This presentation features how to setup, use and overcome challenges to using makerspaces/makered activities. Examples of student activities and storage components are featured throughout the presentation
High Tech, Low Tech, No Tech; The making of a makerspaceldeloreard
Are you interested in creating a Makerspace at your school? This presentation highlights our high school library's and how you can get started in creating yours. Topics covered include; where to get ideas, how to get the community involved, what worked/what didn't work, what to include in your space, the rationale behind them and more.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
STEM Education Consultant, Diana Wehrell-Grabowski, PhD provides an introduction to establishing and maintaining a Makerspace within a school or public library setting. For more information on Maker Ed, and STEM professional staff development for K-12 educators and media specialists contact Diana Wehrell-Grabowski, PhD at http://www.dianawehrellgrabowski.com
High Tech, Low Tech, No Tech; The making of a makerspaceldeloreard
Are you interested in creating a Makerspace at your school? This presentation highlights our high school library's and how you can get started in creating yours. Topics covered include; where to get ideas, how to get the community involved, what worked/what didn't work, what to include in your space, the rationale behind them and more.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
STEM Education Consultant, Diana Wehrell-Grabowski, PhD provides an introduction to establishing and maintaining a Makerspace within a school or public library setting. For more information on Maker Ed, and STEM professional staff development for K-12 educators and media specialists contact Diana Wehrell-Grabowski, PhD at http://www.dianawehrellgrabowski.com
Joint 2-3 hour workshop series, Fall 2014 for our UNCG Libraries LSTA grant on makerspace education along with the UNCG Library and Information Studies Department outreach to students and alums. 10/25/14 Wilmington, 11/5/14 Raleigh, 11/6/14 Charlotte, 11/8/14 Asheville
PolyU Design I MAKE Initiative (2015-10-31)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
What is code? Why code? When should I start
coding? How can I get started? Where do I go? If you're asking yourself any of these questions, this infographic is for you!
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Academic Libraries as Makerspace: 3D Printing and Knowledge CreationKathlin Ray
As part of an ongoing plan to transform an underutilized science and engineering library into a lively incubator for student-faculty collaboration and innovation, staff at the University of Nevada, Reno decided to launch a bold initiative: build a 3D scanning and printing “makerspace” and make it available to the entire campus. The service has been wildly successful with 3D printers running 24 hours a day. Furthermore, positioning the library as a place that facilitates knowledge creation beyond text based tools and resources has been a game changer. Students are highly motivated to learn new skills in order to take advantage of new technologies (Lynda.com gets heavy use); they experiment and iterate quickly to perfect their designs. Even better, students from engineering are now rubbing elbows with people from fields such as biology, computer science, geology, and even art. Like the printing press and the personal computer, 3-D printers have been hailed as a revolutionary device that will ultimately transform the way the world operates.
PolyU Design I Make Initiative (2015-08-13)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
With Terry Weatherbee & David Duke (STEAM Space Acadia University)
The recent and explosive growth in maker-culture combined with the emergence of 3D Printing in Fabrication Laboratories (or “FabLabs”) presents an opportunity for the province to prepare for the future by investing in economic and cultural change in rural Nova Scotia. Acting in concert with the Acadia Entrepreneurship Centre and the Centre for Rural Innovation, Acadia’s new STEAM Space is working toward the creation of a Maker Space/FabLab on the Acadia University campus. It will be based on the combination of Acadia’s knowledge in Science and Technology with expertise in business for the purposes of developing an Entrepreneurial culture of innovation for Artisanal Making. It is designed to turn disruption into opportunity for the local and regional community in which Acadia is embedded. David and Terry will talk about the potential of maker spaces, as well as provide some 3D printing show and tell.
Terry Weatherbee is a Professor in the Manning School of Business at Acadia University, and has a number of different research areas of interest including the negative impacts of technology use in organizations and the historiography of management thought. His most current research focuses on the disruptive impact of Maker Technology and its opportunities for economic development and academic/economic partnership.
David Duke is an Associate Professor in the Department of History and Classics and as Coordinator of the university's recently-established Environmental and Sustainability Studies program. His academic areas of expertise are the history of Russia and the USSR, the history of science, and environmental history, and he teaches in all these areas.
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Slides from a talk I gave at La Muse on October 17th 2013, about hackerspaces, makerspaces, fablabs etc. How they fit in to the Shared Space culture and how the spread of these ideas can change the cology of manufacturing for ever.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
Joint 2-3 hour workshop series, Fall 2014 for our UNCG Libraries LSTA grant on makerspace education along with the UNCG Library and Information Studies Department outreach to students and alums. 10/25/14 Wilmington, 11/5/14 Raleigh, 11/6/14 Charlotte, 11/8/14 Asheville
PolyU Design I MAKE Initiative (2015-10-31)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
What is code? Why code? When should I start
coding? How can I get started? Where do I go? If you're asking yourself any of these questions, this infographic is for you!
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Academic Libraries as Makerspace: 3D Printing and Knowledge CreationKathlin Ray
As part of an ongoing plan to transform an underutilized science and engineering library into a lively incubator for student-faculty collaboration and innovation, staff at the University of Nevada, Reno decided to launch a bold initiative: build a 3D scanning and printing “makerspace” and make it available to the entire campus. The service has been wildly successful with 3D printers running 24 hours a day. Furthermore, positioning the library as a place that facilitates knowledge creation beyond text based tools and resources has been a game changer. Students are highly motivated to learn new skills in order to take advantage of new technologies (Lynda.com gets heavy use); they experiment and iterate quickly to perfect their designs. Even better, students from engineering are now rubbing elbows with people from fields such as biology, computer science, geology, and even art. Like the printing press and the personal computer, 3-D printers have been hailed as a revolutionary device that will ultimately transform the way the world operates.
PolyU Design I Make Initiative (2015-08-13)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
With Terry Weatherbee & David Duke (STEAM Space Acadia University)
The recent and explosive growth in maker-culture combined with the emergence of 3D Printing in Fabrication Laboratories (or “FabLabs”) presents an opportunity for the province to prepare for the future by investing in economic and cultural change in rural Nova Scotia. Acting in concert with the Acadia Entrepreneurship Centre and the Centre for Rural Innovation, Acadia’s new STEAM Space is working toward the creation of a Maker Space/FabLab on the Acadia University campus. It will be based on the combination of Acadia’s knowledge in Science and Technology with expertise in business for the purposes of developing an Entrepreneurial culture of innovation for Artisanal Making. It is designed to turn disruption into opportunity for the local and regional community in which Acadia is embedded. David and Terry will talk about the potential of maker spaces, as well as provide some 3D printing show and tell.
Terry Weatherbee is a Professor in the Manning School of Business at Acadia University, and has a number of different research areas of interest including the negative impacts of technology use in organizations and the historiography of management thought. His most current research focuses on the disruptive impact of Maker Technology and its opportunities for economic development and academic/economic partnership.
David Duke is an Associate Professor in the Department of History and Classics and as Coordinator of the university's recently-established Environmental and Sustainability Studies program. His academic areas of expertise are the history of Russia and the USSR, the history of science, and environmental history, and he teaches in all these areas.
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Slides from a talk I gave at La Muse on October 17th 2013, about hackerspaces, makerspaces, fablabs etc. How they fit in to the Shared Space culture and how the spread of these ideas can change the cology of manufacturing for ever.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
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You don’t have to be a technology expert to rejuvenate and excite your students – you just have to believe that they can succeed, so don’t miss out on this great opportunity to see how it’s done!
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This webinar will discuss strategies and ideas to use in a to enrich instruction by having students participate in global collaborative projects. Project based learning resources will be shared along with instructional strategies to implement this type of teaching style in global collaborative learning activities will also be featured with supplementary resources shared with participants. Research that illustrates the importance of assisting students develop a global awareness and resources for implementing inquiry based learning activities will be shared in this webinar. Global collaborative projects and technology integration are key components of preparing students for success as responsible citizens and future leaders in their personal careers and endeavors after graduation. Ideas presented can be modified to meet a variety of common core standards, fit content areas and will be appropriate for several grade levels.
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Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2. YOU ARE INVITEDTO ENGAGEYOU ARE INVITEDTO ENGAGE
• Share comments in the CHAT
• Share LINKS to your work
• Share your QUESTIONS & ANSWERS
• Share your TWEETS with…
– #kcaise
– #makered
– #makerspace
– and #GlobalMakerDay
All of today’s content will be available at
http://www.kimcaise.com
3. What is a MakerSpace?What is a MakerSpace?
A makerspace is a place where young people
have an opportunity…
– to explore their own interests.
– to learn to use tools and materials, and develop creative
projects.
– to work ANYWHERE (library, outside, classroom)
– to adapt to a wide variety of uses shaped by educational
purposes including the educator or students’ creative goals.
4. UNLEASHCREATIVITYUNLEASHCREATIVITY
When a kid builds a model
rocket, kite or birdhouse,
she not only picks up math,
physics and chemistry
along the way, she also
develops her creativity,
resourcefulness, planning
abilities, curiosity and
engagement with the world
6. Preparation and PlanningPreparation and Planning
• What is your learning objective that you want mastered?
• What action(s) are needed to meet the learning objective?
• What task(s) do the participants need to complete to meet
the learning objective?
• What tools will be used to meet the learning objective?
• Are the learning tasks aligned to curriculum, CCSS or state
standards?
19. • First
• Attempt
• In
• Learning
• Failing is part of the learning process
• Try prototypes and adapt if necessary
Don’t
Forget…
Learning is
Fun!
Don’t
Forget…
Learning is
Fun!