2. Universal Design
• “the design of products and environments to be usable by all
people, to the greatest extend possible, without the need for
adaptation or specialized design”
3. 3 Guidelines
• Provide Multiple
Means of
Representation
• Provide Multiple
Means of Action
and Expression
• Provide Multiple
Means of
Engagement
uses creativity to
express
information rather
than traditional
methods
uses a computer
(technology) to
learn the lesson or
show understanding
understands the
lesson by doing the
activity or seeing the
information in action
reads a book to
receive information
listens to lesson or information
4. The Process of
Universal Design
The process of universal
design isn’t chronological –
new steps and ideas build on
and refer back to previous
ideas, especially the early
goals and needs of the
product.
7. The Students That Are Affected
All kinds of students can benefit from universal design.
the “average” student
the honors students
the struggling student
disabled (physical and learning) students