The document outlines a business model canvas for EduRaisers, a company developing an educational application called 3oloomy. The application aims to make the educational process more interactive for primary school students through games, forums, videos and models. It will partner with schools to provide kiosks selling student products, generating revenue from sales and advertising. Key activities will include programming, marketing, supply chain management. Important resources are programmers, designers, educators and managers. The target customer is technology-ready government primary schools and parents/students.