AR studio at eLearning Forum

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Presented at the TEQSA and the Office for Learning and Teaching (OLT) eLearning forum on Friday 4 October 2013.
Melbourne Convention Centre

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AR studio at eLearning Forum

  1. 1. AR Studio Creating opportunities for multimodal layered learning through augmented reality Office for Learning and Teaching Innovation and Development Grant, OCT 2011-13 Support for the production of this website has been provided by the Australian Government Office for Learning and Teaching. The views expressed in this report/publication/activity do not necessarily reflect the views of the Australian Government Office for Learning and Teaching.
  2. 2. projects STUDIO http://vimeo.com/67261399
  3. 3. augmented reality • Position paper Munnerley, D., Bacon, M.,Wilson,A., Steele, J., Hedberg, J., & Fitzgerald, R. (2012). Confronting an augmented reality. Research In Learning Technology, 20. doi:10.3402/ rlt.v20i0.19189 • Mobile app development ARstudio and ARstudioEdu for IOS & Android (1200+ downloads, 50 countries) • Educational practice models & use cases Co-developed with partners, colleagues and workshop participants • Analytics Gathered data to monitor uptake of apps • AR in Higher Education (eBook) Project ARchive including documentation and guidelines, use cases, models and project history (launch Dec 2013) studio • Supported studio Located at the INSPIRE centre, University of Canberra • Distributed sustainability Connected & cooperative partnership projects with diverse groups • Project Seeding - AR Camps, 2012&13 Two day un-conference, 120+ academics, teachers, students and industry partners developing AR at the INSPIRE studio - Workshop programme 16 workshops delivered throughout Australia and overseas, designed using service design and design thinking approaches (300+ participants) • Industry partnerships Mob Labs,Aurasma, Metaio • Clustered research Co-location with other research project teams and collaboration with Virgina Tech in the US (advisory group) TECHNOLOGY PROCESS
  4. 4. defining augmented reality “real-time views of a physical, real-world environment whose elements have been augmented, enhanced, enriched or diminished by computer-generated sensory input, such as sound or graphics as a layer or projection.” (Munnerley et al, 2012) “Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.” (Wikipedia, 2012) “real-time views of a physical, real-world environment whose elements have been augmented, enhanced or enriched by computer-generated sensory input, such as sound or graphics.” (Azuma, R. 1997) (Milgram & Kishino, 1994) TECHNOLOGY
  5. 5. (Sutherland, I. 1968) A head-mounted three dimensional display. pg 757-764 (Helig, M. 1962)The Sensorama, U.S. Patent #3050870 mixed reality histories TECHNOLOGY
  6. 6. Claude Glass, 1778 (Claude Lorrain) ‘the view could sell for 1000 pounds...if only one could fix the image!‘ Thomas Gray (poet) Camera Obscura, Aristotle to Daguerre, 384BC-1826 mixed reality histories TECHNOLOGY
  7. 7. Miniaturisation Mobile Evolution by Kyle Dean Massification Nokia timeline, (legacy map) why now? TECHNOLOGY
  8. 8. why now? TECHNOLOGY
  9. 9. google trends 2004-12 TECHNOLOGY
  10. 10. number of apps by release date (iTunes store) 0 37.5 75.0 112.5 150.0 September-08 October-08 November-08 December-08 January-09 February-09 March-09 May-09 June-09 July-09 August-09 September-09 October-09 November-09 December-09 January-10 February-10 March-10 April-10 May-10 June-10 July-10 August-10 September-10 October-10 November-10 December-10 January-11 February-11 March-11 April-11 May-11 June-11 July-11 August-11 September-11 October-11 November-11 December-11 January-12 February-12 March-12 April-12 May-12 June-12 July-12 August-12 Apps by release date (AR) (Munnerley, D. Krix, P. 2012) created 24/08/12 where the term ‘AR’ or ‘Augmented Reality’ appear in trackName or description (n=2057) TECHNOLOGY
  11. 11. apps by genre (iTunes store) (Munnerley, D. Krix, P. 2012) created 24/08/12 where the term ‘AR’ or ‘Augmented Reality’ appear in trackName or description (n=2057) TECHNOLOGY 0 50 100 150 200 Entertainment Navigation Games Lifestyle Travel Photo&Video Utilities Reference Action Arcade Education Simulation SocialNetworking Sports Business Music Kids Productivity Family Puzzle Medical Adventure News RolePlaying Food&Drink Books Catalogs Health&Fitness Weather Racing Educational Finance Dice Apps per genre (primary)
  12. 12. • Jun 2009 • Type: Intimate • Tech: Fiducial marker, Flash & ARToolkit • Theme: simulate, promote, inform http://www.youtube.com/watch?v=5fGav7FI5P4 Popular science magazine CASE STUDIES
  13. 13. • Oct 2010 • Type: personal • Tech: Flash & ARToolkit • Theme: hi-jack, confront http://www.youtube.com/watch?v=b9T2LVM7ynM MOMA art hijack (manifest.ar) CASE STUDIES
  14. 14. • July 2012 • Type: Public • Tech: Fiducial marker & Kinect • Theme: promote, imagine http://www.youtube.com/watch?v=UjW-CGJG8kE NSW Australia tourism CASE STUDIES
  15. 15. http://www.youtube.com/watch?v=9c6W4CCU9M4 Google glass project CASE STUDIES • April 2012 • Type: Private • Theme: promote, imagine
  16. 16. AR themes and UI’s TECHNOLOGY cc-by-sa ar-ux.com (Manson, R. 2012)
  17. 17. User Device Camera Image WIFI Satellite (GPS) Radio Tower (3G) Content Management System APP Provider APP Developer Content Owner / Creator Platform Vendor Internet Content CC-by-SA from buildAR Gyro APP AR development model TECHNOLOGY
  18. 18. AR Camps and Workshops
  19. 19. Camps and Workshops • Design oriented processes discover, interpret, ideate, prototype and evolve user profiling, customer journey maps and UX-design • Open un-conference allow for partner contribution and cooperation • Action based stop talking start doing, takes practise... • Flipped Pre and post workshop support • Scalable format 20 mins to 4 weeks • Evaluation Post event survey, significant impact on understanding “a conceptual framework for thinking about the ways of using technology in higher education contexts” A ‘seeding’ model of innovation STUDIO
  20. 20. Browser LMS Course UNIT Topic Learning Objectives Resources N S W E Camera Accelrometer Google Glass Fitbit Heart Rate Microphone Compass 3G GPS Desktop to Mobile 'AR offers opportunities to expand our concept of learning spaces, to create new dimensions in mobile learning and to increase connectedness of learners in multiple contexts' future opportunities STUDIO
  21. 21. THANKS • AR in Higher Education (eBook) Available in Dec 2013 • Position paper http://bit.ly/arpaper • ARstudio apps IOS http://bit.ly/arstudioapp Android http://bit.ly/arstudioapp2 • New ARstudioEdu app Available in Nov 2013 • Register at Website http://www.arstudio.edu.au

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