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Understanding Media Industries 28 September 2009
Homework Task! Last week I asked you to choose either a developer or a publisher and look at some key facts: ,[object Object]
 Did you find it easy or hard?,[object Object]
How Do Companies Work? Continued Expansion, Profits and Control First Year Profits, Supplementary Staff and Development  Forward Investment, Research                 Initial Staff and Start-Up Ideas, Concepts and Business Plan
How Confetti Works… Confetti Media Group Confetti  Education Confetti  Constellations Confetti  Antenna You Are Here!
Games Developers – WTH?? ,[object Object]
 Designers
 Engineers
 Focus Testers,[object Object]
 Beta Testers / QA*
 Marketing / Events / PR
 Sales
 Licensing,[object Object]
Activity: In groups of 3 or 4, please list all of the departments that make a game like WoW Timeframe: 10 mins
World of Warcraft Organisation The world according to Blizzard indicates that WoW is broken down quite happily into the following areas: ,[object Object]
Design, Cinematics, Sound, and Platform

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Understanding Media Industries Lesson 2

  • 1. Understanding Media Industries 28 September 2009
  • 2.
  • 3.
  • 4. How Do Companies Work? Continued Expansion, Profits and Control First Year Profits, Supplementary Staff and Development Forward Investment, Research Initial Staff and Start-Up Ideas, Concepts and Business Plan
  • 5. How Confetti Works… Confetti Media Group Confetti Education Confetti Constellations Confetti Antenna You Are Here!
  • 6.
  • 9.
  • 11. Marketing / Events / PR
  • 13.
  • 14. Activity: In groups of 3 or 4, please list all of the departments that make a game like WoW Timeframe: 10 mins
  • 15.
  • 17. Localization, Technical Services, International Offices, and Online Services
  • 18. Web, Community, PR, et alHow did you do? Source: Gamasutra.com
  • 19. Management, Programming, Art and Production? These are the key areas for any IP (that’s the shorthand we use for games in development); they tend to be lumped together because without them, we just wouldn’t have a game! These areas should really be the areas that you should want to work in: Management – Producer, Executive Producer, Project Manager, Game Director Programming – Systems, Tools, Gameplay, Server Technologies, UI Art – Technical Artists, Character Artists, Environmental Artists, Dungeon Artists, Prop Artists, Animators, and Concept Artists Production – Leads, Planners, Budgets etc IP = Intellectual Property UI = User Interface Source: Gamasutra.com
  • 20. Design, Cinematics, Sound, and Platform? These guys are the music makers, the dreamers of dreams! They create your world, in your image, they are gods in gaming: Design – Class Designers, Profession Designers, Itemisation Designers, Level Designers, Event Designers, Encounter/Lead Designers Cinematics – Machinima Sequences, Teasers, Pre-rendered Cinemas Sound - Sound Effects, Music, Voice Casting, Recording Platform - Macintosh development, QA, in-house elements Source: Gamasutra.com
  • 21. Localisation, Technical Services, International Offices, and Online Services? The glue that hold the success together – these guys make up the ‘driver’ attributes in a game: Localisation – Translation, Culturalisation Technical Services – Patch Builders, Alpha/Beta Testing, Network Services International Offices – Regional Sensibility, Market Conditions, Local Censorship Online Services – Battle.net, login technologies, billing elements Source: Gamasutra.com
  • 22. Web, Community, PR, et al And finally! Web – Managing websites, online stores, the WoWArmory, promotional materials Community - Public Interaction PR - handles box creation, web campaigns, TV commercials, partner promotions (such as WoW-themed Mountain Dew), and in-game promotions like refer-a-friend or the scroll of resurrection.