The document discusses the organizational structure of large game development companies like Blizzard Entertainment. It explains that Blizzard breaks its World of Warcraft team into several departments, including management, programming, art and production; design, cinematics, sound, and platform support; localization, technical services, international offices, and online services; and community management, public relations, and web development. These departments work together to develop, operate, and support massive online games like World of Warcraft, which requires over 4,600 employees and vast computing infrastructure.