The document provides 10 usability tips for designing digital products and services, such as understanding user needs and behaviors, testing designs early and often with users, and organizing information in a way that matches how users think about it in order to improve findability. The tips are presented with images and examples of both good and poor design related to each tip. The overall goal of the tips is to help organizations design engaging and usable digital experiences.
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Domain7
The user experience community has been developing amazing methods for collaborative design, that are about to be mainstreamed and revolutionize our workplaces. Be part of influencing the massive shift that will do away with classic constructs of creative leadership: our collective genius is more powerful than any force. This presentation walks through the simple basics of co-creation for UX.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Creating a Healthy Digital Culture: How empathy can change our organizationsDomain7
We often think of empathy as an abstract, emotional concept, maybe even see it as a weakness in an organizational context. This presentations suggests that empathy might be our greatest secret weapon to changing our organizations to become higher-performing, more innovative, better places to work, serving happier customers.
From #NowWhat15, http://nowwhatconference.com/
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Domain7
The user experience community has been developing amazing methods for collaborative design, that are about to be mainstreamed and revolutionize our workplaces. Be part of influencing the massive shift that will do away with classic constructs of creative leadership: our collective genius is more powerful than any force. This presentation walks through the simple basics of co-creation for UX.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Creating a Healthy Digital Culture: How empathy can change our organizationsDomain7
We often think of empathy as an abstract, emotional concept, maybe even see it as a weakness in an organizational context. This presentations suggests that empathy might be our greatest secret weapon to changing our organizations to become higher-performing, more innovative, better places to work, serving happier customers.
From #NowWhat15, http://nowwhatconference.com/
Creating a killer product: where value meets user experience and product designMorgan McKeagney
Creating a great product is as much about psychology and understanding people, as it is about entrepreneurship and great design. In this talk I explore the relationship between value and great design; how you can go about finding problems worth solving, and how to create experiences that resonate with people.
Talk first delivered at BOI Gears, Dublin, 27/5/16.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
Architecting Social Experiences - UXCampDC 2011Steven Fisher
This presentation was given at UXCampDC 2011 and discussed the impact of social elements on applications. It poses questions and best practices on incorporating social user experiences.
The presentation I gave at the Burlington Social Media breakfast on 2/1/10. The theme is around the idea that social media marketing doesn't take advantage of the real promise of social technology.
Data Visualization & Design with School of DataSchool of Data
We all know data presentation (visualization) plays a large part in our School of Data workshops as a fundamental aspect of the data pipeline. But how do you know that, beyond using D3 or the latest dataviz app, you are helping people actually communicate visually?
The guest of this skillshare was Code for South Africa/School of Data Fellow, Hannah Williams
Schoolofdata.org
Okfn.org
http://code4sa.org/
Date: Thursday (Sept. 25, 2014)
www.hannahwilliams.co.za
hello@hannahwilliams.co.za
The theme from all the talks at An Event Apart Conference in Washington, DC 2018 was how to design inclusively for the web. This presentation covers 3 areas where your business can improve its process in order to design with people, not for people.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
UX Strategy - the secret to long-term business success instead of one-shot wo...Eric Reiss
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved. In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts – for games, apps, and beyond - yet fail miserably in the marketplace, even after an initial “one-product” success.
Surprisingly, most companies – particularly game and app publishers - don’t have a UX strategy. At best, they have a vague idea as to the desired UX of their “official” digital offerings, but may have left out other key parts of the user experience including landing pages, social-media messaging, advertising, etc. As a result, very few companies are able to create experiences that demonstrate much consumer value beyond that of a single, introductory product. “Just sprinkle some of your UX pixie dust on our crappy product and make it wonderful” – and this is exactly what many designers do; a short-term solution that more often than not guarantees failure in the long run.
DRIVE | create energy, creating smart energy citizensCLICKNL
12 projects are kick-starting the Green Deal Smart Energy Cities in Amsterdam, Arnhem, Eindhoven, Enschede and Groningen. All these projects aim at designing the energy transformation at a local level with a special focus on mobilizing local residents. Service Designers operate as Creative Producers at a local level to support these multi-stakeholder projects. How do they operate? How do they intervene and re-design these projects? How do they ensure residents’ involvement and co-creation?
Why People Check Their Tech at the Wrong Times (and the Simple Trick to Stop It)Nir Eyal
Chances are you've witnessed and even took active part in a lot of indiscriminate gadget use.
But staying silent about bad technology habits is making things worse for all of us.
We need to develop social antibodies, defenses against new harmful behaviors, or else we'll end up serving technology instead of it serving us.
If we don’t build social antibodies, the disease of distraction will become the new normal.
To do this, we need to find out who's to blame for our distraction and what we need to do about it.
Read the whole blog post at: http://www.nirandfar.com/2016/03/why-people-check-their-phones-at-the-wrong-times.html
Initial presentation of my Master Project at Kolding Designschool (Denmark)
It's touching on my vision for my project; to build a sustainable tech startup and hopefully change the world in a positive way.
A peak into what my written thesis will consist of and the Lean Loop which I will be using throughout my Practical Project.
And ending off with my struggle in starting such an ambitious project.
UX for start-ups, presented to start-ups in Wayra, LondonKarl Saynor
What is UX? Should start-ups care? How can start-ups get going with UX? Top 10 UX tips for start-ups. A presentation given to a group of funded start-ups participating in Telefonica's incubator programme, Wayra.
Basics in User Experience Design, Information Architecture & UsabilitySebastian Waters
Presentation for my talk about the "Basics in User Experience Design, Information Architecture & Usability" at General Assembly Berlin, January 9th, 2013
Is Your Industrial Combustion Equipment Reliable?Stelter & Brinck
Backed by Stelter & Brinck's in-house engineering team, S&B's experienced service technicians can bring your industrial combustion equipment up to NFPA standards through the following:
-Field Rebuilds
-Retrofitting
-Repairs
-Upgrades
Creating a killer product: where value meets user experience and product designMorgan McKeagney
Creating a great product is as much about psychology and understanding people, as it is about entrepreneurship and great design. In this talk I explore the relationship between value and great design; how you can go about finding problems worth solving, and how to create experiences that resonate with people.
Talk first delivered at BOI Gears, Dublin, 27/5/16.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
Architecting Social Experiences - UXCampDC 2011Steven Fisher
This presentation was given at UXCampDC 2011 and discussed the impact of social elements on applications. It poses questions and best practices on incorporating social user experiences.
The presentation I gave at the Burlington Social Media breakfast on 2/1/10. The theme is around the idea that social media marketing doesn't take advantage of the real promise of social technology.
Data Visualization & Design with School of DataSchool of Data
We all know data presentation (visualization) plays a large part in our School of Data workshops as a fundamental aspect of the data pipeline. But how do you know that, beyond using D3 or the latest dataviz app, you are helping people actually communicate visually?
The guest of this skillshare was Code for South Africa/School of Data Fellow, Hannah Williams
Schoolofdata.org
Okfn.org
http://code4sa.org/
Date: Thursday (Sept. 25, 2014)
www.hannahwilliams.co.za
hello@hannahwilliams.co.za
The theme from all the talks at An Event Apart Conference in Washington, DC 2018 was how to design inclusively for the web. This presentation covers 3 areas where your business can improve its process in order to design with people, not for people.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
UX Strategy - the secret to long-term business success instead of one-shot wo...Eric Reiss
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved. In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts – for games, apps, and beyond - yet fail miserably in the marketplace, even after an initial “one-product” success.
Surprisingly, most companies – particularly game and app publishers - don’t have a UX strategy. At best, they have a vague idea as to the desired UX of their “official” digital offerings, but may have left out other key parts of the user experience including landing pages, social-media messaging, advertising, etc. As a result, very few companies are able to create experiences that demonstrate much consumer value beyond that of a single, introductory product. “Just sprinkle some of your UX pixie dust on our crappy product and make it wonderful” – and this is exactly what many designers do; a short-term solution that more often than not guarantees failure in the long run.
DRIVE | create energy, creating smart energy citizensCLICKNL
12 projects are kick-starting the Green Deal Smart Energy Cities in Amsterdam, Arnhem, Eindhoven, Enschede and Groningen. All these projects aim at designing the energy transformation at a local level with a special focus on mobilizing local residents. Service Designers operate as Creative Producers at a local level to support these multi-stakeholder projects. How do they operate? How do they intervene and re-design these projects? How do they ensure residents’ involvement and co-creation?
Why People Check Their Tech at the Wrong Times (and the Simple Trick to Stop It)Nir Eyal
Chances are you've witnessed and even took active part in a lot of indiscriminate gadget use.
But staying silent about bad technology habits is making things worse for all of us.
We need to develop social antibodies, defenses against new harmful behaviors, or else we'll end up serving technology instead of it serving us.
If we don’t build social antibodies, the disease of distraction will become the new normal.
To do this, we need to find out who's to blame for our distraction and what we need to do about it.
Read the whole blog post at: http://www.nirandfar.com/2016/03/why-people-check-their-phones-at-the-wrong-times.html
Initial presentation of my Master Project at Kolding Designschool (Denmark)
It's touching on my vision for my project; to build a sustainable tech startup and hopefully change the world in a positive way.
A peak into what my written thesis will consist of and the Lean Loop which I will be using throughout my Practical Project.
And ending off with my struggle in starting such an ambitious project.
UX for start-ups, presented to start-ups in Wayra, LondonKarl Saynor
What is UX? Should start-ups care? How can start-ups get going with UX? Top 10 UX tips for start-ups. A presentation given to a group of funded start-ups participating in Telefonica's incubator programme, Wayra.
Basics in User Experience Design, Information Architecture & UsabilitySebastian Waters
Presentation for my talk about the "Basics in User Experience Design, Information Architecture & Usability" at General Assembly Berlin, January 9th, 2013
Is Your Industrial Combustion Equipment Reliable?Stelter & Brinck
Backed by Stelter & Brinck's in-house engineering team, S&B's experienced service technicians can bring your industrial combustion equipment up to NFPA standards through the following:
-Field Rebuilds
-Retrofitting
-Repairs
-Upgrades
본 보고서에서는 2009년도의 주식증권업종 온라인 광고 집행 현황을 총정리 해 보았습니다.
기간 별 / 광고주 별 / 브랜드 별 / 매체 별 집행 현황을 확인 할 수 있으며,
주식증권업종의 선호 미디어에 대해서도 분석하였습니다.
(2009년 1월~12월 애드램 자료를 참조해 작성된 보고서입니다.)
※ 게임/휴대폰/전자상거래/이동통신/보험업종의 집행 현황 보고서가 시리즈로 작성되었습니다.
Making simple, elegant solutions is HARD and often invisible. These are some of the most common things I hear come out of people’s mouths when heading for a bad UX decision.
MCAD lecture to interactive study students on the basics of web interface design, its evolution in the world of human-computer interaction, and the importance and impact it has in user experience design.
What does it take to get from barrier-free to delightful experiences?
Meeting basic accessibility requirements is a critical first step. But let’s dream bigger. Let’s aim for accessible UX – great user experience for everyone. Creating innovations that include a more diverse range of interaction styles, and designs that are both inclusive and delightful starts by bringing together the whole team — from content to code. It means thinking about people, not just technology. It means finding allies and partners, new ways of working, making our tools really usable, and helping everyone manage change.
Updated May 2017
Versions presented at PhillyCHI, AccessU, IA Summit, Accessing Higher Ground
Design for Good or Evil. World Usability Day & LiminaLimina
When it comes to good user experience, there is good design, unintentionally bad design and then there is evil design. Limina takes a look at what exactly makes design go from bad to evil. Good vs Evil in UX
The value of experience design is changing. Tools that were once designed to help people make decisions are being reimagined into products and services that actively make people’s lives easier through anticipating what a user wants and making choices on their behalf.
New smart products and services that anticipate user needs and make decisions according to our preferences with as little interaction as possible will release us from the tyranny of choice and give us more time to spend on the things that matter most.
Hear Kieran speak about how to navigate these new digital complexities when creating new experiences.
"Everybody is a Designer. Deal with it." by Wolfgang BremerWolfgang Bremer
Wolfgang Bremer is delivering his talk "Everybody is a Designer. Deal with it." during the UXSEA Summit 2019 on November 20, 2019 in Singapore.
Wolfgang likes building products and simplifying people’s lives.
He is an award-winning design veteran with 20+ years of experience and a rare combination of design & product knowledge. He speaks about design, leadership, team development and more. You can invite Wolfgang to speak; more info at: bremer.co/speaking
As a design leader in multiple Fortune 500 companies and billion dollar startups Wolfgang has managed global design teams and worked in hands-on manner on countless B2C & B2B projects for mobile & desktop, including mapping services, music apps, social networks, marketing & enterprise software and more on client & agency side.
Equipped with an entrepreneurial mindset, creative problem solving skills, and an excellent eye for detail, he drives product design & development and creates outstanding consumer & business products. He feels comfortable working in both international corporate and startup environments.
He is also co-founder of Founder2be.com, the largest truly global online service for finding co-founders.
Follow Wolfgang at twitter.com/WolfgangBremer
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Primer on UX Design - Gramener Bootcamp Mar'16Gramener
Deck providing a basic introduction to UX, which was presented during the Gramener internal bootcamp in March'16.
This deck is largely a summary of slides from the following UX presentations:
- “Introduction to UX”, by EffectiveUI (
http://www.slideshare.net/effectiveui/introduction-to-ux)
- "10 Most Common Misconceptions About User Experience Design", by Whitney Hess (http://www.slideshare.net/whitneyhess/10-most-common-misconceptions-about-user-experience-design)
Design and usability are critical aspects of software and website development. Quantum Improvements Consulting has experts in Human Factors that can assist in the design of software and websites.
A presentation for the Museum Computer Network conference 2017. Four examples where automated analysis of images and text worked for us, and four where it went wrong, often in an amusing way.
The slides from a workshop on developing digital strategy for the museums sector delivered as part of Museum Ideas 2016.
Help your organisation learn how to integrate digital practice into leadership and management across all departments.
Challenges and opportunities for presenting Arabic manuscripts onlineCogapp
Presentation at The Eleventh Islamic Manuscript Association Conference, Magdalene College, Cambridge, UK in September 2016
This presentation is missing embedded videos, which can be seen separately at https://vimeo.com/182864842
Slides from a talk by Tristan Roddis, Cogapp, at DPLAFest 2016. An analysis of why merely putting digitised archives online is not enough, and a look at how modern search applications, coupled with dynamic delivery and modern browser technology, can lead to great interfaces that will engage users.
Everything you ever wanted to know about IIIF but were too afraid to askCogapp
Workshop session to introduce the International Image Interoperability Framework, presented at DPLAFest 2016. Slides from Tristan Roddis (Cogapp), Tom Cramer (Stanford University Library), Esmé Cowles (Princeton University Library), Antoine Isaac (Europeana), Mark Matienzo (DPLA)
An intro to the International Image Interoperability Framework and some tips on how to implement it. Also see published conference paper at http://mw2016.museumsandtheweb.com/paper/iiif-unshackle-your-images/
Museums and the Web 2016 in Los Angeles.
Workshop by Gavin Mallory and Andy Cummins of Cogapp.
Part 1: Agile for Beginners and Thrillseekers (paper plane exercise)
Part 2: Pleasures and Pains of Agile (an overview of Agile process and roles, with lessons we have learnt about running Agile projects)
Agile is transformational for digital projects in museums.
Working in an Agile way emphasizes inclusivity and digital responsiveness. It helps to deliver on this year’s conference theme by helping museum professionals realise projects that will create, facilitate, deliver or participate in culture, science and heritage through networked technologies – wherever the network may reach.
In this half-day workshop we will introduce participants to Agile, specifically SCRUM, and the benefits it provides in terms of delivering projects that meet user and stakeholder needs.
Participants can expect to learn the basics of Agile and be armed with the knowledge to make a meaningful change in their respective organizations.
In the session we will run through some practical exercises to demonstrate how Agile works. These hands-on sessions will illustrate the high level principles and benefits of Agile. After the practical session we’ll look at the intricacies of the process in more detail.
There are no pre-requisites to the workshop and we will provide materials for participants to use during the workshop. These materials will also be a reference for when participants want to start implementing Agile in their own projects.
This session is aimed at Agile beginners from any discipline, it would benefit project managers, digital developers and program managers among others.
Digital: from Idea to Audience - Opportunities for Digital Excellence with a ...Cogapp
Opportunities for Digital Excellence with a little help from Michelangelo presentation, delivered by Gavin Mallory of Cogapp at Digital: from Idea to Audience conference 9th March 2016.
Organised by Royal Pavilion & Museums, Brighton & Hove.
Funded by Arts Council England.
IIIF The International Image Interoperability Framework at MCN2015Cogapp
Museums Computer Group conference 2015 Minneapolis talk by Tristan Roddis and Andy Cummins of Cogapp; Alan Newman and David Beaudet, National Gallery of Art; Melissa Gold Fournier, Yale Center for British Art.
Useful links:
www.iiif.io
http://labs.cogapp.com/iiif
http://labs.cogapp.com/transcriptinator/
Agile for Beginners and Thrillseekers - MuseumNext 2015 GenevaCogapp
From: http://www.museumnext.com/sessions/agile-beginners-thrillseekers/
In this fast-paced, lively and interactive session you will be part of an Agile team, developing and producing a project across multiple sprints to a strict deadline.
No previous experience is required, just a willingness to get involved in some gently competitive fun while learning Agile techniques. It will be delivered by a team who have run many successful digital projects using Agile, and who love it!
Those without Agile experience will learn the basics of running and delivering an Agile project. Those with experience will learn to apply the principles in new and exciting ways.
Everyone will have fun.
Scaling Drupal on Amazon Web Services (DrupalCamp Brighton)Cogapp
A presentation by Tristan Roddis discussing how to run a large-scale Drupal installation using Amazon Web Services (AWS). The final system is capable of serving millions of unique pages, and storing tens of terabytes of data.
Presented at DrupalCamp Brighton 2015
Rich storytelling with Drupal, Paragraphs and Islandora DAMS (DrupalCamp Brig...Cogapp
Drupal's Paragraphs module, combined with a DAMS (Digital Asset Management System) can deliver powerful, rich stories on the web.
This session will show how, showing the inner workings of the Baseball Hall of Fame (baseballhall.org) website as a case study. This site uses Drupal with the Islandora DAMS to leverage the Baseball Hall of Fame's huge archive of images.
Topics covered:
- Building flexible content types using the Paragraphs module
- Multifaceted display of content using view modes
- DAMS & integrating Islandora assets with Drupal content
First presented at DrupalCamp Brighton in January 2015, by Alex Bridge and Tassos Koutlas.
Leading Digital Transformation in the Cultural Sector: A resource for managersCogapp
This talk looks at three issues:
This digital thing, how important is it?
What does it mean for the cultural sector?
How should cultural organizations (museums, visual arts, performing arts) respond?
MuseumNext 2014: Masterclass. Opportunities for digital excellence with a lit...Cogapp
Our slides from MuseumNext 2014 in Newcastle.
Presented by:
Gavin Mallory, Head of Production, Cogapp
Chris How, Head of UX, Cogapp
This interactive masterclass will explore the complexities of digital project management through the prism of Michelangelo’s magnificent artwork, the ceiling of the Sistine Chapel. Michelangelo delivered this masterpiece in the face of feature creep, creative tension, slipped deadlines and unreasonable demands. Cogapp’s digital masterclass, informed by the nearly 30 years of experience, will give strategies and practical advice on how to achieve a similar degree of excellence for your digital endeavours no matter what obstacles you might face.
This masterclass will give you some usable tips to take away and test out on your own digital projects. It will be fun and interactive with post it notes, card sorting and art.
Cogapp Open Studios 2012 - Adventures with Linked DataCogapp
'Adventures with Linked Data' - a presentation by Cogapp's Technical Director Ben Rubinstein and Head of Web Development Tristan Roddis for Cogapp's Open Studio Day as part of the Brighton Digital Festival 2012.
Gavin Mallory and Joshua Routh's keynote on Cogapp's Magnificent Maps interactives at The British Library from our open studio day with Nixon McInnes on the 16th September 2011.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Cogapp's World Usability Day Slides
1. World Usability Day
10 usability tips from the real world
November 8th 2012
Chris How - Information Architect
2. 1/10 usability tips from the real world
Usability starts, continues and ends with understanding the motivations and behaviours of your audience.
Test early and often with the right people.
Image: iStockphoto.com
3. 2/10 usability tips from the real world
Devise navigation around the tasks and journeys the user wants to take.
You can't force people to take the paths you have constructed.
4. 3/10 usability tips from the real world
Too many options causes people anxiety and stops them from making a choice.
Discover and focus on the top tasks of your audience, remove distractions and prioritise features.
Image: Flickr.com Robin Kearney
5. 4/10 usability tips from the real world
Great design considers where and how people use a product and makes it easy to do so in context.
Uncover context by getting out of the lab and start observing and testing in the field.
6. 5/10 usability tips from the real world
Social proof, popularity and scarcity are powerful ways to create desire in people.
Understanding people’s behaviour leads to better designed experiences.
7. 6/10 usability tips from the real world
Make it obvious what controls do and place them in sight and easy reach of the user.
Giving this light switch a large button and a label doesn’t address the underlying usability issues.
8. 7/10 usability tips from the real world
Information is easier to find if it is organised around the way your audience think about it and refer to it.
Houses in Venice are numbered in the order they were built making it hard to be a postman.
Image: Flickr.com Michael Dawes
9. 8/10 usability tips from the real world
Where you come across a product and what it looks like determines how you interact with it.
The poor design and placement for this station’s intercom for mobility support has led it to be an ash tray.
10. 9/10 usability tips from the real world
Usability supports the actions people want to take and focusses on achieving these goals.
Facilitating the intended playing of boules would be better than saying what you can’t do.
11. 10/10 usability tips from the real world
Usability is more than making it work, it is about introducing delight in designs.
A design that gets strangers talking in a lift comes from an understanding of human behaviour.
12. Our mission
To help organisations develop new products and services
connecting people with engaging digital content: the bigger
and more challenging, the better.
Cogapp, 21-33 Dyke Road, Brighton, BN1 3FE
Telephone +44 (0)1273 821600
Email office@cogapp.com
cogapp.com