1) This document discusses programming concepts in Python including integer expressions, floating point expressions, string expressions, and using values that have meaningful names.
2) It provides examples of how to perform basic operations and extract information from DNA sequences using Python expressions and functions like len(), count(), slicing, and indexing.
3) Strings in Python are immutable, so individual characters cannot be reassigned but a new string can be created using substrings.
This document discusses generic programming in Java. It begins by stating the goals of understanding generic classes and methods, and the limitations of generics in Java. It then explains that generic classes use type parameters to work with different types, and provides an example of the ArrayList generic class. It also discusses how generics increase type safety. The document provides examples of implementing generic classes like Pair and generic methods. It describes how to constrain type variables and discusses the Comparable interface.
This document discusses loops in programming. It covers while loops, for loops, and do-while loops. It provides examples of using these loops to calculate investment growth over multiple years. Key points covered include initializing and updating loop counters, checking loop conditions, and hand tracing code execution to identify errors. Nested loops and common loop errors like infinite loops are also discussed.
This document summarizes key concepts about using decisions and conditional logic in code. It discusses if statements and comparing values using relational operators. It covers comparing integers, floating-point numbers, strings, and objects. It also discusses avoiding duplication in if/else branches, boolean expressions, logical operators, nested conditional logic, and validating user input.
This document discusses fundamental data types in Java, including numeric types like integers and floating-point numbers. It covers topics like memory layout, number literals, overflow and rounding errors, constants, and arithmetic expressions. It also discusses reading input from the keyboard and producing formatted output. The goals are to understand the numeric types and their limitations, properly use constants, write arithmetic expressions, manipulate strings, and write programs that take input and produce output.
The document discusses several major project competitions for students, including the Motorola Scholar Programme, IBM's Great Mind Challenge, and Microsoft's Imagine Cup. It provides details on the eligibility and prizes for each competition, as well as the resources available to students to develop their projects, such as free software, online tutorials, mentoring support, and more. The competitions aim to help students gain real-world experience by working on practical projects, while also developing skills like problem solving, teamwork, and communications that will benefit their careers.
This document outlines the details of an app challenge competition being held at the University of York. It provides information on the events and schedule of the challenge, which includes a launch event, bootcamp, workshops, submission deadline, and final presentation. It also describes the marking scheme and prizes, which include a prototype app development and app programming course. The goal of the challenge is for student teams of 2-4 people to develop an app idea around a dating service concept. Rules and conditions of entry and submission are also provided.
Crowdsourcing: How to Make Students Part of the Mobile Solutionmodolabs
Speakers:
Matt Willmore, University of Notre Dame
Greg Mena, Cal State Northridge
Deone Zell, Cal State Northridge
Students are the ultimate consumers of your app. Learn how schools are involving all kinds of students–both technical and non-technical–in mobile app development.
1) This document discusses programming concepts in Python including integer expressions, floating point expressions, string expressions, and using values that have meaningful names.
2) It provides examples of how to perform basic operations and extract information from DNA sequences using Python expressions and functions like len(), count(), slicing, and indexing.
3) Strings in Python are immutable, so individual characters cannot be reassigned but a new string can be created using substrings.
This document discusses generic programming in Java. It begins by stating the goals of understanding generic classes and methods, and the limitations of generics in Java. It then explains that generic classes use type parameters to work with different types, and provides an example of the ArrayList generic class. It also discusses how generics increase type safety. The document provides examples of implementing generic classes like Pair and generic methods. It describes how to constrain type variables and discusses the Comparable interface.
This document discusses loops in programming. It covers while loops, for loops, and do-while loops. It provides examples of using these loops to calculate investment growth over multiple years. Key points covered include initializing and updating loop counters, checking loop conditions, and hand tracing code execution to identify errors. Nested loops and common loop errors like infinite loops are also discussed.
This document summarizes key concepts about using decisions and conditional logic in code. It discusses if statements and comparing values using relational operators. It covers comparing integers, floating-point numbers, strings, and objects. It also discusses avoiding duplication in if/else branches, boolean expressions, logical operators, nested conditional logic, and validating user input.
This document discusses fundamental data types in Java, including numeric types like integers and floating-point numbers. It covers topics like memory layout, number literals, overflow and rounding errors, constants, and arithmetic expressions. It also discusses reading input from the keyboard and producing formatted output. The goals are to understand the numeric types and their limitations, properly use constants, write arithmetic expressions, manipulate strings, and write programs that take input and produce output.
The document discusses several major project competitions for students, including the Motorola Scholar Programme, IBM's Great Mind Challenge, and Microsoft's Imagine Cup. It provides details on the eligibility and prizes for each competition, as well as the resources available to students to develop their projects, such as free software, online tutorials, mentoring support, and more. The competitions aim to help students gain real-world experience by working on practical projects, while also developing skills like problem solving, teamwork, and communications that will benefit their careers.
This document outlines the details of an app challenge competition being held at the University of York. It provides information on the events and schedule of the challenge, which includes a launch event, bootcamp, workshops, submission deadline, and final presentation. It also describes the marking scheme and prizes, which include a prototype app development and app programming course. The goal of the challenge is for student teams of 2-4 people to develop an app idea around a dating service concept. Rules and conditions of entry and submission are also provided.
Crowdsourcing: How to Make Students Part of the Mobile Solutionmodolabs
Speakers:
Matt Willmore, University of Notre Dame
Greg Mena, Cal State Northridge
Deone Zell, Cal State Northridge
Students are the ultimate consumers of your app. Learn how schools are involving all kinds of students–both technical and non-technical–in mobile app development.
REBOOTING MYED – MAKING THE PORTAL RELEVANT AGAINmmorrey
The University of Edinburgh is currently re-imagining its student and staff portal. Using user surveys and custom analytics we have found out who wants and uses what, and on which devices. Now we are applying that intelligence, creating a new desktop and mobile portal, designed to meet the needs of the 2015 user, and to play a strong connecting role in the whole online student experience.
LearnFlow Industrial Training Program - G.H.RaisoniKarthik Ragubathy
The document summarizes an industrial training program called LearnFlow. It provides an overview of the program which includes 5 modules focusing on various aspects of the software industry like how IT works, getting ready for corporate jobs, future technologies, software project lifecycles and live project work. The program is 5 weeks long with industry experts and costs 3500 INR. It aims to provide hands-on experience to students through real-world projects before graduation.
LearnFlow's Industrial Training program makes graduates ready for the industry. We deliver 6 weeks of hands on training on latest technologies and prepare you for the corporate world.
This document provides details about a competition for students to present ideas for mobile or web products/services. Teams of 2-6 students must submit a 500-character summary and 2-5 page business plan by certain deadlines. 15 submissions will be invited to compete at the event, presenting their vision and pitching their idea to a panel of judges. Participants will receive feedback from industry experts and have networking opportunities. Prizes include cash, tickets to events, and electronics. Evaluation will consider the product, business strategy, target market, marketing, and financial plan. The competition aims to give students experience showcasing ideas to professionals.
The document outlines a business model canvas for EduRaisers, a company developing an educational application called 3oloomy. The application aims to make the educational process more interactive for primary school students through games, forums, videos and models. It will partner with schools to provide kiosks selling student products, generating revenue from sales and advertising. Key activities will include programming, marketing, supply chain management. Important resources are programmers, designers, educators and managers. The target customer is technology-ready government primary schools and parents/students.
The document provides information about Google Summer of Code, a program that offers stipends to student developers to write code for open source projects. The goals are to create more open source code, inspire young developers, help projects find new developers, and give students real-world development experience. Students apply online and are matched with mentoring organizations. If accepted, students receive stipends upon meeting milestones and must license their code. A wide range of technical organizations participate. Development is done online and code must be open source.
Wide Vision is pleased to announce Project Paper Presentation Competition [P3C]– a contest for 2014 & 2015 passed out Software / IT branch students. The competition is a proven platform to test knowledge in the form of projects and showcase them to the wide range of professionals.
WideVision has played a dominant role in uprising the students’ talents to the job level. With this event we give students a platform to showcase their projects and in return winners would get handsome perks and job assistance.
In present scenario, most of the projects done during studies are either left unnoticed afterwards or simply ignored. The time and labor students put needs to be recognized and they should be awarded for their creativity and development.
Learn more about the Computing courses in the School of Electronics, Electrical Engineering and Computer Science at Queen's University Belfast. Learn about the subjects, scholarships and fantastic job opportunities in the Northern Ireland IT sector.
LearnFlow Industrial Training for Y.C.C.E Studentslearnflow
The document outlines an industrial training program called Learn Flow for Y.C.C.E students. The 3 week program includes modules on the software industry, getting ready for corporate jobs, future IT trends and innovation, the software development lifecycle, and working on live projects. Students will be divided into groups to work on projects involving latest technologies like mobile apps, social media apps, and web applications. The program is taught by industry experts and aims to provide hands-on experience with current technologies to help students' professional development.
User Experience Showcase lightning talks - University of EdinburghNeil Allison
This document summarizes an event showcasing user experience projects and services at the University of Edinburgh. It includes lightening talks on various topics related to user experience and digital standards such as applying standards to projects and the Edinburgh Global Experience Language (EdGEL). There will also be displays and a workshop in the afternoon. The event aims to learn about user experience and design thinking techniques through discussions of work done to understand student needs and map their journeys. Attendees are invited to chat further with presenters and learn about an upcoming UX community meetup.
2:1technology integration with preservice teachersbordonez01
This document summarizes a workshop on technology integration with pre-service teachers. It discusses how the presenter's university implements and supports technology through initiatives like providing all students with an iPad and laptop, maintaining a wireless campus, and having a center for innovative teaching. It also asks questions about how other universities approach technology integration in areas like learning management systems, instructional technology courses, e-portfolios, lesson plans, online/cyber education, STEM, mobile technologies, and student teaching.
This document outlines an industrial training program called Learn Flow that provides students with practical work experience. The 5-week program includes modules on the software industry, corporate expectations, future technology trends, the project lifecycle, and a live group project. Students learn key skills and work on projects related to mobile apps, web development, cloud computing and more. The program aims to prepare students for careers in IT through both classroom training and hands-on experience completing a project.
9-July-2014 Open Source Software Panel - Google Summer of Code & Code-In intr...Women Who Code
This document provides information about Google Summer of Code and Google Code-in programs. It summarizes that Google Summer of Code is a program that provides stipends for university students to work on open source software projects over the summer. It outlines the goals of exposing students to real-world development, getting more open source code created, and helping projects bring in new developers. Google Code-in is a contest for younger students to earn certificates for introductory tasks related to open source projects.
Fundraising - It's your NAF Community-Get into it!NAFCareerAcads
This session will showcase a NAF high school information technology conference where students and teachers have the opportunity to network with business community partners and raise significant amounts of money. Tech Fest is a signature event coordinated by the business advisory council where students attend workshops, hear from keynote speakers and visit an exhibit hall where the sponsors highlight their companies. Tech Fest connects the classroom to the business community!
The document outlines a program called projectcodeX that aims to train raw talent in Africa to become agile developers. It discusses:
- The exploding African tech sector and high demand for developers
- A 13-week pilot program where 18 students build real projects for companies to learn skills like agile development and test-driven coding
- Partnership opportunities for companies to sponsor developers, have projects built, and hire students
- A curriculum centered around building skills through hands-on projects for clients
- Outcomes like employment as developers locally or abroad or becoming entrepreneurs
- Metrics to track skills acquisition and job placements to measure the program's success
Maximizing student learning with multimedia assignmentshorbal125
The document discusses maximizing student learning through multimedia assignments. It outlines different levels of assistance university libraries can provide for multimedia assignments, from general workshops to course design help. Benefits of multimedia assignments include deeper engagement, collaborative learning, preparing students for multiple audiences and careers. The rest of the document provides guidance on designing multimedia assignments, including establishing learning objectives, defining project expectations, choosing appropriate software and equipment, incorporating skills training, addressing copyright and managing student work products. An activity prompts educators to design their own multimedia assignment.
École en ligne is a virtual learning platform that aims to provide online education to Sri Lankan students preparing for grade 5, O/L, and A/L exams. It will live stream high-quality video lessons from experienced teachers on its platform. Students can choose from different instructors and view sample lessons before registering. Learning materials will be delivered free of charge and data packages are available from mobile providers. The platform will monitor attendance and participation. Exams will measure understanding. Over time, École en ligne plans to expand its course offerings from K-13 to also include professional exams and degree programs to become Sri Lanka's leading online education partner.
This Summer, Get connected to the Industry!
LearnFlow's Industrial training creates an awareness among Engineering Graduates about the requisite skill set in the IT Industry. A six weeks comprehensive industrial training program designed for 2nd/3rd/4th year students of C.S.E/I.T/C.Tech/C.E Branch.
LearnFlow's training modules focuses on
* Software Universe – How IT works
* Getting Ready for the Corporate Bandwagon
* Future of IT – The Road Ahead / Innovation
* IT – Software Project Lifecycle and Delivery Methodology
* Live Projects on latest technologies.
Registration : http://bit.ly/industrialtraining
For more details - Contact : Ram - 9021345794
Karthik - 7709636176
Jeremiah Metzcar has over 17 years of experience providing IT support and computer instruction in business and educational environments. He has strong technical skills including Windows troubleshooting, Microsoft Office, Adobe Creative Software, and teaching experience from pre-school to university levels. Currently, Metzcar works as an IT and Marketing Administrator for ICH Global LLC where he manages IT, implements new software/technologies, and assists with marketing plans and projects. He has held various roles such as computer teacher, IT manager, graphic designer, and adjunct faculty professor throughout his career. Metzcar is currently working towards a Bachelor of Science in Information Technology from the University of Phoenix.
This document discusses object-oriented design and provides an example of designing an invoice printing program. It begins by outlining the goals of learning object-oriented design techniques. It then covers discovering classes by looking for nouns, using CRC cards to define class responsibilities and collaborators, and modeling class relationships with UML diagrams. The document walks through applying these techniques to design an invoice printing program, including sample CRC cards, UML diagrams, and JavaDoc class documentation. It concludes by discussing implementing the designed classes.
This document contains a chapter about fundamental data types in Java. It discusses integer and floating-point numbers, limitations of numeric types including overflow and rounding errors, proper use of constants, and arithmetic expressions. It also covers the String type and reading/writing input and output. Memory layouts for primitive types, objects, and aliasing are described.
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The University of Edinburgh is currently re-imagining its student and staff portal. Using user surveys and custom analytics we have found out who wants and uses what, and on which devices. Now we are applying that intelligence, creating a new desktop and mobile portal, designed to meet the needs of the 2015 user, and to play a strong connecting role in the whole online student experience.
LearnFlow Industrial Training Program - G.H.RaisoniKarthik Ragubathy
The document summarizes an industrial training program called LearnFlow. It provides an overview of the program which includes 5 modules focusing on various aspects of the software industry like how IT works, getting ready for corporate jobs, future technologies, software project lifecycles and live project work. The program is 5 weeks long with industry experts and costs 3500 INR. It aims to provide hands-on experience to students through real-world projects before graduation.
LearnFlow's Industrial Training program makes graduates ready for the industry. We deliver 6 weeks of hands on training on latest technologies and prepare you for the corporate world.
This document provides details about a competition for students to present ideas for mobile or web products/services. Teams of 2-6 students must submit a 500-character summary and 2-5 page business plan by certain deadlines. 15 submissions will be invited to compete at the event, presenting their vision and pitching their idea to a panel of judges. Participants will receive feedback from industry experts and have networking opportunities. Prizes include cash, tickets to events, and electronics. Evaluation will consider the product, business strategy, target market, marketing, and financial plan. The competition aims to give students experience showcasing ideas to professionals.
The document outlines a business model canvas for EduRaisers, a company developing an educational application called 3oloomy. The application aims to make the educational process more interactive for primary school students through games, forums, videos and models. It will partner with schools to provide kiosks selling student products, generating revenue from sales and advertising. Key activities will include programming, marketing, supply chain management. Important resources are programmers, designers, educators and managers. The target customer is technology-ready government primary schools and parents/students.
The document provides information about Google Summer of Code, a program that offers stipends to student developers to write code for open source projects. The goals are to create more open source code, inspire young developers, help projects find new developers, and give students real-world development experience. Students apply online and are matched with mentoring organizations. If accepted, students receive stipends upon meeting milestones and must license their code. A wide range of technical organizations participate. Development is done online and code must be open source.
Wide Vision is pleased to announce Project Paper Presentation Competition [P3C]– a contest for 2014 & 2015 passed out Software / IT branch students. The competition is a proven platform to test knowledge in the form of projects and showcase them to the wide range of professionals.
WideVision has played a dominant role in uprising the students’ talents to the job level. With this event we give students a platform to showcase their projects and in return winners would get handsome perks and job assistance.
In present scenario, most of the projects done during studies are either left unnoticed afterwards or simply ignored. The time and labor students put needs to be recognized and they should be awarded for their creativity and development.
Learn more about the Computing courses in the School of Electronics, Electrical Engineering and Computer Science at Queen's University Belfast. Learn about the subjects, scholarships and fantastic job opportunities in the Northern Ireland IT sector.
LearnFlow Industrial Training for Y.C.C.E Studentslearnflow
The document outlines an industrial training program called Learn Flow for Y.C.C.E students. The 3 week program includes modules on the software industry, getting ready for corporate jobs, future IT trends and innovation, the software development lifecycle, and working on live projects. Students will be divided into groups to work on projects involving latest technologies like mobile apps, social media apps, and web applications. The program is taught by industry experts and aims to provide hands-on experience with current technologies to help students' professional development.
User Experience Showcase lightning talks - University of EdinburghNeil Allison
This document summarizes an event showcasing user experience projects and services at the University of Edinburgh. It includes lightening talks on various topics related to user experience and digital standards such as applying standards to projects and the Edinburgh Global Experience Language (EdGEL). There will also be displays and a workshop in the afternoon. The event aims to learn about user experience and design thinking techniques through discussions of work done to understand student needs and map their journeys. Attendees are invited to chat further with presenters and learn about an upcoming UX community meetup.
2:1technology integration with preservice teachersbordonez01
This document summarizes a workshop on technology integration with pre-service teachers. It discusses how the presenter's university implements and supports technology through initiatives like providing all students with an iPad and laptop, maintaining a wireless campus, and having a center for innovative teaching. It also asks questions about how other universities approach technology integration in areas like learning management systems, instructional technology courses, e-portfolios, lesson plans, online/cyber education, STEM, mobile technologies, and student teaching.
This document outlines an industrial training program called Learn Flow that provides students with practical work experience. The 5-week program includes modules on the software industry, corporate expectations, future technology trends, the project lifecycle, and a live group project. Students learn key skills and work on projects related to mobile apps, web development, cloud computing and more. The program aims to prepare students for careers in IT through both classroom training and hands-on experience completing a project.
9-July-2014 Open Source Software Panel - Google Summer of Code & Code-In intr...Women Who Code
This document provides information about Google Summer of Code and Google Code-in programs. It summarizes that Google Summer of Code is a program that provides stipends for university students to work on open source software projects over the summer. It outlines the goals of exposing students to real-world development, getting more open source code created, and helping projects bring in new developers. Google Code-in is a contest for younger students to earn certificates for introductory tasks related to open source projects.
Fundraising - It's your NAF Community-Get into it!NAFCareerAcads
This session will showcase a NAF high school information technology conference where students and teachers have the opportunity to network with business community partners and raise significant amounts of money. Tech Fest is a signature event coordinated by the business advisory council where students attend workshops, hear from keynote speakers and visit an exhibit hall where the sponsors highlight their companies. Tech Fest connects the classroom to the business community!
The document outlines a program called projectcodeX that aims to train raw talent in Africa to become agile developers. It discusses:
- The exploding African tech sector and high demand for developers
- A 13-week pilot program where 18 students build real projects for companies to learn skills like agile development and test-driven coding
- Partnership opportunities for companies to sponsor developers, have projects built, and hire students
- A curriculum centered around building skills through hands-on projects for clients
- Outcomes like employment as developers locally or abroad or becoming entrepreneurs
- Metrics to track skills acquisition and job placements to measure the program's success
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The document discusses maximizing student learning through multimedia assignments. It outlines different levels of assistance university libraries can provide for multimedia assignments, from general workshops to course design help. Benefits of multimedia assignments include deeper engagement, collaborative learning, preparing students for multiple audiences and careers. The rest of the document provides guidance on designing multimedia assignments, including establishing learning objectives, defining project expectations, choosing appropriate software and equipment, incorporating skills training, addressing copyright and managing student work products. An activity prompts educators to design their own multimedia assignment.
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This Summer, Get connected to the Industry!
LearnFlow's Industrial training creates an awareness among Engineering Graduates about the requisite skill set in the IT Industry. A six weeks comprehensive industrial training program designed for 2nd/3rd/4th year students of C.S.E/I.T/C.Tech/C.E Branch.
LearnFlow's training modules focuses on
* Software Universe – How IT works
* Getting Ready for the Corporate Bandwagon
* Future of IT – The Road Ahead / Innovation
* IT – Software Project Lifecycle and Delivery Methodology
* Live Projects on latest technologies.
Registration : http://bit.ly/industrialtraining
For more details - Contact : Ram - 9021345794
Karthik - 7709636176
Jeremiah Metzcar has over 17 years of experience providing IT support and computer instruction in business and educational environments. He has strong technical skills including Windows troubleshooting, Microsoft Office, Adobe Creative Software, and teaching experience from pre-school to university levels. Currently, Metzcar works as an IT and Marketing Administrator for ICH Global LLC where he manages IT, implements new software/technologies, and assists with marketing plans and projects. He has held various roles such as computer teacher, IT manager, graphic designer, and adjunct faculty professor throughout his career. Metzcar is currently working towards a Bachelor of Science in Information Technology from the University of Phoenix.
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AI offers the capability to process vast amounts of data, identify patterns, and make predictions with a level of speed and accuracy unattainable by traditional methods. This has profound implications for mechanical engineering, enabling more efficient design processes, predictive maintenance strategies, and optimized manufacturing operations. AI-driven tools can learn from historical data, adapt to new information, and continuously improve their performance, making them invaluable in tackling the multifaceted challenges of modern mechanical engineering.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
This document serves as a comprehensive step-by-step guide on how to effectively use PyCharm for remote debugging of the Windows Subsystem for Linux (WSL) on a local Windows machine. It meticulously outlines several critical steps in the process, starting with the crucial task of enabling permissions, followed by the installation and configuration of WSL.
The guide then proceeds to explain how to set up the SSH service within the WSL environment, an integral part of the process. Alongside this, it also provides detailed instructions on how to modify the inbound rules of the Windows firewall to facilitate the process, ensuring that there are no connectivity issues that could potentially hinder the debugging process.
The document further emphasizes on the importance of checking the connection between the Windows and WSL environments, providing instructions on how to ensure that the connection is optimal and ready for remote debugging.
It also offers an in-depth guide on how to configure the WSL interpreter and files within the PyCharm environment. This is essential for ensuring that the debugging process is set up correctly and that the program can be run effectively within the WSL terminal.
Additionally, the document provides guidance on how to set up breakpoints for debugging, a fundamental aspect of the debugging process which allows the developer to stop the execution of their code at certain points and inspect their program at those stages.
Finally, the document concludes by providing a link to a reference blog. This blog offers additional information and guidance on configuring the remote Python interpreter in PyCharm, providing the reader with a well-rounded understanding of the process.
Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...
UPRM Hacks App Inventor Camp: Proposal for Sponsors
1. The First Computing and Software
Engineering Summer Camp in PR
Invitation to Sponsors
2. What is UPRM Hacks?
• Available to HS students in grades 10-12
• 26 Students live at UPRM for a week
• They form groups with UPRM student leader to
invent their original Android Apps
• Using the MIT App Inventor platform
• And after each day of hard work they get to relax
using UPRM sports facilities
• Groups present their app
the last day of camp
3. What is MIT App Inventor?
• Visual Lego-like
programming for Android
• No tedious coding necessary
• Create a real Android app
• Share it with friends
• Use all sensors and touch
screen gestures
• Be Unique!!
4. When? Where? How?
• July 10-16, 2016 (1-week)
• University of Puerto Rico Mayagüez campus
• Students apply online:
– URL
• 26 students selected by mid May to attend
• Students arrive on Sunday July 10 and leave
next Saturday July 16
5. Why We Need Your Support?
• We want to keep student cost to a minimum
of $200 to allow more students to come
• This fee will cover a small fraction of the cost
• The remaining cost will be covered by UPRM
and sponsors like you
• Cost includes housing, all meals, use of
facilities, and local transportation for students
and staff
6. Sponsorship Levels
• Bronze ($500 to $999) Benefits
– Logo as bronze sponsor on website, slideshow, and promotional printed materials
– Mention on opening and closing ceremonies
• Silver ($1000-$1999. Limit 5) Additional Benefits
– Logo on T-Shirts
• Gold ($2000-$4999 Limit 2) Additional Benefits
– Logo and option to include giveaways in Backpacks
– Mention of Company Mission on opening and closing ceremonies
– Mention of Company name on all news coverage
• Platinum ($5000+ Limit 1) Additional Benefits
– Prominent logo on T-Shirts and Backpacks
– Full-size logo on recurring presentation slideshow during intermissions
– 30 minute talk to students and staff on professional experiences at your firm as a software
engineers
– Offer short (5 min) message during closing ceremonies
– Suggest ideas for apps for your company