The document discusses different artistic styles that can be used in games, including photorealism, cel shading, abstraction, and exaggeration. Photorealism aims to make games look realistic but may detract from gameplay. Cel shading can give games a unique cartoon-like feel without impacting performance. Abstraction uses unusual, non-realistic designs to make games stand out. Exaggeration is common in RPGs and anime-inspired games, enlarging features like weapons and emotions to engage players. Overall, the document examines tradeoffs of different artistic approaches and how they shape the gameplay experience.