=915) / 2013 (N=872) Kyllä = Yes En = No
  • 27. 5% 11% 18% 20% 22% 40% 77% 81% 33% 38% 70% 63% 66% 45% 21% 18% 62 % 50 % 12 % 17 % 12 % 15 % 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Gaming Group activities Media education Participation / influencing activities Supporting young people's own activities Advice and guidance Spreading information Communication with young people Internet usage in youth work Weekly or more often Monthly or less often Never
  • 28. Which of the following services do you use in youth work, and how often? (N=864, %) Daily Weekly Monthly Less often Never Total, % Blog services (e.g. WordPress, Blogger, Tumblr) 1 (0,7) 6 (6) 10 (8) 24 (25) 59 (61) 100 Discussion forums (e.g. Suomi24, Demi) 0,6 (0,4) 4 (5) 10 (12) 33 (29) 53 (54) 100 Link and news sharing services (e.g. Delicious) 2 (2) 7 (7) 8 (9) 22 (23) 61 (60) 100 Augmented reality based services (e.g. Ingress; Zombies, Run!) 0,1 0,5 2 13 82 100 Microblogging services (e.g. Twitter) 5 (0,6) 10 (3) 11 (7) 23 (22) 51 (67) 100 Web-based youth information and counselling work services (e.g. nuortenelama.fi) 3 14 23 33 27 100 Recommendation services (e.g. Yelp) 0,4 (-) 2 (2) 5 (3) 24 (19) 69 (76) 100 The organisation’s own website 29 (15) 44 (40) 18 (27) 6 (12) 3 (6) 100 E-mail 73 (56) 13 (20) 7 (13) 5 (7) 3 (4) 100 Location information services (e.g. Foursquare, ActionTrack) 0,7 (1) 5 (5) 9 (8) 21 (20) 65 (66) 100 eParticipation platforms (e.g. nuortenideat.fi) 1 (1) 11 (8) 22 (18) 38 (36) 28 (36) 100 Cloud storage services (e.g. Google Drive, Dropbox) 8 (4) 13 (5) 16 (8) 29 (21) 34 (63) 100 Online games (e.g. Minecraft, Counter-Strike, League of Legends) 2 (0,7) 3 (1) 5 (2) 19 (14) 72 (82) 100 VoIP services (e.g. Skype) 0,6 (-) 5 (3) 9 (5) 30 (23) 55 (69) 100 Wiki and other collaboration services (e.g. Wikipedia, Basecamp) 5 (3) 22 (15) 25 (26) 26 (28) 23 (28) 100 (2013 survey results, N=806.)
  • 29. Which of the following social networking services and social media applications do you use in youth work, and how often? (N=864, %) Daily Weekly Monthly Less often Never Total, % Ask.fm 1 5 8 17 69 100 Blogger 0,5 2 6 16 75 100 Facebook 67 22 5 2 4 100 Facebook Messenger 38 26 9 8 19 100 Flickr 0,6 1 3 11 84 100 Google+ 7 9 7 12 65 100 GoSupermodel 0,1 - 0,6 6 94 100 Habbo Hotel 0,4 1 1 7 91 100 Instagram 15 21 10 14 40 100 IRC-Galleria 0,2 1 2 12 84 100 Kik Messenger 0,4 0,6 2 8 90 100 Minecraft 0,6 2 2 8 87 100 Pinterest 0,9 4 7 9 79 100 PlayStation Network 1 3 3 8 85 100 Snapchat 0,5 0,8 2 6 90 100 Steam 0,7 0,9 2 5 92 100 Telegram Messenger - 0,1 0,6 3 96 100 Tumblr - 0,2 0,5 6 94 100 Twitch 0,1 0,5 1 5 93 100 Vimeo 0,4 0,7 3 10 86 100 Vine 0,1 0,2 0,5 7 92 100 WhatsApp 27 20 10 6 37 100 Yo 0,7 2 2 4 92 100 YouTube 7 24 28 18 23 100
  • 31. Are you currently working in a supervisory role? (N=915) Yes No 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Yes No 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% Has a strategy or action plan been drawn up in your work community regarding use of the Internet in youth work? (N=117)
  • 32. Have you drawn up aims for use of the Internet in youth work with your supervisor/work community within the last year? (N=798) 29 71 Yes No 0% 10% 20% 30% 40% 50% 60% 70% 80%
  • 34. Have you received instructions regarding the use of the Internet in youth work from your supervisor/employer within the last year?(N=798) 43 57 Yes No 0% 10% 20% 30% 40% 50% 60%
  • 36. What kind of tools are provided for your use during your working hours by your employer? (N=915, %) Own use Shared use Not used at all Total, % Mobile phone 64 (78) 14 (14) 23 (8) 100 Smart phone 62 (18) 10 (0,6) 28 (81) 100 Tablet (e.g. iPad) 12 (4) 23 (5) 65 (91) 100 Laptop computer 43 (38) 31 (28) 26 (34) 100 Desktop computer 40 (44) 36 (33) 24 (23) 100 Games console 7 50 43 100 Digital camera / digital video camera 13 60 27 100 (2013 survey results, N=872.)
  • 37. Please estimate how many hours a week you spend carrying out youth work on the Internet as part of your working hours. (N=864) Less than 1 hr 1-2 hrs 3-5 hrs 6-10 hrs 11-15 hrs 16-20 hrs 21-25 hrs 26-30 hrs Over 30 hrs 0% 5% 10% 15% 20% 25% 30% 35%
  • 39. Have the following means been used in your organisation to monitor the realisation of aims set for Internet use in youth work? (N=915, %) Yes No Can’t say Total, % Compilation of statistics (e.g. nutitilastot.fi, Google Analytics) 19 51 30 100 Indicators set by the organisation 24 47 28 100 Self and peer evaluation (e.g. audits) 25 51 24 100 Work community discussions 46 37 16 100 External expert evaluation (e.g. reports) 10 60 30 100 Feedback and satisfaction surveys aimed at young people 42 41 17 100 Feedback and satisfaction surveys aimed at employees 24 58 18 100 Interactive evaluations carried out with young people 16 58 26 100
  • 41. During the last year, have you taken part in training during your working hours relating to the online world of young people or use of the Internet in youth work? (N=915) 32 68 Yes No 0% 10% 20% 30% 40% 50% 60% 70% 80%
  • 42. How would you evaluate your expertise on the following Internet-related topics? (N=915, %) Excellent Good Satisfactory Weak Total, % Digital games and online gaming 6 (5) 15 (18) 33 (32) 47 (45) 100 Production of media content (e.g. animation, blogs, music, videos, games) 4 (5) 20 (20) 37 (35) 40 (41) 100 Media criticism 21 54 19 7 100 Programming 0,6 (1) 3 (5) 17 (22) 79 (72) 100 Social media 22 (28) 48 (48) 25 (18) 5 (6) 100 Copyright 7 39 37 17 100 Technical expertise (e.g. hardware, software) 7 26 41 26 100 Online cultures 3 (6) 25 (31) 45 (39) 27 (24) 100 Online safety (e.g. information security, privacy) 11 (13) 47 (50) 33 (30) 10 (8) 100 Online participation and activism 4 (5) 26 (32) 47 (42) 24 (20) 100 (2013 survey results, N=872)
  • 43. How would you evaluate your know-how in the following areas relating to Internet use in youth work? (N=915, %) Excellent Good Satisfactory Weak Total, % Professional ethics and methodological special characteristics on the Internet 12 (12) 52 (57) 28 (24) 8 (7) 100 Utilisation of digital games in youth work 3 (0,8) 10 (10) 28 (29) 59 (60) 100 Media education and supporting media literacy skills in young people* 6 (6) 42 (47) 40 (37) 13 (10) 100 Utilisation of mobile devices in youth work 9 41 36 15 100 Supporting young people’s own initiative based activities and expression on the Internet* 4 (4) 33 (44) 46 (37) 17 (14) 100 Online cultures and behaviour of young people 3 (4) 34 (39) 44 (42) 19 (16) 100 Advice and guidance for young people 14 52 27 7 100 Utilisation of social media tools in youth work 13 (12) 42 (48) 36 (29) 9 (11) 100 Interaction and meeting on the Internet 16 (14) 51 (55) 26 (24) 7 (7) 100 (2013 survey results, N=872) * not fully comparable with the 2013 survey results
  • 44. In which of the following areas would you particularly like to develop your own professional know-how? (Select a maximum of 3) (N=915) Professional ethics and methodological special characteristics… Utilisation of digital games in youth work Media education and supporting media literacy skills in young… Production of media content (e.g. animation, blogs, music,… Utilisation of mobile devices in youth work Supporting young people’s own initiative based activities and… Online cultures and behaviour of young people Advice and guidance for young people Programming Utilisation of social media tools in youth work Copyright online and in the media Technical know-how (e.g. equipment, programmes) Interaction and meeting on the Internet Something else, please state what I don’t feel that I need to develop my know-how 0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
  • 45. What are the key factors causing you to not use the Internet in youth work at all? (N=51) I feel that work carried out online isn’t real/genuine youth work. I feel that the Internet does not bring added value to my work. I feel that I do not have sufficient know-how. I do not have sufficient tools available. I do not have sufficient infrastructure available (e.g. Internet connection). I reach young people by other means. My employer has prevented access to some websites (e.g. firewall). I don’t have enough time to use the Internet during my working hours. My supervisor does not support using the Internet. My organisation does not support using the Internet. Sufficiently clear aims have not been set for the work. In my work community use of the Internet is the responsibility of another employee(s). 0% 10% 20% 30% 40% 50% 60% 70%
  • 46. What are the most significant factors in your work that hinder use of the Internet in youth work? (Select a maximum of 3) (N=465) * I feel that the Internet does not bring added value to my work. I feel that I do not have sufficient know-how. I do not have sufficient tools available. I do not have sufficient infrastructure available (e.g. Internet connection). My employer has prevented access to some websites (e.g. firewall). I don’t have enough time to use the Internet during my working hours. In my work community use of the Internet is the responsibility of another employee(s). Sufficiently clear aims have not been set for the work. My supervisor does not support using the Internet. My organisation does not support using the Internet. Another factor, please state. 0% 10% 20% 30% 40% 50% 60%
  • 47. What are the most significant factors in your work that promote use of the Internet in youth work? (Select a maximum of 3)(N=864) I feel that the internet is a central part of young people's lives. I want to utilise the possibilities of the Internet in youth work. I have opportunities to update/develop my know- how. I have opportunities to organise my work flexibly (e.g. working hours). Sufficiently clear aims have been set for the work. I have sufficient tools available. I have sufficient infrastructure available (e.g. Internet connection). My supervisor supports use of the Internet. My organisation supports use of the Internet. Another factor, please state. 0% 20% 40% 60% 80% 100%
  • 48. Guidelines for how to use Instagram Social media guidelines for Happi Guidelines for media education Guide on publishing photos taken in youth houses Guide on how to update a youth house’s website Guidelines for talking to young people online Nusuvefo’s ethical guidelines
  • 49.
  • 50. • Internet of things • Virtual reality • Augmented reality • Robotics • Wearables
  • 51.
  • 52. How do you keep up to date with new technologies and how young people are using them?
  • 53.
  • 54. Government policies affecting digital youth work • Youth act (2016) • Local government act (2016) • Child and youth policy programme (2016) • Government programme (2015) • Child welfare act (2007) • Guidelines for good media literacy (2013)
  • 55. Cycle of strategic planning Monitoring the surrounding world Setting the goals for using technology Implementing actions Evaluating the actions
  • 56. How do you evaluate digital youth work?
  • 57. Study visit in Helsinki The aim is to get to know some good practices of digital youth work
  • 58. Sunday Monday Tuesday Wednesday Catch up: Where are we with the Scottish / Finnish principles? (Hietaniemenkatu 9) Study visit 3 Departures Scottish group: Study visit 1 Finnish group: Work on the Finnish principles Study visit 4 Arrivals. Someone from Verke will come meet you at the airport. Study visit 2 Study visit 5 Accommodation at Hotel Finn, Kalevankatu 3B Conclusion: What have we learned? Possible next steps? (Hietaniemenkatu 9)
  • 59. Some possible themes for study visits • Evaluation of web-based services • Branding youth services online • Guidelines for using social media in yw • Ethical guidelines for web-based work • Gaming • Online peer support • Online councelling • Supporting yp to produce online media • Supporting yp with sexual health orientated questions online

Editor's Notes

  1. 5 500 000 inhabitants, large country with great distances
  2. It all comes back to: what is youth work Preventive youth work Not social work Local government act
  3. 94 percent of youth workers in municipalities say that they use digital media as a part of their work, over 30 NGOs
  4. Finnish social media services IRC and Habbo You can see how the concept of digital youth work has changed – very similar to Dana’s research – support / councelling – online – digital Online safety education not included – online environment as a tool for youth work
  5. Forum for online work targeted for young people, founded in 2007 by 4 organizations Ethical guidelines
  6. Digital media embedded in everything the youthworker does
  7. The question of the relationship between youth work and online media is not just a passing trend An essential part of young people’s lives At best, yw is not divided into online work and work where people are met in person, but the two are flexibly combined
  8. Verke was founded 2011, to develop the methods that are used, and build bridges, make sure that youth workers are equipped with necessary skills We have a mandate from the ministry of education and culture to develop youth work done online and youth work using online media. Funding 100 procent from the ministry. Coordinated by the city of Helsinki youth department, but we are very independent.
  9. Verke’s actions can be divided to four categories 2014 trained about 1500 people all around Finland. Most tailor made trainings for ngos, municipalities, parishes. Training topics vary from creating a social media strategy to hands on training on how to use Instagram or how to turn on an iPad.
  10. Practcal guide books and article collections.
  11. Sharing good practices on our website, promoting online discussion, youth workers from different sectors can learn from each other
  12. We need to be on the edge of new possibilities that technology has to offer for youth work. We help youth work orgazations with technical issues, for example creating their own apps and other tools.
  13. There is a clear need for strategic planning. The big picture, a digital agenda, is missing. Digital youth work is often up to one or two enthusiastic persons – if they leave, what happens? No one know what they done, how and why. Guidelines can be included in a strategy, or they can be a result of a strategy, but they should not be the purpose. Guidelines lack behind, are not forward-looking. That is why a strategy is needed: What are we aiming for? Why do we use digital media? To make a strategy, an organization has to look outside of their own activities: What are others doing? How will youth work / technology develop in the coming years?
  14. We have to keep an eye at new technologies and be ahead in thinking. We have to look forward in our strategies: how do we use digital media in youth work in five years? A clear goal. Mobile phones as an example.
  15. To be on top of things, we have to know how young people are using technology and what kind of experiences they have with it, what kind of meanings they give to social media We have to be constantly monitoring the surrounding world, and also the local young people
  16. Government or new law, an organisation must change its strategy. This might work the other way as well.
  17. Monitoring includes also asking your employees about their skills Evaluating: some financers are quite strict about evaluation – EU funded project, Finnish Slot Machine Association How do you involve young people in strategic planning?
  18. JARMO
  19. Junaliput hommataan Osa study visiteistä paikan päällä, osa voi tulla kertomaan