A practical understanding of how to run a successful Design Sprint. 5 key learning’s from our experience:
1. Solve a BIG problem
2. You need five days
3. Involve customers
4. Planning is critical
5. Get the right people in the room
Architecting Your UX Career: Interview and Presentation Techniques to Land Yo...UXPA International
Approaching a job search can be a daunting task for any professional, but the UX world has a unique set of challenges. Our field is still relatively new, job titles and responsibilities are fuzzy, and there are varying understandings of what we can and should provide. There is no one clear path or set of experience that sets us up for success. Deliverables are often collaborative, covered by NDAs, and it can be hard to capture the many facets of UX expertise into a small set of documents. So how do we navigate the world of resume-writing, portfolio-creation, and interviewing to find a job that will be the best fit for the skills we currently have and allow us to grow into the practitioner we want to become? Get the inside scoop from a current UX consultant and former interactive designer, both of whom are experienced with vetting UX talent.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
This document summarizes the key points from a session on the ideation phase of a design challenge focused on Covid-19. It outlines the main activities of the ideation phase, including developing value propositions with insight statements and "How Might We" questions, solution brainstorming, creating a user journey map, developing a communication strategy, and sketching and prototyping ideas. It also lists deliverables for each activity and provides example resources and collaboration tools.
Five parallel design sprints. What possibly can go wrong?Den Tserkovnyi
Slides from my UXcamp Berlin presentation.
We, at StudyPortals, experiment a LOT with different design methods.
This time I talked about design sprints, a methodology introduced by Google. As a quick process to define the future of your product.
This year we challenged ourselves to run 5 design sprints at the same time, virtually occupying half of the company for a week of UX activities. How did we do it? What went wrong?
This document provides an introduction to business design. It defines business design as combining tools from business and design to operate a business. It explains that users can include customers and stakeholders impacted by business decisions. The document advises business designers to collaborate if they lack business knowledge, understand business goals, and recommend ways for the business to make money. It provides an example of how a normal UX designer may provide recommendations focused only on the user experience, while a business designer would also consider the financial impact and return on investment of any recommendations.
The document discusses the role of a designer in a startup. It defines a designer as a visual problem solver who uses design thinking processes like defining problems, researching, ideating, prototyping, and learning. It states that startup problems related to products, funding, traffic, sales, conversions, retention, and growth can be solved through user experience/user interface design, storytelling, branding, marketing assets, video, images, ads, public relations, pitch decks, and copywriting. It then describes a "full stack designer" as someone who takes on diverse design roles from pre-launch to growth, including creating investor decks, mockups, marketing assets, campaigns, videos, and growth hacking strategies.
The document describes a design sprint workshop for improving the way international travelers exchange local and foreign currency. It discusses the design sprint process, which includes understanding user needs through research and interviews, defining the problem, diverging through brainstorming, converging on ideas through voting and prioritization, prototyping top concepts, and validating solutions. The workshop participants will experience a design sprint by designing an Android app for exchanging currency, with deliverables of sketches and user flows. The sprint follows typical stages - understand, define, diverge, converge, prototype, and validate - to collaboratively and quickly design user-centered solutions.
How We Work: UX Design at Navy Federal Credit UnionMitch Hazam GSD
This UX presentation illustrates How We Work at Navy Federal in the design process and was geared toward educating employees on how to best utilize UX and the role it plays.
Architecting Your UX Career: Interview and Presentation Techniques to Land Yo...UXPA International
Approaching a job search can be a daunting task for any professional, but the UX world has a unique set of challenges. Our field is still relatively new, job titles and responsibilities are fuzzy, and there are varying understandings of what we can and should provide. There is no one clear path or set of experience that sets us up for success. Deliverables are often collaborative, covered by NDAs, and it can be hard to capture the many facets of UX expertise into a small set of documents. So how do we navigate the world of resume-writing, portfolio-creation, and interviewing to find a job that will be the best fit for the skills we currently have and allow us to grow into the practitioner we want to become? Get the inside scoop from a current UX consultant and former interactive designer, both of whom are experienced with vetting UX talent.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
This document summarizes the key points from a session on the ideation phase of a design challenge focused on Covid-19. It outlines the main activities of the ideation phase, including developing value propositions with insight statements and "How Might We" questions, solution brainstorming, creating a user journey map, developing a communication strategy, and sketching and prototyping ideas. It also lists deliverables for each activity and provides example resources and collaboration tools.
Five parallel design sprints. What possibly can go wrong?Den Tserkovnyi
Slides from my UXcamp Berlin presentation.
We, at StudyPortals, experiment a LOT with different design methods.
This time I talked about design sprints, a methodology introduced by Google. As a quick process to define the future of your product.
This year we challenged ourselves to run 5 design sprints at the same time, virtually occupying half of the company for a week of UX activities. How did we do it? What went wrong?
This document provides an introduction to business design. It defines business design as combining tools from business and design to operate a business. It explains that users can include customers and stakeholders impacted by business decisions. The document advises business designers to collaborate if they lack business knowledge, understand business goals, and recommend ways for the business to make money. It provides an example of how a normal UX designer may provide recommendations focused only on the user experience, while a business designer would also consider the financial impact and return on investment of any recommendations.
The document discusses the role of a designer in a startup. It defines a designer as a visual problem solver who uses design thinking processes like defining problems, researching, ideating, prototyping, and learning. It states that startup problems related to products, funding, traffic, sales, conversions, retention, and growth can be solved through user experience/user interface design, storytelling, branding, marketing assets, video, images, ads, public relations, pitch decks, and copywriting. It then describes a "full stack designer" as someone who takes on diverse design roles from pre-launch to growth, including creating investor decks, mockups, marketing assets, campaigns, videos, and growth hacking strategies.
The document describes a design sprint workshop for improving the way international travelers exchange local and foreign currency. It discusses the design sprint process, which includes understanding user needs through research and interviews, defining the problem, diverging through brainstorming, converging on ideas through voting and prioritization, prototyping top concepts, and validating solutions. The workshop participants will experience a design sprint by designing an Android app for exchanging currency, with deliverables of sketches and user flows. The sprint follows typical stages - understand, define, diverge, converge, prototype, and validate - to collaboratively and quickly design user-centered solutions.
How We Work: UX Design at Navy Federal Credit UnionMitch Hazam GSD
This UX presentation illustrates How We Work at Navy Federal in the design process and was geared toward educating employees on how to best utilize UX and the role it plays.
How do you increase your opportunities for meaningful customer centric innovation? In this deck the Zilver team explain how they broaden the product scope and explore deeper outcomes to create blue oceans of opportunity. The Experience Design Matrix is introduced and explained with cases and exercises.
The document summarizes a Design Thinking workshop at TheDevConf Florianopolis 2015 conference. The workshop included defining challenges, talking to users, identifying insights from users, creating user personas, mapping the user journey, co-creating solutions with users, pitching ideas, prototyping solutions, and evaluating prototypes with users at an expo. The workshop was the first Design Thinking track at TheDevConf conferences in Sao Paulo to help improve services through a Design Thinking process.
Nicolle Richard is a lead product designer at Fullscreen who discusses their design process. She explains that Fullscreen believes design should be included throughout the entire product process. Their process includes research, ideation, prototyping, testing, and building with iteration. They spend most of their time on research and prototyping before testing assumptions and building the final product.
Design studio: A team alignment secret weapon - Modev MVP ConferenceJohn Whalen
Design studio: A team alignment secret weapon - Modev MVP Conference
We all want the best user experience, but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
What if you had a tool that can help folks sharpen their UX skills, get them prioritizing the users and their goals, and align everyone on a common vision that revolves around a great user experience?
This hands-on tutorial will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs. We’ll also show you how to conduct a “mini design studio” before an agile sprint.
You’ll gain hands-on experience with different aspects of running a design studio through individual and group exercises throughout the tutorial.
John Whalen (CEO at Brilliant Experience):
John Whalen has a PhD in Cognitive Science with over 15 years of User-Centered Design experience. He currently leads Brilliant Experience – a consultancy that supports intra- and entrepreneurs to ensure the success of mission-critical innovation projects by using our unique blend of user-centered design, psychology, design thinking and lean startup techniques.
John’s specialty is to provide businesses with competitive advantages using a mix of user research insights and expert knowledge of human vision, attention and memory. He has experience (and great stories to tell from) working with Fortune 500 clients in the ecommerce, financial, healthcare and government verticals. John’s currently focusing on helping large enterprises integrate brain science into agile, design thinking, and UCD projects.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
Often, without realizing, we commit mistakes that as UX professionals we shouldn't do. This list is a reminder of what are common UX mistakes we should avoid in our process so we don't set up the time bomb on the product.
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
This workshop is an excellent starting point for designing product using agile methodology. What you will learn during these one day session is a simple way to frame your research data into usable insight of target customer problems. Then using the insight to work on finding possible solutions together with your team. After that, test your solution and gather feedbacks from your target customer, that can be used to refine your next iteration.
How to Combine Design Methodswith Agile & Remain SaneDen Tserkovnyi
How in 3 months we at StudyPortals combined 9 different design methods with agile development and still remain sane.
Presentation from UX Camp NL, some slides are blurred.
How do you create a User Centred Design culture when the user doesn't even get a mention at the table? Two years ago, I made a bold career move - moving from Australia's largest UX consultancy (Stamford Interactive) where everybody was a UXer to a consultancy where UX was someone else's remit and the UX community hadn't heard or couldn't even pronounce the company's name (DiUS). My goal was to help DiUS not just build products right, but to build the right products.
In this talk I'll share my last two years at DiUS and discuss how I've tried to shift the focus from 'tech stack' conversations to conversations that talks about human centred design, design thinking, end users and customers.
It hasn't been all smooth sailing. So I'll share my approach and strategy, and delve into what has worked and what hasn't.
And as always, I'll engage the audience using some live online polling tools.
http://www.uxaustralia.com.au/conferences/uxaustralia-2016/presentation/building-the-right-products/
UX strategy is about building a motivation to guide UX design efforts for the future. There are 7 important steps of UX Strategy: a vision,
UX strategy is essentially based on data, also combines this data with creativity.
Amir Ansari 10min_talk_managing_design_may2016_v2Amir Ansari
Over my career in the consulting space, I've managed teams of UX researchers and designers. I'd like to share my experience and provide 10 tips for taking on a managing role in the UX discipline.
Building Buy-In: Internally Positioning UX for Executive Impact. BigDesign...John Whalen
Presented at: BigDesign2016
Why can’t other people in your organization see what you see? That UX insights you uncovered will revolutionize your company and delight your customers like never before! Doesn’t everyone “get” UX nowadays?
The truth is more complicated than just recognizing UX value: Your professional goals and focus are different than those of others in your organization (e.g., C-Suite, Product Managers, Marketers, Developers) by design. What to do? Learn how to position and present your work for maximum uptake to ensure UX has a sizeable and valuable impact on your products and customer experience.
We reveal what we have learned – often the hard way – about linking UX research and design with organizational goals and strategic directives.
With a little planning, you can to ensure your creative UX work has an influence and actually sees the light of day when the product is launched.
This document discusses the benefits of prototyping for developing digital experiences. Prototyping helps reduce costs and time, validate ideas quickly, and design products that are desirable, viable, and technically feasible. The type of prototype should match the goal, such as using conceptual prototypes for developing ideas and technical prototypes for testing features. Low-fidelity prototypes provide better feedback on ideas, while high-fidelity prototypes receive comments on visuals. Storyboarding, role-playing, and paper or interactive clickable prototypes are methods discussed for testing different stages of the design process. Failure is part of prototyping, as each failure provides an opportunity to improve designs based on user feedback.
A short workshop that I put together for Hyundai Start-Up Competition where the participants and myself worked together to design a product using Lean UX. A crash course that was fun, quick and engaging. (images used are copyrighted to their respective owners, drop me a line to credit if it's yours.)
Learn about product design and what it is, why it's important, and methods for approaching design yourself. Slides are copyright Stephanie Engle and taken from a presentation for HackDuke at Duke University.
Designers are asked to perform minor miracles by transforming large amounts of information into simplified communicative designs. Oh, yeah—and those designs have to be beautiful, too. Like a master distiller transforms a large pot of mash into a fine bourbon, UX distilling is a methodology that facilitates the translation from data to design in 5 simple steps.
Join us for a DesignTalk with Daniel O’Sullivan, creator of the concept of UX distilling. After being featured by disruptive companies like IBM, UX distilling gained international notoriety and people all over the world have benefited from this methodology.
Turning your journey maps into engagement mapsWarwick Bracken
A short presentation showing how to transform a journey map into an engagement map. This shows all of the touchpoints in a users journey and provides an overview of the CX ecosystem at a business.
How do you increase your opportunities for meaningful customer centric innovation? In this deck the Zilver team explain how they broaden the product scope and explore deeper outcomes to create blue oceans of opportunity. The Experience Design Matrix is introduced and explained with cases and exercises.
The document summarizes a Design Thinking workshop at TheDevConf Florianopolis 2015 conference. The workshop included defining challenges, talking to users, identifying insights from users, creating user personas, mapping the user journey, co-creating solutions with users, pitching ideas, prototyping solutions, and evaluating prototypes with users at an expo. The workshop was the first Design Thinking track at TheDevConf conferences in Sao Paulo to help improve services through a Design Thinking process.
Nicolle Richard is a lead product designer at Fullscreen who discusses their design process. She explains that Fullscreen believes design should be included throughout the entire product process. Their process includes research, ideation, prototyping, testing, and building with iteration. They spend most of their time on research and prototyping before testing assumptions and building the final product.
Design studio: A team alignment secret weapon - Modev MVP ConferenceJohn Whalen
Design studio: A team alignment secret weapon - Modev MVP Conference
We all want the best user experience, but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
What if you had a tool that can help folks sharpen their UX skills, get them prioritizing the users and their goals, and align everyone on a common vision that revolves around a great user experience?
This hands-on tutorial will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs. We’ll also show you how to conduct a “mini design studio” before an agile sprint.
You’ll gain hands-on experience with different aspects of running a design studio through individual and group exercises throughout the tutorial.
John Whalen (CEO at Brilliant Experience):
John Whalen has a PhD in Cognitive Science with over 15 years of User-Centered Design experience. He currently leads Brilliant Experience – a consultancy that supports intra- and entrepreneurs to ensure the success of mission-critical innovation projects by using our unique blend of user-centered design, psychology, design thinking and lean startup techniques.
John’s specialty is to provide businesses with competitive advantages using a mix of user research insights and expert knowledge of human vision, attention and memory. He has experience (and great stories to tell from) working with Fortune 500 clients in the ecommerce, financial, healthcare and government verticals. John’s currently focusing on helping large enterprises integrate brain science into agile, design thinking, and UCD projects.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
Often, without realizing, we commit mistakes that as UX professionals we shouldn't do. This list is a reminder of what are common UX mistakes we should avoid in our process so we don't set up the time bomb on the product.
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
This workshop is an excellent starting point for designing product using agile methodology. What you will learn during these one day session is a simple way to frame your research data into usable insight of target customer problems. Then using the insight to work on finding possible solutions together with your team. After that, test your solution and gather feedbacks from your target customer, that can be used to refine your next iteration.
How to Combine Design Methodswith Agile & Remain SaneDen Tserkovnyi
How in 3 months we at StudyPortals combined 9 different design methods with agile development and still remain sane.
Presentation from UX Camp NL, some slides are blurred.
How do you create a User Centred Design culture when the user doesn't even get a mention at the table? Two years ago, I made a bold career move - moving from Australia's largest UX consultancy (Stamford Interactive) where everybody was a UXer to a consultancy where UX was someone else's remit and the UX community hadn't heard or couldn't even pronounce the company's name (DiUS). My goal was to help DiUS not just build products right, but to build the right products.
In this talk I'll share my last two years at DiUS and discuss how I've tried to shift the focus from 'tech stack' conversations to conversations that talks about human centred design, design thinking, end users and customers.
It hasn't been all smooth sailing. So I'll share my approach and strategy, and delve into what has worked and what hasn't.
And as always, I'll engage the audience using some live online polling tools.
http://www.uxaustralia.com.au/conferences/uxaustralia-2016/presentation/building-the-right-products/
UX strategy is about building a motivation to guide UX design efforts for the future. There are 7 important steps of UX Strategy: a vision,
UX strategy is essentially based on data, also combines this data with creativity.
Amir Ansari 10min_talk_managing_design_may2016_v2Amir Ansari
Over my career in the consulting space, I've managed teams of UX researchers and designers. I'd like to share my experience and provide 10 tips for taking on a managing role in the UX discipline.
Building Buy-In: Internally Positioning UX for Executive Impact. BigDesign...John Whalen
Presented at: BigDesign2016
Why can’t other people in your organization see what you see? That UX insights you uncovered will revolutionize your company and delight your customers like never before! Doesn’t everyone “get” UX nowadays?
The truth is more complicated than just recognizing UX value: Your professional goals and focus are different than those of others in your organization (e.g., C-Suite, Product Managers, Marketers, Developers) by design. What to do? Learn how to position and present your work for maximum uptake to ensure UX has a sizeable and valuable impact on your products and customer experience.
We reveal what we have learned – often the hard way – about linking UX research and design with organizational goals and strategic directives.
With a little planning, you can to ensure your creative UX work has an influence and actually sees the light of day when the product is launched.
This document discusses the benefits of prototyping for developing digital experiences. Prototyping helps reduce costs and time, validate ideas quickly, and design products that are desirable, viable, and technically feasible. The type of prototype should match the goal, such as using conceptual prototypes for developing ideas and technical prototypes for testing features. Low-fidelity prototypes provide better feedback on ideas, while high-fidelity prototypes receive comments on visuals. Storyboarding, role-playing, and paper or interactive clickable prototypes are methods discussed for testing different stages of the design process. Failure is part of prototyping, as each failure provides an opportunity to improve designs based on user feedback.
A short workshop that I put together for Hyundai Start-Up Competition where the participants and myself worked together to design a product using Lean UX. A crash course that was fun, quick and engaging. (images used are copyrighted to their respective owners, drop me a line to credit if it's yours.)
Learn about product design and what it is, why it's important, and methods for approaching design yourself. Slides are copyright Stephanie Engle and taken from a presentation for HackDuke at Duke University.
Designers are asked to perform minor miracles by transforming large amounts of information into simplified communicative designs. Oh, yeah—and those designs have to be beautiful, too. Like a master distiller transforms a large pot of mash into a fine bourbon, UX distilling is a methodology that facilitates the translation from data to design in 5 simple steps.
Join us for a DesignTalk with Daniel O’Sullivan, creator of the concept of UX distilling. After being featured by disruptive companies like IBM, UX distilling gained international notoriety and people all over the world have benefited from this methodology.
Turning your journey maps into engagement mapsWarwick Bracken
A short presentation showing how to transform a journey map into an engagement map. This shows all of the touchpoints in a users journey and provides an overview of the CX ecosystem at a business.
Beyond best practice: Crafting purposefully distinct experiencesAndrewUX
This document discusses crafting purposefully distinct customer experiences that go beyond best practices. It argues that experiences should be viewed holistically as the relationship between a persona and a brand across various touchpoints, within the context of a story. The document outlines a process for experience design that involves: 1) articulating the brand story, 2) defining the brand's role in the customer's story, and 3) translating the story into touchpoints. It emphasizes designing from the brand's purpose to fulfill human aspirations.
The document discusses the semantic web, which transforms the current web of documents into a web of data by giving data well-defined meanings. This allows users, computers, and devices to work together more cooperatively. The semantic web enhances the user experience by making information more structured and easy to discover through linked data, ontologies, and relationships between people, places, events, and things. Implementing semantic web technologies requires extensive analysis and relationship mapping but provides benefits like easy discovery of content, guided navigation, and presenting information in a structured way.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
Martina's presentation "Taking a leap" is about:
- how to take the leap in doing things that scare you
- how to find and be true to yourself
- how to apply design / UX thinking to personal development
Margaret Gould Stewart – Elegant Tools: The 4 principles of business designinUse
Margaret Gould Stewarts presentation at From Business to Buttons in Stockholm, April 15 2016. FBTB is the meeting place for everyone who wants hands-on advice on how to generate business value by creating great user experiences: www.fbtb.se
As a UX Designer you need to treat yourself as a Bad UX Project in order to learn how to continually improve your skills. And by developing the virtue of humility, you will improve your relationship with people, achieve better work performance and gain higher self control.
If you're an aspiring UX Designer, you can follow the 3 easy steps (2 soft skills and 1 hard skill) in order to define a solid base and nail down the strategy plane in any project (The Elements of User Experience).
In the end, we all need to become SUPER HEROES! :)
Lars Rosengren discusses embracing complexity and how it can be made meaningful. He describes some of his experiences with complex digital projects and how they fascinated him. While complexity can overwhelm, tools exist to bring clarity and make sense of complexity. These include affinity mapping, flow diagramming, hierarchical task analysis, and other techniques to externalize understanding. Meaningful design problems are inherently complex, but through immersion and these tools, complexity can be understood and tackled in a meaningful way.
The document discusses principles of software engineering and product development. It argues that engineers should prioritize delivering value to end users over internal code quality. Engineers are urged to focus on shipping features quickly through iterative development rather than over-engineering solutions. While technical debt is acknowledged, engineers are advised to quantify risks and make technical bets only when clear user benefit exists. The overall message is that user needs, not code perfection, should drive engineering decisions.
This overview details the UI/UX design process at our company, Propeller Labs. We pride ourselves on partnering with leading companies to create digital solutions. Innovative design, through effective process, has positioned us to become a leading partner in building digital products.
It has Modern UI /UX Design Process. Like from
- Hand-holding customers for every feature
- Identifying the key design challenge
- Stepping into the shoes of the user
- Designing the Information Architecture and wireframing
- Nailing the visual design
This document defines and compares interaction design (IxD), user experience (UX) design, visual (UI) design, and the roles involved in the design process. IxD focuses on satisfying user needs and desires. Personas with backstories are used to represent users. UX design incorporates disciplines like IxD to positively impact the overall user experience. UI design finalizes visual details. Clients are classified A, B, C based on budget, with A having the largest budget and most deliverables. The roles involved include clients, sales teams, stakeholders, project managers, developers, lead designers, and UI designers.
This document provides an overview of user experience (UX) design principles and processes. It begins with definitions of UX and UI, then outlines the typical UX design process of understanding user needs, prototyping, and testing designs. Key principles discussed include placing elements according to visual importance and proximity, limiting options to aid decision making, using implicit visual cues to guide users, and designing for readability and scannability. Gestalt principles of grouping and flow are also covered. The document aims to explain how understanding cognitive processes can help designers create more effective interfaces.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons.
https://www.linkedin.com/in/jayan-narayanan/
Remote Working in a SAFe Environment: Collaborative Online Meetings and Fully...Cprime
While both the Agile manifesto and SAFe highlight the benefits of face-to-face communication, it has often been the case that organizations need to work remotely. The reasons for this can be varied – it may be due to very large teams in highly distributed locations, extensive travel time and cost commitments, or even as the result of unplanned travel restrictions, such as those being currently experienced.
This last scenario has led to a fully remote situation, where everyone is working from a separate location, interacting with colleagues through the use of technology.
This can lead to certain challenges, and in this webinar we will share guidance for successfully facilitating a fully distributed PI Planning event and leading collaborative online meetings.
In this Webinar, experts Andrew Sales (Scaled Agile), and Mike Carew (Cprime) will cover the following:
*Guiding the necessary behaviors for remote working with a Lean-Agile mindset
*Techniques for leading collaborative online meetings
*Overcoming pitfalls and success patterns for remote events
*Preparing and facilitating a successful, fully distributed PI Planning
*Recent experiences from Scaled Agile and their first remote PI Planning
Dotti Sunglasses Permanent Display - Gush CreativeAndrew Fox
Gibson eye wear approached us for ideas on a new display for their sunglasses range. The original display had been sitting in stores for years and Gibson were seeking a new display to reflect the direction the Dotti brand was heading in. View the slides to find out more about this project that our industrial design team worked on.
Empowering You to Empower Them: How to Navigate the Messy Connection between ...Aggregage
https://www.productmanagementtoday.com/frs/15930088/how-to-navigate-the-messy-connection-between-work-and-value-in-your-team-masterclass/email
In this talk, Dave West, CEO of Scrum.org, discusses the interesting, messy connection between work and value. He outlines how changes to the Scrum Guide have shone a spotlight on the challenge that many teams face when delivering more value.
The document discusses how to transition a startup into a design-driven company by focusing on user needs and problem-solving through design. It notes that design-driven companies have significantly outperformed the market, but that most startups do not utilize design thinking effectively. The document provides advice on gaining support for design, defining what constitutes good design, and building a strategy around a company's roadmap to establish design-driven practices. The key is taking time to understand user problems before implementing new features and evaluating progress regularly to ensure design remains focused on care for users.
The Sprint Method: Case Studies of Implementation in a Corporate EnvironmentUXPA International
This document discusses Sabre Corporation's efforts to implement design sprints within the company. It describes three case studies of their experimentation: an initial sprint week with mixed results helped gain advocates; increased socialization helped reach a wider audience; and executing a full design sprint helped address concerns about commitment and timelines. Key lessons learned include partnering with another facilitator, leveraging research and facilitation skills, creating a sprint charter, and focusing on the user experience rather than design disciplines.
Liberating your Teams from Rigid Scope and Date Agreements.pdfRowan Bunning
Liberating your Teams from Rigid Scope and Date Agreements
Q: Do you start initiatives in a complex domain by attempting to answer “what are we going to deliver and when”?
Q: Do internal stakeholders negotiate a scope and date agreement with development and then expected teams to keep “on track” to deliver the agreed deliverables by the agreed date?
Q: Do developers cut corners in order to achieve this?
In this session we will explore how the scope and date-based “Contract Game” is misaligned with Agile as well as Scrum. Also how game theory can help us raise awareness how this competitive game results in many negative outcomes when reality does not go to plan (inevitable in a complex domain). This damage is often unrecognised because it is experience by a different group of people, often much later.
We will also outline how to lead your organisation to the co-operative game aligned with Agile methods. This includes at least 7 specific techniques.
You can expect to walk away with new language and a practical Scrum-based approach for eliminating the Contract Game so that empiricism and agility can thrive.
Massimo Azzolini is the founder and project manager of RedTurtle, an Italian software development company based in Ferrara that uses Plone. He discusses how RedTurtle is transitioning to more agile methods and values. RedTurtle has 15 employees and works on many projects at once. Azzolini reviews the agile manifesto, scrum methodology, and challenges of implementing agile practices at RedTurtle, such as involving customers and using kanban boards. He asks for suggestions on project management roles and tools to aid the transition to more agile work.
The document discusses the need for businesses to develop 3D printing strategies. It outlines how 3D printing can provide competitive advantages like rapid prototyping and reduced expenses. The CEO of Viktorian, Josh Jacobson, discusses how 3D printing helped solve their company's manufacturing problems and high costs by allowing for unlimited customization options with significantly reduced production time and costs.
I am a creative person who has over-20-year working experience in a 360-degree marketing communication field.
Regarding my career path, from a junior creative to Head of Marketing, I believe that being open-minded and passionate about learning is essential to bringing us toward challenges, sparking our creativity and enhancing our working skills.
Collaboration is always a key to working. Listening to colleagues' opinions helps teamwork effectively towards achieving its goals. Communication in the group also helps enhance the relationship between teammates very well.
GIMS provides 3D modeling and mapping services using Google Earth. They develop accurate 3D models of projects like buildings, plants, and complexes using client input and place them on virtual maps in Google Earth. This allows clients to showcase projects globally online in an interactive 3D view. GIMS also offers services like image galleries, videos, and linking 3D models to websites for marketing purposes. Their services help clients communicate project details to customers and stakeholders visually.
This document provides information about Geo Information & Modeling Solution Pvt. Ltd's Google Earth solutions for pharma companies. It details how they can develop 3D models of manufacturing plants, office complexes, and other projects to showcase on Google Earth. This allows clients to view their projects from anywhere in the world and market them globally through interactive 3D modeling. Pricing and examples of past projects are also included.
In this talk we’ll uncover our journey in creating a Design System for Skyscanner and share our learnings on how we sold it to the business by proving its worth. We’ll talk through some of the design and tech considerations we’ve made and share the tools and techniques which have helped us along the way.
Palestra "The importance of planning in CMS Projects" ministrada pela Just Digital na Drupal Picchu 2014, evento latino realizado em Cusco no Perú, para a comunidade de desenvolvedores Drupal. A palestra foi ministrada pelo João Paulo Seregatte da Just no lugar do Rafael Cichini.
Palestra "The importance of planning in CMS Projects" ministrada pela Just Digital na Drupal Picchu 2014, evento latino realizado em Cusco no Perú, para a comunidade de desenvolvedores Drupal. A palestra foi ministrada pelo João Paulo Seregatte da Just no lugar do Rafael Cichini.
Palestra ministrada em 01/2014 na cidade de Cusco no Perú, na Drupal Picchu 2014, pelo gerente de tecnologia da Just Digital, João Paulo Seregatte que substituiu o Rafael Cichini, que não pode comparecer no dia da palestra.
A palestra abordou a importância do planejamento em projetos de CMS (Content Management System / Gestão de Conteúdo).
Vídeo da palestra disponível em https://youtu.be/KBCxgsC258E
This document provides information about Davidson & Company, a creative studio established in 1978 that offers photography, retouching, CGI, and 3D animation services. It includes samples of the company's CGI and photography work, outlines their process for CGI estimates and comparisons between traditional photography and CGI. The document also lists some of Davidson & Company's clients and testimonials praising their creative skills, relationships, and ability to exceed expectations.
The document describes the staffing services offered by The Creative Group to help companies fill both temporary freelance and permanent full-time creative positions. The Creative Group handles the entire hiring process and can provide experienced creative professionals either as salaried employees or on a project basis. They offer flexible solutions including contract-to-hire, direct placement, and managed teams to meet companies' staffing needs. A variety of creative roles across fields like design, marketing, advertising, and content are available to be filled either temporarily or permanently through The Creative Group's services.
As Agile become mainstream increasingly organizations are looking to double down on the role of the Product Owner encouraging them to manage the intersection between technology and the business. But Product Ownership is a difficult role as it tries to balance the needs of the business with the reality of software delivery. Also, for many organizations there is some ‘confusion’ with existing roles of business analyst, product manager or even project manager. What does the product owner do anyway?
In this talk Dave West, Product Owner and CEO Scrum.org, the home of Scrum and Professional Scrum Trainer with Prowareness Rob van Lanen describe the genesis of the Product Owner role and how many organizations are dealing with the challenges of slotting this key role into existing product, project and release roles. They will introduce some techniques such as user centric design, and hypophysis based development and describe how approaches such as Lean Startup and pragmatic marketing are providing product owners with a tool box to do their job.
Recorded Webinar can be found at :-https://www.scrum.org/resources/who-product-owner-anyway
Similar to UX Australia 2016: 5 steps to run a successful design sprint (20)
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
3. @cj_gray
Hello!
Chris Gray
• Worked in UX for 15 years
• Teach at General Assembly
• Lover of vintage video games
• Director and lead at Nomat a boutique UX firm
– We support organisations such as flybuys,
Telstra, ANZ, Australia Post and start-ups
including Vervoe and Gooroo
11. @cj_gray@cj_gray
Wrap-up:
1. Solve a BIG problem
2. You need five days
3. Involve customers
4. Planning is critical
5. Get the right people in the room
@cj_gray
12. @cj_gray
Should we run a design
sprint?
Effortless
We have a defined customer problem and business
problem
We don’t know the solution to the problem yet
We want to learn quickly and cheaply
We are comfortable with generating new ideas
We are ok with finding a solution that doesn’t work
We have the resources and desire to pursue an
identified solution
In less than 10 seconds the greatest sprinter of all time breaks the world record. Like a design sprint it happens quickly but the race represents only a fraction of the process.
Today I’ll share 5 steps for running a successful Design Sprint based on our experiences of running them for clients; big and small.
We’re passionate about people & helping them to achieve their goals. Supporting out team members to achieve their career goals, supporting our clients to achieve successful commercial outcomes and creating outstanding experiences for our clients end users. We do this through pragmatic design and research to solve business problems.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.
According the Google Ventures guys, their sprint process (which is how we tackle sprints) draws on existing processes and techniques, including:
IDEO
Stanford d.schoolWorkshop techniques
Research techniques
By choosing a BIG problem you are giving yourself the opportunity to gain access to some of the things you need for a successful sprint. This includes, access to senior people’s time for a whole week, adequate time to prepare, the money to bring in real users and other resrouces you’ll need for the week. With a small problem that’s not important to the business, gaining these things will be much harder.
Once the 5 day sprint has finished it will be easier to maintain the momentum with a BIG problem in order to reach a solution.
An examples of a BIG problems we have tackled using a Sprint was Reimagining a product’s core proposition to allow it to reach a new customer base.
When we run training the most common question I get asked about design sprints is does it have to be 5 days? YES
Each of the 5 days has a number of key elements, (setting a direction, exploring the problem, identifying solutions etc)
by running one in less than 5 days you are watering down the process or short-cutting the information that is needed to flow through to the next stage.
I mentioned before that you should focus on solving BIG problems, these takes time to solve them properly.
It’s crucial that this steps isn’t de-scoped for budgetary or time reasons.
Design Sprints must involve the end user – otherwise we are adding more assumptions to the design process. Obviously I’m preaching to the converted!
Involving the customer has key benefits:
1. Design the right product for our customers.
2. And it will provide evidence to help support the solution after the sprint.
I’m sure you’ve seen this – but I like it!!
Planning a sprint:
Logistics include booking a venue, arranging whiteboards, sketching paper, sharpies, scheduling peoples etc.
Management of stakeholders – need to gain buy-in from stakeholders and help them to understand what’s realistic from a sprint and helping them to understand when it’s the right tool.
Also set-clear expectations about what will happen during the sprint. Helping them to understand what they need to bring to the table and how the 5 days will run. So they understand the way the sprint is being run and why. Once the sprint starts there isn’t a lot of time to explain the process. It is also critical to tie the sprint activities back to the goals of the sprint and the problem you’re trying to solve.
Once the gun fires changing direction is incredibly challenging.
There are some obvious people needed …(developer, designer, subject matter experts, protoypers, researchers etc)
BUT we suggest it’s:
1. Key decision maker, for obvious reasons, or someone who understands intimately their needs
2. That person who knows everyone in the company and can get info quickly
3. The advocate. They’ll sell the sprint to others, advocate for the solution, and sprints more generally.
As you’ve seen the steps covered today don’t focus on the 5 days of the sprint:
Let me leave you with one final point.
Be prepared to walk away…
Success is linked to running sprints when they are most appropriate. Here is a quick checklist we adapted with the help of John Paul Ungar to help discover if a design sprint is the right approach to solve your business problem. Run through this with your key stakeholders; if you can tick all the statements then get sprinting.