A discussion in GitHub concerning the new project wizard of an Xtext project was the origin for a usability test in which three versions of the wizard were compared. The slides show the study design and the usability findings.
Agile Software Development and Test Driven Development: Agil8's Dave Putman 3...agil8 Ltd
David Putman of agil8’s training and consulting team discussed the anti-patterns observed in organisations introducing technical practices into their Agile software development teams, and how to avoid them.
This presentation was made at agil8’s Community Event for past students, clients, colleagues and agil8 associates on 30 October 2014.
The document discusses test-driven development (TDD), an agile software development technique where unit tests are written before code to verify functionality. TDD follows a cycle of writing a test, seeing it fail, then writing code to pass the test and refactoring code. Benefits of TDD include cleaner code design, easier refactoring and maintenance, and self-documenting tests. However, TDD requires imperfect knowledge at the start and is not a replacement for all testing.
This presentation is simply for motivating developers towards test automation and test-driven development. It discusses lightly unit testing, mocking and integration testing, too.
This document discusses Microsoft technologies and courseware that can be used to teach kids programming, including Small Basic, T-SQL, Kodu, and Lego Mindstorms. It provides information on the intent of the courseware, the technologies, activities like quizzes and recipes, and future directions for expanding the courseware and technologies to reach more students and teachers. The document promotes the TeachingKidsProgramming.org website as a free resource for teachers, volunteers, and students ages 10 and up to access recipes and learn programming.
Refactoring legacy code driven by tests - ITALuca Minudel
Are you working on code poorly designed or on legacy code that’s hard to test? And you cannot refactor it because there are no tests?
During this Coding Dojo you’ll be assigned a coding challenge in Java, C#, Ruby, JavaScript or Python. You will face the challenge of improving the design and refactoring existing code in order to make it testable and to write unit tests.
We will discuss SOLID principles, the relation between design and TDD, and how this applies to your solution.
Reading list:
Growing Object-Oriented Software, Guided by Tests; Steve Freeman, Nat Pryce
Test Driven Development: By Example; Kent Beck
Working Effectively with Legacy; Michael Feathers
Agile Software Development, Principles, Patterns, and Practices; Robert C. Martin (C++, Java)
Agile Principles, Patterns, and Practices in C#; Robert C. Martin (C#)
This document discusses testing approaches in Agile development. It notes that Agile methods require discipline and sustainable practices. Agile teams value continuous testing to ensure continuous progress, with testing seen as a way of life rather than a phase. Shortening feedback loops through automated testing allows teams to detect problems quickly. The document emphasizes that testing moves the project forward by providing ongoing feedback, rather than acting as a gatekeeper. It also highlights practices like keeping code clean, using lightweight documentation, and considering work "done" only after it is implemented and tested.
The document discusses test-driven development (TDD). It describes TDD as writing tests before code in order to think about how to use components before implementing them. This results in components that are easy to test and enhance. The TDD process involves red-green-refactor cycles of writing a failing test, making it pass with minimal code, then refactoring. TDD is done at both the unit test and acceptance test levels during iterative software development. Tools like JUnit and IDEs are recommended to automate and facilitate the TDD process.
Agile Software Development and Test Driven Development: Agil8's Dave Putman 3...agil8 Ltd
David Putman of agil8’s training and consulting team discussed the anti-patterns observed in organisations introducing technical practices into their Agile software development teams, and how to avoid them.
This presentation was made at agil8’s Community Event for past students, clients, colleagues and agil8 associates on 30 October 2014.
The document discusses test-driven development (TDD), an agile software development technique where unit tests are written before code to verify functionality. TDD follows a cycle of writing a test, seeing it fail, then writing code to pass the test and refactoring code. Benefits of TDD include cleaner code design, easier refactoring and maintenance, and self-documenting tests. However, TDD requires imperfect knowledge at the start and is not a replacement for all testing.
This presentation is simply for motivating developers towards test automation and test-driven development. It discusses lightly unit testing, mocking and integration testing, too.
This document discusses Microsoft technologies and courseware that can be used to teach kids programming, including Small Basic, T-SQL, Kodu, and Lego Mindstorms. It provides information on the intent of the courseware, the technologies, activities like quizzes and recipes, and future directions for expanding the courseware and technologies to reach more students and teachers. The document promotes the TeachingKidsProgramming.org website as a free resource for teachers, volunteers, and students ages 10 and up to access recipes and learn programming.
Refactoring legacy code driven by tests - ITALuca Minudel
Are you working on code poorly designed or on legacy code that’s hard to test? And you cannot refactor it because there are no tests?
During this Coding Dojo you’ll be assigned a coding challenge in Java, C#, Ruby, JavaScript or Python. You will face the challenge of improving the design and refactoring existing code in order to make it testable and to write unit tests.
We will discuss SOLID principles, the relation between design and TDD, and how this applies to your solution.
Reading list:
Growing Object-Oriented Software, Guided by Tests; Steve Freeman, Nat Pryce
Test Driven Development: By Example; Kent Beck
Working Effectively with Legacy; Michael Feathers
Agile Software Development, Principles, Patterns, and Practices; Robert C. Martin (C++, Java)
Agile Principles, Patterns, and Practices in C#; Robert C. Martin (C#)
This document discusses testing approaches in Agile development. It notes that Agile methods require discipline and sustainable practices. Agile teams value continuous testing to ensure continuous progress, with testing seen as a way of life rather than a phase. Shortening feedback loops through automated testing allows teams to detect problems quickly. The document emphasizes that testing moves the project forward by providing ongoing feedback, rather than acting as a gatekeeper. It also highlights practices like keeping code clean, using lightweight documentation, and considering work "done" only after it is implemented and tested.
The document discusses test-driven development (TDD). It describes TDD as writing tests before code in order to think about how to use components before implementing them. This results in components that are easy to test and enhance. The TDD process involves red-green-refactor cycles of writing a failing test, making it pass with minimal code, then refactoring. TDD is done at both the unit test and acceptance test levels during iterative software development. Tools like JUnit and IDEs are recommended to automate and facilitate the TDD process.
My presentation at Arvato Systems about TDD. This presentation is based on my own knowledge and experience. I go through two full TDD cycles programmed in Eclipse presenting the written code in the presentation.
A quick paced introduction to "Test Driven Development" (TDD) in an agile environment. The TDD philosophy states that you should develop your tests and then write code to make your tests pass and satisfy user requirements.
Unit testing involves writing code to test individual units or components in isolation to determine if they are functioning as expected. Writing tests first, before production code (test-driven development or TDD) can lead to higher quality code, easier debugging, and increased confidence in changes. The TDD process involves writing a failing test, then code to pass the test, and refactoring code as needed. To apply TDD effectively, tests should focus on logical code, avoid duplications, and isolate dependencies to keep tests simple and maintainable. Both server-side and client-side code need testing, focusing on things like business rules, view models, repositories, and UI logic.
Agile Testing: A pragmatic overview and new entry in Intelliware’s Agile Methodology Series.
What you’ll learn in this presentation:
Intelliware’s Chief Technologist, BC Holmes, provides a pragmatic overview of Agile testing. Complete with many examples, this presentation is ideal for those looking for a practical take on software testing in an Agile environment.
The presentation covers:
- Why do we use Agile testing?
- What Agile testing isn’t
- What Agile testing is: unit testing and test-driven development (TDD)
- High-level properties of good tests
- Testing in different languages
- Test suites and code coverage
- Using mock objects to help isolate units
- Beyond unit testing
xUnit and TDD: Why and How in Enterprise Software, August 2012Justin Gordon
“A comprehensive suite of JUnit tests is one of the most import aspects of a software project because it reduces bugs, facilitates adding new developers, and enables refactoring and performance tuning with confidence. Test-driven development (TDD) is the best way to build a suite of tests. And the Dependent Object Framework is the best way to test against database objects.” This presentation covers the benefits of TDD along with practical advice on how to implement TDD in complex projects.
Test Driven Development (TDD) Preso 360|Flex 2010guest5639fa9
This document discusses Test Driven Development (TDD) using FlexUnit 4. It provides an overview of TDD and its benefits. It then walks through an example of building a Twitter client application using TDD. It demonstrates how to create test suites and test cases, write tests to fail initially, then write code to pass the tests. It covers concepts like user stories, assertions, refactoring tests. The document recommends TDD for APIs, frameworks and services, but not GUI testing. It provides resources to learn more about TDD with FlexUnit 4 and Adobe technologies.
Test driven development (TDD), a software development method, helps build high quality applications faster. Life-cycle, usefulness, limitations and similar techniques of TDD have been presented in this slide deck.
Test-driven development (TDD) is an agile software development process where test cases are developed before code. The TDD process involves writing a test, watching it fail, writing code to pass the test, and refactoring code as needed. TDD encourages dividing work into small pieces and promotes high-quality code by requiring tests to pass before adding new features. While TDD requires more initial time writing tests, it can reduce debugging time and defects in the long run.
Test Driven Development - Phương pháp phát triển phần mềm theo hướng viết test trước.
Áp dụng TDD sẽ đem lại cho bạn thiết kế phần mềm trong sáng hơn và quản lý được chất lượng từng dòng code của mình viết ra.
Bài trình bày của bạn Lê Anh tại Meetup của Ha Noi .NET Group.
Chi tiết vui lòng xem tại: http://tungnt.net
Quality Jam: BDD, TDD and ATDD for the EnterpriseQASymphony
During Quality Jam 2016 I had the privilege of presenting with one of QASymphony's earliest customers, Better Cloud, on how methodologies like BDD, TDD and ATDD scale for the enterprises. Adam Satterfield is the VP of Quality Assurance at Bettercloud and has been in QA for many years; he has taught me a lot about Behavior Driven Development, Test Driven Development, Acceptance Test Driven Development. In the session we share a new way of testing-- what Adam and I believe to be the next generation of testing development.
We know that there are several ways to do testing and we are just showing one new way to do it - If this session doesn't inspire action, hopefully it will at least give you and your team something to think about.
1. The document discusses software development methodologies Scrum and Test-Driven Development (TDD). Scrum is an agile framework that uses short iterations called sprints to incrementally develop features. TDD involves writing automated tests before code and refactoring to ensure quality.
2. Continuous integration (CI) is also covered, which is the practice of frequently integrating code changes to reduce integration problems. Tools discussed include CruiseControl for CI and SymbianOSUnit for testing on Symbian platforms.
3. Contact information is provided for Gábor Török from Agil Eight for further questions.
This document provides an overview of test-driven development (TDD). It discusses what TDD is, how the TDD process works through iterations of writing tests first then code, and the benefits it provides like increased confidence in changes and documentation of requirements. The document covers TDD basics like the red-green-refactor cycle and challenges in unit testing like dependencies. It emphasizes focusing on writing tests before code and not designing code in your head first. The document also compares mocking frameworks and argues the benefits of commercial frameworks like Typemock Isolator.
Slides from the session "TDD - That Was Easy!" presented by Fadi Stephan from Kaizenko at AgileDC2019 on September 23, 2019 in Washington DC. A blog post accompanying this talk will be published soon on kaizenko.com
Abstract:
Have you tried TDD? Do you hate it? Do you have a hard time applying it in practice? Do you find it promoting bad design decisions because you must write micro tests instead of looking at the big picture? Are your tests tightly coupled to the implementation due to a lot of mocking making refactoring a pain? Do tons of tests break when a simple change is made? Do you have a hard time justifying all the time spent on writing tests vs. just focusing on development?
You are not alone. Every organization or team that I run into is supposedly Agile. Some are also applying agile engineering practices such as automated unit, integration and acceptance testing, etc… However, many struggle with TDD. TDD is hard, seems counter-intuitive and requires a lot of investment. Come to this session for a TDD reboot. We will look at the benefits of TDD, discuss the resistance to TDD and uncover some common difficulties along with misconceptions. We will address these misunderstandings and explore different approaches to making TDD easier. Leave with a fresh perspective and new insights on how to become better at TDD and apply it with ease
This document discusses agile testing and its principles. It defines agile testing as testing practices that follow the agile manifesto and treat development as the customer of testing. The key principles of agile testing are that individuals and interactions are valued over processes, working software is valued over documentation, and responding to change is valued over following a plan. It also discusses specific agile development methodologies like extreme programming and the role of testing in agile projects.
The document discusses how agile development and continuous deployment disrupt traditional functional testing processes. It describes how testing practices have evolved from waterfall development with long release cycles to frequent daily releases. This requires testing to be more automated, with practices like acceptance testing driven development (ATDD) where testing defines requirements and drives the engineering process. It presents a cloud-based platform for ATDD that supports collaboration and test management integration.
4 Nisan 2015 tarihinde Kadir Has Üniversitesi'nde yapılan 9. Yazılım Teknolojileri Seminer etkinliğinde Eralp Erat'ın yaptığı TDD (Test Driven Design) sunumu
TDD vs. ATDD - What, Why, Which, When & WhereDaniel Davis
This is a slide deck for a discussion about Test Driven Development (TDD) and Acceptance Test Driven Development (ATDD) and starting to explore the differences between them. Get some insight into why we use them and the advantages and disadvantages of both, as well as, get a better understanding of which should be used where and when. By the end of the session you should be well along the path to TDD vs. ATDD enlightenment.
The original promise of TDD was that it would assist in guiding the development of clean code, but it often ends up polluting our architecture with excessive composition, is expensive to write, and becomes an obstacle to change, not an aid to refactoring. In this talk, we look at the fallacies of TDD and learn about the key principles that we should be following for mastery of this practice. This talk is intended for those who have been practicing TDD, or who have tried TDD and given up because of shortcomings in the approach they were taught.
A usability test typically involves 5 stages: planning, recruiting, testing, analyzing, and reporting. During testing, participants are observed as they complete tasks using a product. Metrics are collected on task success rates, time on task, errors, and other performance measures. Tests are usually kept under 2 hours with breaks in between. Compensation is provided to motivate participants. Moderators must remain neutral and keep participants focused on tasks. Both behavioral and self-reported data are analyzed to identify usability issues.
The document discusses various topics related to usability testing, including:
1. An agenda for a usability technical workshop that covers topics like UX testing, usability vs UX, usability metrics, test design, recruitment, running tests, and data analysis.
2. Guidelines for test design that include defining metrics, success rates, tasks, and subject profiles.
3. Methods for measuring usability like success rates, time on task, error rates, and satisfaction.
4. Best practices for running usability tests like making participants comfortable, remaining neutral, taking detailed notes, and measuring both performance and subjective feedback.
My presentation at Arvato Systems about TDD. This presentation is based on my own knowledge and experience. I go through two full TDD cycles programmed in Eclipse presenting the written code in the presentation.
A quick paced introduction to "Test Driven Development" (TDD) in an agile environment. The TDD philosophy states that you should develop your tests and then write code to make your tests pass and satisfy user requirements.
Unit testing involves writing code to test individual units or components in isolation to determine if they are functioning as expected. Writing tests first, before production code (test-driven development or TDD) can lead to higher quality code, easier debugging, and increased confidence in changes. The TDD process involves writing a failing test, then code to pass the test, and refactoring code as needed. To apply TDD effectively, tests should focus on logical code, avoid duplications, and isolate dependencies to keep tests simple and maintainable. Both server-side and client-side code need testing, focusing on things like business rules, view models, repositories, and UI logic.
Agile Testing: A pragmatic overview and new entry in Intelliware’s Agile Methodology Series.
What you’ll learn in this presentation:
Intelliware’s Chief Technologist, BC Holmes, provides a pragmatic overview of Agile testing. Complete with many examples, this presentation is ideal for those looking for a practical take on software testing in an Agile environment.
The presentation covers:
- Why do we use Agile testing?
- What Agile testing isn’t
- What Agile testing is: unit testing and test-driven development (TDD)
- High-level properties of good tests
- Testing in different languages
- Test suites and code coverage
- Using mock objects to help isolate units
- Beyond unit testing
xUnit and TDD: Why and How in Enterprise Software, August 2012Justin Gordon
“A comprehensive suite of JUnit tests is one of the most import aspects of a software project because it reduces bugs, facilitates adding new developers, and enables refactoring and performance tuning with confidence. Test-driven development (TDD) is the best way to build a suite of tests. And the Dependent Object Framework is the best way to test against database objects.” This presentation covers the benefits of TDD along with practical advice on how to implement TDD in complex projects.
Test Driven Development (TDD) Preso 360|Flex 2010guest5639fa9
This document discusses Test Driven Development (TDD) using FlexUnit 4. It provides an overview of TDD and its benefits. It then walks through an example of building a Twitter client application using TDD. It demonstrates how to create test suites and test cases, write tests to fail initially, then write code to pass the tests. It covers concepts like user stories, assertions, refactoring tests. The document recommends TDD for APIs, frameworks and services, but not GUI testing. It provides resources to learn more about TDD with FlexUnit 4 and Adobe technologies.
Test driven development (TDD), a software development method, helps build high quality applications faster. Life-cycle, usefulness, limitations and similar techniques of TDD have been presented in this slide deck.
Test-driven development (TDD) is an agile software development process where test cases are developed before code. The TDD process involves writing a test, watching it fail, writing code to pass the test, and refactoring code as needed. TDD encourages dividing work into small pieces and promotes high-quality code by requiring tests to pass before adding new features. While TDD requires more initial time writing tests, it can reduce debugging time and defects in the long run.
Test Driven Development - Phương pháp phát triển phần mềm theo hướng viết test trước.
Áp dụng TDD sẽ đem lại cho bạn thiết kế phần mềm trong sáng hơn và quản lý được chất lượng từng dòng code của mình viết ra.
Bài trình bày của bạn Lê Anh tại Meetup của Ha Noi .NET Group.
Chi tiết vui lòng xem tại: http://tungnt.net
Quality Jam: BDD, TDD and ATDD for the EnterpriseQASymphony
During Quality Jam 2016 I had the privilege of presenting with one of QASymphony's earliest customers, Better Cloud, on how methodologies like BDD, TDD and ATDD scale for the enterprises. Adam Satterfield is the VP of Quality Assurance at Bettercloud and has been in QA for many years; he has taught me a lot about Behavior Driven Development, Test Driven Development, Acceptance Test Driven Development. In the session we share a new way of testing-- what Adam and I believe to be the next generation of testing development.
We know that there are several ways to do testing and we are just showing one new way to do it - If this session doesn't inspire action, hopefully it will at least give you and your team something to think about.
1. The document discusses software development methodologies Scrum and Test-Driven Development (TDD). Scrum is an agile framework that uses short iterations called sprints to incrementally develop features. TDD involves writing automated tests before code and refactoring to ensure quality.
2. Continuous integration (CI) is also covered, which is the practice of frequently integrating code changes to reduce integration problems. Tools discussed include CruiseControl for CI and SymbianOSUnit for testing on Symbian platforms.
3. Contact information is provided for Gábor Török from Agil Eight for further questions.
This document provides an overview of test-driven development (TDD). It discusses what TDD is, how the TDD process works through iterations of writing tests first then code, and the benefits it provides like increased confidence in changes and documentation of requirements. The document covers TDD basics like the red-green-refactor cycle and challenges in unit testing like dependencies. It emphasizes focusing on writing tests before code and not designing code in your head first. The document also compares mocking frameworks and argues the benefits of commercial frameworks like Typemock Isolator.
Slides from the session "TDD - That Was Easy!" presented by Fadi Stephan from Kaizenko at AgileDC2019 on September 23, 2019 in Washington DC. A blog post accompanying this talk will be published soon on kaizenko.com
Abstract:
Have you tried TDD? Do you hate it? Do you have a hard time applying it in practice? Do you find it promoting bad design decisions because you must write micro tests instead of looking at the big picture? Are your tests tightly coupled to the implementation due to a lot of mocking making refactoring a pain? Do tons of tests break when a simple change is made? Do you have a hard time justifying all the time spent on writing tests vs. just focusing on development?
You are not alone. Every organization or team that I run into is supposedly Agile. Some are also applying agile engineering practices such as automated unit, integration and acceptance testing, etc… However, many struggle with TDD. TDD is hard, seems counter-intuitive and requires a lot of investment. Come to this session for a TDD reboot. We will look at the benefits of TDD, discuss the resistance to TDD and uncover some common difficulties along with misconceptions. We will address these misunderstandings and explore different approaches to making TDD easier. Leave with a fresh perspective and new insights on how to become better at TDD and apply it with ease
This document discusses agile testing and its principles. It defines agile testing as testing practices that follow the agile manifesto and treat development as the customer of testing. The key principles of agile testing are that individuals and interactions are valued over processes, working software is valued over documentation, and responding to change is valued over following a plan. It also discusses specific agile development methodologies like extreme programming and the role of testing in agile projects.
The document discusses how agile development and continuous deployment disrupt traditional functional testing processes. It describes how testing practices have evolved from waterfall development with long release cycles to frequent daily releases. This requires testing to be more automated, with practices like acceptance testing driven development (ATDD) where testing defines requirements and drives the engineering process. It presents a cloud-based platform for ATDD that supports collaboration and test management integration.
4 Nisan 2015 tarihinde Kadir Has Üniversitesi'nde yapılan 9. Yazılım Teknolojileri Seminer etkinliğinde Eralp Erat'ın yaptığı TDD (Test Driven Design) sunumu
TDD vs. ATDD - What, Why, Which, When & WhereDaniel Davis
This is a slide deck for a discussion about Test Driven Development (TDD) and Acceptance Test Driven Development (ATDD) and starting to explore the differences between them. Get some insight into why we use them and the advantages and disadvantages of both, as well as, get a better understanding of which should be used where and when. By the end of the session you should be well along the path to TDD vs. ATDD enlightenment.
The original promise of TDD was that it would assist in guiding the development of clean code, but it often ends up polluting our architecture with excessive composition, is expensive to write, and becomes an obstacle to change, not an aid to refactoring. In this talk, we look at the fallacies of TDD and learn about the key principles that we should be following for mastery of this practice. This talk is intended for those who have been practicing TDD, or who have tried TDD and given up because of shortcomings in the approach they were taught.
A usability test typically involves 5 stages: planning, recruiting, testing, analyzing, and reporting. During testing, participants are observed as they complete tasks using a product. Metrics are collected on task success rates, time on task, errors, and other performance measures. Tests are usually kept under 2 hours with breaks in between. Compensation is provided to motivate participants. Moderators must remain neutral and keep participants focused on tasks. Both behavioral and self-reported data are analyzed to identify usability issues.
The document discusses various topics related to usability testing, including:
1. An agenda for a usability technical workshop that covers topics like UX testing, usability vs UX, usability metrics, test design, recruitment, running tests, and data analysis.
2. Guidelines for test design that include defining metrics, success rates, tasks, and subject profiles.
3. Methods for measuring usability like success rates, time on task, error rates, and satisfaction.
4. Best practices for running usability tests like making participants comfortable, remaining neutral, taking detailed notes, and measuring both performance and subjective feedback.
The document discusses Xtext, a framework for creating domain-specific languages (DSLs). It presents Xtext's capabilities for defining DSL grammars, generating parsers, editors, validators and more from those grammars. Examples show how Xtext can be used to create a TODO list DSL and generate associated editors, auto-completion and outline views.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document summarizes usability testing conducted on the Roomie platform, which helps university students in Hong Kong find suitable roommates. Two rounds of testing were conducted with 10 participants total. The goal was to understand strengths and weaknesses of the prototype. Participants completed registration and roommate search tasks while thinking aloud. Both quantitative metrics like time spent and qualitative feedback were collected to analyze user experience and identify areas for improvement.
This document discusses model driven software development using Eclipse and Xtext. It describes Xtext as a domain specific language development framework based on Eclipse, the Eclipse Modeling Framework (EMF), and ANTLR parser generator. It provides an overview of the history and users of Xtext, and discusses how to generate code from models defined in an external DSL using Xtext.
This document discusses user experience (UX) in the context of Xtext and diagram editors. It outlines some of the key ingredients of good UX, like usability and consistency. When using diagram frameworks with Xtext, quirks can arise which impact the UX. However, by taking control over UX with tools like FXDiagram, these quirks can be avoided and the user experience improved. The document promotes UX as important for why users like products and advocates taking back control over UX.
This document discusses using Xtext to create domain-specific languages (DSLs) for Java. It describes how Xtext allows defining a DSL grammar and then generates Java code from that DSL. This includes inferring models from the DSL that map to Java classes and methods. Xtext also supports integrating DSLs with Java typesystems and other Java elements.
The document provides guidance on conducting user experience (UX) testing for a product or website. It outlines various UX testing methods including remote analytics-based testing using tools like clicktale and A/B testing as well as local user testing using eye tracking and usability testing. The document describes how to recruit 4-6 test participants, conduct a usability test using a think-aloud protocol, take detailed notes, and get feedback to identify issues regarding learnability, efficiency, safety and satisfaction. Testers are advised to let participants fail without guidance and ask open-ended questions to gather insights without bias.
The document summarizes the findings of a usability test conducted on the XXXXX.gov website. It identifies 4 main problems: (1) poor search results and lack of highlighted search terms, (2) unclear purpose and intended audience of the site, (3) accessibility issues violating Section 508, and (4) confusion about which links were internal/external. It provides recommendations for addressing each problem and improving the user experience and accessibility of the site. The document reports an overall task success rate of XX% and that X users participated in the usability testing.
Periodic Table of Agile Principles and PracticesJérôme Kehrli
Recently I fell by chance on the Periodic Table of the Elements... Long time no see... Remembering my physics lessons in University, I always loved that table. I remembered spending hours understanding the layout and admiring the beauty of its natural simplicity.
So I had the idea of trying the same layout, not the same approach since both are not comparable, really only the same layout for Agile Principles and Practices.
The result is in this presentation: The Periodic Table of Agile Principles and Practices:
Introduction to Behavior Driven Development Robin O'Brien
This document provides an introduction to Behaviour Driven Development (BDD). It discusses that BDD aims to bridge communication gaps between developers and clients by using examples written in a common language. It also provides a practical example of setting up BDD with JBehave and Java in IntelliJ IDEA, including creating a story file, steps class, and linking class. The document demonstrates how BDD allows describing desired system behaviors in a way that is understandable to both technical and non-technical stakeholders.
The document discusses best practices for quality software development including defining quality code, design, and processes. It outlines common problems like poor requirements, unrealistic schedules, and miscommunication. It recommends solid requirements, realistic schedules, adequate testing, sticking to initial requirements where possible, and good communication. The document also presents 7 principles of quality development including keeping it simple, maintaining vision, planning for reuse, and thinking before acting. It concludes with tips for developers like focusing on users and tools to aid development.
The document provides an introduction and overview of the Virtual Classroom mobile app project. The 14-day project aims to create an app that allows students and teachers to share educational study materials. Key features include creating virtual classrooms, uploading content, and admin access. Technical requirements include Android Studio, Java, and hosting on a free server. Screenshots show mockups of the planned user interface.
Extreme Programming (XP) as A Popular Agile methodology.Ali Shaikh
This document provides an overview of Extreme Programming (XP), a popular agile software development methodology. It discusses the core principles and practices of XP, including rapid feedback, simplicity, incremental changes, embracing change, quality work, pair programming, collective code ownership, continuous integration, testing, refactoring, coding standards, and more. The document also outlines the values that XP is based on such as simplicity, communication, feedback, respect, and courage. It concludes that XP brings the development team together to create quality software that can adapt to changing requirements.
Extreme Programming (XP) is an agile software development framework that focuses on customer satisfaction, rapid and flexible response to change, simplicity, communication, and feedback. The core practices of XP include the planning game, simple design, metaphor, continuous testing, pair programming, collective code ownership, and continuous integration. Tests are written and automated before code is written to ensure customer requirements are met. Customers are involved throughout development providing feedback and acceptance tests. Frequent small releases are made, often multiple times per day, to get working software into customers' hands quickly.
Test Driven Development (TDD) with FlexUnit 4 - 360|Flex San Jose presoElad Elrom
This document discusses Test Driven Development (TDD) and how to implement it using FlexUnit 4 for a Twitter companion application. It provides an overview of TDD, outlines the process which includes defining objectives, writing user stories, and creating tests before code. It demonstrates how to set up the application, create a test suite and first test case class. Finally, it provides an example of implementing the first user story to retrieve tweets with a specific hashtag by writing a test to ensure the Twitter API is called correctly and events are dispatched properly.
The document discusses various quality practices in Agile, including test-first development, acceptance test-driven development, continuous integration, and defining "done". It provides details on processes like writing tests before code, executing tests with each build, and criteria for completing stories. An experiment found that while test-first development took more time initially, it resulted in higher quality code and more test cases compared to test-last development. Continuous integration helps keep all code integrated through frequent builds and supports releasing high quality code.
Intelliware’s Chief Technologist, BC Holmes, provides a pragmatic overview of Agile testing. Complete with many examples, this presentation is ideal for those looking for a practical take on software testing in an Agile environment.
The document discusses Behavior Driven Development (BDT) using Microsoft Visual Studio 2010 and SpecFlow, including an overview of BDT, different BDT methodologies, using Gherkin syntax to write scenarios, configuring SpecFlow tests in Visual Studio, and a live demo of SpecFlow.
The document discusses Behavior Driven Development (BDT) using Microsoft Visual Studio 2010 and SpecFlow, including an overview of BDT, different BDT methodologies, using Gherkin syntax to write scenarios, integrating SpecFlow with .NET to generate and execute tests from scenarios, and a demonstration of BDT using SpecFlow.
This document discusses practices of agile developers. It covers topics like version control, issue tracking, unit testing, pair programming, refactoring, code reviews, and collaboration tools. The overall message is on continuously improving expertise and productivity through techniques like feedback, testing, refactoring, and 10,000 hours of practice.
This is the English version of my talk about agile software development practices at Agile Talks seminars in Ankara, Turkey. I tried to focus on the nature of software development and figure out the development practices that let us build software in natural way.
An interactive development environment (IDE) is a software tool that aids in computer programming. Key features of an IDE include language-aware editing, project management, integrated compilation and debugging. While IDEs take more time to learn than basic text editors, they allow developers to work more efficiently on large software projects through features like code navigation, refactoring and testing. For these reasons, potential employers often expect job candidates to be skilled with IDEs like Eclipse rather than basic text editors.
1. Anmol Fattepur is a software professional with over 5 years of experience in PLM and Java/J2EE development.
2. He has expert technical skills in Enovia V6R2015X and has experience developing tools and applications on the platform.
3. His most recent role is as a PLM Developer at Faurecia Interior Systems India Private Ltd where he has worked since 2015.
The document discusses agile engineering practices for software development, including user stories/use cases, test-driven development, continuous integration, precise design, merciless refactoring, collective code ownership, coding conventions, pair programming, code reviews, and steps for adopting agile practices. It provides an overview of each practice and emphasizes adopting test-driven development first when transitioning to agile.
The document provides an overview of Extreme Programming (XP), the most widely used agile development process originally proposed by Kent Beck. It discusses the key practices of XP including planning with user stories, small iterative releases, simple design practices like CRC cards, test-driven development, pair programming, continuous integration, and collective code ownership. The document notes that XP works well for projects with dynamically changing requirements, risky projects, or small development groups of up to 100 people.
Shaista Fatima has over 3.6 years of experience in automation and manual testing using Selenium and Jenkins. She has expertise in test case design, execution, and reporting for regression, sanity, and exploratory testing. She is proficient in languages like Java, C#, and tools like Selenium, Jenkins, Maven, and SQL Server. She has worked on projects in domains like IT, telecom, and healthcare and aims to contribute to testing efforts through test automation, documentation, and communication.
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Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.