This document provides a history of animation techniques from prehistoric cave paintings to modern computer animation. It describes early animation devices like the thaumatrope, phenakistoscope, and zoetrope which used persistence of vision to create the illusion of movement. Stop motion animation techniques were developed using puppets, models, and claymation. Keyframe animation allowed for more complex movements through the use of inbetweens. Other techniques discussed include rotoscoping, cut-out animation, and the first animated films featuring stop motion characters. The document traces the evolution of animation over thousands of years through these important innovations.
History of Animations - digitalmarketinghead@gmail.comSaurabh Verma
This Presentation is all about the history of animation. All the references are from reliable sources over internet on animations. The topics described are:
Early approaches to motion in art
Animation Before Film
The magic lantern
Thaumatrope
Phenakistoscope
Zoetrope
Flip book
Praxinoscope
The Silent Era
Theater Optique
The Kinetoscope
The Golden Age of Animation
Walt Disney
Alice Comedies
World War II era
Post-war period
The Television Era
Animation Techniques
Go motion
and more ...
Joseph Plateau invented the phenakistoscope in 1832, one of the earliest animation devices that used two discs to create the illusion of movement. William Horner then created the zoetrope in 1834 using Plateau's idea, which used vertical slits and spinning to display animated images. Eadweard Muybridge later invented the zoopraxiscope in 1879, an early film projector. Thomas Edison then created the kinetoscope in 1891, a device using film and a spinning wheel to create moving images for viewers. The Lumière brothers developed the cinematograph in the 1890s, an early film camera and projector that helped establish modern cinema.
The document summarizes the history and development of animation from its early pioneers. It discusses important figures like Joseph Plateau who created the phenakistoscope, one of the first animation devices, as well as Emile Reynaud who invented the praxinoscope. Other major developments mentioned include Eadweard Muybridge's zoopraxiscope, considered one of the earliest movie projectors, and the work of pioneers like the Lumière brothers, George Pal, and Willis O'Brien, known for his animation in films like King Kong. Contemporary animators discussed include Jan Svankmajer and the Brothers Quay.
Photography began as both a scientific and artistic pursuit to capture realistic representations of reality. The first permanent photograph was created by Joseph Nicephore Niepce in 1827 with his "View from the Window at Le Gras." Louis Daguerre later improved the process and introduced the daguerreotype, the first publicly available photographic process, in 1839. John Herschel is credited with coining the term "photography" to describe the new technology.
The document discusses the origins and early history of cinema. It describes how sequential art predates comics by millennia as a way to tell stories and show the passage of time. Several inventions were needed to achieve moving images, including retinal persistence, optical toys like the magic lantern, zoetrope, and praxinoscope, as well as early photography techniques. The kinetoscope and the Lumière brothers' cinematograph helped bring cinema into its modern form by enabling the projection of moving pictures. Pioneers like Georges Méliès and Emile Cohl helped establish early film techniques and animation. The document concludes by outlining an assignment for students to experiment with techniques used in early cinema devices.
Animation is produced by rapidly displaying sequential images to create the illusion of movement due to the phenomenon of persistence of vision. Early examples include paleolithic cave paintings depicting animals with multiple legs and a 5,000 year old bowl from Iran showing images of a goat painted along its sides. However, these did not truly qualify as animation since there was no way to view the images in motion. Later inventions like the zoetrope and praxinoscope used technological means to produce the appearance of movement from sequential drawings, helping develop animation further.
The document provides an overview of the history and basics of photography. It discusses early pioneers like Nicéphore Niépce, Louis Daguerre, and others who developed early photographic processes. It also explains how photography has evolved from early film techniques to modern digital photography. Key events mentioned include the invention of the daguerreotype, calotype, and the coining of the term "photography." The document also provides brief summaries of different historic and modern photographic techniques and formats.
History of Animations - digitalmarketinghead@gmail.comSaurabh Verma
This Presentation is all about the history of animation. All the references are from reliable sources over internet on animations. The topics described are:
Early approaches to motion in art
Animation Before Film
The magic lantern
Thaumatrope
Phenakistoscope
Zoetrope
Flip book
Praxinoscope
The Silent Era
Theater Optique
The Kinetoscope
The Golden Age of Animation
Walt Disney
Alice Comedies
World War II era
Post-war period
The Television Era
Animation Techniques
Go motion
and more ...
Joseph Plateau invented the phenakistoscope in 1832, one of the earliest animation devices that used two discs to create the illusion of movement. William Horner then created the zoetrope in 1834 using Plateau's idea, which used vertical slits and spinning to display animated images. Eadweard Muybridge later invented the zoopraxiscope in 1879, an early film projector. Thomas Edison then created the kinetoscope in 1891, a device using film and a spinning wheel to create moving images for viewers. The Lumière brothers developed the cinematograph in the 1890s, an early film camera and projector that helped establish modern cinema.
The document summarizes the history and development of animation from its early pioneers. It discusses important figures like Joseph Plateau who created the phenakistoscope, one of the first animation devices, as well as Emile Reynaud who invented the praxinoscope. Other major developments mentioned include Eadweard Muybridge's zoopraxiscope, considered one of the earliest movie projectors, and the work of pioneers like the Lumière brothers, George Pal, and Willis O'Brien, known for his animation in films like King Kong. Contemporary animators discussed include Jan Svankmajer and the Brothers Quay.
Photography began as both a scientific and artistic pursuit to capture realistic representations of reality. The first permanent photograph was created by Joseph Nicephore Niepce in 1827 with his "View from the Window at Le Gras." Louis Daguerre later improved the process and introduced the daguerreotype, the first publicly available photographic process, in 1839. John Herschel is credited with coining the term "photography" to describe the new technology.
The document discusses the origins and early history of cinema. It describes how sequential art predates comics by millennia as a way to tell stories and show the passage of time. Several inventions were needed to achieve moving images, including retinal persistence, optical toys like the magic lantern, zoetrope, and praxinoscope, as well as early photography techniques. The kinetoscope and the Lumière brothers' cinematograph helped bring cinema into its modern form by enabling the projection of moving pictures. Pioneers like Georges Méliès and Emile Cohl helped establish early film techniques and animation. The document concludes by outlining an assignment for students to experiment with techniques used in early cinema devices.
Animation is produced by rapidly displaying sequential images to create the illusion of movement due to the phenomenon of persistence of vision. Early examples include paleolithic cave paintings depicting animals with multiple legs and a 5,000 year old bowl from Iran showing images of a goat painted along its sides. However, these did not truly qualify as animation since there was no way to view the images in motion. Later inventions like the zoetrope and praxinoscope used technological means to produce the appearance of movement from sequential drawings, helping develop animation further.
The document provides an overview of the history and basics of photography. It discusses early pioneers like Nicéphore Niépce, Louis Daguerre, and others who developed early photographic processes. It also explains how photography has evolved from early film techniques to modern digital photography. Key events mentioned include the invention of the daguerreotype, calotype, and the coining of the term "photography." The document also provides brief summaries of different historic and modern photographic techniques and formats.
Animation is an optical illusion created by rapidly displaying sequential images to create the illusion of motion. Early examples include cave paintings of animals with multiple legs and a 5000-year old bowl from Iran with images of a goat painted along the sides. The first animation devices, invented in ancient China and Egypt, used persistence of vision to make images appear animated by rapidly displaying them, though they had no means to truly show the images in motion. Later developments like the zoetrope, phenakistoscope, and praxinoscope improved on this by incorporating mirrors or slits to better convey the illusion of movement, paving the way for the advent of film animation with the development of cinematography.
An asteroid impact would have catastrophic consequences like the extinction of dinosaurs. While dinosaurs had small brains, human intelligence allows us to study the world and develop technical solutions to prevent doomsday scenarios from asteroids. The document then outlines 10 plans that have been proposed to deflect or destroy incoming asteroids, including using nuclear weapons, kinetic impactors, solar sails, wrapping asteroids in carbon fiber nets, focusing solar radiation with mirrors, landing spacecraft to redirect asteroids, and even having robots literally eat away at asteroids.
The camera has evolved significantly over hundreds of years. The first pinhole camera was invented in the 1500s, while the first lens camera was created in 1558. Major developments include the first portable camera obscura in the 1660s, the first permanent photograph in 1829, and the first practical photographic process in 1839. Modern photography began in the late 1880s with roll film and Kodak cameras, while the first digital camera was created in 1975. Camera technology has advanced from single-use to SLR models with interchangeable lenses and digital capabilities.
This document discusses how new media has influenced film aesthetics and narrative. Some key impacts include the rise of short films for online/mobile distribution mirroring early cinema, the increased use of digital effects and spectacle, and films being influenced by the look and narratives of video games. It also discusses the concepts of "spectacle" and how digital technologies have changed film language through tools like CGI and 360 degree shots. Early cinema is analyzed through the lens of being "attractions" rather than narrative films.
This document provides details about an exhibition on virtual reality titled "Reinventing Reality". The 5,000 square foot exhibition includes 15 interactive exhibits, 12 VR experience pods, and career showcase areas. Visitors can experience VR demos, learn about perception and tracking technology, and see how virtual worlds are created. The exhibition requires specific space and network requirements and includes technical support to ensure interactive exhibits function properly.
The document outlines topics to discuss regarding 3D vision technology, including a brief history. It covers early patents from 1880 and the first 3D movie from 1922. Methods of capturing 3D images are discussed as well as techniques for projection, such as anaglyph, polarization, interference filters, and Dolby 3D. The document also touches on classifying 3D formats and modern technologies that enable 3D without glasses, like autostereoscopic screens and holograms. References are provided at the end.
The document discusses the evolution of 3D display technology from its origins in the 1800s to current applications and future prospects. It describes how 3D vision was understood as early as the 1500s and how the stereoscope was invented in the 1830s, making 3D photography popular entertainment in homes by the 1890s. Developments in color film, digital cameras, and polarized 3D movies in recent decades have renewed mainstream interest in 3D. The document also explores potential applications of 3D displays beyond entertainment, such as in education, medicine, and telecommunications.
Joseph Plateau demonstrated the illusion of moving images using the Phenakistoscope in 1832, while Simon von Stampfer created the Stroboscope. Eadweard Muybridge pioneered work on animal locomotion using multiple cameras. He photographed a horse galloping for Leland Stanford in 1877, establishing motion picture technology. Muybridge then created the Zoopraxiscope to project motion pictures using perforated film, preceding flexible film. W.K.L. Dickson, a photographer for Thomas Edison, was assigned to create the Kinetoscope, the first successful motion picture apparatus, which he unveiled in May 1891 and patented. He also invented the first practical celluloid film format of 35
This document provides information on three contemporary animation developers: The Brothers Quay, Ray Harryhausen, and Tim Burton.
The Brothers Quay are identical twin brothers known for their surreal stop-motion puppet animation films inspired by European visual artists. Ray Harryhausen pioneered stop-motion model animation, creating memorable effects in films like Mighty Joe Young and Jason and the Argonauts. Tim Burton is a film director known for his dark, quirky themes and works with Johnny Depp; he has explored stop-motion animation in films like The Nightmare Before Christmas and Corpse Bride.
This document provides a history of photography from its origins to modern applications. It discusses early innovators like Niepce, Daguerre, and Talbot who developed the first photographic processes in the 1820s-1840s. The daguerreotype and calotype processes allowed photographs to be taken and reproduced. Advances like the wet plate collodion process in the 1850s led to photographs being widely used to document events like the Civil War. Photography was also used in science, medicine, industry, and to document social issues. Further innovations driven by the development of more portable cameras expanded photography's uses through the late 19th century until it became widely accessible to the public by the late 1880s.
The earliest 'movie theatres' were converted churches or halls, showing one-reelers (a 10-12 minute reel of film - the projector's reel capacity at the time). The primitive films were usually more actualities and comedies.
Photography has evolved significantly since its invention in the early 19th century. Early methods like the daguerreotype required exposures of up to 8 hours, but advances like the use of film by George Eastman and 35mm cameras made photography faster and more accessible. The development of digital photography in the 1980s transformed the industry, allowing photos to be instantly captured, edited, and shared. While photography was once a complex chemical process, today's digital cameras make it possible to take high-quality photos with a smartphone in seconds.
Joseph Plateau invented the phenakistoscope in 1832, creating the illusion of movement using a spinning disk with drawings of incremental changes. William Horner then created the zoetrope in 1834, improving on Plateau's design by allowing multiple viewers and not requiring a mirror. Emile Muybridge pioneered stop motion photography in the 1870s, inspiring scientists like Edison and Marey. Edison then invented the kinetoscope in the late 1880s, allowing moving images to be viewed individually through a viewer. The Lumiere brothers created the cinematographe in 1895, which could both film and project movies, making motion pictures available to mass audiences.
Joseph Plateau created the phenakistoscope in 1832, which was the first device to demonstrate moving images using a spinning disk with drawings that created the illusion of motion. William Horner then invented the zoetrope in 1834, improving on Plateau's design by making it more portable and viewable by multiple people simultaneously. Emile Muybridge's photographic studies of animal motion inspired scientists like Edison and Marey. Edison then created the kinetoscope in the late 1880s, which was the first device to show moving images to the public using film strips on a wax cylinder. The Lumiere brothers were inspired by the kinetoscope and created the cinematographe in 1895, which could
Joseph Plateau created the phenakistoscope in 1832, which was the first device to demonstrate moving images using a spinning disk with drawings that created the illusion of motion. William Horner then invented the zoetrope in 1834, improving on Plateau's design by making it more portable and viewable by multiple people simultaneously. Emile Muybridge's photographic studies of animal locomotion in the 1870s inspired scientists like Edison and Marey. Edison went on to create the kinetoscope in the late 1880s, allowing moving images to be viewed individually through a viewer. The Lumiere brothers were inspired by the kinetoscope and created the cinematographe in 1895, which could both film
The document provides information on the history and techniques of stop motion animation. It discusses early animation devices like the zoetrope, phenakistoscope and zoopraxiscope. It also covers key figures in the development of stop motion like Eadweard Muybridge, who captured motion through sequential photographs, and his influence on later animators. Willis O'Brien is discussed for his pioneering use of stop motion to bring King Kong and other monsters to life in films. The document also touches on principles like persistence of vision that help create the illusion of movement from individual frames.
The document summarizes the early history of animation, starting with the zoetrope in 180 AD. It describes several early animation devices from the 19th century like the thaumatrope, phenakistoscope, and flip book. The praxinoscope, an improved version of the zoetrope, was invented in 1877. Modern animation techniques described include stop motion animation exemplified by Nightmare Before Christmas, and CGI animation pioneered by Pixar's Toy Story.
This booklet provide an in-depth insight into key aspects of Eduqas GCSE Film Studies with a detailed overview of the history of film technology. Providing key context about the nature of film as a technology from Nicéphore Niépce's first photo the rise of CGI, this booklet covers it all. With dozens of images, photos and links to various clips, videos and bespoke examinations, this booklet will provide students with a thorough examination of how film technology has changed and developed over the last 200 years.
A core focus of this booklet is on the technology timeline which is a key aspect of component 1 in the Film GCSE and this guide is a useful way of providing not only the core details but some extra context and history that helps to provide further insight and context to the technology and the development of it.
This textbook is perfect as a printable textbook for students to work straight onto, as a guide for teachers and staff as it's fully resourced and contains a huge range of tasks and links to YouTube videos, it also works brilliantly as cover work, work for remote learning such as those isolating at home, as a homework or for revision. You could even use this as an introduction, extension or home learning task for A-Level Film Studies.
To purchase, please go to selly.com/iandoublem
This document profiles several key pioneers and developers in the history of animation and filmmaking. It discusses Joseph Plateau and his invention of the phenakistoscope in 1832. It then covers William Horner's creation of the zoetrope in 1834, Emile Reynaud's praxinoscope in 1877, and Eadweard Muybridge's zoopraxiscope in 1879. Thomas Edison invented the kinetoscope in 1891 and the Lumiere Brothers developed the first motion picture camera. Later developers like Willis O'Brien, Ray Harryhausen, and Jan Svankmajer pushed the industry forward. Contemporary animators such as the Brothers Quay, Tim Burton, A
The Lumiere Brothers were early French pioneers of film who produced over 1,425 short films capturing scenes of everyday life in the late 19th century. Their films amazed audiences, though the brothers themselves doubted film had a future. Joseph Plateau invented the phenakistoscope in 1832, one of the first devices to create the illusion of motion. Charles-Émile Reynaud developed the Praxinoscope in 1877 and first projected animated films publicly in 1892. The modern zoetrope was invented in 1834 by British mathematician William George Horner, though it did not become widely popular until improvements in the 1860s.
Animation is an optical illusion created by rapidly displaying sequential images to create the illusion of motion. Early examples include cave paintings of animals with multiple legs and a 5000-year old bowl from Iran with images of a goat painted along the sides. The first animation devices, invented in ancient China and Egypt, used persistence of vision to make images appear animated by rapidly displaying them, though they had no means to truly show the images in motion. Later developments like the zoetrope, phenakistoscope, and praxinoscope improved on this by incorporating mirrors or slits to better convey the illusion of movement, paving the way for the advent of film animation with the development of cinematography.
An asteroid impact would have catastrophic consequences like the extinction of dinosaurs. While dinosaurs had small brains, human intelligence allows us to study the world and develop technical solutions to prevent doomsday scenarios from asteroids. The document then outlines 10 plans that have been proposed to deflect or destroy incoming asteroids, including using nuclear weapons, kinetic impactors, solar sails, wrapping asteroids in carbon fiber nets, focusing solar radiation with mirrors, landing spacecraft to redirect asteroids, and even having robots literally eat away at asteroids.
The camera has evolved significantly over hundreds of years. The first pinhole camera was invented in the 1500s, while the first lens camera was created in 1558. Major developments include the first portable camera obscura in the 1660s, the first permanent photograph in 1829, and the first practical photographic process in 1839. Modern photography began in the late 1880s with roll film and Kodak cameras, while the first digital camera was created in 1975. Camera technology has advanced from single-use to SLR models with interchangeable lenses and digital capabilities.
This document discusses how new media has influenced film aesthetics and narrative. Some key impacts include the rise of short films for online/mobile distribution mirroring early cinema, the increased use of digital effects and spectacle, and films being influenced by the look and narratives of video games. It also discusses the concepts of "spectacle" and how digital technologies have changed film language through tools like CGI and 360 degree shots. Early cinema is analyzed through the lens of being "attractions" rather than narrative films.
This document provides details about an exhibition on virtual reality titled "Reinventing Reality". The 5,000 square foot exhibition includes 15 interactive exhibits, 12 VR experience pods, and career showcase areas. Visitors can experience VR demos, learn about perception and tracking technology, and see how virtual worlds are created. The exhibition requires specific space and network requirements and includes technical support to ensure interactive exhibits function properly.
The document outlines topics to discuss regarding 3D vision technology, including a brief history. It covers early patents from 1880 and the first 3D movie from 1922. Methods of capturing 3D images are discussed as well as techniques for projection, such as anaglyph, polarization, interference filters, and Dolby 3D. The document also touches on classifying 3D formats and modern technologies that enable 3D without glasses, like autostereoscopic screens and holograms. References are provided at the end.
The document discusses the evolution of 3D display technology from its origins in the 1800s to current applications and future prospects. It describes how 3D vision was understood as early as the 1500s and how the stereoscope was invented in the 1830s, making 3D photography popular entertainment in homes by the 1890s. Developments in color film, digital cameras, and polarized 3D movies in recent decades have renewed mainstream interest in 3D. The document also explores potential applications of 3D displays beyond entertainment, such as in education, medicine, and telecommunications.
Joseph Plateau demonstrated the illusion of moving images using the Phenakistoscope in 1832, while Simon von Stampfer created the Stroboscope. Eadweard Muybridge pioneered work on animal locomotion using multiple cameras. He photographed a horse galloping for Leland Stanford in 1877, establishing motion picture technology. Muybridge then created the Zoopraxiscope to project motion pictures using perforated film, preceding flexible film. W.K.L. Dickson, a photographer for Thomas Edison, was assigned to create the Kinetoscope, the first successful motion picture apparatus, which he unveiled in May 1891 and patented. He also invented the first practical celluloid film format of 35
This document provides information on three contemporary animation developers: The Brothers Quay, Ray Harryhausen, and Tim Burton.
The Brothers Quay are identical twin brothers known for their surreal stop-motion puppet animation films inspired by European visual artists. Ray Harryhausen pioneered stop-motion model animation, creating memorable effects in films like Mighty Joe Young and Jason and the Argonauts. Tim Burton is a film director known for his dark, quirky themes and works with Johnny Depp; he has explored stop-motion animation in films like The Nightmare Before Christmas and Corpse Bride.
This document provides a history of photography from its origins to modern applications. It discusses early innovators like Niepce, Daguerre, and Talbot who developed the first photographic processes in the 1820s-1840s. The daguerreotype and calotype processes allowed photographs to be taken and reproduced. Advances like the wet plate collodion process in the 1850s led to photographs being widely used to document events like the Civil War. Photography was also used in science, medicine, industry, and to document social issues. Further innovations driven by the development of more portable cameras expanded photography's uses through the late 19th century until it became widely accessible to the public by the late 1880s.
The earliest 'movie theatres' were converted churches or halls, showing one-reelers (a 10-12 minute reel of film - the projector's reel capacity at the time). The primitive films were usually more actualities and comedies.
Photography has evolved significantly since its invention in the early 19th century. Early methods like the daguerreotype required exposures of up to 8 hours, but advances like the use of film by George Eastman and 35mm cameras made photography faster and more accessible. The development of digital photography in the 1980s transformed the industry, allowing photos to be instantly captured, edited, and shared. While photography was once a complex chemical process, today's digital cameras make it possible to take high-quality photos with a smartphone in seconds.
Joseph Plateau invented the phenakistoscope in 1832, creating the illusion of movement using a spinning disk with drawings of incremental changes. William Horner then created the zoetrope in 1834, improving on Plateau's design by allowing multiple viewers and not requiring a mirror. Emile Muybridge pioneered stop motion photography in the 1870s, inspiring scientists like Edison and Marey. Edison then invented the kinetoscope in the late 1880s, allowing moving images to be viewed individually through a viewer. The Lumiere brothers created the cinematographe in 1895, which could both film and project movies, making motion pictures available to mass audiences.
Joseph Plateau created the phenakistoscope in 1832, which was the first device to demonstrate moving images using a spinning disk with drawings that created the illusion of motion. William Horner then invented the zoetrope in 1834, improving on Plateau's design by making it more portable and viewable by multiple people simultaneously. Emile Muybridge's photographic studies of animal motion inspired scientists like Edison and Marey. Edison then created the kinetoscope in the late 1880s, which was the first device to show moving images to the public using film strips on a wax cylinder. The Lumiere brothers were inspired by the kinetoscope and created the cinematographe in 1895, which could
Joseph Plateau created the phenakistoscope in 1832, which was the first device to demonstrate moving images using a spinning disk with drawings that created the illusion of motion. William Horner then invented the zoetrope in 1834, improving on Plateau's design by making it more portable and viewable by multiple people simultaneously. Emile Muybridge's photographic studies of animal locomotion in the 1870s inspired scientists like Edison and Marey. Edison went on to create the kinetoscope in the late 1880s, allowing moving images to be viewed individually through a viewer. The Lumiere brothers were inspired by the kinetoscope and created the cinematographe in 1895, which could both film
The document provides information on the history and techniques of stop motion animation. It discusses early animation devices like the zoetrope, phenakistoscope and zoopraxiscope. It also covers key figures in the development of stop motion like Eadweard Muybridge, who captured motion through sequential photographs, and his influence on later animators. Willis O'Brien is discussed for his pioneering use of stop motion to bring King Kong and other monsters to life in films. The document also touches on principles like persistence of vision that help create the illusion of movement from individual frames.
The document summarizes the early history of animation, starting with the zoetrope in 180 AD. It describes several early animation devices from the 19th century like the thaumatrope, phenakistoscope, and flip book. The praxinoscope, an improved version of the zoetrope, was invented in 1877. Modern animation techniques described include stop motion animation exemplified by Nightmare Before Christmas, and CGI animation pioneered by Pixar's Toy Story.
This booklet provide an in-depth insight into key aspects of Eduqas GCSE Film Studies with a detailed overview of the history of film technology. Providing key context about the nature of film as a technology from Nicéphore Niépce's first photo the rise of CGI, this booklet covers it all. With dozens of images, photos and links to various clips, videos and bespoke examinations, this booklet will provide students with a thorough examination of how film technology has changed and developed over the last 200 years.
A core focus of this booklet is on the technology timeline which is a key aspect of component 1 in the Film GCSE and this guide is a useful way of providing not only the core details but some extra context and history that helps to provide further insight and context to the technology and the development of it.
This textbook is perfect as a printable textbook for students to work straight onto, as a guide for teachers and staff as it's fully resourced and contains a huge range of tasks and links to YouTube videos, it also works brilliantly as cover work, work for remote learning such as those isolating at home, as a homework or for revision. You could even use this as an introduction, extension or home learning task for A-Level Film Studies.
To purchase, please go to selly.com/iandoublem
This document profiles several key pioneers and developers in the history of animation and filmmaking. It discusses Joseph Plateau and his invention of the phenakistoscope in 1832. It then covers William Horner's creation of the zoetrope in 1834, Emile Reynaud's praxinoscope in 1877, and Eadweard Muybridge's zoopraxiscope in 1879. Thomas Edison invented the kinetoscope in 1891 and the Lumiere Brothers developed the first motion picture camera. Later developers like Willis O'Brien, Ray Harryhausen, and Jan Svankmajer pushed the industry forward. Contemporary animators such as the Brothers Quay, Tim Burton, A
The Lumiere Brothers were early French pioneers of film who produced over 1,425 short films capturing scenes of everyday life in the late 19th century. Their films amazed audiences, though the brothers themselves doubted film had a future. Joseph Plateau invented the phenakistoscope in 1832, one of the first devices to create the illusion of motion. Charles-Émile Reynaud developed the Praxinoscope in 1877 and first projected animated films publicly in 1892. The modern zoetrope was invented in 1834 by British mathematician William George Horner, though it did not become widely popular until improvements in the 1860s.
The document provides a history of the invention and development of telescopes from the early 17th century to modern times. It discusses how Hans Lippershey is generally credited with inventing the refracting telescope in 1608, though others may have contributed. Galileo improved upon the design and was the first to use telescopes to make astronomical observations. Later, James Gregory designed the first reflecting telescope in 1663, and Isaac Newton built the first practical reflecting telescope. Over time, refracting and reflecting telescope designs continued to be improved and developed. Modern telescopes include radio telescopes and space-based telescopes like Hubble.
GCSE Film History booklet updated for new spec from 2022_watermark.pdfIan Moreno-Melgar
Fully updated to take advantage of the updated 2022 GCSE Film Studies specification, this booklet is designed to cover the Technology of Film aspect of the course. Featuring nearly 25 pages, this in depth guide expands the timeline provided by the exam board by offering more detail, facts, anecdotes, information and a wide range of tasks. There is also a suggested viewing task at the end to ties things together. This version contains the Word AND PDF versions of the booklet. The PDF version can be instantly printed and distributed to students to be used as a workbook. It's also great for revision, for digital distribution or hosting for students or just for your own reference. The Word version is perfect for editing and adapting to you and your students needs.
You can buy this from here:
https://ko-fi.com/s/e7f83fdf7d or here:
https://www.tes.com/teaching-resource/resource-12414478
Photography evolved over centuries from early concepts of the camera obscura and pinhole cameras to the first permanent photograph in 1826. Key developments included Daguerre's daguerreotype process in 1839, Talbot's calotype process producing negatives, and the widespread adoption of photography following its introduction to the United States in the 1840s. Advances like the tintype and gelatin dry plates improved accessibility and allowed photographs to document events like the Civil War. The introduction of portable cameras like the Kodak in the late 1800s enabled photography to become a popular hobby and art form.
ppt on HISTORY OF PHOTOGRAPHY , HIMANSHU KUMAR, 2209200016.pptxHimanshusharma31481
This document provides a brief history of photography from its origins to modern digital photography. It describes how the concept of the camera obscura and pinhole cameras date back thousands of years. Key early developments included the coining of the term "photography" in 1839, Joseph Nicephore Niepce creating the first permanent photograph in 1826, and Louis Daguerre announcing his daguerreotype process in 1839. George Eastman introduced widely available roll film cameras with the Kodak in the late 1880s, while digital cameras began replacing film cameras in the 1990s and 2000s.
Early film history involved contributions from inventors, not artists. Technologies like the persistence of vision theory and zoetropes laid the foundations. Photography was also necessary for film to develop. Key inventors and dates included Eadweard Muybridge who captured horse motion in 1872, followed by film pioneers like the Lumiere Brothers, Thomas Edison, and George Eastman who developed technologies allowing motion pictures.
Convex lenses bend light toward a focal point and are used by farsighted patients in eyeglasses. Concave lenses spread out light and are used by nearsighted patients. Camera lenses and telescope lenses evolved from optical lenses developed for eyeglasses and help focus images. The Fresnel lens, invented in the 1800s, helped project light across seas for lighthouses. Convex and concave lenses have been instrumental in scientific discoveries since their invention in the 1300s and were a key part of Galileo's telescope inventions in the 1600s that helped launch the scientific revolution.
Similar to Unit 33 stop motion animation timeline task 1 (20)
Unit 6 – Task 2 – Analysis Of A Magazine Cover – Focus GroupsChelsie Brandrick
Focus groups are a market research tool used by companies to gather feedback on products and services from 4-10 participants. They provide qualitative data to help identify customer needs, understand views and opinions, and ensure products appeal to target audiences. Questions are asked by a facilitator to prompt discussion in a safe environment. Engagement questions are open-ended to start conversation, while exploration questions probe for details. Exit questions confirm understanding before ending the session. Focus groups help improve products, develop effective advertising campaigns, and provide cost-effective feedback to ensure commercial success. However, they risk being influenced by one or two vocal participants.
Unit 6 – Task 2 – Analysis Of A Magazine Cover – QuestionnairesChelsie Brandrick
This document contains two questionnaires about magazine reading habits and preferences. The first asks general questions about magazine purchasing frequency, favorite titles, most interesting sections, spending habits, demographics, and attractive features. The second focuses specifically on the ELLE magazine, asking about subscription status, length of readership, satisfaction levels, desired changes or interactions, social influences, and opinions on the front cover design like color palette and use of celebrities. The responses will provide insights into how readers engage with fashion magazines, including ELLE.
Unit 6 – Task 4 – Analysis Of A Film – Romeo And JulietChelsie Brandrick
This document provides an analysis of Baz Luhrmann's 1996 film adaptation of Romeo and Juliet. It discusses the commercial and critical success of the film, as well as its setting of modern-day Venice Beach called "Verona Beach." The film won several awards for direction, screenplay, music, and production design. Leonardo DiCaprio and Claire Danes won awards for their lead performances. The analysis then covers the plot elements and faithfulness to Shakespeare's original story. Finally, it discusses the cultural context of the time period the story is set in and how the film reflects this through its portrayal of society, language, and blending of old and new elements.
Unit 6 – Task 2 – Analysis Of A Magazine Cover – ElleChelsie Brandrick
This document provides a detailed analysis of the cover of the December edition of Elle magazine. It summarizes the key linguistic and visual features used on the cover to attract readers. These include the prominent masthead displaying the magazine's title "Elle", buzzwords along the left side like "fashion" and "success" to entice purchases, and a large central image of celebrity Rihanna making direct eye contact with readers. The goal is to present Rihanna as a role model and suggest readers can learn her secrets to beauty, style and success by buying the magazine.
The document is a proposed budget for a student film production. It allocates £77.60 for production costs, which are minimal as the cast, director, locations, and equipment are provided freely by the college. An additional £17.80 is allocated for post-production costs like travel. With a 10% contingency of £9.54, the total proposed budget is £104.94.
Permission is granted to Dylan Cheesman and employees to enter and use the property located at City of Westminster College from the day of the shoot until the day of editing during afternoon and night hours for the purpose of photographing and recording scenes for a commercial. Producer is given the rights to photograph, film, record sound and use resulting materials without restriction. Producer will restore the property to its original condition by 30-31st unless otherwise agreed in writing.
A film shoot will take place on April 27th at 25 Paddington Green in London. The shoot will be for a scene set in a theatre where a group hides from security but gets locked in and terrorized by a serial killer. The shoot will run from 4pm to an estimated wrap time of 6pm. There will be four actors playing the characters in the scene.
This risk assessment identifies only one potential hazard - a tripod and cables used for filming. However, the risk is rated as low (risk factor of 2) since no cables will be present, and the crew and actors will be aware of the tripod to avoid it. The overall summary is that the risk of any issues in the private college theatre space is extremely low, as it will be used after hours by a controlled film crew, with only the visible tripod posing a minimal risk if avoided.
The document summarizes the production diary of a group project to create a film trailer. It describes:
1) The initial formation of the group and assigning roles, with the author being the director.
2) Early meetings to choose a script and plan production roles and responsibilities.
3) Ongoing challenges coordinating schedules, completing assigned tasks, and difficulties filming within budget and skill constraints.
4) Frustrations as the author takes on more work to complete deadlines while other group members remain unproductive.
The document outlines a production schedule for a film trailer called "The Last Day". Pre-production will take 3 weeks to finalize locations, hire crew, and finalize the script. Production will occur from March 20-22nd and involve filming scenes over 2 days with a maximum of 3 hours per day. Post-production will begin on March 24th and take 1 day to complete the first edit using Final Cut Pro and Logic Pro software. The full production process for the trailer will take less than 1 month.
The document discusses the history and purpose of corporate and promotional videos. It explores how corporate videos are used internally by companies to communicate with employees, and how promotional videos are used externally to advertise products and services. The document provides examples of both, including a current Frontier Airlines corporate video and a HARIBO promotional video. It also discusses the evolution of these types of videos over time, from expensive reel-to-reel productions in the 1970s to inexpensive digital productions today, which more companies are utilizing on their websites and social media.
YouTube is a video sharing website launched in 2005 that allows users to upload, view, and share video content. It grew rapidly after launch and was purchased by Google in 2006. The site now hosts hundreds of hours of new video uploads each minute and reaches more 18-49 year olds than any cable network in the US. While it provides entertainment and opportunities for creators, YouTube also faces issues like inappropriate content and restrictions on creators. Overall, YouTube has become one of the most used sites on the internet and its future growth is expected to continue.
Virtual reality uses headsets to generate realistic images and sounds to immerse users in simulated or imaginary environments. Early versions from the 1950s-1970s were bulky and had simple graphics. In the 1990s, VR started being used commercially for gaming and other industries. Today, many major tech companies are developing VR products and the technology is being used for training, education, healthcare, and entertainment. While VR offers advantages like new experiences and long-distance connections, challenges remain around cost, lack of realism compared to real-world training, and lack of regulations regarding online behavior.
This document discusses the history and development of streaming media and websites like Netflix and YouTube. It describes how ESPN streamed the first live event in 1995 and how companies like RealNetworks, Microsoft, and Adobe contributed to the evolution of streaming technology over the next decade. The document outlines advantages like access to a variety content from any location and disadvantages like dependence on internet connectivity and temporary availability of content. It concludes that while streaming technology is still improving, it has revolutionized media consumption.
Satellite television delivers programming to viewers via radio signals transmitted from satellites orbiting Earth. It was first demonstrated in 1962, relaying signals between Europe and North America. Since then, satellite television has grown significantly, with over 33 million subscribers worldwide. It provides hundreds of channel options and access to programming from around the world. However, the high upfront costs of equipment and potential for weather-related service disruptions are disadvantages compared to other television delivery methods.
3D television was first demonstrated in 1928 but did not become popular until 2010 when major manufacturers began selling full lineups of 3D TVs. However, sales began declining in 2013 due to issues like the need to wear glasses, which caused headaches and eyestrain for many viewers. Additionally, early 3D Blu-rays were only compatible with specific brand TVs, limiting content options. While 3D TVs provided an immersive home theater experience, disadvantages like mandatory glasses and limited compatibility led to a loss of consumer interest before problems could be addressed. The technology may see renewed interest if glasses-free 3D or virtual reality integration can be achieved.
Unit 8 – Task 3 – Limitations And Obligations ChapterChelsie Brandrick
This document discusses several key limitations and obligations in the television and film industry, including confidentiality contracts, intellectual property, health and safety regulations, ethical issues, and the British Board of Film Classification (BBFC) rating system. Confidentiality contracts are used to prevent unauthorized disclosure of projects, and violations can result in legal action. Intellectual property like copyrights and patents protect creations and innovations. Health and safety laws protect workers on film sets. Ethical issues around representation and discrimination must also be considered. The BBFC system rates films based on their content to determine appropriate age ratings.
The document is a proposal for a video installation titled "Inner Workings of the Mind" by Chelsie Brandrick. The 30-50 second video will portray memories and the emotions they evoke through overlay effects on footage of people with distant expressions. It will start slow and build to a climax using a dark and psychotic soundtrack. The goal is to show how hidden mental processes are portrayed and make people aware of the effects of recalling memories. A small crew will be needed, and the video will be filmed and edited within a week for premiere.
The production schedule will last less than a week total. Pre-production from May 16-19 will include hiring crew, securing a location, and completing paperwork. Production on May 19 will involve filming the installation in one location with a Lumix G camera and 4-5 actors. Post-production from May 22-25 will include editing on a MacBook Pro using Final Cut Pro X, adding copyright-free music, and delivering the final installation by May 25.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Unit 33 stop motion animation timeline task 1
1. Unit 33 Stop Motion Animation Task 1
Animation Timeline
Animation is the creation of a sequence of images drawn, painted, or produced by other artistic
methods that change over time to portray the illusion of motion. Historically there are three types
of animation: Hand Drawn, Stop Motion and Computer Generated Imagery.
Hand Drawn Animation
The Palaeolithic, or Old Stone Age – 10,000-28,000 BC
Cave paintings of animals were drawn onto the walls of caves across Europe (especially southern
France and northern Spain). The artists used techniques such as using charcoal and ochre or
haematite to give the impression of different light contrasts on the images in order to create the
2. illusion of volume. They often diluted these pigments to produce variations in thickness to the
drawings. Later drawings contained abstract signs and human figures. They also used the natural
contours in the cave walls and etching around the outlines to give their drawings a three-
dimensional effect. They also used fires as the flickering shadows gave the illusion that the
drawings were moving. These would have been very time consuming to complete.
Kaleidoscope - 1817
This was invented by Sir David Brewster and means to look to beauty in Ancient Greek. It
consisted of a cylinder tube using two mirrors to reflect multiple images of coloured glass pieces
such as beads or bits of glass. As the viewer looks into one end of the tube, light entering the other
end creates a colourful pattern, due to repeated reflection in the mirrors. Brewster chose
renowned achromatic lens developer Philip Carpenter as one of many manufacturers of the
kaleidoscope. It was a massive success with two hundred thousand kaleidoscopes sold in London
and Paris in just three months which proved to be one of the most popular optical toys ever
created.
3. Thaumotrope – 1824
This is pronounced taw-mo-trope and means magic turn. It was invented to test the persistence of
vision, as the perception of an image that the eyes see and brain retains for a small fraction of a
second after the view is blocked or the object is removed. The brain can only process twelve or
fewer images per second to recognise them as separate images. If the images appear any faster,
they begin to merge with one another creating the illusion of movement. Television and movies are
created at twenty four to thirty images per second. The invention of the device is often credited
to Sir John Herschel, but John Ayrton Paris popularised it in 1824 when he demonstrated it to the
Royal College of Physicians. Paris published ‘Philosophy in Sport made science in earnest’ in
1827 and Peter Mark Roget published ‘Persistence of Vision with Regard to Moving Objects’ that
presented the idea that a succession of still images could create the appearance of motion. Paris
believed that scientific learning in children could be stimulated through a combination of enjoyment
and instruction using toys such as the Thaumotrope.
Thaumotrope is a very simple animation in which you have a small disc with different drawings on
each side and is attached by two pieces of string, on the left and right side. When the string is
twirled quickly between your fingers, the disc flips. This causes you to see both sides of the picture
at once, to give the illusion of one picture due to persistence of vision. One of the examples below
is a picture of a bird on one side and a cage on the other side of the disc. When the disc is spun, it
looks like the bird is in the cage.
4. Phenakistoscope – 1831
This was an early animation device. It was invented in 1831 by Joseph Plateau and Simon von
Stampfer. It consists of a paper disk featuring evenly spaced, thin radial slots and a series of
sequential images. When the disc is rotated in front of a mirror, the images merge together
showing continuous movement e.g. horses running. It can only be viewed by one person at a time
and was famous for only two years due to the constant growing technology. It was replaced by the
Zoetrope which was similar to the Phenakistoscope but it had a cylinder instead of a spinning disc.
Zoetrope – 1834
5. A zoetrope is a pre-film animation device that produces the illusion of motion by showing a
sequence of drawings displaying progressive phases of motion. The name Zoetrope originates
from the Greek words Zoe “life” and tropos “turning”.
The zoetrope was created in 1834 by British mathematician, William George Horner, who was
aware of the recently invented phenakistoscope disc.
Horner’s revolving drum had the viewing slits between the pictures and called it the “daedaleum”
which was a reference to the Greek myth of Daedalus. The daedaleum failed to become popular
until the 1860s, when a variant with the viewing slits on a level above the pictures, was patented
by both English and American makers. The American inventor named his version the “Zoetrope”.
The zoetrope is made up of a cylinder with slits cut vertically in the sides. On the inner surface of
the cylinder there is a band with images from a set of sequenced pictures. As the cylinder spins,
the user looks through the slits on the sides at the pictures across from it. The spacing of the slits
keeps the pictures from blurring together and the user sees a rapid series of pictures, producing
the illusion of motion. This invention works because of the persistence of vision and the phi
phenomenon.
The phi phenomenon is the optical illusion of perceiving a series of still images as a continuous
motion, when viewed in a rapid succession. Persistence of vision is the theory where an
afterimage is thought to persist for approximately one sixteenth of a second on the retina. It’s
believed to be the explanation for motion perception and explains why the black spaces that come
between each image are not perceived.
Disadvantages of the zoetrope are the narrative have to be circular, freeze frames are limited and
you can spoil the illusion by simply looking in the top of the drum. However, the zoetrope is easy
and cheap to use and was a ground-breaking novelty at the time of its creation.
6. Stereoscope - 1838
The Stereoscope was invented by Charles Wheatstone in 1838. It used a pair of mirrors at 45
degree angles to the user's eyes, each reflecting a picture located off to the side. It demonstrated
the importance of binocular depth perception by showing that when the each eye is shown a
picture, views of the same object are presented so that each eye sees only the image designed for
it, but apparently in the same location, the brain will fuse the two and accept them as a view of one
solid three-dimensional object. In 1839, Mr Elliott, a colleague of Sir David Brewster constructed a
simple stereoscope without lenses or mirrors, consisting of a wooden box, which was used to view
drawn landscape transparencies, since photography had yet to be invented. In 1849 Brewster's
personal contribution was the suggestion to use lenses for uniting the different pictures. In 1851 it
was demonstrated to Queen Victoria at the Great Exhibition. Brewster was unable to find in Britain
an instrument maker capable of working with his design, so he went to France, where the
stereoscope was improved by Jules Duboscq. Almost overnight a 3D industry developed and
250,000 stereoscopes were produced and a great number of stereo views, stereo cards and
stereographs were sold in a short time. Stereographers were sent throughout the world to capture
views for the new medium and feed the demand for 3D. Patented in 1939 the View-Master
stereoscope with its rotating cardboard disks containing image pairs, was popular first for 'virtual
tourism' and then as a toy. In 2010, Hasbro started producing a stereoscope designed to hold an
iPhone or iPod Touch, called the My3D. In 2014, Google released the template for a paper craft
stereoscope called Google Cardboard. Apps on the mobile phone substitute for stereo cards. The
underlying technology is otherwise unchanged from earlier stereoscopes. As time went on and
paper was more available, people wanted to make their own animation toys. This introduced the
flip-book.
Flip book - 1868
A flip book also relies on the persistence of vision. John Barnes Linnett patented the first flip
book in 1868 as the Kineograph (moving picture). It is a small book with relatively springy pages,
each having one in a series of animation images located near its unbound edge. The user bends
all of the pages back, normally with the thumb, then by a gradual motion of the hand allows them
to spring free one at a time. The older devices by their nature severely limit the number of images
7. that can be included in a sequence without making the device very large or the images
impractically small. The book format still imposes a physical limit, but dozens of images of ample
size can easily be used. As with the Phenakistoscope and Zoetrope, the illusion of motion is
created by the apparent sudden replacement of each image by the next in the series, but unlike
those other inventions no view-interrupting shutter is required and no viewing device other than
the user's hand is absolutely necessary. Early film animators cited flip books as their inspiration
more often than the earlier devices, which did not reach as wide an audience.
Praxinoscope - 1877
The Praxinoscope was invented in 1877 by Charles-Émile Reynaud, who was a French science
teacher. It was an animation device and the first known animated projection on a screen. It was
the successor of the Zoetrope and like the Zoetrope; it used a strip of pictures placed around the
inner surface of a spinning cylinder. The Praxinoscope improved on the Zoetrope by replacing its
narrow viewing slits with an inner circle of mirrors placed, so the reflections appeared more or less
stationary as the wheel turned. Someone looking in the mirrors as it was spinning would therefore
see a rapid succession of images, producing the illusion of motion. The toy became a great
commercial success and won recognition at the great exhibitions of the period.
On 28 October 1892, he projected the first animation in public called the Pauvre Pierrot, at the
Musée Grévin in Paris. This film was notable as the first known instance of film perforations being
used. His films were not photographed, but drawn directly onto the transparent strip. In 1900, more
than 500,000 people attended these screenings. The invention of photography and moving
pictures aided in the development of animation and Stop Motion animation soon followed.
8. Stop Motion Animation
Stop-motion animation is the term used to describe animation created by physically manipulating
real-world objects and photographing them one frame of film at a time. When the photographs
move together in a quick sequence, it creates the illusion of movement. This is similar to the way a
flip-book works. There are many different types of stop-motion animation, usually named after the
type of media used to create the animation; these include the early Humorous phases of funny
faces, Puppet animation, Cut-out animation and Claymation.
In 1906 James Stuart Blackton made the first silent short animated film called ‘Humorous phases
of funny faces’ by drawing faces on boards, photographed them onto film and then ran the film
sequentially to show the faces. It was considered stop-motion.
In 1908 a french animated film called ‘Fantasmagorie was produced by Emile Cohl. The film was
created by drawing each frame on paper, then shooting each frame onto negative film, which gave
the picture a blackboard look. It was compiled of seven hundred drawings, each was double-
exposed (animated on twos) and ran for almost two minutes.
Puppet/Model Animation - 1908
9. The object is moved in small increments between individually photographed frames, creating the
illusion of movement when the series of frames is played as a continuous sequence. Dolls with
movable joints or clay figures are often used in stop motion for their ease of repositioning. Stop
motion animation using plasticine is called clay animation or clay- mation. Not all stop motion
requires figures or models; many stop motion films can involve using humans, household
appliances and other things for comedic effect. Stop motion using objects is sometimes referred to
as object animation.
The film ‘The Humpty Dumpty Circus’ (1908) created by J. Stuart Blackton and Albert smith
receives credit as the first stop-motion animation film that features puppets. Further pioneer
puppet animator include; Russian Ladislas Starewitch, a film maker who created ‘The
Cameraman’s Revenge’ (1912) and later produced his feature length puppet animation ‘Le Roman
de Renard’ (1929-1930) which translates as ‘The Tale of the Fox’. The story was based on the
11th century tale of ‘Reynard the fox’. More recently, puppet animation is commonly used in
children’s cartoons and films. An example of puppet animation used in cinema is in the film King
Kong (1933). The writer/director Tim Burton often uses puppet animation in his work for Corpse
Bride (2005) which is a stop motion animated horror musical. The Nightmare before Christmas
(1993) is an American stop motion musical fantasy horror film directed by Henry Selick. It used
227 puppets to represent the characters in the film and also 400 heads were used to allow the
expression for every possible emotion.
Keyframe animation - 1911
Windsor McCay was the first person to use keyframe animation in his film ‘Little Nemo’. A
keyframe may define a picture size, position and rotation and must have a minimum of two
keyframes, start and finish, although more complex moves will use more. The drawings are called
"frames" because their position in time is measured in frames on a strip of film. A sequence of key
frames defines which movement the viewer will see, whereas the position of the key frames on the
film, video, or animation defines the timing of the movement. Because only two or three key
frames over the span of a second do not create the illusion of movement, the remaining frames
are filled with inbetweens.
10. In 1914 Windsor McCay creates the first cartoon featuring Gertie the Dinosaur which is only
approximately 5 minutes long and contained 10,000 drawings using Keyframe animation. He used
registration marks to keep the background aligned from frame to frame, so that it did not appear to
"swim", as often happened in early cartoons. He avoided some repetitious work by re-using
drawings, in what would later be called cycling. He devised what he called the "McCay Split
System", the first occurrence of key-frame animation. Rather than draw each frame in sequence,
he would start by drawing Gertie's key poses, and then go back and fill in the frames between.
McCay was also very concerned with accurate timing and motion; he timed his own breathing to
determine how to animate Gertie's breathing, and included subtle details such as the ground
sagging beneath Gertie's great weight.
To create the film, McCay himself drew thousands of frames of Gertie on individual 6.5 x 8.5 inch
sheets of rice paper. He hired neighbour and art student John A. Fitzsimmons to draw the
backgrounds. Fitzsimmons carefully re-traced the rocks, lake and tree from a master drawing onto
each sheet of rice paper. Gertie the Dinosaur was produced before the introduction of later time-
saving techniques such as Cel-animation.
Rotoscoping – 1917
Rotoscoping was invented by Max Fleischer in 1917. It is an animation technique in which
animators trace over footage, frame by frame, for use in live- action and animated films. Originally,
live-action film images were projected onto a frosted glass panel and re-drawn by an animator
frame by frame. This projection equipment is called a rotoscope, although this device was
eventually replaced by computers. It has often been used as a tool for visual effects in live-action
movies. By tracing an object, the moviemaker creates a silhouette (called a matte) that can be
used to extract that object from a scene for use on a different background. While blue and green
screen techniques have made the process of layering subjects in scenes easier, Rotoscoping still
plays a large role in the production of visual effects imagery. One classic use of traditional
Rotoscoping was in the original three Star Wars movies, where it was used to create the glowing
11. lightsaber effect, by creating a matte based on sticks held by the actors. To achieve this, editors
traced a line over each frame with the prop, then enlarged each line and added the glow.
Cut-out animation - 1917
Cut-out animation is a technique for producing animations using flat characters, props and
backgrounds cut from materials such as paper, card, stiff fabric or even photographs and arranged
on a flat surface and manually moved and repositioned to simulate animation. It can be used to
make photographs of people and animals seem as if they're talking or moving, often resulting in a
2D marionette effect. The world's first animated feature film using cut-out animation was called El
Apostil and was produced in 1917 by Quirino Cristiani. Today, cut-out-style animation is frequently
produced using computers, with scanned images or vector graphics taking the place of physically
cut materials. South Park is an example of this transition since its first episode was made with
paper cut-outs before switching to computer software. However, South Park still pretty much looks
like paper animation.
Claymation
Stop-motion animation using clay is called Claymation. Clay figures are often used in stop-motion
for their ease of repositioning. Each object or character is sculpted from clay or other such
similarly pliable material such as Plasticine, usually around a wire skeleton called an armature,
and then arranged on the set, where it is photographed once before being slightly moved by hand
to prepare it for the next shot, and so on until the animator has achieved the desired amount of
film. Clay-animated films were produced in the United States as early as 1908, when Edison
12. Manufacturing released a trick film entitled The Sculptor's Welsh Rarebit Dream. During the late
1950s and early 1960s Davey and Goliath was a children’s show which featured on television.
Gumby was a show that premiered on Saturday morning television in the 1970s and 1980s for
children. In 1975 Will Vinton received an award for best animated film ‘Closed Mondays’. He also
copyrighted the term 'Claymation' to describe the process of the film production that was built
around using clay models. Morph is another example of Claymation. More recently Wallace and
Gromit were created by Aardman animations. The characters were brought alive by Nick Park
using modelling clay and wire for the characters and then animated using stop motion animation.
A variation of clay animation was developed by Craig Bartlett, for his series of Arnold short films
(also made in the late-1980s/early- 1990s), in which he not only used clay painting but sometimes
built up clay images that rose off the plane of the flat support platform toward the camera lens to
give a more 3-D stop-motion look to his films.
The resources needed for Claymation consist of a camera, plasticine, tools, a computer and
materials for sets such as card and pens. All these resources are easily accessible. As the models
are made out of plasticine, they don’t need to be perfectly made because of the style in which they
are made and the fact they need to be able to move. One of the main issues when using
Claymation is the fact that is it too time consuming as the making, photographing and editing all
take quite a while.
1977 – Morph
Morph is a clay stop-motion comedy animation. He first appeared in 1977 on Tony Hart’s art-
themed television programmes for children, Take Hart and Hartbeat. His final appearance was in
1993.
Morph was first made for the BBC by Aardman Animations, weighs 162g, is 14cm tall and is
painted terracotta. He was also later joined by a cream coloured twin called Chas.
Originally Morph appeared in one-minute shorts that featured throughout Tony Hart’s shows.
Eventually he got his own series called ‘The Amazing Adventures Of Morph’ in 1980.
Morph also attempted to make a 90’s comeback with The Morph Files but failed to capture the
kid’s imagination in the same way and it was soon discontinued.
13. A flash mob of homemade Morphs gathered outside London’s Tate Gallery in 2009 to mark Tony
Hart’s death. This is what inspired Aardman to resurrect the character. Now both characters
feature on their own successful YouTube channel in one-minute shorts.
Morph can change shape, mimic objects or creatures, is funny and silly as he can only speak
gibberish, yet lovable and relatable with his humanlike actions and intentions. I believe these
qualities made Morph popular and added towards the appeal of this new style of animation.
ComputerGenerated Imagery (CGI) animation
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute
to images in art, printed media, video games, films, television programs, shorts, commercials,
videos and simulators. It is essentially a digital successor to the stop motion techniques with 3D
models and frame-by-frame animation of 2D illustrations used for creating scenes or special
effects in films and television. It allows animators to create fantasy situations and illusions within
real live action. In the late 1970s to early 1980s CGI was used in film for the first time. The first
mainstream movie that used CGI was The Last Starfighter in 1984. In 1995 the American
company, Pixar created Toy Story. It was the first full-length motion picture to be entirely CGI. In
2004 The Polar Express becomes the first fully-animated film to use motion capture technology to
render all of its characters. In 2009 the movie Avatar uses CGI animation alongside other image-
based technologies to create stunning visual effects. Due to the way CGI is made, the final
product looks extremely professional and can create characters and settings easily, compared to
the other two types of animation. One main disadvantage about using CGI animation is the fact
that it is very complicated and would need practise, experience and the relevant software to be
successful.