Poster session detailing the introduction of virtual reality headsets and technologies into information literacy instruction, given at the Georgia Library Association and the Southeastern Library Association joint conference, Athens, GA.
The Right Txt: Implementation of Text Messaging for Interlibrary Loan at Ohio...Derek Malone
The document discusses the Ohio University Libraries' use of text messaging for interlibrary loan notifications. It provides background on why texting was adopted, how notifications are sent for requests, renewals, overdues and articles, and changes made to simplify messages for a mobile format. Feedback indicates patrons appreciate simplified, to-the-point messages and find texting a good way to receive updates. Minor issues include occasional non-delivery and links not working, but on balance texting is deemed worthwhile.
Motorola used Six Thinking Hats and Lateral Thinking techniques over three days to develop a new handheld device. On the first day, they analyzed consumer profiles to understand existing markets. The second day involved brainstorming new technology capabilities and ideas for a "product of the future" using techniques like Reverse Provocation. This led to the idea of the Accompli, a mobile business tool with a keyboard, internet access, and apps. The final day involved analyzing a day in the life of a user to refine the Accompli's features. Motorola then successfully introduced the Accompli in various markets.
Accessibility tools iste inclusive learning playground 2016 - when just mak...Jennifer Edge-Savage
The document discusses assistive technology (AT) tools that can help ensure all learners have access to digital content and engagement. It defines AT and provides examples, such as text-to-speech, speech-to-text, and tools that allow for multiple means of representation, expression, and engagement. The document emphasizes that both AT and universal design for learning (UDL) are needed to support individual students' needs and make learning accessible and flexible for all. It concludes by listing top AT/UDL tools and resources for further exploration.
Cheryl Ann Peltier-Davis presented on various social media tools and mobile apps that can be used for communication, marketing, professional development, productivity, funding, and learning. She defined social media and mobile apps, and provided examples of popular social media tools like blogs, wikis, and social networking sites. She also discussed benefits and potential issues of using social media and mobile apps. Peltier-Davis recommended evaluating tools before implementing them and provided a checklist for doing so. She highlighted specific tools like WordPress, Google Drive, and Coursera and how they can be applied in educational settings.
"Big Data" is term heard more and more in industry – but what does it really mean? There is a vagueness to the term reminiscent of that experienced in the early days of cloud computing. This has led to a number of implications for various industries and enterprises. These range from identifying the actual skills needed to recruit talent to articulating the requirements of a "big data" project. Secondary implications include difficulties in finding solutions that are appropriate to the problems at hand – versus solutions looking for problems. This presentation will take a look at Big Data and offer the audience with some considerations they may use immediately to assess the use of analytics in solving their problems.
The talk begins with an idea of how big "Big Data" can be. This leads to an appreciation of how important "Management Questions" are to assessing analytic needs. The fields of data and analysis have become extremely important and impact nearly all facets of life and business. During the talk we will look at the two pillars of Big Data – Data Warehousing and Predictive Analytics. Then we will explore the open source tools and datasets available to NATO action officers to work in this domain. Use cases relevant to NATO will be explored with the purpose of show where analytics lies hidden within many of the day-to-day problems of enterprises. The presentation will close with a look at the future. Advances in the area of semantic technologies continue. The much acclaimed consultants at Gartner listed Big Data and Semantic Technologies as the first- and third-ranked top technology trends to modernize information management in the coming decade. They note there is an incredible value "locked inside all this ungoverned and underused information." HQ SACT can leverage this powerful analytic approach to capture requirement trends when establishing acquisition strategies, monitor Priority Shortfall Areas, prepare solicitations, and retrieve meaningful data from archives.
Augmented Reality Session - December 2013James Little
This document discusses augmented reality, providing an overview of what it is and examples of how it can be used for education and other purposes. It then demonstrates how to create and interact with augmented reality content using the Aurasma platform, encouraging participants to think about how they could use augmented reality in their own teaching sessions. Hands-on activities are provided to allow participants to create and experience augmented reality.
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
The document discusses how emerging technologies can be used to enhance teaching practice by exploiting their "wow factor" to engage students. It provides examples of technologies from 10 years ago and how they have evolved. Some key technologies discussed that have potential for education include augmented reality, mobile devices, gesture-based computing, visual data analysis, and learning analytics. The document emphasizes letting students explore technologies for their own sake to discover what can be done with them and have fun in the learning process.
The Right Txt: Implementation of Text Messaging for Interlibrary Loan at Ohio...Derek Malone
The document discusses the Ohio University Libraries' use of text messaging for interlibrary loan notifications. It provides background on why texting was adopted, how notifications are sent for requests, renewals, overdues and articles, and changes made to simplify messages for a mobile format. Feedback indicates patrons appreciate simplified, to-the-point messages and find texting a good way to receive updates. Minor issues include occasional non-delivery and links not working, but on balance texting is deemed worthwhile.
Motorola used Six Thinking Hats and Lateral Thinking techniques over three days to develop a new handheld device. On the first day, they analyzed consumer profiles to understand existing markets. The second day involved brainstorming new technology capabilities and ideas for a "product of the future" using techniques like Reverse Provocation. This led to the idea of the Accompli, a mobile business tool with a keyboard, internet access, and apps. The final day involved analyzing a day in the life of a user to refine the Accompli's features. Motorola then successfully introduced the Accompli in various markets.
Accessibility tools iste inclusive learning playground 2016 - when just mak...Jennifer Edge-Savage
The document discusses assistive technology (AT) tools that can help ensure all learners have access to digital content and engagement. It defines AT and provides examples, such as text-to-speech, speech-to-text, and tools that allow for multiple means of representation, expression, and engagement. The document emphasizes that both AT and universal design for learning (UDL) are needed to support individual students' needs and make learning accessible and flexible for all. It concludes by listing top AT/UDL tools and resources for further exploration.
Cheryl Ann Peltier-Davis presented on various social media tools and mobile apps that can be used for communication, marketing, professional development, productivity, funding, and learning. She defined social media and mobile apps, and provided examples of popular social media tools like blogs, wikis, and social networking sites. She also discussed benefits and potential issues of using social media and mobile apps. Peltier-Davis recommended evaluating tools before implementing them and provided a checklist for doing so. She highlighted specific tools like WordPress, Google Drive, and Coursera and how they can be applied in educational settings.
"Big Data" is term heard more and more in industry – but what does it really mean? There is a vagueness to the term reminiscent of that experienced in the early days of cloud computing. This has led to a number of implications for various industries and enterprises. These range from identifying the actual skills needed to recruit talent to articulating the requirements of a "big data" project. Secondary implications include difficulties in finding solutions that are appropriate to the problems at hand – versus solutions looking for problems. This presentation will take a look at Big Data and offer the audience with some considerations they may use immediately to assess the use of analytics in solving their problems.
The talk begins with an idea of how big "Big Data" can be. This leads to an appreciation of how important "Management Questions" are to assessing analytic needs. The fields of data and analysis have become extremely important and impact nearly all facets of life and business. During the talk we will look at the two pillars of Big Data – Data Warehousing and Predictive Analytics. Then we will explore the open source tools and datasets available to NATO action officers to work in this domain. Use cases relevant to NATO will be explored with the purpose of show where analytics lies hidden within many of the day-to-day problems of enterprises. The presentation will close with a look at the future. Advances in the area of semantic technologies continue. The much acclaimed consultants at Gartner listed Big Data and Semantic Technologies as the first- and third-ranked top technology trends to modernize information management in the coming decade. They note there is an incredible value "locked inside all this ungoverned and underused information." HQ SACT can leverage this powerful analytic approach to capture requirement trends when establishing acquisition strategies, monitor Priority Shortfall Areas, prepare solicitations, and retrieve meaningful data from archives.
Augmented Reality Session - December 2013James Little
This document discusses augmented reality, providing an overview of what it is and examples of how it can be used for education and other purposes. It then demonstrates how to create and interact with augmented reality content using the Aurasma platform, encouraging participants to think about how they could use augmented reality in their own teaching sessions. Hands-on activities are provided to allow participants to create and experience augmented reality.
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
The document discusses how emerging technologies can be used to enhance teaching practice by exploiting their "wow factor" to engage students. It provides examples of technologies from 10 years ago and how they have evolved. Some key technologies discussed that have potential for education include augmented reality, mobile devices, gesture-based computing, visual data analysis, and learning analytics. The document emphasizes letting students explore technologies for their own sake to discover what can be done with them and have fun in the learning process.
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
Google as Predator: The Evolution of Search by David Sewell - BrightonSEO 2014Fresh Egg UK
In his talk for BrightonSEO April 2014, Fresh Egg's SEO consultant David Sewell likens Google - and the evolution of search in general - to the evolution of the relationship between predators and prey in the animal kingdom.
Briefly, his talk covers:
• What search looked like when the internet began
• How Google changed the search landscape and continues to evolve
• How to spot a predator in the context of search
• How Google’s predatory behaviour impacts businesses and the business environment
• Seven strategies for survival
Breezing Along with the RML: Google GlassKUMCGlass
A general overview of Google Glass, its uses in healthcare/information technology, and how librarians can play a role in pioneering this type of technology.
Audiophotography ten years on.
A case study of innovation. Based on new book: http://www.springer.com/gb/book/9783319219387
Given at IARIGAI 2016 and Rochester Institute of Technology
This document summarizes Derrick Willard's experience integrating iPads and social media into science instruction at Providence Day School in Charlotte, North Carolina. It describes how he has used digital tools like collaborative blogs, digital notebooks, note-taking apps, and formative assessment tools to move from a paper-based to a more paperless approach across various science courses from tropical ecology to AP Environmental Science to Science 8. The goal has been to promote creation, collaboration, and moving beyond just substituting digital tools for paper-based ones to truly transforming instruction using the SAMR model of technology integration.
This document summarizes Jeremy Legaspi's webinar on using apps to enhance speech therapy. It discusses using iPads in therapy, top reasons apps are useful, basics like settings and accessibility features, searching for apps, organizing photos for app adaptation, and examples of specific apps like Tiny Tap and Question Sleuth that can be adapted. QR codes and augmented reality are also covered as ways to engage clients and link apps to activities.
This document summarizes the process and results of an open innovation challenge hosted by Sony and WWF to solicit ideas on how technology could help maximize the Earth's resources in a sustainable way. Over 400 concepts were submitted by participants from 146 countries. After expert review, 7 final concepts were selected, with one - "Greenbook: The Magazine" - chosen as the winning idea. The document provides an overview of each phase of the challenge and showcases some of Sony's technologies that could enable the proposed solutions.
The document discusses various ways of presenting data including hard copy, presentation graphics, multimedia, computer aided learning, encyclopedias on CD-ROM, CDs/DVDs, sound, MIDI, and virtual reality. It provides details on each method such as advantages like multimedia making learning fun and CD-ROMs providing quick search of references, as well as how they allow integration of text, graphics, video and audio. Virtual reality provides an immersive experience through headsets and gloves wired to a computer.
The document discusses how technology and the internet have revolutionized the process of education. It provides several advantages of learning through the internet, including having access to information on virtually any subject from reliable sources. The internet allows for 24/7 accessibility so learning can occur anytime, anywhere, and provides opportunities to request additional information by posting questions online. It also discusses responsible use of information found online by properly citing sources and checking licensing agreements.
Digital Preservation for Technophobes on a BudgetSue Barrett
Presentation at the Association of Moving Image Archivists (AMIA) 2014 conference. This presentation will provide an overview of digital asset management as it applies to moving image archives.
Google Glass and Museums - Museums and the Web Florence 2014Neal Stimler
"Google Glass and Museums" presentation for Museums and the Web Florence, Italy. Talk given on Thursday, February 20, 2014 at 3:00pm - 4:30pm in Salone dei Cinquecento in the Palazzo Vecchio.
Me as Media and Information Literate IndividualAngelynMerano
Media and information literacy refers to the ability to seek, access, evaluate, and utilize media and information in a way that supports learning and contributes to a healthy society. It involves being aware of the roles of media in education, community, and personal development, and understanding the responsibilities associated with media and information consumption. This includes knowing how to identify credible and reliable media and information sources, assess the validity and integrity of information, and evaluate the impact of media on different population.
This document outlines plans for an experimental lab focusing on interaction and design studies using video data. The goals are to maintain a digital infrastructure for research using video and other emerging data types, support video data collection projects, offer training courses, and develop software and models for secure storage and sharing of video data. Staff from Aalborg University and University of Southern Denmark are listed, along with their areas of research involving video data analysis. Projects described include multi-camera video transcription and annotation, combining video with other data types, designing secure video archives, and using video data in design research. New video research hubs are planned at both universities to support advanced video analysis, mobile data collection, and video data management. Training courses and workshops are
Data Sets as Facilitator for new Products and Services for UniversitiesHendrik Drachsler
This document summarizes a presentation given by Dr. Hendrik Drachsler on using data sets to facilitate new educational products and services. The presentation discusses how data emerges from online interactions and can be used with recommender systems. It argues that while the field of technology enhanced learning collects plenty of data, it lacks shareable data sets that could enable more transparent, comparable experiments. Developing open educational data sets could support evaluating learning theories, comparing recommender systems, and creating new data-driven educational products and services.
This document discusses using ICT in the classroom, including interactive whiteboards, educational software, and online resources. It provides objectives for understanding how to use these tools in curriculum delivery and addresses organizational issues when using computer labs. Examples are given for using programmable toys and software in subjects like math and ways to develop children's understanding of directional language. Recommended websites provide additional teaching resources and examples of lesson plans using interactive whiteboards.
Technology Driven Differentiated Instruction June 2013 #tic13Vicki Davis
You can drive student learning by creating a classroom environment where students thrive and learn. What does differentiated instruction look like in today's classroom? How can you manage project based learning and reach every student? TIC13 Dubuque, Iowa
Wearable Ecologies - Insights From Intel Sponsored CoursePhilip van Allen
This stack is a compilation of projects and insights on wearables and their implications. It is based on an Intel sponsored studio taught by Philip van Allen, Ben Hooker, and Wendy March (of Intel) in the Art Center College of Design, Media Design Practices MFA program.
The project brief was to discover new approaches to wearable technologies rather than design a specific product. Out of these experimental and speculative projects by the students, Phil and Ben sought to distill insights that can inform future design work in the wearables area. These are in the second part of the stack, starting with a mapping of the ideas.
We were particularly interested in the three themes of the course: Transactions, Contextual Adaptability, and the Aesthetics of Behavior.
See the project brief:
http://www.philvanallen.com/learning/wearables/course-notes/final-project-brief/
Special thanks to Ian Besler for designing the map and presentation
This technology unit plan outlines a project for students to research dinosaurs and create a digital presentation on their findings. Students will explore various online resources about dinosaurs and paleontologists. They will then develop a presentation using software that addresses a research question and includes referenced facts, drawings, and other required elements. Students will present their presentation to an audience and collect feedback. Younger students will use a template to create a single page presentation, while older students will create their own custom presentation identifying a particular style.
Source Evaluation and the Alabama Virtual LibraryDerek Malone
Presentation highlighting the evaluation of sources in popular culture, transferring that background to database searching, specifically focused on primary and secondary education students, given at the Alabama School Library Association District 1 Fall Conference, Florence, AL.
More Related Content
Similar to Using Virtual Reality in the Information Literacy Classroom
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
Google as Predator: The Evolution of Search by David Sewell - BrightonSEO 2014Fresh Egg UK
In his talk for BrightonSEO April 2014, Fresh Egg's SEO consultant David Sewell likens Google - and the evolution of search in general - to the evolution of the relationship between predators and prey in the animal kingdom.
Briefly, his talk covers:
• What search looked like when the internet began
• How Google changed the search landscape and continues to evolve
• How to spot a predator in the context of search
• How Google’s predatory behaviour impacts businesses and the business environment
• Seven strategies for survival
Breezing Along with the RML: Google GlassKUMCGlass
A general overview of Google Glass, its uses in healthcare/information technology, and how librarians can play a role in pioneering this type of technology.
Audiophotography ten years on.
A case study of innovation. Based on new book: http://www.springer.com/gb/book/9783319219387
Given at IARIGAI 2016 and Rochester Institute of Technology
This document summarizes Derrick Willard's experience integrating iPads and social media into science instruction at Providence Day School in Charlotte, North Carolina. It describes how he has used digital tools like collaborative blogs, digital notebooks, note-taking apps, and formative assessment tools to move from a paper-based to a more paperless approach across various science courses from tropical ecology to AP Environmental Science to Science 8. The goal has been to promote creation, collaboration, and moving beyond just substituting digital tools for paper-based ones to truly transforming instruction using the SAMR model of technology integration.
This document summarizes Jeremy Legaspi's webinar on using apps to enhance speech therapy. It discusses using iPads in therapy, top reasons apps are useful, basics like settings and accessibility features, searching for apps, organizing photos for app adaptation, and examples of specific apps like Tiny Tap and Question Sleuth that can be adapted. QR codes and augmented reality are also covered as ways to engage clients and link apps to activities.
This document summarizes the process and results of an open innovation challenge hosted by Sony and WWF to solicit ideas on how technology could help maximize the Earth's resources in a sustainable way. Over 400 concepts were submitted by participants from 146 countries. After expert review, 7 final concepts were selected, with one - "Greenbook: The Magazine" - chosen as the winning idea. The document provides an overview of each phase of the challenge and showcases some of Sony's technologies that could enable the proposed solutions.
The document discusses various ways of presenting data including hard copy, presentation graphics, multimedia, computer aided learning, encyclopedias on CD-ROM, CDs/DVDs, sound, MIDI, and virtual reality. It provides details on each method such as advantages like multimedia making learning fun and CD-ROMs providing quick search of references, as well as how they allow integration of text, graphics, video and audio. Virtual reality provides an immersive experience through headsets and gloves wired to a computer.
The document discusses how technology and the internet have revolutionized the process of education. It provides several advantages of learning through the internet, including having access to information on virtually any subject from reliable sources. The internet allows for 24/7 accessibility so learning can occur anytime, anywhere, and provides opportunities to request additional information by posting questions online. It also discusses responsible use of information found online by properly citing sources and checking licensing agreements.
Digital Preservation for Technophobes on a BudgetSue Barrett
Presentation at the Association of Moving Image Archivists (AMIA) 2014 conference. This presentation will provide an overview of digital asset management as it applies to moving image archives.
Google Glass and Museums - Museums and the Web Florence 2014Neal Stimler
"Google Glass and Museums" presentation for Museums and the Web Florence, Italy. Talk given on Thursday, February 20, 2014 at 3:00pm - 4:30pm in Salone dei Cinquecento in the Palazzo Vecchio.
Me as Media and Information Literate IndividualAngelynMerano
Media and information literacy refers to the ability to seek, access, evaluate, and utilize media and information in a way that supports learning and contributes to a healthy society. It involves being aware of the roles of media in education, community, and personal development, and understanding the responsibilities associated with media and information consumption. This includes knowing how to identify credible and reliable media and information sources, assess the validity and integrity of information, and evaluate the impact of media on different population.
This document outlines plans for an experimental lab focusing on interaction and design studies using video data. The goals are to maintain a digital infrastructure for research using video and other emerging data types, support video data collection projects, offer training courses, and develop software and models for secure storage and sharing of video data. Staff from Aalborg University and University of Southern Denmark are listed, along with their areas of research involving video data analysis. Projects described include multi-camera video transcription and annotation, combining video with other data types, designing secure video archives, and using video data in design research. New video research hubs are planned at both universities to support advanced video analysis, mobile data collection, and video data management. Training courses and workshops are
Data Sets as Facilitator for new Products and Services for UniversitiesHendrik Drachsler
This document summarizes a presentation given by Dr. Hendrik Drachsler on using data sets to facilitate new educational products and services. The presentation discusses how data emerges from online interactions and can be used with recommender systems. It argues that while the field of technology enhanced learning collects plenty of data, it lacks shareable data sets that could enable more transparent, comparable experiments. Developing open educational data sets could support evaluating learning theories, comparing recommender systems, and creating new data-driven educational products and services.
This document discusses using ICT in the classroom, including interactive whiteboards, educational software, and online resources. It provides objectives for understanding how to use these tools in curriculum delivery and addresses organizational issues when using computer labs. Examples are given for using programmable toys and software in subjects like math and ways to develop children's understanding of directional language. Recommended websites provide additional teaching resources and examples of lesson plans using interactive whiteboards.
Technology Driven Differentiated Instruction June 2013 #tic13Vicki Davis
You can drive student learning by creating a classroom environment where students thrive and learn. What does differentiated instruction look like in today's classroom? How can you manage project based learning and reach every student? TIC13 Dubuque, Iowa
Wearable Ecologies - Insights From Intel Sponsored CoursePhilip van Allen
This stack is a compilation of projects and insights on wearables and their implications. It is based on an Intel sponsored studio taught by Philip van Allen, Ben Hooker, and Wendy March (of Intel) in the Art Center College of Design, Media Design Practices MFA program.
The project brief was to discover new approaches to wearable technologies rather than design a specific product. Out of these experimental and speculative projects by the students, Phil and Ben sought to distill insights that can inform future design work in the wearables area. These are in the second part of the stack, starting with a mapping of the ideas.
We were particularly interested in the three themes of the course: Transactions, Contextual Adaptability, and the Aesthetics of Behavior.
See the project brief:
http://www.philvanallen.com/learning/wearables/course-notes/final-project-brief/
Special thanks to Ian Besler for designing the map and presentation
This technology unit plan outlines a project for students to research dinosaurs and create a digital presentation on their findings. Students will explore various online resources about dinosaurs and paleontologists. They will then develop a presentation using software that addresses a research question and includes referenced facts, drawings, and other required elements. Students will present their presentation to an audience and collect feedback. Younger students will use a template to create a single page presentation, while older students will create their own custom presentation identifying a particular style.
Similar to Using Virtual Reality in the Information Literacy Classroom (20)
Source Evaluation and the Alabama Virtual LibraryDerek Malone
Presentation highlighting the evaluation of sources in popular culture, transferring that background to database searching, specifically focused on primary and secondary education students, given at the Alabama School Library Association District 1 Fall Conference, Florence, AL.
Beyond Reinventing the Library Scavenger Hunt: Teaching Library Literacy to F...Derek Malone
This document discusses using an escape room game to teach library literacy skills to first-year experience (FYE) students. The library staff purchased escape room kits and modified templates to create games focused on the library's digital and physical spaces. Topics included navigating the library website, using maps to find resources, and locating subject specialists. Over 150 students completed post-game surveys, with most reporting increased familiarity with the library website and building and better retention of specific information. The library plans to continue modifying and expanding the escape room program annually to further engage students.
Outreach at a mid-size academic library. Derek Malone
The document discusses various outreach programs at a mid-size academic library. It describes Mane Month which introduces freshmen and transfers to library resources. It also discusses a personal librarian program, use of social media like Facebook and Instagram to promote events, restroom signage, a presence in the campus commons with extended hours and activities, pop-up reference services, a digital display with news and ads, digital badges for information literacy skills, midterm events, a faculty lecture series, expanded hours and stress-reducing activities and food during finals weeks, and future plans to continue outreach.
Let's Go Live: Does presentation format influence perceived authority regardi...Derek Malone
This study examined how presentation format influences perceptions of authority for various social media posts containing claims. Participants viewed memes and videos making unbelievable claims about topics like Avril Lavigne and McDonald's food. Results showed that memes were perceived as less authoritative than text or videos. Certain claims were viewed as more believable when presented in video versus meme format. Overall, participants did not believe the claims, showing all the stories were false or exaggerated.
What you're reading is wrong! A look into exposed authority and its influence...Derek Malone
This document discusses how the perceived credibility of information can change based on the authority providing the information. It presents several hypothetical news stories and identifies the authority for each story. It then asks the reader to rate their perceived credibility of each story both before and after revealing the authority providing the information. The aim is to demonstrate how exposing the authority can influence one's perception of the credibility of the information or story.
Retrofitting first-year English critical thinking and information literacy in...Derek Malone
This document discusses adapting first-year instruction sessions in critical thinking and information literacy from in-person to remote digital formats while maintaining engagement. It provides details on typical in-class activities for different courses and which can be effectively replicated online through lecture modules or activities. While some interactive activities do not translate well digitally, alternatives like research consultations and virtual meetings are suggested as supplements. The goal is to accommodate students taking classes online or missing sessions with comparable online content.
Escape! Using an escape room game to teach library resources.Derek Malone
The document describes an escape room game developed by a university library to teach first-year experience (FYE) students about library resources. The previous activity of an "Amazing Library Race" was outdated, so the library created escape room games that were more relevant, interactive, competitive, and fun for students. Over 750 FYE students participated in 36 class visits where they worked in teams to "escape" from the escape room and save the library from sabotage by a rival university. Initial feedback from students and faculty was positive, and early results from a post-survey indicate the escape room approach improved information retention compared to the previous activity.
Frameworking craap how we're correlating the acrl framework to content evalu...Derek Malone
Presentation detailing the adaptation of the CRAAP test evaluation method to the Framework for Information Literacy for Higher Education, given at the Georgia International Conference on Information Literacy, Savannah, GA.
Teaching Information Literacy & Research with Everyday TechnologyDerek Malone
Presentation highlighting information literacy instruction, specifically focused current technologies that students use in the real-world, given at the Association Supporting Computer Users in Education (ASCUE) Annual Conference, Myrtle Beach, SC.
Trained by animation: How we’re re-imagining our help desk training with cart...Derek Malone
presentation (with Emily Patterson) highlighting the use of cartoon videos as a replacement of traditional training manual procedures in libraries, given at the Georgia Council of Media Organizations, Athens, GA, October 2015
poster session (with Paul Campbell) detailing the use of a research question in information retrieval, given at the Kentucky Library Association/Kentucky Association of School Libraries Annual Joint Conference, Louisville, KY, September 2015
presentation (with Paul Campbell) detailing information literacy instruction practices for online learners, given at the Kentucky Library Association/Kentucky Association of School Libraries Annual Joint Conference, Louisville, KY, September 2015
presentation (with Paul Campbell) detailing information literacy instruction practices within a classroom for relating to real-life experiences, given at the Kentucky Library Association/Kentucky Association of School Libraries Annual Joint Conference, Louisville, KY, September 2015
Incorporating Digital Instruction and Video Conferencing into your ClassroomDerek Malone
This document discusses various digital tools for incorporating video instruction and conferencing into the classroom. It describes how to create instructional videos using YouTube, Camtasia, and Screencast-o-matic for hosting or embedding in courses. Powtoon is presented as an option for making promotional videos. Google Hangouts allows for video conferencing and screen sharing. Bigbluebutton integrates video conferencing directly into the Canvas learning management system and allows recordings to be saved. Both tools provide opportunities for remote instruction but Bigbluebutton requires more time for set up within Canvas.
Simple communication: How we’ve changed advertising, request forms, and notif...Derek Malone
This document summarizes changes made by Ohio University Libraries to simplify communication with patrons and increase transactions. They streamlined interlibrary loan request forms by removing unnecessary fields. They also implemented text messaging for notifications by using phone number-based email addresses. Patrons can now sign up for text alerts about availability, overdues, and returns. The library also uses QR codes in advertising to link to a mobile sign up page. Future plans include a fully-functional mobile environment and expanding text message notifications.
Communicating today: strategies and outlets for getting your message to patro...Derek Malone
The document discusses various strategies for communicating with student employees and patrons using text messaging and social media. It focuses on the remind101 service, which allows instructors to send one-way text messages to groups without the ability to reply. The document also discusses using email to carrier gateways to send texts, Facebook messaging, and QR codes to provide links to sign up for text messages. Overall, the key strategies presented are using remind101 and text messaging through email to notify students and patrons of events, shifts, announcements, and material availability through one-way communication methods.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Using Virtual Reality in the Information Literacy Classroom
1. Using Virtual Reality in the Information Literacy Classroom
Derek Malone & Doris McDaniel
University of North Alabama
Information Sheet
The information sheet below is given with all circulations; it includes
usage information, websites for 360 video, and app suggestions.
Circulation
4 Google Cardboard headsets available at Circulation (1 is missing and billed)
2 pieces to each headset (sleeve and viewer)
5 day loan, renewable (32 circulations with little advertisements)
1 information sheet given with each loan
Headset Types
Screen, without screen, plastic, cardboard, and many
more options
What we have
Name brand Google Cardboard - Instruction & Circulation
Off-brand cardboard & plastic w/o screen in ThinkSpace (Maker
Space)
Usage in Collier Library
Instruction (EN 112, Research video instruction)
Informtion Litreacy with 360 images and videos - physical
environment understanding through a virtual reality platform
I
360 for research
360 for advertisement and
communication
We’ve added 360 photos to Facebook to showcase our facilities.
Headset usage projects have already been presented at UNA
Research Day
https://www.facebook.com/unacollierlibrary/