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By Haley Hashemi
UNIVERSAL DESIGN
-A goal and a process that can be applied to
the design of any product or environment
-When UD principles are put in use, every
characteristic about the person is included
such s blindness, blond hair, 5 feet tall
Source #1- University of Washington
The process
1. Identify the environment product being accommodated too
2. Define the population/characteristics that are all to be taken into
consideration
3. Involve customers/people that are diverse
4. Adopt guidelines to make sure the other techniques used are integrated
5. Apply what is brainstormed in the two steps above, making the
applications to its full potential
6. Plan for interpreters and different crowds needed
7. Train and support a good work team
8. Evaluate
SOURCE #1- UNIVERSITY OF
WASHINGTON CONTINUED
Universal Design principles
1. Equitable use to all
2. Flexibility in use
3. Simple and intuitive
4. Perceptible info
5. Tolerance for error
6. Low physical effort
7. Size and space for approach and use
SOURCE #1- UNIVERSITY OF
WASHINGTON CONTINUED
Uses of Universal Design
• Computer labs
• Distant learning
• Education
• Libraries
• Physical spaces
• Profession organizations
• Software
• Student services
• Technology
• Multimedia
SOURCE #1- UNIVERSITY OF
WASHINGTON CONTINUED
• Classrooms are designed for an average student
• UDL focuses on ALL characteristics
• This program makes sure they design programs for all needs making
everyone “expert learners”
• The key is making them universal
• Based on the power to be flexible
• 3 principles: how learners are presented information, how students
interpret information, making multiples ways to explain
UDL PRINCIPLES AND PRACTICE
VIDEO
• makers dont like that every student is compared to the main guidelines and
if they dont understand them they are considered disabled
• Teachers try to identify what the barriers will be ahead of time before
lessons are taught
• Hands on activities are great ways to keep students engaged
IMPLEMENTING UDL VIDEO
Equal Access: Universal Design of Distance Learning article taught me
that everyone was disabilities or are ESL can be accommodated. Just
because they are different doesn’t mean they can’t use technology to
translate or help them better understand. Making sure all groups have
resources is the objective of the program
ONLINE DISTANCE EDUCATION - "ANYTIME, ANYWHERE"
BUT NOT FOR EVERYONE taught me that to this day most teachers
base learning off of the electronic usage for our generation. To this day
many people still believe the old fashion way puts less emphasis on
memorization and more on understanding material
WHAT I LEARNED FROM THE
ARTICLES ABOUT UDL
In The Arts and UDL: What General Education Can Learn from the
Margins article I learned that there is a large impact of arts on
education. These two questions came up when the linkage was being
described
1. Is there a framework from the learning sciences that might help explain why arts
content, processes, and related thinking habits and dispositions seem to support affective and
cognitive learning outcomes?
2. Could this same framework then be used to guide decision making about the use of arts
options in cross-curricular and arts-integrated curriculum design?
WHAT I LEARNED FROM THE
ARTICLES ABOUT UDL

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Universal design presentation

  • 2. -A goal and a process that can be applied to the design of any product or environment -When UD principles are put in use, every characteristic about the person is included such s blindness, blond hair, 5 feet tall Source #1- University of Washington
  • 3. The process 1. Identify the environment product being accommodated too 2. Define the population/characteristics that are all to be taken into consideration 3. Involve customers/people that are diverse 4. Adopt guidelines to make sure the other techniques used are integrated 5. Apply what is brainstormed in the two steps above, making the applications to its full potential 6. Plan for interpreters and different crowds needed 7. Train and support a good work team 8. Evaluate SOURCE #1- UNIVERSITY OF WASHINGTON CONTINUED
  • 4. Universal Design principles 1. Equitable use to all 2. Flexibility in use 3. Simple and intuitive 4. Perceptible info 5. Tolerance for error 6. Low physical effort 7. Size and space for approach and use SOURCE #1- UNIVERSITY OF WASHINGTON CONTINUED
  • 5. Uses of Universal Design • Computer labs • Distant learning • Education • Libraries • Physical spaces • Profession organizations • Software • Student services • Technology • Multimedia SOURCE #1- UNIVERSITY OF WASHINGTON CONTINUED
  • 6. • Classrooms are designed for an average student • UDL focuses on ALL characteristics • This program makes sure they design programs for all needs making everyone “expert learners” • The key is making them universal • Based on the power to be flexible • 3 principles: how learners are presented information, how students interpret information, making multiples ways to explain UDL PRINCIPLES AND PRACTICE VIDEO
  • 7. • makers dont like that every student is compared to the main guidelines and if they dont understand them they are considered disabled • Teachers try to identify what the barriers will be ahead of time before lessons are taught • Hands on activities are great ways to keep students engaged IMPLEMENTING UDL VIDEO
  • 8. Equal Access: Universal Design of Distance Learning article taught me that everyone was disabilities or are ESL can be accommodated. Just because they are different doesn’t mean they can’t use technology to translate or help them better understand. Making sure all groups have resources is the objective of the program ONLINE DISTANCE EDUCATION - "ANYTIME, ANYWHERE" BUT NOT FOR EVERYONE taught me that to this day most teachers base learning off of the electronic usage for our generation. To this day many people still believe the old fashion way puts less emphasis on memorization and more on understanding material WHAT I LEARNED FROM THE ARTICLES ABOUT UDL
  • 9. In The Arts and UDL: What General Education Can Learn from the Margins article I learned that there is a large impact of arts on education. These two questions came up when the linkage was being described 1. Is there a framework from the learning sciences that might help explain why arts content, processes, and related thinking habits and dispositions seem to support affective and cognitive learning outcomes? 2. Could this same framework then be used to guide decision making about the use of arts options in cross-curricular and arts-integrated curriculum design? WHAT I LEARNED FROM THE ARTICLES ABOUT UDL