SlideShare a Scribd company logo
1 of 17
Download to read offline
Benchmark of Vi t l Worlds for
B    h    k f Virtual W ld f
Professional Collaboration
10.6.2011
All things virtual -seminar
Teemu Surakka
- ProViWo –         Criteria

Professional        • Task oriented
Collaboration       • Avatar
and Productivity    • Suitable for use case
in Virtual Worlds   • Virtual environment
Ambient
  Environments                            Enterprice                       OLIVE          EON Coliseum
                                                                                                               Performance

                                            VCS                                    Teleplace                 Cranial Tap

                                                                                            Avaya
                                                                                           web.alive        Green Phosphor
               Open Qwak                                              3DVIA Scenes
                                                                                               ProtoSphere

                                          3DXplorer
Open Cobalt      Edusim
                                                                                   VenueGen
                                                                                   V    G             Assemblive
                                                                                                      A    bli
                                             Jibe
                                                                                        Prototerra
  Open                                                                                                      GeoSim Cities
                realXtend
Wonderland

                                                                                        Unity 3
Open Source   OpenSimulator   InWorldz   Second Life           Blue Mars                                        Proprietary
                                                                                     Icarus Studios


                                                                 BigWorld

                                                                                     Twinity
                                         ActiveWorlds
                                                                                                       3B



                                                                                                                   Habbo
                                                        ExitReality       Nuvera Online

                                                                                                              Entropia
                                            Social                          Kaneva
                                                                                                              Universe
Case Blue Mars – many things to learn


For large events (approx
                 (approx.
100 participants):

+ graphics
+ each region can support
thousands of
simultaneous users
 i   lt

- Extremely heavy client
- Complex SDK
Blue Mars on the “news”
TechCrunch (08.11.2010) Blue Mars Looks To OTOY’s Clouds To Take 3D
Worlds Mainstream

”The problem so far: in order for someone to wander around a Blue Mars world, a user typically
      p                                                                            ,        yp     y
needs to download a hefty native client. That’s fine for big games that people want to play, but
nobody is going to take the time to download and install this client for, say, a 3D world that’s been
created as part of a marketing campaign. But soon Blue Mars and the companies using its platform
will be able to embed these virtual worlds as part of a normal webpage, with no download
needed.
needed ”

Blue Mars Company Blog (08.11.2010) Blue Mars runs on the Cloud! Remote
rendering demos using OTOY technology!

"It will eliminate the barriers to entry for Mac users, and for people without the necessary
graphics capabilities to run Blue Mars. It will also make Blue Mars portable, essentially able to run
on anything that can stream a YouTube video, including iPhone, iPad, Android, or Google TV."
Blue Mars on the “news”
Andromeda Media Group (15.01.2011) Requiem For Blue Mars

“In what can be seen as an unexpected move on Friday, Avatar Reality (makers of Blue Mars)
announced their intentions to restructure the company and focus mainly on mobile platforms. This
will, inevitably, come at the expense of the PC client many currently use, and over time the PC
client will be phased out entirely in favor of the iOS (Apple) mobile client application and
possible web client.”

“In August 2010 th i plans f utilizing OTOY cloud rendering f Bl M
“I A       t 2010, their l    for tili i        l d     d i for Blue Mars did not come t
                                                                                t      to
fruition, and as a result the delay in implementing that solution caused the company to more
or less fold.”

“As it turns out, and rightly so, with or without OTOY in use, the cost of rendering and streaming
                        g y                                                        g             g
Crytek level graphics costs far more than the company could sustain, and by all means more
than any content creator was willing to pay to have hosted.”
Blue Mars is dead. Long live Blue Mars.
ONLand Blog (19.01.2011) Wake up to Reality –
Why it’s not all doom and gloom in Blue Mars

“To this end, Avatar Reality appear to be starting out small
 To      end
with avatar sharing and focusing specifically on fashion,
but will be extending over time to rendering smaller
environments, developing housing and creating social
meeting places for numbers of avatars to congregate.
Indeed, Jim [Sink – f
               S      former C O specifically mentions
                               CEO]         f
multiple con-current users can be rendered
simultaneously using current mobile devices. One only
needs to look at the success of PC titles such as the Sims
to realise how profitable this could be for Avatar Reality
and their investors.”
Case Blue Mars – Takeaways


• Platform suitability for the use case is essential

• The VE Industry is changing fast

• We have decided to focus on four different use
cases of virtual environments in this report. We
provide some examples of virtual environments
relevant to these use cases and reasons why we
think they are relevant
               relevant.
Process



                        Use case lens



Business needs funnel                   Good examples
Use Case 1: Small Collaborative Meetings
These meetings are still the most common use cases of virtual environments
in professional setting. With small collaborative meeting we mean the use of
a virtual environment for a meeting to share ideas discuss and
                                               ideas,
collaborate with a help of adequate set of tools such as brainstorming
tools and shared whiteboards.
Use Case 2: Large Events
Large events usually consist of different types of tradeshows, fairs and
large meetings. In addition to the reduction on travel costs, virtual
environments can offer built in tools for efficient networking and for
                       built-in
generating leads.
Use Case 3: Learning and Training
This use cases require the possibility to customize environment to create
scenarios and simulations as the objectives might vary significantly from
case to case. Successful cases rely on the engagement of the participants
and sense of presence. This is something more than just high quality
graphics – for example being able to personalize your avatar and to work
effortlessly are just as important aspects.
Use Case 4: Product Development and
Process Simulation
This use focuses on the use of existing 3D content in the virtual
environment and having interaction with the content. I addition, t
    i        t dh i i t             ti    ith th     t t In dditi    to
support collaboration in the environment, the platform should have various
collaboration capabilities, such as presentation screens with adequate
document support or white boards.
             pp
Alive and Interactive

https://blogs.aalto.fi/allthingsvirtual/
   p       g                  g
Alive and Interactive – fast paced industry


New environments:

Kitely (20.4.2011)
Open Qwak (3.5.2011)

New features:

Blue Mars mobile app (10.3.2011)
  ue a s ob e         ( 03 0 )
Assemblive 2.0 – scripting & attention focus (13.3.2011)
New server technology for realXtend (2.5.2011)
Alive and Interactive – additional viewpoints
(security)
Alive and Interactive – hands-on session

More Related Content

What's hot

VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFVIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFGREE VR Studio Lab
 
Augmented Human 2018
Augmented Human 2018Augmented Human 2018
Augmented Human 2018Woontack Woo
 
The future of immersive tech 02112017
The future of immersive tech 02112017The future of immersive tech 02112017
The future of immersive tech 02112017Let's Learn Digital
 
How Global-Scale Personal Lightwaves are Transforming Scientific Research
How Global-Scale Personal Lightwaves are Transforming Scientific ResearchHow Global-Scale Personal Lightwaves are Transforming Scientific Research
How Global-Scale Personal Lightwaves are Transforming Scientific ResearchLarry Smarr
 
Augmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and SpaceAugmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and SpaceWoontack Woo
 
Academic presentation - Future Skill Force Development
Academic presentation - Future Skill Force DevelopmentAcademic presentation - Future Skill Force Development
Academic presentation - Future Skill Force DevelopmentSenthilkumar R
 
EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)Senthilkumar R
 
Metatroy Z*TV patents blogs Nov. 2011 - June 2012
Metatroy Z*TV patents blogs Nov. 2011 - June 2012 Metatroy Z*TV patents blogs Nov. 2011 - June 2012
Metatroy Z*TV patents blogs Nov. 2011 - June 2012 Diane Troyer
 
Diane Troyer Laser MetaZtron HIVE
Diane Troyer Laser MetaZtron HIVE  Diane Troyer Laser MetaZtron HIVE
Diane Troyer Laser MetaZtron HIVE Diane Troyer
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Realitydrstupid
 
VRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteVRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteMark Billinghurst
 
Diane Troyer ZTV Themed Entertainment Gallary2013
Diane Troyer ZTV Themed Entertainment Gallary2013Diane Troyer ZTV Themed Entertainment Gallary2013
Diane Troyer ZTV Themed Entertainment Gallary2013Diane Troyer
 
mobile + location based design
mobile + location based designmobile + location based design
mobile + location based designGeorge Hayes
 
EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021Senthilkumar R
 
MetatonZ: Troyer Patents Elevator uptodate 60614
MetatonZ: Troyer Patents Elevator uptodate 60614MetatonZ: Troyer Patents Elevator uptodate 60614
MetatonZ: Troyer Patents Elevator uptodate 60614Diane Troyer
 

What's hot (20)

AR/SLAM and IoT
AR/SLAM and IoTAR/SLAM and IoT
AR/SLAM and IoT
 
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFVIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
 
Augmented Human 2018
Augmented Human 2018Augmented Human 2018
Augmented Human 2018
 
The future of immersive tech 02112017
The future of immersive tech 02112017The future of immersive tech 02112017
The future of immersive tech 02112017
 
How Global-Scale Personal Lightwaves are Transforming Scientific Research
How Global-Scale Personal Lightwaves are Transforming Scientific ResearchHow Global-Scale Personal Lightwaves are Transforming Scientific Research
How Global-Scale Personal Lightwaves are Transforming Scientific Research
 
Augmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and SpaceAugmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and Space
 
Academic presentation - Future Skill Force Development
Academic presentation - Future Skill Force DevelopmentAcademic presentation - Future Skill Force Development
Academic presentation - Future Skill Force Development
 
EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Metatroy Z*TV patents blogs Nov. 2011 - June 2012
Metatroy Z*TV patents blogs Nov. 2011 - June 2012 Metatroy Z*TV patents blogs Nov. 2011 - June 2012
Metatroy Z*TV patents blogs Nov. 2011 - June 2012
 
Diane Troyer Laser MetaZtron HIVE
Diane Troyer Laser MetaZtron HIVE  Diane Troyer Laser MetaZtron HIVE
Diane Troyer Laser MetaZtron HIVE
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Reality
 
Jacquemin
JacqueminJacquemin
Jacquemin
 
VRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteVRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst Keynote
 
AR
ARAR
AR
 
Diane Troyer ZTV Themed Entertainment Gallary2013
Diane Troyer ZTV Themed Entertainment Gallary2013Diane Troyer ZTV Themed Entertainment Gallary2013
Diane Troyer ZTV Themed Entertainment Gallary2013
 
mobile + location based design
mobile + location based designmobile + location based design
mobile + location based design
 
EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021
 
MetatonZ: Troyer Patents Elevator uptodate 60614
MetatonZ: Troyer Patents Elevator uptodate 60614MetatonZ: Troyer Patents Elevator uptodate 60614
MetatonZ: Troyer Patents Elevator uptodate 60614
 
Virtual Reality: A Renaissance
Virtual Reality: A RenaissanceVirtual Reality: A Renaissance
Virtual Reality: A Renaissance
 

Viewers also liked

Wevac University Prospectus
Wevac University ProspectusWevac University Prospectus
Wevac University ProspectusWEVAC University
 
Presentacion blogspot yulioxis
Presentacion blogspot yulioxisPresentacion blogspot yulioxis
Presentacion blogspot yulioxiskeillydossantos
 
Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010
Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010
Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010MuniChancay
 
Conditionals 100819134225-phpapp01
Conditionals 100819134225-phpapp01Conditionals 100819134225-phpapp01
Conditionals 100819134225-phpapp01wil_4158
 
Dion computerprogramming
Dion computerprogrammingDion computerprogramming
Dion computerprogrammingcaseydion22
 
All things virtual seminar
All things virtual seminarAll things virtual seminar
All things virtual seminarProViWo
 
The four disputed islands
The four disputed islandsThe four disputed islands
The four disputed islandsEric Johnston
 
Hakonen presentation
Hakonen presentationHakonen presentation
Hakonen presentationProViWo
 
The four disputed islands
The four disputed islandsThe four disputed islands
The four disputed islandsEric Johnston
 
Creación de la marca personal deportiva para Vicente Juan García
Creación de la marca personal deportiva para Vicente Juan GarcíaCreación de la marca personal deportiva para Vicente Juan García
Creación de la marca personal deportiva para Vicente Juan GarcíaPaco Lorente
 
General ideas of Language Acquisition
General ideas of Language AcquisitionGeneral ideas of Language Acquisition
General ideas of Language AcquisitionAbdul Momin
 
Forms : a UX manifesto
Forms : a UX manifestoForms : a UX manifesto
Forms : a UX manifestoDanielle Swank
 

Viewers also liked (16)

Wevac University Prospectus
Wevac University ProspectusWevac University Prospectus
Wevac University Prospectus
 
Presentacion blogspot yulioxis
Presentacion blogspot yulioxisPresentacion blogspot yulioxis
Presentacion blogspot yulioxis
 
Wecac university brochure
Wecac university brochureWecac university brochure
Wecac university brochure
 
Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010
Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010
Rendicion de Cuentas Municipalidad Distrital de Chancay 2007-2010
 
Conditionals 100819134225-phpapp01
Conditionals 100819134225-phpapp01Conditionals 100819134225-phpapp01
Conditionals 100819134225-phpapp01
 
Dion computerprogramming
Dion computerprogrammingDion computerprogramming
Dion computerprogramming
 
All things virtual seminar
All things virtual seminarAll things virtual seminar
All things virtual seminar
 
The four disputed islands
The four disputed islandsThe four disputed islands
The four disputed islands
 
Hakonen presentation
Hakonen presentationHakonen presentation
Hakonen presentation
 
The four disputed islands
The four disputed islandsThe four disputed islands
The four disputed islands
 
Goril·les
Goril·lesGoril·les
Goril·les
 
Creación de la marca personal deportiva para Vicente Juan García
Creación de la marca personal deportiva para Vicente Juan GarcíaCreación de la marca personal deportiva para Vicente Juan García
Creación de la marca personal deportiva para Vicente Juan García
 
General ideas of Language Acquisition
General ideas of Language AcquisitionGeneral ideas of Language Acquisition
General ideas of Language Acquisition
 
Forms : a UX manifesto
Forms : a UX manifestoForms : a UX manifesto
Forms : a UX manifesto
 
Remaja anti korupsi
Remaja anti korupsiRemaja anti korupsi
Remaja anti korupsi
 
Berpikir dan bersikap positif
Berpikir dan bersikap positifBerpikir dan bersikap positif
Berpikir dan bersikap positif
 

Similar to Benchmark of 3D Virtual Environments

Virtual Worlds: Just a game or what?
Virtual Worlds: Just a game or what?Virtual Worlds: Just a game or what?
Virtual Worlds: Just a game or what?Robin Teigland
 
Breaking through the Clouds
Breaking through the CloudsBreaking through the Clouds
Breaking through the CloudsAndy Piper
 
Kids, Tweens and Teens in Virtual Worlds
Kids, Tweens and Teens in Virtual WorldsKids, Tweens and Teens in Virtual Worlds
Kids, Tweens and Teens in Virtual WorldsKZero Worldswide
 
New Ways of Working -
New Ways of Working - New Ways of Working -
New Ways of Working - Robin Teigland
 
To Invent the Future, we must Build Dreams
To Invent the Future, we must Build DreamsTo Invent the Future, we must Build Dreams
To Invent the Future, we must Build DreamsJohn Lester
 
Getting Started with Point Clouds Visualisation and AR/VR
Getting Started with Point Clouds Visualisation and AR/VRGetting Started with Point Clouds Visualisation and AR/VR
Getting Started with Point Clouds Visualisation and AR/VRDavide Zordan
 
Tangital Webjects Presentation Document
Tangital Webjects Presentation DocumentTangital Webjects Presentation Document
Tangital Webjects Presentation DocumentShay-Jahen Merritté
 
Creating Cloud Communities
Creating Cloud CommunitiesCreating Cloud Communities
Creating Cloud CommunitiesPeter Coffee
 
Building a Holodeck
Building a HolodeckBuilding a Holodeck
Building a HolodeckJon Radoff
 
Crocotta R&D - Alternate Reality - a Virtual World made of Particles
Crocotta R&D - Alternate Reality - a Virtual World made of ParticlesCrocotta R&D - Alternate Reality - a Virtual World made of Particles
Crocotta R&D - Alternate Reality - a Virtual World made of ParticlesCrocotta RD Limited
 
CommunityOneEast 09 - Running Java On Amazon EC2
CommunityOneEast 09 - Running Java On Amazon EC2CommunityOneEast 09 - Running Java On Amazon EC2
CommunityOneEast 09 - Running Java On Amazon EC2Chris Richardson
 
Bakalar UI Design Portfolio
Bakalar UI Design PortfolioBakalar UI Design Portfolio
Bakalar UI Design Portfoliopatient14
 
Decided To Mobilise? How to Engage with the Mobile Internet User.
Decided To Mobilise? How to Engage with the Mobile Internet User.Decided To Mobilise? How to Engage with the Mobile Internet User.
Decided To Mobilise? How to Engage with the Mobile Internet User.Paul Golding
 
Vw and business models feb 2011
Vw and business models feb 2011Vw and business models feb 2011
Vw and business models feb 2011Eilif Trondsen
 
When where why cloud
When where why cloudWhen where why cloud
When where why cloudsallysogeti
 
SD Forum Java SIG - Running Java Applications On Amazon EC2
SD Forum Java SIG - Running Java Applications On Amazon EC2SD Forum Java SIG - Running Java Applications On Amazon EC2
SD Forum Java SIG - Running Java Applications On Amazon EC2Chris Richardson
 
Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3Robin Teigland
 
Cloud services via SURFconext
Cloud services via SURFconextCloud services via SURFconext
Cloud services via SURFconextSURFnet
 

Similar to Benchmark of 3D Virtual Environments (20)

Virtual Worlds: Just a game or what?
Virtual Worlds: Just a game or what?Virtual Worlds: Just a game or what?
Virtual Worlds: Just a game or what?
 
Breaking through the Clouds
Breaking through the CloudsBreaking through the Clouds
Breaking through the Clouds
 
Kids, Tweens and Teens in Virtual Worlds
Kids, Tweens and Teens in Virtual WorldsKids, Tweens and Teens in Virtual Worlds
Kids, Tweens and Teens in Virtual Worlds
 
New Ways of Working -
New Ways of Working - New Ways of Working -
New Ways of Working -
 
To Invent the Future, we must Build Dreams
To Invent the Future, we must Build DreamsTo Invent the Future, we must Build Dreams
To Invent the Future, we must Build Dreams
 
Getting Started with Point Clouds Visualisation and AR/VR
Getting Started with Point Clouds Visualisation and AR/VRGetting Started with Point Clouds Visualisation and AR/VR
Getting Started with Point Clouds Visualisation and AR/VR
 
Tangital Webjects Presentation Document
Tangital Webjects Presentation DocumentTangital Webjects Presentation Document
Tangital Webjects Presentation Document
 
Creating Cloud Communities
Creating Cloud CommunitiesCreating Cloud Communities
Creating Cloud Communities
 
Building a Holodeck
Building a HolodeckBuilding a Holodeck
Building a Holodeck
 
Crocotta R&D - Alternate Reality - a Virtual World made of Particles
Crocotta R&D - Alternate Reality - a Virtual World made of ParticlesCrocotta R&D - Alternate Reality - a Virtual World made of Particles
Crocotta R&D - Alternate Reality - a Virtual World made of Particles
 
CommunityOneEast 09 - Running Java On Amazon EC2
CommunityOneEast 09 - Running Java On Amazon EC2CommunityOneEast 09 - Running Java On Amazon EC2
CommunityOneEast 09 - Running Java On Amazon EC2
 
Bakalar UI Design Portfolio
Bakalar UI Design PortfolioBakalar UI Design Portfolio
Bakalar UI Design Portfolio
 
Decided To Mobilise? How to Engage with the Mobile Internet User.
Decided To Mobilise? How to Engage with the Mobile Internet User.Decided To Mobilise? How to Engage with the Mobile Internet User.
Decided To Mobilise? How to Engage with the Mobile Internet User.
 
Vw and business models feb 2011
Vw and business models feb 2011Vw and business models feb 2011
Vw and business models feb 2011
 
When where why cloud
When where why cloudWhen where why cloud
When where why cloud
 
SD Forum Java SIG - Running Java Applications On Amazon EC2
SD Forum Java SIG - Running Java Applications On Amazon EC2SD Forum Java SIG - Running Java Applications On Amazon EC2
SD Forum Java SIG - Running Java Applications On Amazon EC2
 
Cloud services
Cloud servicesCloud services
Cloud services
 
Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3
 
Cloud services via SURFconext
Cloud services via SURFconextCloud services via SURFconext
Cloud services via SURFconext
 
3D Collaborative Web
3D Collaborative Web3D Collaborative Web
3D Collaborative Web
 

Benchmark of 3D Virtual Environments

  • 1. Benchmark of Vi t l Worlds for B h k f Virtual W ld f Professional Collaboration 10.6.2011 All things virtual -seminar Teemu Surakka
  • 2. - ProViWo – Criteria Professional • Task oriented Collaboration • Avatar and Productivity • Suitable for use case in Virtual Worlds • Virtual environment
  • 3. Ambient Environments Enterprice OLIVE EON Coliseum Performance VCS Teleplace Cranial Tap Avaya web.alive Green Phosphor Open Qwak 3DVIA Scenes ProtoSphere 3DXplorer Open Cobalt Edusim VenueGen V G Assemblive A bli Jibe Prototerra Open GeoSim Cities realXtend Wonderland Unity 3 Open Source OpenSimulator InWorldz Second Life Blue Mars Proprietary Icarus Studios BigWorld Twinity ActiveWorlds 3B Habbo ExitReality Nuvera Online Entropia Social Kaneva Universe
  • 4. Case Blue Mars – many things to learn For large events (approx (approx. 100 participants): + graphics + each region can support thousands of simultaneous users i lt - Extremely heavy client - Complex SDK
  • 5. Blue Mars on the “news” TechCrunch (08.11.2010) Blue Mars Looks To OTOY’s Clouds To Take 3D Worlds Mainstream ”The problem so far: in order for someone to wander around a Blue Mars world, a user typically p , yp y needs to download a hefty native client. That’s fine for big games that people want to play, but nobody is going to take the time to download and install this client for, say, a 3D world that’s been created as part of a marketing campaign. But soon Blue Mars and the companies using its platform will be able to embed these virtual worlds as part of a normal webpage, with no download needed. needed ” Blue Mars Company Blog (08.11.2010) Blue Mars runs on the Cloud! Remote rendering demos using OTOY technology! "It will eliminate the barriers to entry for Mac users, and for people without the necessary graphics capabilities to run Blue Mars. It will also make Blue Mars portable, essentially able to run on anything that can stream a YouTube video, including iPhone, iPad, Android, or Google TV."
  • 6. Blue Mars on the “news” Andromeda Media Group (15.01.2011) Requiem For Blue Mars “In what can be seen as an unexpected move on Friday, Avatar Reality (makers of Blue Mars) announced their intentions to restructure the company and focus mainly on mobile platforms. This will, inevitably, come at the expense of the PC client many currently use, and over time the PC client will be phased out entirely in favor of the iOS (Apple) mobile client application and possible web client.” “In August 2010 th i plans f utilizing OTOY cloud rendering f Bl M “I A t 2010, their l for tili i l d d i for Blue Mars did not come t t to fruition, and as a result the delay in implementing that solution caused the company to more or less fold.” “As it turns out, and rightly so, with or without OTOY in use, the cost of rendering and streaming g y g g Crytek level graphics costs far more than the company could sustain, and by all means more than any content creator was willing to pay to have hosted.”
  • 7. Blue Mars is dead. Long live Blue Mars. ONLand Blog (19.01.2011) Wake up to Reality – Why it’s not all doom and gloom in Blue Mars “To this end, Avatar Reality appear to be starting out small To end with avatar sharing and focusing specifically on fashion, but will be extending over time to rendering smaller environments, developing housing and creating social meeting places for numbers of avatars to congregate. Indeed, Jim [Sink – f S former C O specifically mentions CEO] f multiple con-current users can be rendered simultaneously using current mobile devices. One only needs to look at the success of PC titles such as the Sims to realise how profitable this could be for Avatar Reality and their investors.”
  • 8. Case Blue Mars – Takeaways • Platform suitability for the use case is essential • The VE Industry is changing fast • We have decided to focus on four different use cases of virtual environments in this report. We provide some examples of virtual environments relevant to these use cases and reasons why we think they are relevant relevant.
  • 9. Process Use case lens Business needs funnel Good examples
  • 10. Use Case 1: Small Collaborative Meetings These meetings are still the most common use cases of virtual environments in professional setting. With small collaborative meeting we mean the use of a virtual environment for a meeting to share ideas discuss and ideas, collaborate with a help of adequate set of tools such as brainstorming tools and shared whiteboards.
  • 11. Use Case 2: Large Events Large events usually consist of different types of tradeshows, fairs and large meetings. In addition to the reduction on travel costs, virtual environments can offer built in tools for efficient networking and for built-in generating leads.
  • 12. Use Case 3: Learning and Training This use cases require the possibility to customize environment to create scenarios and simulations as the objectives might vary significantly from case to case. Successful cases rely on the engagement of the participants and sense of presence. This is something more than just high quality graphics – for example being able to personalize your avatar and to work effortlessly are just as important aspects.
  • 13. Use Case 4: Product Development and Process Simulation This use focuses on the use of existing 3D content in the virtual environment and having interaction with the content. I addition, t i t dh i i t ti ith th t t In dditi to support collaboration in the environment, the platform should have various collaboration capabilities, such as presentation screens with adequate document support or white boards. pp
  • 15. Alive and Interactive – fast paced industry New environments: Kitely (20.4.2011) Open Qwak (3.5.2011) New features: Blue Mars mobile app (10.3.2011) ue a s ob e ( 03 0 ) Assemblive 2.0 – scripting & attention focus (13.3.2011) New server technology for realXtend (2.5.2011)
  • 16. Alive and Interactive – additional viewpoints (security)
  • 17. Alive and Interactive – hands-on session