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Icom4015 lecture11-s16
1.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 1 Chapter 12 – Object-Oriented Design
2.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 2 Chapter Goals To learn how to discover new classes and methods To use CRC cards for class discovery To identify inheritance, aggregation, and dependency relationships between classes To describe class relationships using UML class diagrams To apply object-oriented design techniques to building complex programs
3.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 3 Discovering Classes When designing a program, you work from a requirements specification • The designer’s task is to discover structures that make it possible to implement the requirements To discover classes, look for nouns in the problem description. Find methods by looking for verbs in the task description.
4.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 4 Example: Invoice Figure 1 An Invoice
5.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 5 Example: Invoice Classes that come to mind: • Invoice • LineItem • Customer Good idea to keep a list of candidate classes. Brainstorm: put all ideas for classes onto the list. Cross not useful ones later. Concepts from the problem domain are good candidates for classes. Not all classes can be discovered from the program requirements: • Most programs need tactical classes
6.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 6 The CRC Card Method In a class scheduling system, potential classes from the problem domain include Class, LectureHall, Instructor, and Student.
7.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 7 The CRC Card Method After you have a set of classes • Define the behavior (methods) of each class Look for verbs in the task description • Match the verbs to the appropriate objects The invoice program needs to compute the amount due • Which class is responsible for this method? o Invoice class
8.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 8 The CRC Card Method To find the class responsibilities, use the CRC card method. A CRC card describes a class, its responsibilities, and its collaborating classes. • CRC - stands for “classes”, “responsibilities”, “collaborators” Use an index card for each class. Pick the class that should be responsible for each method (verb). Write the responsibility onto the class card. Indicate what other classes are needed to fulfill responsibility (collaborators).
9.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 9 The CRC Card Method Figure 2 A CRC Card
10.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 10 Self Check 12.1 Answer: Look for nouns in the problem description. What is the rule of thumb for finding classes?
11.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 11 Self Check 12.2 Answer: Yes (ChessBoard) and no (MovePiece). Your job is to write a program that plays chess. Might ChessBoard be an appropriate class? How about MovePiece?
12.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 12 Self Check 12.3 Answer: PrintStream Suppose the invoice is to be saved to a file. Name a likely collaborator.
13.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 13 Self Check 12.4 Answer: To produce the shipping address of the customer. Looking at the invoice in Figure 1, what is a likely responsibility of the Customer class?
14.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 14 Self Check 12.5 Answer: Reword the responsibilities so that they are at a higher level, or come up with more classes to handle the responsibilities. What do you do if a CRC card has ten responsibilities?
15.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 15 Relationships Between Classes The most common types of relationships: Dependency Aggregation Inheritance
16.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 16 Dependency A class depends on another class if it uses objects of that class. The “knows about” relationship. Example: CashRegister depends on Coin Figure 3 Dependency Relationship Between the CashRegister and Coin Classes
17.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 17 Dependency It is a good practice to minimize the coupling (i.e., dependency) between classes. When a class changes, coupled classes may also need updating.
18.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 18 Aggregation A class aggregates another if its objects contain objects of the other class. • Has-a relationship Example: a Quiz class aggregates a Question class. The UML for aggregation: Aggregation is a stronger form of dependency. Use aggregation to remember another object between method calls.
19.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 19 Aggregation Use an instance variable public class Quiz { private ArrayList<Question> questions; . . . } A class may use the Scanner class without ever declaring an instance variable of class Scanner. This is dependency NOT aggregation
20.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 20 Aggregation A car has a motor and tires. In object-oriented design, this “has-a” relationship is called aggregation.
21.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 21 Inheritance Inheritance is a relationship between a more general class (the superclass) and a more specialized class (the subclass). • The “is-a” relationship. • Example: Every truck is a vehicle. Inheritance is sometimes inappropriately used when the has-a relationship would be more appropriate. • Should the class Tire be a subclass of a class Circle? No • A tire has a circle as its boundary • Use aggregation public class Tire { private String rating; private Circle boundary; . . . }
22.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 22 Inheritance Every car is a vehicle. (Inheritance) Every car has a tire (or four). (Aggregation) class Car extends Vehicle { private Tire[] tires; . . . }
23.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 23 Inheritance Aggregation denotes that objects of one class contain references to objects of another class. Figure 6 UML Notation for Inheritance and Aggregation
24.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 24 UML Relationship Symbols
25.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 25 Self Check 12.6 Answer: The CashRegisterTester class depends on the CashRegister, Coin, and System classes. Consider the CashRegisterTester class of Section 8.2. On which classes does it depend?
26.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 26 Self Check 12.7 Answer: The ChoiceQuestion class inherits from the Question class. Consider the Question and ChoiceQuestion objects of Chapter 9. How are they related?
27.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 27 Self Check 12.8 Answer: The Quiz class depends on the Question class but probably not ChoiceQuestion, if we assume that the methods of the Quiz class manipulate generic Question objects, as they did in Chapter 9. Consider the Quiz class described in Section 12.2.2. Suppose a quiz contains a mixture of Question and ChoiceQuestion objects. Which classes does the Quiz class depend on?
28.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 28 Self Check 12.9 Answer: If a class doesn’t depend on another, it is not affected by interface changes in the other class. Why should coupling be minimized between classes?
29.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 29 Self Check 12.10 Answer: In an e-mail system, messages are stored in a mailbox. Draw a UML diagram that shows the appropriate aggregation relationship.
30.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 30 Self Check 12.11 Answer: Typically, a library system wants to track which books a patron has checked out, so it makes more sense to have Patron aggregate Book. However, there is not always one true answer in design. If you feel strongly that it is important to identify the patron who checked out a particular book (perhaps to notify the patron to return it because it was requested by someone else), then you can argue that the aggregation should go the other way around. You are implementing a system to manage a library, keeping track of which books are checked out by whom. Should the Book class aggregate Patron or the other way around?
31.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 31 Self Check 12.12 Answer: There would be no relationship. In a library management system, what would be the relationship between classes Patron and Author?
32.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 32 Attributes and Methods in UML Diagrams
33.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 33 Multiplicities any number (zero or more): * one or more: 1..* zero or one: 0..1 exactly one: 1
34.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 34 Aggregation and Association, and Composition Association: More general relationship between classes. Use early in the design phase. A class is associated with another if you can navigate from objects of one class to objects of the other. Given a Bank object, you can navigate to Customer objects.
35.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 35 Aggregation and Association, and Composition Composition: one of the classes can not exist without the other.
36.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 36 Application: Printing an Invoice Five-part program development process: 1. Gather requirements 2. Use CRC cards to find classes, responsibilities, and collaborators 3. Use UML diagrams to record class relationships 4. Use javadoc to document method behavior 5. Implement your program
37.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 37 Application: Printing an Invoice - Requirements Start the development process by gathering and documenting program requirements. Task: Print out an invoice Invoice: Describes the charges for a set of products in certain quantities. Omit complexities • Dates, taxes, and invoice and customer numbers Print invoice • Billing address, all line items, amount due Line item • Description, unit price, quantity ordered, total price For simplicity, do not provide a user interface. Test program: Adds line items to the invoice and then prints it.
38.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 38 Application: Printing an Invoice Sample Invoice I N V O I C E Sam's Small Appliances 100 Main Street Anytown, CA 98765 Description Price Qty Total Toaster 29.95 3 89.85 Hair dryer 24.95 1 24.95 Car vacuum 19.99 2 39.98 AMOUNT DUE: $154.78
39.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 39 Application: Printing an Invoice An invoice lists the charges for each item and the amount due.
40.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 40 Application: Printing an Invoice – CRC Cards Use CRC cards to find classes, responsibilities, and collaborators. Discover classes Nouns are possible classes: Invoice Address LineItem Product Description Price Quantity Total Amount Due
41.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 41 Application: Printing an Invoice – CRC Cards Analyze classes: Invoice Address LineItem // Records the product and the quantity Product Description // Field of the Product class Price // Field of the Product class Quantity // Not an attribute of a Product Total // Computed - not stored anywhere Amount Due // Computed - not stored anywhere Classes after a process of elimination: Invoice Address LineItem Product
42.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 42 CRC Cards for Printing Invoice Invoice and Address must be able to format themselves:
43.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 43 CRC Cards for Printing Invoice Add collaborators to Invoice card:
44.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 44 CRC Cards for Printing Invoice Product and LineItem CRC cards:
45.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 45 CRC Cards for Printing Invoice Invoice must be populated with products and quantities:
46.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 46 Application: Printing an Invoice – UML Diagrams
47.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 47 Printing an Invoice — Method Documentation Use javadoc comments (with the method bodies left blank) to record the behavior of the classes. Write a Java source file for each class: • Write the method comments for those methods that you have discovered, • Leave the body of the methods blank Run javadoc to obtain formatted version of documentation in HTML format. Advantages: • Share HTML documentation with other team members • Format is immediately useful: Java source files • Supply the comments of the key methods
48.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 48 Method Documentation — Invoice Class /** Describes an invoice for a set of purchased products. */ public class Invoice { /** Adds a charge for a product to this invoice. @param aProduct the product that the customer ordered @param quantity the quantity of the product */ public void add(Product aProduct, int quantity) { } /** Formats the invoice. @return the formatted invoice */ public String format() { } }
49.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 49 Method Documentation — LineItem Class /** Describes a quantity of an article to purchase and its price. */ public class LineItem { /** Computes the total cost of this line item. @return the total price */ public double getTotalPrice() { } /** Formats this item. @return a formatted string of this line item */ public String format() { } }
50.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 50 Method Documentation — Product Class /** Describes a product with a description and a price. */ public class Product { /** Gets the product description. @return the description */ public String getDescription() { } /** Gets the product price. @return the unit price */ public double getPrice() { } }
51.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 51 Method Documentation — Address Class /** Describes a mailing address. */ public class Address { /** Formats the address. @return the address as a string with three lines */ public String format() { } }
52.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 52 The Class Documentation in the HTML Format Figure 8 Class Documentation in HTML Format
53.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 53 Printing an Invoice — Implementation After completing the design, implement your classes. The UML diagram will give instance variables: • Look for aggregated classes • They yield instance variables
54.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 54 Implementation Invoice aggregates Address and LineItem. Every invoice has one billing address. An invoice can have many line items: public class Invoice { . . . private Address billingAddress; private ArrayList<LineItem> items; }
55.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 55 Implementation A line item needs to store a Product object and quantity: public class LineItem { . . . private int quantity; private Product theProduct; }
56.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 56 Implementation The methods themselves are now very easy. Example: • getTotalPrice of LineItem gets the unit price of the product and multiplies it with the quantity /** Computes the total cost of this line item. @return the total price */ public double getTotalPrice() { return theProduct.getPrice() * quantity; } Also supply constructors
57.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 57 section_3/InvoicePrinter.java 1 /** 2 This program demonstrates the invoice classes by printing 3 a sample invoice. 4 */ 5 public class InvoicePrinter 6 { 7 public static void main(String[] args) 8 { 9 Address samsAddress 10 = new Address("Sam's Small Appliances", 11 "100 Main Street", "Anytown", "CA", "98765"); 12 13 Invoice samsInvoice = new Invoice(samsAddress); 14 samsInvoice.add(new Product("Toaster", 29.95), 3); 15 samsInvoice.add(new Product("Hair dryer", 24.95), 1); 16 samsInvoice.add(new Product("Car vacuum", 19.99), 2); 17 18 System.out.println(samsInvoice.format()); 19 } 20 } 21 22 23
58.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 58 section_3/Invoice.java 1 import java.util.ArrayList; 2 3 /** 4 Describes an invoice for a set of purchased products. 5 */ 6 public class Invoice 7 { 8 private Address billingAddress; 9 private ArrayList<LineItem> items; 10 11 /** 12 Constructs an invoice. 13 @param anAddress the billing address 14 */ 15 public Invoice(Address anAddress) 16 { 17 items = new ArrayList<LineItem>(); 18 billingAddress = anAddress; 19 } 20 Continued
59.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 59 section_3/Invoice.java 21 /** 22 Adds a charge for a product to this invoice. 23 @param aProduct the product that the customer ordered 24 @param quantity the quantity of the product 25 */ 26 public void add(Product aProduct, int quantity) 27 { 28 LineItem anItem = new LineItem(aProduct, quantity); 29 items.add(anItem); 30 } 31 Continued
60.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 60 section_3/Invoice.java 32 /** 33 Formats the invoice. 34 @return the formatted invoice 35 */ 36 public String format() 37 { 38 String r = " I N V O I C Enn" 39 + billingAddress.format() 40 + String.format("nn%-30s%8s%5s%8sn", 41 "Description", "Price", "Qty", "Total"); 42 43 for (LineItem item : items) 44 { 45 r = r + item.format() + "n"; 46 } 47 48 r = r + String.format("nAMOUNT DUE: $%8.2f", getAmountDue()); 49 50 return r; 51 } 52 Continued
61.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 61 section_3/Invoice.java 53 /** 54 Computes the total amount due. 55 @return the amount due 56 */ 57 private double getAmountDue() 58 { 59 double amountDue = 0; 60 for (LineItem item : items) 61 { 62 amountDue = amountDue + item.getTotalPrice(); 63 } 64 return amountDue; 65 } 66 }
62.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 62 section_3/LineItem.java 1 /** 2 Describes a quantity of an article to purchase. 3 */ 4 public class LineItem 5 { 6 private int quantity; 7 private Product theProduct; 8 9 /** 10 Constructs an item from the product and quantity. 11 @param aProduct the product 12 @param aQuantity the item quantity 13 */ 14 public LineItem(Product aProduct, int aQuantity) 15 { 16 theProduct = aProduct; 17 quantity = aQuantity; 18 } 19 Continued
63.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 63 section_3/LineItem.java 20 /** 21 Computes the total cost of this line item. 22 @return the total price 23 */ 24 public double getTotalPrice() 25 { 26 return theProduct.getPrice() * quantity; 27 } 28 29 /** 30 Formats this item. 31 @return a formatted string of this item 32 */ 33 public String format() 34 { 35 return String.format("%-30s%8.2f%5d%8.2f", 36 theProduct.getDescription(), theProduct.getPrice(), 37 quantity, getTotalPrice()); 38 } 39 }
64.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 64 section_3/Product.java 1 /** 2 Describes a product with a description and a price. 3 */ 4 public class Product 5 { 6 private String description; 7 private double price; 8 9 /** 10 Constructs a product from a description and a price. 11 @param aDescription the product description 12 @param aPrice the product price 13 */ 14 public Product(String aDescription, double aPrice) 15 { 16 description = aDescription; 17 price = aPrice; 18 } 19 Continued
65.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 65 section_3/Product.java 20 /** 21 Gets the product description. 22 @return the description 23 */ 24 public String getDescription() 25 { 26 return description; 27 } 28 29 /** 30 Gets the product price. 31 @return the unit price 32 */ 33 public double getPrice() 34 { 35 return price; 36 } 37 } 38
66.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 66 section_3/Address.java 1 /** 2 Describes a mailing address. 3 */ 4 public class Address 5 { 6 private String name; 7 private String street; 8 private String city; 9 private String state; 10 private String zip; 11 Continued
67.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 67 section_3/Address.java 12 /** 13 Constructs a mailing address. 14 @param aName the recipient name 15 @param aStreet the street 16 @param aCity the city 17 @param aState the two-letter state code 18 @param aZip the ZIP postal code 19 */ 20 public Address(String aName, String aStreet, 21 String aCity, String aState, String aZip) 22 { 23 name = aName; 24 street = aStreet; 25 city = aCity; 26 state = aState; 27 zip = aZip; 28 } 29 Continued
68.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 68 section_3/Address.java 30 /** 31 Formats the address. 32 @return the address as a string with three lines 33 */ 34 public String format() 35 { 36 return name + "n" + street + "n" 37 + city + ", " + state + " " + zip; 38 } 39 } 40
69.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 69 Self Check 12.13 Answer: The Invoice class is responsible for computing the amount due. It collaborates with the LineItem class. Which class is responsible for computing the amount due? What are its collaborators for this task?
70.
Copyright © 2014
by John Wiley & Sons. All rights reserved. 70 Self Check 12.14 Answer: This design decision reduces coupling. It enables us to reuse the classes when we want to show the invoice in a dialog box or on a web page. Why do the format methods return String objects instead of directly printing to System.out?
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