38. EditorTest
Runner
Create -> Editor Test C# Script で作成
using UnityEngine;
using UnityEditor;
using NUnit.Framework;
public class NewEditorTest {
[Test]
public void EditorTest()
{
//Arrange
var gameObject = new GameObject();
//We register the newly create GameObject so it will
Undo.RegisterCreatedObjectUndo (gameObject, "Created
//Act