This document provides career advice for design graduates in 7 points:
1. Focus on an area of design you enjoy to stay motivated and find interesting work.
2. Look for opportunities and take them, using university resources to find openings and weighing the pros and cons of opportunities.
3. Build a strong portfolio by creating high quality, carefully designed work and presenting it well to showcase your skills to potential employers.
4. Establish patterns for continuous learning by observing others, contributing to projects, and reflecting on your learning process.
5. Show value beyond your job duties by helping coworkers, taking initiative on projects, and taking an ambitious approach in your work.
6. Have
Showcasing your work is important, but your craft is NOT the only thing you should rely on. Let's discuss soft skills, structure, storytelling, and all the things you need to focus on to get hired!
This is a summary of my ADPList Group Mentoring Session.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
The document discusses Agile UX and emphasizes collaboration between designers and developers. It recommends starting with hypotheses rather than requirements and using techniques like design studios, sketching, and prototyping to iteratively validate concepts with users. Designers and developers should work together through practices like pair designing, sharing code literacy, and maintaining a pattern library.
Practicing Design Studio Method: a hands-on workshopNicole Capuana
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Cleveland’s growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
This document discusses different collaborative programming techniques like pair programming, swarming, and mob programming. It provides details on how each technique works, benefits collaboration and knowledge sharing, and increases productivity over solo programming. Potential issues that can arise with collaboration are also addressed, along with tips for effective pairing.
This document outlines the UX design process for small teams working on startups. It emphasizes researching users through personas, user journeys, and interviews. It recommends going lean and agile through techniques like rapid prototyping. The document provides a checklist of UX deliverables and recommends affordable or free software and tools to use at each stage of the process, from wireframing and prototyping to visual design and testing.
This document provides tips and advice for navigating a career in user experience (UX) design. It discusses key aspects of UX like defining UX versus UI, conducting user research, creating wireframes and prototypes, and effective project planning and workflow. Specific tips include talking to clients to understand needs, using agile methods, conducting card sorting and user interviews, and the importance of sketching, wireframing and iteration. Recommended books and tools are also provided.
Showcasing your work is important, but your craft is NOT the only thing you should rely on. Let's discuss soft skills, structure, storytelling, and all the things you need to focus on to get hired!
This is a summary of my ADPList Group Mentoring Session.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
The document discusses Agile UX and emphasizes collaboration between designers and developers. It recommends starting with hypotheses rather than requirements and using techniques like design studios, sketching, and prototyping to iteratively validate concepts with users. Designers and developers should work together through practices like pair designing, sharing code literacy, and maintaining a pattern library.
Practicing Design Studio Method: a hands-on workshopNicole Capuana
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Cleveland’s growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
This document discusses different collaborative programming techniques like pair programming, swarming, and mob programming. It provides details on how each technique works, benefits collaboration and knowledge sharing, and increases productivity over solo programming. Potential issues that can arise with collaboration are also addressed, along with tips for effective pairing.
This document outlines the UX design process for small teams working on startups. It emphasizes researching users through personas, user journeys, and interviews. It recommends going lean and agile through techniques like rapid prototyping. The document provides a checklist of UX deliverables and recommends affordable or free software and tools to use at each stage of the process, from wireframing and prototyping to visual design and testing.
This document provides tips and advice for navigating a career in user experience (UX) design. It discusses key aspects of UX like defining UX versus UI, conducting user research, creating wireframes and prototypes, and effective project planning and workflow. Specific tips include talking to clients to understand needs, using agile methods, conducting card sorting and user interviews, and the importance of sketching, wireframing and iteration. Recommended books and tools are also provided.
Bridging the gap between two different ways of thinking. A short presentation on how to best work with Developers and Designers to create a great product!
The document summarizes a 12-week intensive program called DESIGNATION that trains people to become digital designers. The program consists of 6 weeks of online prep work followed by 12 weeks of in-person immersion training covering topics like UX design, front-end development, and UI design. Students then spend their final weeks working on team and individual projects to build their portfolios before receiving post-graduation career support and mentorship from DESIGNATION.
presented live at FITC's Spotlight UX event on Sept 17th, 2016 in Toronto Canada.
Presenter: Maya Bruck Senior Product Designer, Etsy Brooklyn, USA
More info at http://fitc.ca/presentation/ux-team-sport/
Save 10% on any FITC event with discount code 'slideshare'.
Overview
As a UX designer, you are the de facto champion of the people who use your product — heck, the word “user” is part of your title. And to create the best product experience for your users, you need to get everyone on your team thinking like UX designers too. Because the more people on your team who understand UX principles and empathize with the user’s needs, the more effective your product will be. And the more you understand the other disciplines you work with and bring them into your process, the smarter and faster you’ll be able to design.
Objective
We’ll cover collaborative techniques to involve your team (from stakeholders to developers) in the UX process, and learn how collaboration can build a culture of ownership, trust, and empathy on your team.
Target Audience
UI/UX designers, product designers, front-end developers
Things Audience Members Will Learn
Why collaboration is da bomb
How to reduce the burden of documentation so you can work faster and more efficiently
How to empower stakeholders and developers to make informed product decisions
Techniques to better understand strategic/technical limitations and opportunities
Todays web and app projects are not just pieces of code.Every change a developer creates can affect performance, usability,stability and even the relationship to the customer.In this talk I will discuss the necessity for agile development teams to havea better understanding of what makes their product really great in the endand how recurring conceptual phases can help in this.
Presented at T3Con15 in Amsterdam
Software Craftsmanship and Agile Code GamesMike Clement
Join us to talk about what it means to be a software craftsman, how the Software Craftsmanship Manifesto (http://manifesto.softwarecraftsmanship.org/) provides a framework for us to improve.
A large part of being a software craftsman is practice. Using different "code games" we can have a full toolbelt of activities that will help us (and those around us) become better at our craft.
Agile software development promises the ability to deliver value quickly. But this isn’t just a matter of process. Uncle Bob says "the only way to go fast is to go well." But how do we go well? As software developers, we can only deliver features as fast as the code base and our skills allow us. Unfortunately the quality of our code base is directly related to our skill in the past.
Musicians and athletes spend most of their time practicing, not performing. As software developers (aspiring craftsmen) we must have practice sessions that allow us to improve our skills and develop better “code sense”. We’ll look at some different “agile code games” that will help us improve our craft.
Sketching is a quick way to put down ideas and ideate on a design before creating high fidelity versions. It allows for ideating and drawing out problems as well as drafting interfaces. Sketches should be fast, label parts, and practice is important. Sketching helps loosen up and look around to ensure comfort and have supplies within reach.
Design Studio is a collaborative and iterative workshop format used to detect hidden requirements through active discussion. It combines solitary and group work with critiques every 5 minutes following strict critique rules. The workshop lasts around 5-6 hours and includes warming up, preparing user research and inspiration, setting the scope and goals, and multiple rounds of individual design, critiques, and group work to improve concepts based on feedback.
Welcome to management - Learning how to lead your first UX research team Rebecca Destello
You’ve spent years honing your craft as a researcher and in recognition of your hard work, you’ve been promoted to lead a team of your very own! Welcome to management, now what?
UX management is fulfilling, but is not a direct next step from being a strong UX practitioner. Your UX projects didn’t prepare you for all the paperwork! Or taking disciplinary action! Or the myriad of other responsibilities that arise when your priority is to help others succeed.
Whether you are a new leader inheriting a team or building one from scratch, or aspiring to be one, come to this session to learn what you need to make the leap from individual contributor to team leader and while keeping your sanity (mostly) in check.
Hold onto your hats: The Scaled Agile Framework might be good for design!Jennifer Fabrizi
Design and the Scaled Agile Framework… Maybe you’ve heard about SAFe. Maybe others have told you it’s a terrible, scary-looking, confusing diagram of how corporations try to “do agile.” Or maybe you’ve experienced the scrum-of-scrums-from-hell where no one knows what’s really going on, what the product you’re all working on is really supposed be, or why you’re even doing it in the first place. So you might be skittish about talking about it altogether!
We’ll use story telling from our internal XD practice, shining a light on what we’ve found that works and what doesn’t. We’ll share our stories about XD allies and stakeholder management nightmares that lead us to key insights.
We’ll also share our hopes, visions, and plans for how we want to activate design thinking throughout our organization by creating meaningful experiences of design in addition to meaningful experiences.
I've been developing quite a bit over the past year. I've been taking classes and going to seminars. I've pixel pushed and presented. All I need now is somewhere to apply my newfound skill set.
The document discusses both the pros and cons of open source software (OSS) compared to closed source software. It notes potential issues with closed source software like lengthy discussions over bugs and unclear ownership of extensions. Advantages of OSS mentioned include accountability, choice, and empowering technical people to fix problems directly. However, some downsides brought up are lack of guarantees, no warranty, questions over who profits from contributions, and whether investing personal time is worthwhile.
The document provides information about a landscape designer, including their contact information, skills and experience. It summarizes several landscape design and installation projects the designer worked on for restaurants, residential properties, and housing developments in Minnesota. Details provided about the projects include their locations, involved parties, and design elements incorporated. The designer's proficiency with AutoCAD and other software is also mentioned.
Entre pédagogie et interaction TIC : création d’un modèle pour faire le desig...Ann Davidson
Peu importe la variété d »opinions que nous pouvons avoir sur la place qu’occupent les technologies au sein de nos systèmes d’éducation, ces dernières ont pénétré tous les aspects de nos vies. Que nous acceptions ou refusions d’intégrer les technologies dans notre enseignement, nos élèves y ont accès au quotidien et ont appris à penser avec ces technologies. Étant donné ce contexte, il est plus qu’urgent de s’interroger sur les relations possibles entre un modèle d’approche pédagogique global et un modèle d’interaction TIC généralisable à l’extérieur du système éducatif. Même si ce sujet fait l’objet de discussions depuis plus d’un quart de siècle, nous sommes loin de connaître la dynamique entre l’approche pédagogique et l’usage des TIC. Il existe certes plusieurs hypothèses, qui indiquent certains un changement de direction pédagogique lorsque les technologies sont intégrées. Plutôt que de présenter une taxonomie d’approche pédagogique et d’usage des TIC, nous présentons deux modèles basés sur des typologies permettant d’identifier le profil de groupes au sein d’institutions. Par la suite, nous présentons une approche de recherche collaborative qui permet de faire le design de recherche-action à partir des problèmes locaux que vivent les participants de nos recherches lorsqu’ils sont dans le processus d’intégrer les TIC.
Robert Abell is an architect based in Chicago, IL. The document provides details of several of Abell's commercial and residential architectural projects, including banks, office buildings, and residential homes. It highlights his role as project manager and designer on these projects, from design through construction while coordinating consultants and ensuring projects were completed on time and on budget. Examples provided include a bank in Buffalo Grove, IL, law offices in Chicago, IL, and residential renovations in Lake Forest, IL.
April 2012 Photo Portfolio References Articlessalwa12
Mark Thomas Sperberg is a senior construction executive with extensive experience in hospitality, higher education, K-12 schools, residential, and mixed-use development. He has a dual degree in engineering and management from Duke University and a certificate from their project management masters program. Sperberg has worked on numerous international projects in Saudi Arabia, United Arab Emirates, and Puerto Rico, as well as domestic projects across the US. He is licensed in Virginia and was previously a certified Florida general contractor.
Hafeez Contractor is an inspiring Indian architect born in 1950 who did his graduate diploma in architecture from Mumbai in 1975 and completed his graduation from Columbia University in New York on a Tata Scholarship. Some of his major projects include the IIT Powai and DLF Center in Powai, Mumbai, the Dubai Lost City Hotel, the Four Seasons Hotel in Worli, Mumbai, the Leela Palace in Udaipur, the Leela Beach in Goa, the D.Y. Patil Stadium in Navi Mumbai, and the Cyber City in Mauritius, among many other notable projects.
This document profiles Peter Wessels, an architect and contractor based in Pretoria, South Africa. It provides information on his qualifications, experience, areas of expertise, software used, resources, and portfolio of interior design and building projects. Some of his recent successfully completed projects include interior design for a men's boutique and hair salon, as well as a 30-unit residential development in Pretoria. His portfolio highlights additional interior design and building projects he has led, with an emphasis on drawing inspiration from the local environment and clients' needs and tastes.
The document provides an overview of a project for JP Morgan Chase involving the replacement of four roof mounted chillers at their Aldermanbury location over a 6 month period from January to June 2011. As the main contractor, Trinity Environmental Services completed the £2 million project, which required extensive crane lifts over 8 weekends. The critical aspects of the work involved the logistics of transporting materials and plant to the roof given road closures, and rerouting live mechanical and electrical services while minimizing downtime. Trinity incorporated builders work, steel work, screens, scaffolding and craneage into the project and worked closely with all parties to deliver the project on schedule without issues.
The document presents the design concepts and plans for a commercial multi-use property by Kenneth Turner. The property will include a coffee shop, food, clothing and beauty salon on the ground level with 10 condominium units on upper levels. Design concepts incorporate the use of Revit, AutoCAD, SketchUp, and mechanical drafting. Plans include renderings and floor plans for the multi-use commercial property, commercial and residential renovations, and single-family homes. Green roof and stormwater runoff concepts are incorporated.
This document contains architectural plans and drawings for a residential building project called "Residence at Dhuboria". It includes floor plans, elevations, sections, and a site plan. Dimensioned floor plans are provided for the first, second and third floors, as well as for the roof. Elevations are shown for the west, east and south sides. Building sections and framing plans are also included. A sheet index lists all of the drawings in the set.
Bridging the gap between two different ways of thinking. A short presentation on how to best work with Developers and Designers to create a great product!
The document summarizes a 12-week intensive program called DESIGNATION that trains people to become digital designers. The program consists of 6 weeks of online prep work followed by 12 weeks of in-person immersion training covering topics like UX design, front-end development, and UI design. Students then spend their final weeks working on team and individual projects to build their portfolios before receiving post-graduation career support and mentorship from DESIGNATION.
presented live at FITC's Spotlight UX event on Sept 17th, 2016 in Toronto Canada.
Presenter: Maya Bruck Senior Product Designer, Etsy Brooklyn, USA
More info at http://fitc.ca/presentation/ux-team-sport/
Save 10% on any FITC event with discount code 'slideshare'.
Overview
As a UX designer, you are the de facto champion of the people who use your product — heck, the word “user” is part of your title. And to create the best product experience for your users, you need to get everyone on your team thinking like UX designers too. Because the more people on your team who understand UX principles and empathize with the user’s needs, the more effective your product will be. And the more you understand the other disciplines you work with and bring them into your process, the smarter and faster you’ll be able to design.
Objective
We’ll cover collaborative techniques to involve your team (from stakeholders to developers) in the UX process, and learn how collaboration can build a culture of ownership, trust, and empathy on your team.
Target Audience
UI/UX designers, product designers, front-end developers
Things Audience Members Will Learn
Why collaboration is da bomb
How to reduce the burden of documentation so you can work faster and more efficiently
How to empower stakeholders and developers to make informed product decisions
Techniques to better understand strategic/technical limitations and opportunities
Todays web and app projects are not just pieces of code.Every change a developer creates can affect performance, usability,stability and even the relationship to the customer.In this talk I will discuss the necessity for agile development teams to havea better understanding of what makes their product really great in the endand how recurring conceptual phases can help in this.
Presented at T3Con15 in Amsterdam
Software Craftsmanship and Agile Code GamesMike Clement
Join us to talk about what it means to be a software craftsman, how the Software Craftsmanship Manifesto (http://manifesto.softwarecraftsmanship.org/) provides a framework for us to improve.
A large part of being a software craftsman is practice. Using different "code games" we can have a full toolbelt of activities that will help us (and those around us) become better at our craft.
Agile software development promises the ability to deliver value quickly. But this isn’t just a matter of process. Uncle Bob says "the only way to go fast is to go well." But how do we go well? As software developers, we can only deliver features as fast as the code base and our skills allow us. Unfortunately the quality of our code base is directly related to our skill in the past.
Musicians and athletes spend most of their time practicing, not performing. As software developers (aspiring craftsmen) we must have practice sessions that allow us to improve our skills and develop better “code sense”. We’ll look at some different “agile code games” that will help us improve our craft.
Sketching is a quick way to put down ideas and ideate on a design before creating high fidelity versions. It allows for ideating and drawing out problems as well as drafting interfaces. Sketches should be fast, label parts, and practice is important. Sketching helps loosen up and look around to ensure comfort and have supplies within reach.
Design Studio is a collaborative and iterative workshop format used to detect hidden requirements through active discussion. It combines solitary and group work with critiques every 5 minutes following strict critique rules. The workshop lasts around 5-6 hours and includes warming up, preparing user research and inspiration, setting the scope and goals, and multiple rounds of individual design, critiques, and group work to improve concepts based on feedback.
Welcome to management - Learning how to lead your first UX research team Rebecca Destello
You’ve spent years honing your craft as a researcher and in recognition of your hard work, you’ve been promoted to lead a team of your very own! Welcome to management, now what?
UX management is fulfilling, but is not a direct next step from being a strong UX practitioner. Your UX projects didn’t prepare you for all the paperwork! Or taking disciplinary action! Or the myriad of other responsibilities that arise when your priority is to help others succeed.
Whether you are a new leader inheriting a team or building one from scratch, or aspiring to be one, come to this session to learn what you need to make the leap from individual contributor to team leader and while keeping your sanity (mostly) in check.
Hold onto your hats: The Scaled Agile Framework might be good for design!Jennifer Fabrizi
Design and the Scaled Agile Framework… Maybe you’ve heard about SAFe. Maybe others have told you it’s a terrible, scary-looking, confusing diagram of how corporations try to “do agile.” Or maybe you’ve experienced the scrum-of-scrums-from-hell where no one knows what’s really going on, what the product you’re all working on is really supposed be, or why you’re even doing it in the first place. So you might be skittish about talking about it altogether!
We’ll use story telling from our internal XD practice, shining a light on what we’ve found that works and what doesn’t. We’ll share our stories about XD allies and stakeholder management nightmares that lead us to key insights.
We’ll also share our hopes, visions, and plans for how we want to activate design thinking throughout our organization by creating meaningful experiences of design in addition to meaningful experiences.
I've been developing quite a bit over the past year. I've been taking classes and going to seminars. I've pixel pushed and presented. All I need now is somewhere to apply my newfound skill set.
The document discusses both the pros and cons of open source software (OSS) compared to closed source software. It notes potential issues with closed source software like lengthy discussions over bugs and unclear ownership of extensions. Advantages of OSS mentioned include accountability, choice, and empowering technical people to fix problems directly. However, some downsides brought up are lack of guarantees, no warranty, questions over who profits from contributions, and whether investing personal time is worthwhile.
The document provides information about a landscape designer, including their contact information, skills and experience. It summarizes several landscape design and installation projects the designer worked on for restaurants, residential properties, and housing developments in Minnesota. Details provided about the projects include their locations, involved parties, and design elements incorporated. The designer's proficiency with AutoCAD and other software is also mentioned.
Entre pédagogie et interaction TIC : création d’un modèle pour faire le desig...Ann Davidson
Peu importe la variété d »opinions que nous pouvons avoir sur la place qu’occupent les technologies au sein de nos systèmes d’éducation, ces dernières ont pénétré tous les aspects de nos vies. Que nous acceptions ou refusions d’intégrer les technologies dans notre enseignement, nos élèves y ont accès au quotidien et ont appris à penser avec ces technologies. Étant donné ce contexte, il est plus qu’urgent de s’interroger sur les relations possibles entre un modèle d’approche pédagogique global et un modèle d’interaction TIC généralisable à l’extérieur du système éducatif. Même si ce sujet fait l’objet de discussions depuis plus d’un quart de siècle, nous sommes loin de connaître la dynamique entre l’approche pédagogique et l’usage des TIC. Il existe certes plusieurs hypothèses, qui indiquent certains un changement de direction pédagogique lorsque les technologies sont intégrées. Plutôt que de présenter une taxonomie d’approche pédagogique et d’usage des TIC, nous présentons deux modèles basés sur des typologies permettant d’identifier le profil de groupes au sein d’institutions. Par la suite, nous présentons une approche de recherche collaborative qui permet de faire le design de recherche-action à partir des problèmes locaux que vivent les participants de nos recherches lorsqu’ils sont dans le processus d’intégrer les TIC.
Robert Abell is an architect based in Chicago, IL. The document provides details of several of Abell's commercial and residential architectural projects, including banks, office buildings, and residential homes. It highlights his role as project manager and designer on these projects, from design through construction while coordinating consultants and ensuring projects were completed on time and on budget. Examples provided include a bank in Buffalo Grove, IL, law offices in Chicago, IL, and residential renovations in Lake Forest, IL.
April 2012 Photo Portfolio References Articlessalwa12
Mark Thomas Sperberg is a senior construction executive with extensive experience in hospitality, higher education, K-12 schools, residential, and mixed-use development. He has a dual degree in engineering and management from Duke University and a certificate from their project management masters program. Sperberg has worked on numerous international projects in Saudi Arabia, United Arab Emirates, and Puerto Rico, as well as domestic projects across the US. He is licensed in Virginia and was previously a certified Florida general contractor.
Hafeez Contractor is an inspiring Indian architect born in 1950 who did his graduate diploma in architecture from Mumbai in 1975 and completed his graduation from Columbia University in New York on a Tata Scholarship. Some of his major projects include the IIT Powai and DLF Center in Powai, Mumbai, the Dubai Lost City Hotel, the Four Seasons Hotel in Worli, Mumbai, the Leela Palace in Udaipur, the Leela Beach in Goa, the D.Y. Patil Stadium in Navi Mumbai, and the Cyber City in Mauritius, among many other notable projects.
This document profiles Peter Wessels, an architect and contractor based in Pretoria, South Africa. It provides information on his qualifications, experience, areas of expertise, software used, resources, and portfolio of interior design and building projects. Some of his recent successfully completed projects include interior design for a men's boutique and hair salon, as well as a 30-unit residential development in Pretoria. His portfolio highlights additional interior design and building projects he has led, with an emphasis on drawing inspiration from the local environment and clients' needs and tastes.
The document provides an overview of a project for JP Morgan Chase involving the replacement of four roof mounted chillers at their Aldermanbury location over a 6 month period from January to June 2011. As the main contractor, Trinity Environmental Services completed the £2 million project, which required extensive crane lifts over 8 weekends. The critical aspects of the work involved the logistics of transporting materials and plant to the roof given road closures, and rerouting live mechanical and electrical services while minimizing downtime. Trinity incorporated builders work, steel work, screens, scaffolding and craneage into the project and worked closely with all parties to deliver the project on schedule without issues.
The document presents the design concepts and plans for a commercial multi-use property by Kenneth Turner. The property will include a coffee shop, food, clothing and beauty salon on the ground level with 10 condominium units on upper levels. Design concepts incorporate the use of Revit, AutoCAD, SketchUp, and mechanical drafting. Plans include renderings and floor plans for the multi-use commercial property, commercial and residential renovations, and single-family homes. Green roof and stormwater runoff concepts are incorporated.
This document contains architectural plans and drawings for a residential building project called "Residence at Dhuboria". It includes floor plans, elevations, sections, and a site plan. Dimensioned floor plans are provided for the first, second and third floors, as well as for the roof. Elevations are shown for the west, east and south sides. Building sections and framing plans are also included. A sheet index lists all of the drawings in the set.
The Greener Group is an award-winning renewable energy installer specializing in solar PV panels, biomass boilers, solar heating, and heat pumps. Founded in 2009, it has installed turn-key renewable energy projects across various technologies for commercial, agricultural, industrial, and public sector clients nationally. Recent projects include a 250kW solar PV system, solar installations at utility and bakery sites, the UK's first floating solar array, and unique bespoke projects.
Biljana Bogicevic is an architect with 18 years of experience in design, project management, and working with various clients. She has extensive experience leading the design and coordination of projects in the UAE and Serbia, including resorts, malls, offices, and cultural centers. Her goal is to create beauty through sustainable and creative design.
Cette présentation reprend les principales questions traitées le 11 février 2014, lors de la formation EPHEC sur la démarche portfolio. Certaines diapos sont ajoutées pour répondre à quelques questions posées lors de l'évaluation de la journée.
John Sonnhalter's presentation from the Whizard Summit for building materials manufacturers.
For more information on Sonnhalter and our B2T marketing communication services or to contact us, visit sonnhalter.com
Jorge Cabaco is a chartered professional engineer with extensive experience managing ground improvement and geotechnical engineering projects around the world. The document provides a portfolio of 20 selected projects demonstrating his experience with techniques like dynamic compaction, vibrocompaction, jet grouting, grouting, piling, underpinning, and slope stabilization on ports, buildings, dams, railways, and other infrastructure in locations including Australia, Portugal, and Europe. The projects involved treating soil volumes up to 5.9 million cubic meters and drilling to depths of up to 70 meters.
Creer son portfolio quand on n'a pas le temps, pas d'idées et pas d'argent.Jean-Philippe Cabaroc
Astuces et solutions pour présenter son travail sur Internet à moindre coût.
Quand on travaille dans un métier de la création, montrer ses projets sur Internet est un atout important pour toucher des clients. Mais bien souvent, faute de temps, travailler pour sa propre communication est une tâche que l'on remet systématiquement au lendemain.
Et confier la réalisation de son site internet à un professionnel a un coût que beaucoup ne peuvent ou ne souhaite pas mettre.
Quelles sont alors les solutions qui existent pour créer un portfolio en ligne simple et présentable sans se ruiner ? C'est la question à laquelle nous répondrons en faisant un tour d'horizon des principaux outils en ligne disponibles.
Nous présenterons également quelques astuces et conseils pour un portfolio efficace et qui a du sens auprès des clients.
The document discusses portfolio management for new products. It notes that portfolio management has become an important management function due to shorter product lifecycles and increased global competition. It then outlines some pitfalls of poor portfolio management such as projects not being strategically aligned and spending not reflecting business priorities. The importance of effective portfolio management is also discussed in terms of maximizing returns, maintaining competitiveness, and allocating resources efficiently. A typical scoring model for prioritizing projects is presented based on factors like strategic alignment, market attractiveness, and risk versus return. Finally, portfolio analysis methods like the BCG matrix are briefly described.
Kate Hendley is a 22-year-old communications student currently living in Charleston, SC. She has work experience in hospitality and food service, including an internship with Hilton Worldwide in London. Her career interests include revenue management, hotel development, event coordination, and public relations. As an intern at the Doubletree by Hilton Tower of London, she gained experience in food and beverage supervision and reception work, developing skills in hospitality, communication, and technology in an international business environment.
Mary Wharmby discusses best practices for creating a strong UX portfolio. She recommends treating your portfolio like a UX design project and following the standard UCD process of discovery, strategy, design, testing and iteration. Specifically, the summary should include conducting user research on your audience, developing a narrative identity and goals, showing your problem-solving process through case studies, testing your portfolio with others, and keeping it visually simple. The overall goal is to demonstrate your thinking and storytelling skills through real work examples.
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...Joshua Ledwell
This document summarizes two case studies of ensuring user research findings and early design guidance stay relevant for agile teams over time. Case study 1 involved creating a long-term customer data experience strategy to guide four agile teams. Case study 2 aimed to improve a complex software feature with dependencies on other parts. Key lessons included creating artifacts in the team's language, showing how design builds on research, hijacking agile ceremonies, sustaining buy-in from stakeholders, and committing to sustainability over burnout. The document concludes by discussing making artifacts easy to maintain and evolve the practice across projects.
Mary Wharmby provides tips for creating an effective UX portfolio. She recommends treating the portfolio like a UX design project and following the UX design process of discovery, strategy, design, testing and iteration. This includes discovering the audience and competitors, developing an identity and strategy, demonstrating problem-solving and thinking skills through case studies or process descriptions, testing designs with others, and continually updating the portfolio. The portfolio should tell a story, show evidence of work, and highlight the designer's skills, experiences and personality.
The document discusses the idea of a "360° developer" and the speaker's journey to becoming a well-rounded developer. Some key points:
- The speaker struggled when changing jobs from C# to Ruby, lacking context for agile practices and dealing with personality conflicts.
- They realized they needed to develop knowledge, personal, and functional skills to effectively solve business problems. This led to the idea of a "360° developer" with a diverse set of skills.
- The talk outlines developing skills in SOLID principles, design patterns, conflict resolution, mentoring, and cross-domain problem solving to become a well-rounded developer.
Arch factory - Agile Design: Best PracticesIgor Moochnick
This document provides guidance on agile architecture and design principles. It emphasizes that agile design is about responding quickly to change for customers and teams through transparency, lightweight processes, and continuous learning. Key principles discussed include designing incrementally without large upfront design; getting early and continuous feedback; delaying commitment and complexity; and maximizing evolutionary design through reversibility and packaging. The document also covers topics like testing, distributed teams, and delivering frequently.
Faced with an industry-wide talent drought, HUGE took drastic measures to snare new prospects for our UX department. The solution? One summer, 10 Trainees from around the globe, and some good ol’ UX Fundamentals. If we can't find people, we will create them. This presentation covers how we built an unprecedented school to teach trainees the basics of interaction design and the way HUGE approaches challenges of all kinds. It includes how we designed the program: what’s in the curriculum (and what’s not), other aspects of the training experience, and how we worked the best minds at HUGE into the mix.
Presented at Internet Week in London 2011.
The document provides information about Nic Chan's education, work experience, skills, and goals for his career. It summarizes that he attended Thai-Chinese International School and studied communication arts at Chulalongkorn University. It lists his work experiences in marketing, event organizing, and advertising. It also outlines his objectives to be creative, daring, and develop new skills to become a successful strategic planner in Thailand.
The document outlines Nic Chan's education, work experience, skills, goals and objectives in becoming a successful strategic planner in Thailand. It details her education at Thai-Chinese International School and Chulalongkorn University, as well as work experience in marketing, event organizing and advertising. Her goals are to build her own brand, diligently develop her skills and create unique strategies to delight clients.
Julie Kennedy - UX Director Saint Gobain - Keeping Digital Teams HappyHallam
An effective design team requires a multitude of diverse skills, and it’s impossible for any one individual to possess them all. How do you go about putting together a team that’s balanced, powerful and can work effectively with other teams? What is the right size and mixture of junior and senior practitioners? What skills, soft and hard, do you need to design and deliver outstanding products and services that support meaningful outcomes? Hear how to assess the skills of our colleagues (as well as our own) to best shape, inspire and lead a design team that works together (and stays together). A team where more experienced practitioners thrive and more junior ones are supported, mentored and enabled to grow, and where complementarity and teamwork are the foundations of success. You will leave this talk with tips on design leadership, and how to build, motivate, grow and keep your design teams happy.
This ppt will explain the difference between the industry projects and mini/main projects done by the college students in India. This will help information technology aspirants to understand how they should do the project. This will also help them to identify the importance of mini main project in their curriculum. This will also help in identifying the project topics for mini main project.
The document outlines the 6-step course development process at Lake Forest Graduate School of Management:
1. SME Orientation - Analyze the learning project with the subject matter expert and instructional designer.
2. Analyze and Design with gatekeepers to examine documentation, assess needs, and plot a high-level design.
3. Develop the high-level design through training sessions outlining objectives and mapping to the syllabus.
4. Develop course components in the learning management system guided by templates with feedback.
5. Evaluate components through in-house reviews then submit to production and implement the online course.
6. Evaluate feedback from the live course to identify issues and continually improve
Making ourselves redundant: Delivering impact by building design capabilities...Service Experience Camp
This document discusses how service designers can build capabilities in others and avoid making themselves redundant through skills transfer. It recommends including skills transfer in all service design projects by doing the work together, bringing in others like middle managers, and focusing on developing a design mindset over just providing toolkits. The goal is to ensure the work does not just end up in a drawer by enabling others to continue applying the design process.
Hvad er godt håndværk indenfor software udvikling? - Og hvad betyder software craftsmanship egentlig?
På dette café-møde giver Nino sin vinkel på hvad det vil sige at være en software craftsman, og hvorfor det er vigtigt for også din organisation.
This document discusses craftsmanship in software development. It defines craftsmanship as developing code with great skill and attention to quality. Craftsmanship values individuals, working software, and responding to change over processes, documentation, contracts, and plans. Developing craftsmanship requires an apprenticeship approach with learning, practicing, and mastering skills like automated testing, refactoring, and collaboration over time. True craftsmanship comes from a growth mindset and culture that supports delegation, coaching, and leadership from experienced developers.
The document discusses the 5W1H (six questions) framework for project management: what, why, who, when, where, and how.
It defines what as applying knowledge, skills, tools and techniques to meet project requirements through initiation, planning, execution, monitoring and control, and closing. It discusses why as realizing ideas and driving improvement. It lists top technology certifications and their salaries as an example for who and when questions. It discusses where as being applicable anywhere. It outlines both formal and informal methods for how, noting communication challenges.
Practical experience of Scrum through project-based learning mediated by ICT ...Sergio Yazyi
Scrum is a framework for agile project management of growing interest in different application fields, to assimilate its principles and practices conceptual training is not enough, a hands-on approach is needed to allow excercising it through “learning by doing”. In this work we analyze a workshop experience which simulates the application of Scrum in a project of limited scope mediated by ICT with a distributed team. The conceptual foundations of the different elements that converge in this case are presented: the project-based learning methodology, the distributed teamwork and the Scrum framework. Following by a case study of the experience developed extracting a pedagogical pattern that allows to identify the key elements to its success in order to facilitate its replication. The result of this analysis will assess the potential for transfering this type of learning to other situations with different objectives but with the same need for team interaction and distributed context, at the same time to perceive Scrum potential to be incorporated into a project-based learning teaching strategy, for its simplicity and its important effects on team learning and development of key competencies.
Nick Green is an instructional designer at Franklin University who created a slide share to showcase his knowledge, skills, and experience in instructional design. He is well-versed in the ADDIE model and uses cognitive information processing and human performance technologies in his designs. Green has skills in Adobe Captivate, Microsoft Office, writing, and storyboarding. He has experience creating eLearning courses and working in military instruction and quality assurance. Examples of his work include courses for the Ohio Contemporary Chinese School and using tools like Powtoon, Sway, and various LMS platforms.
Ionel Condor - Lessons Learned in Agile Career DevelopmentMozaic Works
The document provides an agenda for a career development presentation. It will cover the presenter's background and career path, discuss where career development currently stands and how they arrived there, set the stage for further career development, introduce a model of learning, discuss dilemmas and examples, and provide recommendations and accountability metrics. The presentation aims to help others navigate career development challenges in an agile work environment.
How we got everyone at MYOB hooked on UX, and how we're managing their addict...Megan Dell
MYOB hasn't been known for its usability and design. In the past 12 months, a UX team has been growing, and their influence on product design and development is continually growing. As User Experience designers and managers of a UX team, getting buy-in from your stakeholders and peers is awesome - especially when you're all new to the company. But what happens when you've increased the interest and buy-in so much that it turns into a monster to manage? You could double the size or your team, or you could do what we're doing - educating the rest of the company about good design and user experience and letting go of the reins a little. Scary? Yes. Learn how we're doing things at MYOB and the exponential change we are seeing in the company culture.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
11. A CASE FOR CONTRACTING
– Steady employment with benefits
– Exposure to real business processes
– Possible to go full-time
– Trial run of job and company
12. 2. Look for and take opportunity
How do you find opportunity?
• New situations
• University resources
Take it or leave it?
• List pros and cons
18. YOUR PORTFOLIO
– Full of high quality design
– Finely crafted
– Perfectly presented
– Entirely considered
19. 3. A strong portfolio
has stories to tell
Worried your portfolio is not strong yet?
• Trust the faculty
• Feature the type of design or content you enjoy
• Portfolio reviews
• It’s not everything
22. 4. Establish patterns for learning
How do I learn?
Assign yourself a design task:
• Analyze your learning, identify steps
• Create a 10min preso
• Teach how you learn to your roommate
25. 5. Show value beyond
your job description
How do I show value?
• Contribute to your coworkers success, help
• Fight entitlement: you deserve what your earn
• Be resourceful: don’t ask until you’ve looked
• Take action before asked
• Be decisive: speech, posture, self presentation
• Take on extra projects
31. INTERVIEW AMBITIOUSLY
Demonstrate
1. Extra energy & effort
2. Preparedness
3. Attentiveness
4. Follow-through
5. Resilience
32.
33.
34. 6. Be ambitious
Not feeling it?
• Set and achieve goals: write them down
• Engage with those more experienced
• Welcome mistakes: you can’t go wrong
35. STUDENT
GRAD
CONTRACTOR
MICROSOFT
STARTUP
LEADER
36. DESIGNER’S UNIQUE
PERSPECTIVE
In software design…
• Spec/story • Feasibility
• User • Other roles
• Research • Delivery
• Competition
• Business drivers
…and design the UX
37. DESIGN YOURSELF
You are the deliverable
– Who is your
audience?
– What is your
message?
– What are the best
means to deliver?
38. 7. The designer’s balcony
All work is the result of design,
but we are a rare operators.
• Highly trained and skillful
• Able to design oneself
• Design thinking has high business value
39. THE DESIGN GRADUATE’S
TOOLKIT
1. Focus on an application of design you enjoy
2. Look for and take opportunity
3. A strong portfolio has stories to tell
4. Establish patterns for learning
5. Show value beyond your job description
6. Be ambitious
7. The designer’s balcony
Hello my name is ZacI’m a ux designer turned web app team leader/mgrlead a team of developers and designers in creating analytics and optimization solutions for business. I graduated eight years ago this summertwo kidsinspite of that, I’m happyso happy that I sometimes tweetI’m not here to tout how successful I am. I think there are a lot of people that could give this talk, I was just able to take the opportunity.I am pretty happy, can provide for my familyopportunities along a career path I find engagingchallenging, begin to expand to the next level which includes things like coming to speak with you.. so thanks the School of Art, the UW IxDA, and UW AIGA for having me.Let’s get started; I hope to get through in timelively and wide-ranging Q&A afterward.What I’m going to attempt here is to give a my story. Beginning at the end --- of my time at UW up unto todayWithin the story, is the distilled part; the attributes and skills mentioned in the excerptseven points I want you to be take away
six stops in the story but what I want to focus on are the
the spaces betweenThere are five major transitions in my storyeach of of these transitions has built on the other, and presented new challenges.
How many of you plan to focus on some aspect of design related to IxD?My story is UX-specific because when I was a student I discovered this mode of applying designyour industry du jour and think of the whole thing as a metaphor. :)
I design because I must create--I love making things-- I am an artist at heartI work in software because i love to solve puzzles;I find technology fascinatingUX is the best mix of these things. I enjoy making abstract concepts and rich data easy to use. And working on the cutting edge of technology; truly revolutionary hardware and software are under construction right now that will affect us all...I find it very exciting.This is why the bulk of my professional experience has been in the software industry. If I had not focused myself into this particular application of design then I would not be as happy and constantly inspired to drive and work and build.
Find your design avenue; what’s the application or aspect of design that jumps out for you?.. commit to it.Why is this valuable to you now? It producesbetter design productmotivating everydaymakes your job infinitely interesting
I had all but completed the program, having worked harder at that process than anything yet in my lifeso by the way, work hard... that’s a freebee :)
BFA Show 2005; At a show, I was talking with a grad from the previous year when he suggested, by his own experience, I look at contract work as a means to gain a foot in the door in software. He recommended an agency.
FILTER MSFTThis worked for me, not the sexiestright industrypays the billswas a design jobI took that advice and soon was working as a UX designer at MSFT by way of Filter.
Contract work has more advantages than i had though;steady employment and benefits; not like freelance... (another talk)exposure to real processescan be used as a door to full-timea trial for that company or application of design
there are two in one hereLooking for opportunities will make them appear: I was looking for leads out of the BFA and was happy to chat-up any passer-by. same contract chat but missed the opportunity if I didn’t have it mind.Taking opportunity is more difficult. requires taking a risk which is hardBut be ready to take what you find, even if its something you’re not expecting...I took the opportunity to contracting but didn’t point my ambition to contracting specifically.How do you I Find and Take Opportunity?new situations. Attend a talk -- :)a lunch or tourdesign conference Leverage the university’s resources. New paths will be found in new places.Having trouble deciding?then write down the pros and cons--it sounds mundane but you’d be surprised how obvious complex choice becomes when you have two columns of facts to look at
So now, I’m a contractor.I have a paycheck! this is great!My portfolio was good enough, it was serviceable--not the best, not at all, but good enough to get me in the doors I wanted and once at MSFT I was able to improve it and raise it up a level.
Before that though while still a student;
I built this during my senior year ART 480, does that still exist?goal of particle physics, easy to understand and deliver it in a web interaction, using edge cutting tool: Flash. This was not a beautiful thing of design but I was also able to practice many
aspects of software design:storytellingillustrationanimationtypographycompositioninformation architectureboils down to interaction design and UX
This was not the most masterful thingnor the application of design most in vogue at the time. This was the first time able to really USE my design training on something that was sincerely mine.three people in mind; Professor, my mother, and my future interviewer. It facilitated a dialog between myself and its viewer. With a dialog going I could employ my other skills. Your thing might not talk about theoretical physics... but the more likely it’s interesting to you, the more likely others will find it interesting too.
YOUR portfoliois full of good designfinely crafted, well presented, and entirely considered... but
a strong portfolio ALSO tells a story. with the physics thingI could geek out with the devs on Flash tech and content,make software (barely)really was a designerI was able to use this project during three interviews cycles; it worked for me, like an employee.If you’re worried your portfolio’s not strong yet...First let me just simply reassure you. Great work has been coming out UW for years... and they are getting better all the time because of this faculty, trust them.go back to your interests--outside of design; consider incorporating some of that subject matter if possibleHit the portfolio review scene--the AIGA routinely hosts these.seen a variety of portfoliosPortfolio isn’t everything in the long-runexcept for you right now it is everything. and that is good.that is simple and focused and a beautiful state of being... keep building that work now because later you will have other things to work on.
My work as a contractor was solid enough to get me an interview when the FT position opened. The work matured my portfolio to a point where I had a fighting chance at any equivalent job across the industry.???? How many of you have been to MSFT or other large campus like that? BoeingAmazon now is SLU... its a world unto itself; mass transit, social classes, even a nicer end of town. access to some very smart, very knowledgeable people.Lots of opportunities to find and take, especially in broadening your skillset. FT gave me confidence that my design game was professional so
I started learning new things;usability researchprogram/project management-writers and information architects--same drillI added toolsidentified a skillset to add to the toolkitObserved and researched on my ownAssisted, just helped outContributedImplementedRepeat, Profit
I point this out now b/c it was different than in schoolbe ready to adapt it if the context changes. Lots of structure is provided for you here, part of what you’re paying for.Tomorrow, you’re being paid, for the work and to constantly teach yourself new things in new ways.My MSFT school was on way.Now I use conferences, blogs, books, to a much lesser degree coworkers.If you’re not too clear on the methods you use to learn, assign yourself the design task Analyze yourselfwrite a short document 10min preso to teach your system to your roommate. Even if you think you’re super-organized, the exercise should be useful.A greater and greater portion of my current applied knowledge was learned on the job, post graduation. this is not to say I don’t use ALL my design nearly ALL of the time, I do that too, which is actually my last point tonight.
A friend-of-a-friend calls. He’s at a startup in Seattle and they need a full-time UX designer for an emerging product.Assessed the opportunity, took my chancelike jumping in a
cold lake.. there was no design process... I was the entire department...you had to actually pay for soda. not the case at MSFT... I focused on the design work until I became established I started applying my previously acquired skills to
show value above and beyond my job description.If something needs doing and no one’s there to do it, step up.Stretch yourself to fill those gaps and cracksWhen I participate in hiring today; my primary task is to hire a great employee for the company, not limited to their role as designer or engineer.How you you show value?Contribute to the success of your coworkers, always help them, even if you’re directly competingFight the feeling of entitlement; earn everythingbe resourceful; don’t ask a question until you’ve looked for the answeract before you’re told to; ask forgiveness if neededbe decisive in your speech, your posture, with yourself; just as you’re decisive in your compositions.take extra projects/extra effort, be first to the meeting, set up the next one. design the email for that marketing guy because it would shit if he did it and that’s not good enough for you.
GOOD THINGS our startup was purchasedby a middle-sized company (about 300 employees at the time I think)The engineering dept. was retained some of us have used the skills we acquired in startup land to
climb the ladders at webtrends.so here’s number six tonight
Be Ambitioushas played a part in all my professional
transitions. I mention it sixth b/c it’s near the end so I can point out that it has been there all along this road or whatever that series of pits represents it is behind me. :D Turn: maybe Transitions are important to me because I feel like I’m climbing out of a hole... :D
In the startup, everyone had generalized ambition; we all wanted the company to succeed. Very little competition for promotions/etc. b/c they don’t really exist or apply in a startup, everyone succeeds or fails.You’re all after something, a job most likely, and you’re out taking the opportunities to learn anything that may provide an advantage in the fight for that job. This drive is ambition.you are competing in one of the biggest vocational pools there is; the unemployed masses.
Here is my interview advice slide:extra energy & effortPreparednessattentivenessfollow-throughresilience,If you do these things, you will stick out...
and it’s pretty easy to see someone like that in a big crowd. As the interviewer, you know you’re looking for the outlier. it’s easier to spot that when you’re a dot in the lotAmbition become more important though...
Today, I compete with a small group to compete with Even to gain ground on the more experienced players.
I want to call it out now though because it’s becomes more important as the pool of combatants shrinks.corporation has increased competitionyour ambition must be present to make yourself more valuable advantage because it shows you are more willing to work.What if you’re not feeling particularly ambitious?Build your ambition through goals. Write down your big goals, break them up into smaller ones. Fight for some successesprocess will feed on itself. Revise them to be as accurate as your knowledge will allow; Not ‘get a job’ write ‘full-time employ at [studio X] on the fourth floor with benefits and great perks.’Use your time to engage with those more experienced and knowledgeable. I’m still surprised at how encouraging and energizing talking to an industry peer is.Don’t let failures bum you out, be happy that you failed! you won’t do it that way again. Growing is making mistakes and if you’re ambitious, you want to grow, so in a way ambition welcomes mistakes. You can’t go wrong, but you can go backwards and that is what you want to fight against because you’re ambitious.
THE DESIGNER’S UNIQUE PERSPECTIVEDesigners are made, not born. It takes time, but you can get to a valuable place
designers are uniquely positioned within any organization; they must understand a problem so well that they can create a solution with purpose. often can even build that solutionIn software, this meansunderstanding the spec/storythe users,the research,the competitive landscape,the business driversAND thetechnical feasibility of the solutionthe processes of other rolesthe end user experience and its delivery;very often with web technologies it is the designer who is involved with or responsible for the implementation of the design itself.No other role has that broad perspective in addition to keen expertiseand no other role has the skills in place to purposefully craft communications. Which is another advantage for you. If a person can see it, we know something at least about how to make it better, a lot better.In my view, anyone that does work, is a designer.Be we stand out amongst the talented because we are trained and educated as well.You have the facility to essentially design anything, including
yourself. This may sound a bit crazyI’m not suggesting you reprogram yourself, as if that were possible. What I mean is that you can think of yourself, your surroundings,your upcoming interview, as a design problem and then apply your rational design thinking to your preparations.You are the deliverable but who is the audience?What do you know and not know about that audience?What is your message?What is not your message?how are you delivering the point you want to make?these answers are part of your presentation and will stem from your personality, not from a contrived ‘persona’ you designed:D unless you really are a psychopath.
Approaching all this as a design problem helps you deliver on all the previously mentioned points.I use design thinking to break anything down in terms I can understand.must understand a problem in order to solve it, visually or otherwise. I call this last bit the Designer’s balcony partly because it reminds me of a pivotal point in my design pathand because it works to remind me, now us I guess, that we have a rare perspectiveDesign is a powerful and common human tool, but we are scholars of that practicewe can use it for more than visual designIt has tremendous business value
and I think if youfocus on an application of design you enjoy,find and take opportunitygive yourself a story to telllearn to learnearn everythingset goalsthink like you mean it--you will find a job, keep it, and enjoy a career. :D For at least eight years anyway...