Mike Hines is an evangelist for Amazon's game services. Amazon Lumberyard is a free game engine that provides tools for building connected games using Amazon Web Services. It offers features like live multiplayer, cloud integration, and Twitch streaming support. Amazon aims to be the most game developer-centric company by providing end-to-end solutions across tools, platforms, and services.
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon GameLift, a managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to build a multiplayer backend from thousands of hours to just minutes. Available for developers using Amazon Lumberyard, Amazon GameLift is built on AWS’s highly available cloud infrastructure and allows you to quickly scale high-performance game servers up and down to meet player demand – without any additional engineering effort or upfront costs.
Deploying a Low-Latency Multiplayer Game Globally: Loadout Amazon Web Services
This is a deep-dive straight into the guts of running a low-latency multiplayer game, such as a first-person shooter, on a global scale. We dive into architectures that enable you to split apart your back-end APIs from your game servers, and Auto Scale them independently. See how to run game servers in multiple AWS regions such as China and Frankfurt, and integrate them with your central game stack. We’ll even demo this in action, using AWS CloudFormation and Chef to deploy Unreal Engine game servers.
GDC 2015 - Low-latency Multiplayer Gaming with AWS Nate Wiger
Learn the challenges involved with deploying a low-latency multiplayer game globally, and how to overcome them with AWS. Based on real-world experiences from myself and other game developers deploying online games with tens of thousands of players.
AWS re:Invent 2016: The State of Serverless Computing (SVR311)Amazon Web Services
Join us to learn about the state of serverless computing from Dr. Tim Wagner, General Manager of AWS Lambda. Dr. Wagner discusses the latest developments from AWS Lambda and the serverless computing ecosystem. He talks about how serverless computing is becoming a core component in how companies build and run their applications and services, and he also discusses how serverless computing will continue to evolve.
Mobile, AAA, and MMO game companies alike are leveraging AWS to build cost-effective, scalable online games. Learn how game studios are using AWS services such as Elastic Beanstalk, DynamoDB, Amazon S3, CloudFront, and ElastiCache to build online games that can scale from 1,000 to 1,000,000 users, while paying only for what they use. Finally, we'll share some thoughts about the future of cloud gaming based on trends we're seeing worldwide.
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon GameLift, a managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to build a multiplayer backend from thousands of hours to just minutes. Available for developers using Amazon Lumberyard, Amazon GameLift is built on AWS’s highly available cloud infrastructure and allows you to quickly scale high-performance game servers up and down to meet player demand – without any additional engineering effort or upfront costs.
Deploying a Low-Latency Multiplayer Game Globally: Loadout Amazon Web Services
This is a deep-dive straight into the guts of running a low-latency multiplayer game, such as a first-person shooter, on a global scale. We dive into architectures that enable you to split apart your back-end APIs from your game servers, and Auto Scale them independently. See how to run game servers in multiple AWS regions such as China and Frankfurt, and integrate them with your central game stack. We’ll even demo this in action, using AWS CloudFormation and Chef to deploy Unreal Engine game servers.
GDC 2015 - Low-latency Multiplayer Gaming with AWS Nate Wiger
Learn the challenges involved with deploying a low-latency multiplayer game globally, and how to overcome them with AWS. Based on real-world experiences from myself and other game developers deploying online games with tens of thousands of players.
AWS re:Invent 2016: The State of Serverless Computing (SVR311)Amazon Web Services
Join us to learn about the state of serverless computing from Dr. Tim Wagner, General Manager of AWS Lambda. Dr. Wagner discusses the latest developments from AWS Lambda and the serverless computing ecosystem. He talks about how serverless computing is becoming a core component in how companies build and run their applications and services, and he also discusses how serverless computing will continue to evolve.
Mobile, AAA, and MMO game companies alike are leveraging AWS to build cost-effective, scalable online games. Learn how game studios are using AWS services such as Elastic Beanstalk, DynamoDB, Amazon S3, CloudFront, and ElastiCache to build online games that can scale from 1,000 to 1,000,000 users, while paying only for what they use. Finally, we'll share some thoughts about the future of cloud gaming based on trends we're seeing worldwide.
AWS re:Invent 2016: Journeys to the Cloud: Different Experiences in Video (CT...Amazon Web Services
In this session, you’ll hear different customers’ experiences bringing video workloads to AWS. Customer speakers from both traditional broadcasters and cloud-first technology companies will discuss what was same and what was different as they moved both video on demand asset creation and live feed production to AWS for the first time, and how their platforms have evolved with experience using Elastic Transcoder and Elemental Cloud.
EC2 Container Service - Distributed Applications at Scale - Pop-up Loft Tel AvivAmazon Web Services
In this session, we discuss some of the core architectural principles underlying Amazon ECS, a highly scalable, high performance service to run and manage distributed applications using the Docker container engine. We walk through a number of patterns used by our customers to run their microservices platforms, to run batch jobs, and for deployments and continuous integration. We explore the advanced scheduling capabilities of Amazon ECS and dive deep into the Amazon ECS Service Scheduler, which optimizes for long-running applications by monitoring container health, restarting failed containers, and load balancing across containers.
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...Amazon Web Services
This session focuses on the cloud-connected features of Amazon Lumberyard. We introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate how to rapidly scale a game based on player demand. We also cover Amazon Lumberyard’s Cloud Canvas, which empowers developers to leverage services such as databases, data storage, and methods to execute game logic within AWS without needing to configure or maintain servers. Finally we discuss integrating Twitch to your Lumberyard game with Twitch ChatPlay and JoinIn.
With AWS Lambda, you can easily build scalable microservices for mobile, web, and IoT applications or respond to events from other AWS services without managing infrastructure. In this session, you’ll see demonstrations and hear more about newly launched features. We’ll show you how to use Lambda to build web, mobile, or IoT backends and voice-enabled apps, and we'll show you how to extend both AWS and third party services by triggering Lambda functions. We’ll also provide productivity and performance tips for getting the most out of your Lambda functions and show how cloud native architectures use Lambda to eliminate “cold servers” and excess capacity without sacrificing scalability or responsiveness.
AWS re:Invent 2016: Powering the Next Generation of Virtual Reality with Veri...Amazon Web Services
In six months, Verizon has built a best-in-class Augmented Reality and Virtual Reality (AR/VR) platform that streams HD video and game experiences using Amazon EC2 GPU Accelerated instances and CloudFront. Verizon will share their reference architecture and configuration best practices that enabled them to develop a massively scalable VR architecture that scales to support for 100K simultaneous HD video streams to customers around the globe.
(GAM201) Scalable Game Architectures That Don't Break the Bank | AWS re:Inven...Amazon Web Services
In this session, AWS shares best practices for mobile, console, and MMO games that can scale from 1,000 to 1,000,000 users. See how to create a game backend using Amazon EC2 and AWS Elastic Beanstalk. Learn about database scaling challenges, and how to use Amazon DynamoDB and Amazon ElastiCache to address them. And, hear how to deliver game assets efficiently using Amazon S3 and Amazon CloudFront. Then, hear from Roope Kangas, Lead Server Developer and co-founder at Grand Cru, about their journey launching and cost-optimizing Supernauts on AWS. Grand Cru used load testing to validate their system before launch, enabling them to reach 1 million users in 6 days. Then, after launch, the team optimized their architecture based on system metrics to cut their AWS costs by more than half.
AWS re:Invent 2016: Building SaaS Offerings for Desktop Apps with Amazon AppS...Amazon Web Services
Amazon AppStream 2.0 is an application streaming service that provides users with instant access to their applications from anywhere, on any connected device. Delivering desktop apps from the cloud allows enterprises to manage user access easily and keep apps current; ISVs can reach more users across more devices. In this session, we cover best practices for streaming desktop applications from the AWS Cloud with Amazon AppStream 2.0, and show you how you can address advanced topics such as user authentication, security, and managing an application catalog.
Twitch-ready 3D-Games with Amazon Lumberyard and GameLiftAmazon Web Services
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the Amazon Web Services Cloud, and engage fans on Twitch. By starting game projects with Lumberyard, you can spend more of your time creating great gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure. This session will demonstrate how Amazon Lumberyard and GameLift can be used to build a fully scalable first-person shooter game, including complex animated characters, vehicles and game AI. Lastly, it touches upon the new trend of Twitch ChatPlay, which allows to create customized game interactions between broadcasters and spectators on Twitch, the world’s leading social video platform and community for gamers.
Markku Lepisto, Principal Technology Evangelist, Amazon Web Services, APAC
Olivier Klein, Solutions Architect, Amazon Web Services, Greater China
AWS re:Invent 2016: Getting Started with Docker on AWS (CMP209)Amazon Web Services
AWS is an elastic, secure, flexible, and developer-centric ecosystem that serves as an ideal platform for Docker deployments. AWS offers the scalable infrastructure, APIs, and SDKs that integrate tightly into a development lifecycle and accentuate the benefits of the lightweight and portable containers that Docker offers to its users.
This session familiarizes you with the benefits of containers, introduce Amazon EC2 Container Service, and demonstrates how to use Amazon ECS to run containerized applications at scale in production.
AWS re:Invent 2016: NEW LAUNCH! Introducing AWS Greengrass (IOT201)Amazon Web Services
AWS has launched AWS Greengrass, a platform that extends the AWS Cloud onto your devices so they can act locally on the data they generate, while still taking advantage of the cloud. In this session we will talk about how Greengrass works and what you can do with it. You will also hear from early customers who will discuss their use cases for Greengrass and how it fits into their overall IoT strategy.
AWS re:Invent 2016: Architecting a 24x7 Live Linear Broadcast for 100% availa...Amazon Web Services
Traditional broadcast infrastructures had to be built with on-premises architectures to provide five nines of reliability and to ensure the quality of service expected by premium content owners. However, robust live linear streaming services built on AWS are now feasible and in fact can be 100% available. Learn how broadcast media workflows with Elemental Cloud can provide ingest of heterogeneous video sources, fault tolerance across multiple Availability Zones, time synchronization of video streams, and sustained peak workloads in 24/7 applications.
Learn best practices for architecting fully available and scalable Microsoft solutions and environments on AWS. Find out how Microsoft solutions can leverage various AWS services to achieve more resiliency, replace unnecessary complexity, simplify architecture, provide scalability, introduce DevOps concepts, automation, and repeatability. Plan authentication and authorization, various hybrid scenarios with other cloud environment and on premise solutions/infrastructure. Learn about common architecture patterns for Active Directory and business productivity solutions like SharePoint, Exchange and Skype for Business, also common scenarios for SQL deployments and System Center.
AWS offers a comprehensive suite of products and services for video game developers across every major platform.. From AAA console and PC games, to educational and serious games, AWS provides the back end servers and hosting services for your game studio. Build, deploy, distribute, analyze and monetize with AWS. Pay as you go, and only pay for what you use. Focus on your game, not your infrastructure. Join this session to learn more about how games studios and operators use the AWS cloud to support their titles. We will also dive deep into the recently announced Amazon Lumberyard and Gamelift services and explore the technical features of these services and the resources available to help game developers get started building their next creations with on AWS.
Amazon is organized in small independent teams that have full ownership over their offered service. Teams are effectively small startups within the walls of a bigger company. This organizational structure allows Amazon to act fast and innovate. To give perspective; teams in Amazon Web Services launched 1,430 customer-facing new services and features in 2017, that is roughly 4 on average per day.
To be effective teams require to be laser focused on who their customers are independent if they are external or internal. We in Amazon ensure that a new service or feature meets the needs of the customer and not more than that with a process called “Working Backwards”. In this process we literarily work backwards starting with documents needed at launch, a press release and a set of FAQs. Just after that we follow up with documents that are closer to the actual implementation.
The goal of the process is to get to the minimum set of requirements needed to satisfy what we try to achieve. This helps us to drive simplicity, speed, and innovation through keeping a continuous customer focus. I will share and explain the actual process including real world examples for the audience to follow along.
AWS re:Invent 2016: Journeys to the Cloud: Different Experiences in Video (CT...Amazon Web Services
In this session, you’ll hear different customers’ experiences bringing video workloads to AWS. Customer speakers from both traditional broadcasters and cloud-first technology companies will discuss what was same and what was different as they moved both video on demand asset creation and live feed production to AWS for the first time, and how their platforms have evolved with experience using Elastic Transcoder and Elemental Cloud.
EC2 Container Service - Distributed Applications at Scale - Pop-up Loft Tel AvivAmazon Web Services
In this session, we discuss some of the core architectural principles underlying Amazon ECS, a highly scalable, high performance service to run and manage distributed applications using the Docker container engine. We walk through a number of patterns used by our customers to run their microservices platforms, to run batch jobs, and for deployments and continuous integration. We explore the advanced scheduling capabilities of Amazon ECS and dive deep into the Amazon ECS Service Scheduler, which optimizes for long-running applications by monitoring container health, restarting failed containers, and load balancing across containers.
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...Amazon Web Services
This session focuses on the cloud-connected features of Amazon Lumberyard. We introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate how to rapidly scale a game based on player demand. We also cover Amazon Lumberyard’s Cloud Canvas, which empowers developers to leverage services such as databases, data storage, and methods to execute game logic within AWS without needing to configure or maintain servers. Finally we discuss integrating Twitch to your Lumberyard game with Twitch ChatPlay and JoinIn.
With AWS Lambda, you can easily build scalable microservices for mobile, web, and IoT applications or respond to events from other AWS services without managing infrastructure. In this session, you’ll see demonstrations and hear more about newly launched features. We’ll show you how to use Lambda to build web, mobile, or IoT backends and voice-enabled apps, and we'll show you how to extend both AWS and third party services by triggering Lambda functions. We’ll also provide productivity and performance tips for getting the most out of your Lambda functions and show how cloud native architectures use Lambda to eliminate “cold servers” and excess capacity without sacrificing scalability or responsiveness.
AWS re:Invent 2016: Powering the Next Generation of Virtual Reality with Veri...Amazon Web Services
In six months, Verizon has built a best-in-class Augmented Reality and Virtual Reality (AR/VR) platform that streams HD video and game experiences using Amazon EC2 GPU Accelerated instances and CloudFront. Verizon will share their reference architecture and configuration best practices that enabled them to develop a massively scalable VR architecture that scales to support for 100K simultaneous HD video streams to customers around the globe.
(GAM201) Scalable Game Architectures That Don't Break the Bank | AWS re:Inven...Amazon Web Services
In this session, AWS shares best practices for mobile, console, and MMO games that can scale from 1,000 to 1,000,000 users. See how to create a game backend using Amazon EC2 and AWS Elastic Beanstalk. Learn about database scaling challenges, and how to use Amazon DynamoDB and Amazon ElastiCache to address them. And, hear how to deliver game assets efficiently using Amazon S3 and Amazon CloudFront. Then, hear from Roope Kangas, Lead Server Developer and co-founder at Grand Cru, about their journey launching and cost-optimizing Supernauts on AWS. Grand Cru used load testing to validate their system before launch, enabling them to reach 1 million users in 6 days. Then, after launch, the team optimized their architecture based on system metrics to cut their AWS costs by more than half.
AWS re:Invent 2016: Building SaaS Offerings for Desktop Apps with Amazon AppS...Amazon Web Services
Amazon AppStream 2.0 is an application streaming service that provides users with instant access to their applications from anywhere, on any connected device. Delivering desktop apps from the cloud allows enterprises to manage user access easily and keep apps current; ISVs can reach more users across more devices. In this session, we cover best practices for streaming desktop applications from the AWS Cloud with Amazon AppStream 2.0, and show you how you can address advanced topics such as user authentication, security, and managing an application catalog.
Twitch-ready 3D-Games with Amazon Lumberyard and GameLiftAmazon Web Services
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the Amazon Web Services Cloud, and engage fans on Twitch. By starting game projects with Lumberyard, you can spend more of your time creating great gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure. This session will demonstrate how Amazon Lumberyard and GameLift can be used to build a fully scalable first-person shooter game, including complex animated characters, vehicles and game AI. Lastly, it touches upon the new trend of Twitch ChatPlay, which allows to create customized game interactions between broadcasters and spectators on Twitch, the world’s leading social video platform and community for gamers.
Markku Lepisto, Principal Technology Evangelist, Amazon Web Services, APAC
Olivier Klein, Solutions Architect, Amazon Web Services, Greater China
AWS re:Invent 2016: Getting Started with Docker on AWS (CMP209)Amazon Web Services
AWS is an elastic, secure, flexible, and developer-centric ecosystem that serves as an ideal platform for Docker deployments. AWS offers the scalable infrastructure, APIs, and SDKs that integrate tightly into a development lifecycle and accentuate the benefits of the lightweight and portable containers that Docker offers to its users.
This session familiarizes you with the benefits of containers, introduce Amazon EC2 Container Service, and demonstrates how to use Amazon ECS to run containerized applications at scale in production.
AWS re:Invent 2016: NEW LAUNCH! Introducing AWS Greengrass (IOT201)Amazon Web Services
AWS has launched AWS Greengrass, a platform that extends the AWS Cloud onto your devices so they can act locally on the data they generate, while still taking advantage of the cloud. In this session we will talk about how Greengrass works and what you can do with it. You will also hear from early customers who will discuss their use cases for Greengrass and how it fits into their overall IoT strategy.
AWS re:Invent 2016: Architecting a 24x7 Live Linear Broadcast for 100% availa...Amazon Web Services
Traditional broadcast infrastructures had to be built with on-premises architectures to provide five nines of reliability and to ensure the quality of service expected by premium content owners. However, robust live linear streaming services built on AWS are now feasible and in fact can be 100% available. Learn how broadcast media workflows with Elemental Cloud can provide ingest of heterogeneous video sources, fault tolerance across multiple Availability Zones, time synchronization of video streams, and sustained peak workloads in 24/7 applications.
Learn best practices for architecting fully available and scalable Microsoft solutions and environments on AWS. Find out how Microsoft solutions can leverage various AWS services to achieve more resiliency, replace unnecessary complexity, simplify architecture, provide scalability, introduce DevOps concepts, automation, and repeatability. Plan authentication and authorization, various hybrid scenarios with other cloud environment and on premise solutions/infrastructure. Learn about common architecture patterns for Active Directory and business productivity solutions like SharePoint, Exchange and Skype for Business, also common scenarios for SQL deployments and System Center.
AWS offers a comprehensive suite of products and services for video game developers across every major platform.. From AAA console and PC games, to educational and serious games, AWS provides the back end servers and hosting services for your game studio. Build, deploy, distribute, analyze and monetize with AWS. Pay as you go, and only pay for what you use. Focus on your game, not your infrastructure. Join this session to learn more about how games studios and operators use the AWS cloud to support their titles. We will also dive deep into the recently announced Amazon Lumberyard and Gamelift services and explore the technical features of these services and the resources available to help game developers get started building their next creations with on AWS.
Amazon is organized in small independent teams that have full ownership over their offered service. Teams are effectively small startups within the walls of a bigger company. This organizational structure allows Amazon to act fast and innovate. To give perspective; teams in Amazon Web Services launched 1,430 customer-facing new services and features in 2017, that is roughly 4 on average per day.
To be effective teams require to be laser focused on who their customers are independent if they are external or internal. We in Amazon ensure that a new service or feature meets the needs of the customer and not more than that with a process called “Working Backwards”. In this process we literarily work backwards starting with documents needed at launch, a press release and a set of FAQs. Just after that we follow up with documents that are closer to the actual implementation.
The goal of the process is to get to the minimum set of requirements needed to satisfy what we try to achieve. This helps us to drive simplicity, speed, and innovation through keeping a continuous customer focus. I will share and explain the actual process including real world examples for the audience to follow along.
"Amazon Web Services offers a comprehensive suite of products and services for video game developers across every major platform: mobile, console, PC and online. From AAA console and PC games, to educational and serious games, AWS provides the back end servers and hosting services for your game studio. Build, deploy, distribute, analyze and monetize with AWS. Pay as you go, and only pay for what you use. Focus on your game, not your infrastructure.
Join this session to learn more about how games studios and operators use the AWS cloud to support their titles. We will also dive deep into the recently announced Amazon Lumberyard and Gamelift services and explore the technical features of these services and the resources available to help game developers get started building their next creations with on AWS."
Build bigger and better games using brainCloud, the most flexible and feature-rich game Backend-as-a-Service (BaaS) platform.
brainCloud is a "Backend in a box" that offers pre-built features to jumpstart building the most popular free-to-play game types, and includes advanced promotional features to increase the monetization of your game.
In this workshop, you get a fully working mobile game that includes common mobile game features, such as authentication, DLC, gifting, leaderboards, and analytics. However, nothing on the server side is built yet. It’s a time for you to breathe life into the game by using the given AWS Lambda code and other AWS services. To do this, bring your own laptop and at least a basic understanding of several AWS services: Amazon Cognito, AWS Lambda, Amazon API Gateway, Amazon S3, Amazon CloudFront, Amazon DynamoDB, Amazon SNS, Amazon SQS, Amazon Kinesis, and Amazon Mobile Analytics.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
We are one of the leading names in white label games solution. Our HTML5 white label games are tailored for brands, entertainment websites, telcos, OEMs, and system providers.
With PlayFab it’s like getting a visit from the game operations fairy. Only PlayFab can deliver the speed and agility you demand for your game development and live game operations. Isn’t it time to stop reinventing the wheel and get a complete game operations platform for your game?
* How to use PlayFab to get all the benefits of a working backend from day one of your development. This includes cross platform player authentication, virtual economy, matchmaking and more.
* How to manage and optimize your game post launch to improve conversion, retention and revenue out of the box with the PlayFab game management tools.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
Dynamic Encounters for Veteran Players Using Machine Learning (GAM305) - AWS ...Amazon Web Services
Are you trying to keep your game fresh for long-time players but don't have the resources to keep building new handcrafted content? Join this session to learn how to launch dynamic content for groups of players without relying on static techniques like instancing or spawn points. We dive into Amazon Kinesis and Amazon Kinesis Data Analytics for real-time data collection and hotspot detection, and machine learning for encounter-building based on observed player behavior.
Cloud Gaming Architectures: From Social to Mobile to MMOAWS Germany
October 21st 2015, Cloud Gaming Architectures: From Social to Mobile to MMO, Mark Bate
Das AWS Pop-up Loft in Berlin ist nur für kurze Zeit geöffnet. Vom 15.10. bis 13.11.2015 haben Sie die einmalige Gelegenheit Teil von etwas Besonderem zu sein. Werden Sie jetzt kostenlos Loft Member und erhalten Sie exklusiven Zugang zu den attraktiven Loft-Angeboten. http://aws.amazon.com/de/start-ups/loft/de-loft/
AWS Partner Presentation - KANO/APPS - Large Scale HTML5 Games on Desktop, M...Amazon Web Services
Join us as we explore the current and potential future landscape of HTML5 games with our guest speakers from KANO/APPS, makers of Mob Wars: La Cosa Nostra, Zombie Slayer and more. We'll discuss how they transformed the iconic Flash game Free Rider into a thriving online HTML5 destination. We'll also demonstrate how Amazon enables publishing these kinds of HTML5 games to the Kindle Fire.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
The 10 most desirable gaming solution providers dec jan 2017Merry D'souza
In this issue of our magazine, we have listed “The 10 Most Desirable Gaming Solution Providers 2017”, which are providing distinguished and diversified solutions to their consumers.
Technical dive to how gaming companies use AWS to make sure they can deliver faster and better games to their users. We will talk about game studios like Rovio, Ubisoft, EA, Supercell, Zynga.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Microsoft Kinect & the Microsoft MIX11 Game PreviewDataLeader.io
Dave Drach, Managing Director for Emerging Businesses at Microsoft gave this presentation at my Microsoft Pre-MIX11 event ROCK!
1. Emerging Business Team Mission: Building Opportunity with VC & Startup Communities
2. Microsoft BizSpark: Global program designed to help accelerate the success of early stage startups
3. Building for the Kinect: the XBOX Dev Kit, integrates XBOX with PC Development environment
4. Kinect Sensor: a hybrid device with input devices, space control is done through a tilt monitor
5. XBOX Studio Overview
6. Human Depth Sensing: Object pattern similarity determines disparity
7. Kinect Depth Sensing: IR pattern similarity determines disparity
8. The Kinect Play Space
9. Player Framing
10. Tilting the Playing Field
11. Provided Data: Depth & Segmentation Map
12. Depth Map Format
13. Skeleton Tracking & Depth
14. Comparing Depth Map to Skeleton
15. Gaussian Filtering
16. Audio Overview
17. Kinect Audio Routing
18. Talking to Your Kinect
19. Biometric Data for Player Recognition
Similar to Amazon Lumberyard: end-to-end solutions for game developers (20)
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
During a year of the war, our studio continues working and creating audio for video games. What helps us to stay productive and meet the deadlines under rocket attacks and blackouts? My short story is about choices and real steps which help us to adapt the mind and business to the new reality.
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
Are you tired of being in a stagnant relationship with your game's audio system? Our team felt the same way, so we broke up with FMOD and started seeing Metasounds instead. We had to navigate some challenges during the transition, but we built custom editor scripts to automate certain processes, and we found that while FMOD made it easier to design sounds and music, Unreal provides fewer bugs. And while both Unreal Audio and Metasounds have their quirks, we decided to take matters into our own hands and build our own custom tools and features to make the workflow as efficient as we can.. Our bumpy journey from transitioning to Unreal Audio is not without any problems, but we feel like we are on the right track. We have the flexibility to create the sounds we want and take our game's audio to new heights. So if you're ready to break free from your boring audio engine, join us as we share our story of breaking up with FMOD and embracing the wacky world of Metasounds.
As "3D Audio" is rapidly becoming a sought out feature in games, it's no longer enough to just define a channel-based mix. The benefits of using Audio Objects quickly outshine having to squeeze all sounds into a fixed channel format, by delivering the best possible spatial precision no matter the output and can even be hardware accelerated with certain systems. In this talk, you'll get a quick introduction to the concept and benefits of Object-based Audio and then we'll go hands-on and create, edit and profile Audio Objects in Wwise.
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
GameDev community has very mixed feeling about hyper-casual in general
Some admire it, majority don't understand and hates it
3 years ago it was really strange market filled with questionable people, low-quality projects and a lot of hype
Years have passed, industry matured, adequate business ethics established
And most important, this is not about mobile anymore!
Almost every publisher have PC (Steam) or Console department right now
They are porting successful mobile hits to our favourite platforms
Combine it with very fast passed and data driven production cycles, opportunity to try different staff on monthly or even weekly basis and you get perfect environment to apply your passion of making great games and predictable financial conditions
In this talk we'll cover the complexities of the AI/ML landscape and what that means for independent studios. We'll look at tools for image, text, video, and multimedia and how these tools could be used to help smaller studios stand out in a competitive landscape. We'll also explore the potential legal and ethical ramifications of utilizing these tools and provide a roadmap for how to navigate this tumultuous ocean of technology
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
Agile processes have been widely adopted in software development for over a decade, but their adoption in game development studios is relatively new. In this talk, Epam Management experts Ganna Ivanicheva and Boris Lesun will discuss the benefits of adopting Agile processes in game development studios, drawing from their expertise and industry research. They will also explore the similarities and differences between software and game development processes, and common pain points studios face. Additionally, the speakers will delve into the acceleration of game development processes due to the adoption of artificial intelligence (AI).
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
This session is jam-packed with valuable info. Explore the software that will make your life easier in PR, sales and other forms of outreach. Discover the latest software tools for finding emails, tracking replies, scheduling demos, and more. Explore AI-powered writing technology that will elevate your messaging. Leave with a wealth of options and practical tips to streamline your workflow and boost productivity
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
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Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
Does managing an art team differ from managing any other team?
This speech is based on personal experience in managing an art team. It is a story about forging and sustaining a healthy and trusting atmosphere that allows artistic growth. It is about a collaborative team culture, clear communication, professional development, and alignment with project goals.
Discover how focusing on these areas has allowed us to create a space where personal goals can help achieve the project goals.
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Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
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Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
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The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
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Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
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Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-pilot-review/
AI Pilot Review: Key Features
✅Deploy AI expert bots in Any Niche With Just A Click
✅With one keyword, generate complete funnels, websites, landing pages, and more.
✅More than 85 AI features are included in the AI pilot.
✅No setup or configuration; use your voice (like Siri) to do whatever you want.
✅You Can Use AI Pilot To Create your version of AI Pilot And Charge People For It…
✅ZERO Manual Work With AI Pilot. Never write, Design, Or Code Again.
✅ZERO Limits On Features Or Usages
✅Use Our AI-powered Traffic To Get Hundreds Of Customers
✅No Complicated Setup: Get Up And Running In 2 Minutes
✅99.99% Up-Time Guaranteed
✅30 Days Money-Back Guarantee
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See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
First Steps with Globus Compute Multi-User EndpointsGlobus
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In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
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Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
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Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
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top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
Amazon Lumberyard: end-to-end solutions for game developers
1. game services
MIKE HINES
D E V E L O P E R E V A N G E L I S T, A M A Z O N A P P S T O R E
@MikeFHines linkedin.com/in/MikeHines45
A MA ZON LUMBERYA RD :
E N D - TO - E N D S O L U T I O N S F O R G A M E D E V E L O P E R S
2. ABOUT
Mike Hines
Amazon Appstore
@MikeFHines
Founder @ 2 Financial Services Startups
Founder @ 2 Software Startups
QA Engineer @ Now Software
QA Manager, Product Manager @ Microsoft
Evangelist @ Amazon.com
Mentor @ GameFounders, Dev Bootcamp
Games Judge @Casual Connect Indie Prize,
White Nights, and Pocket Gamer Very Big
Indie Pitch
Speaker @ GDC, GDCE, Casual Connect,
Pocket Gamer Connects, AnDevCon, White
Nights, CES, PAX Dev, etc…
3. A M A Z O N L U M B E RYA R D
• Live, connected, and multiplayer
• Vast storage and compute of AWS
• Greater scale
• Greater fidelity
• Greater community engagement
• Faster to market
I M A G I N E Y O U R N E X T G A M E
4. A M A Z O N L U M B E RYA R D
• Real time preview
• More productive devs and non-devs
• Easy integration with key services
• Cloud integration in minutes not hours
• Public source code
• Free
• Backed by Amazon
I M A G I N E A N E N G I N E
6. To be the Earth’s most customer-centric company
Amazon Mission
game services
Date of Establishment: 1994
President & CEO: Jeff Bezos
Nasdaq Securities Code: AMZN
Market Cap (9/7/2016): $372 Billion
FY2015 YE Summary
Annual Revenue: $107 Billion
Number of Employees: 231,000
7. Amazon Focus on Long-Term
game services
$0
$20
$40
$60
$80
$100
$120
Net
Income
Revenue
AMAZON’S RELENTLESS FOCUS ON LONG-TERM GROWTH
USDollars(Billion)
AFTER TWO
DECADES OF BOLD
BETS, TEAMWORK,
WITH GENEROUS
HELPINGS OF GOOD
FORTUNE
ALL ALONG THE
WAY… OUR
APPROACH STAYS
THE SAME,
BECAUSE IT’S STILL
DAY 1.
370%
increase
from 2009 –
2015
Jeff Bezos
9. game services
game services
Amazon Game Services Strategy
Mission
By providing end-to-end solutions for
game developers…world-wide.
Vision
To be the Earth’s most
game developer-centric company.
13. Lumberyard - a game engine for the future
Client
game services
AAA game engine.
Systems by Amazon’s Double Helix Games.
Native integrations to AWS Cloud.
Native integration of Twitch features.
Native C++, Source included.
Modular architecture…use what you want.
24. A I D E V E L O P M E N T S
• Generate locations within 7 meters of my current location where I
can hide from my attention target.
• Only accept places with excellent cover that I can get to before
my attention target can.
• Prefer locations that are closest to me.
TA C T I C A L P O I N T S Y S T E M
hidespots_from_attentionTarget_around_puppet = 7
coverSuperior = true, canReachBefore_the_attentionTarget = true
distance_from_puppet = -1
25. A LWAY S I M P R O V I N G
• Asset Builder SDK
• Support or OSVR
• Distance-based particle effects
• 210 other improvements and
features
N E W I N L U M B E RYA R D B E TA 1 . 5
26. N E W D I S P L AY H A R D WA R E
• VR, HDR, AR, 4K, 8K…
• Lumberyard helps maintain steady
framerates across a wide variety
of hardware.
A D D R E S S I N G N E W C H A L L E N G E S
Imagine a picture
showing a developer
who is not frustrated
with platform and
device fragmentation.
I couldn’t find one
online…
27. Ever growing list of plug & play back-end solutions…world-wide
Cloud
game services
CLOUD CANVAS
AWS
BIG DATA
GAMELIFT
Host & scale multiplayer games…in minutesDeploy your games…world-wide
Amazon
Mobile Analytics
Amazon
Machine Learning
Amazon
Kinesis
Collect, analyze, predict, reactAdd cloud connected features…in minutes
Connect
players
4
Upload a
Build
1
Create a
Fleet
2
Configure
game
client
3
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
28. C L O U D S E RV I C E S
• Scripting reference to AWS
services
• No need to acquire, configure or
operate your own servers
• Reduces or eliminates need to
write code for connected
gameplay features
E X T E N D A N D E X PA N D
29. C L O U D S E RV I C E S
• Player state
• High score
• Trigger real-time events
• Execute game logic in cloud
• Daily messages
• Track users in game
• Authentication
• Daily gifts
• Ghost racers
E X A M P L E S
30. Leading online media and gaming community
Leading storefront for Android and Fire OS
Massive and growing…opportunity to create a fan base!
Community
game services
AMAZON APP STORE
TWITCH
OTHERS
CURSE
100+ million unique viewers/month
1.7+ million unique broadcasters/month
106 minutes watched/person/day
20+ billion minutes watched/month
2M peak concurrent viewers
Leading social video platform for gamers
30+ million active users
65 gaming sites
300+ million active customer accounts
Launched in 236 countries
600K+ apps
31.
32. Marketplaces and tools to help monetize your games
Commerce
game services
MERCH BY AMAZON
AMAZON PRIME
AMAZON PAYMENTS
AMAZON APP STORE
33. Massive reach and assets…now we’re connecting the dots
Amazon Game Ecosystem
game services
304m
worldwide active
customer accounts
Active customer accounts represent
accounts that have placed an order during
the preceding twelve month period
35. From indie to AAA, we have you covered
Forums
The Lumberyard forum has
categories for support and
sharing. Amazon engineers,
tech artists, and support staff
monitor the forums and answer
questions.
Sample Projects
Build it right the first time.
Leverage a Lumberyard
sample project.
Tutorials
Our growing collection of text
and video tutorials will help
you get familiar with common
tasks in Lumberyard.
Community tutorials have also
begun to flourish.
AWS Support
For customers who require
support SLAs, there are
multiple tiers of paid AWS
enterprise support available.
AGS Support & Community
game services
36. game services
AGS Incentives!
LAUNCH
PRE PRODUCTION
POST LAUNCH
PRODUCTION
Support
Training
Migration Assistance
Roadmap Preview
Feature Development Assistance
and Prioritization
Assigned Account Manager
AWS Credits
AWS Training
Twitch Broadcast Support
Game Industry Events
Amazon Customer Reach
Amazon.com & Twitch.tv
Advertisements
39. Visuals
Modern AAA game graphics and
tools
Editor
Iterate on gameplay with immediate
results
Engine Framework
AAA C++ engine, with full source
Collaboration
Editor tools and resources for large
teams
Content Pipeline
Streamlined tools for art pipelines
Cloud Canvas
Visual scripting AWS resources
GameLift
Deploy and scale session-based
multiplayer games
Platforms
PC support with current-gen consoles
Mobile
Preview support for high-end iOS &
Android
Twitch
Lumberyard integrations for
broadcasters and viewers
AWS C++ SDK
Native access to AWS resources
VR
Oculus Rift and HTC Vive support
Community/Support
Customer driven with AWS support
Middleware
Modular engine with middleware
integrations
Demos
GDC 2016 Lumberyard Demos
Amazon Lumberyard Features
Hello!
My name is Mike Hines.
It’s an honor for me to present to you at DevGAMM.
My job today is to give you a quick introduction to Amazon Lumberyard and what you can expect as a game developer.
Actually, I’ve had a lot of jobs, including four startups, and jobs at Microsoft and Amazon.
Imagine that your next game includes global live, multiplayer gameplay, and you have more players than you thought you could, because more people can play on older hardware, because you do complicated graphics and calculations in the cloud to take the load off of slower devices.
You have more players per arena, and each arena has better graphics. And you’ve got thousands of people at any given time not only watching people play your game, but participating in their own way as spectators by dropping in supplies or setting traps in the arena.
All this, and you got to market faster than you ever though possible.
Is this a dream? Maybe. But you can do everything I’ve just talked about with Amazon Game Services, which includes the game engine, Amazon Lubmeryard.
Imagine a game engine an engine with great performance, workflows that let developers and non-developers iterate quickly, integration of key services takes minutes, not hours, and the ability to create the quality of game that matches your vision.
And you get the source code.
And it’s free.
And it’s backed by Amazon.
Okay, I’ll bet you get the first five points, but why should you care about Amazon? Why does a company that sells shoes and sporting goods want to build a game engine?
Good question.
You may not have guessed that Amazon’s goal isn’t to be the most profitable company, or the fastest growing, or the biggest retailer.
No, Amazon’s goal is to be the most customer-centric company on earth. Which means we compete for that honor with Disney, Starwood, and Apple among others.
That focus on our customers has turned out to be a pretty good strategy for Amazon; helping us grow revenues rather handsomely.
And it has helped us develop a huge ecosystem. We can offer a significant amount of resources to help you. From Fire tablets, AWS, Twitch, Streaming media boxes, Amazon Appstore, User authentication, innovative new business models like Amazon Underground for Android devices, where you get paid for every minute that every user is in your app, and even merch by Amazon, where we can print t-shirts for you with your designs, with no money out of pocket from you.
With these tools and these resources, we hope to be the earth’s most developer centric company as well.
…And we are delivering on that through Amazon Game Services.
Amazon Game Services is a suite of products and services at Amazon that we’ve brought together to help you be as productive, creative, and profitable as you can be. And Lumberyard is a big part of that.
The most important thing I want to you learn about Lumberyard, is that it is built to work together easily with AWS, Twitch, and the other Amazon Game Services.
Lumberyard is one part (very important part) that helps you.
I can talk to you about the other Game Services stuff later, but now it’s time for Lumberyard!
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.
Lumberyard can create games that run on Consoles, Mac and PC, Android and iOS, and VR platforms Oculus, htc Vive, OSVR, and Playstation VR. And if a new VR headset is released, you can support new HMDs without having to write new code!
tech from CryEngine, AWS, Twitch and Double Helix.
building new features and making more additions and fixes.
game dev blog
https://aws.amazon.com/blogs/gamedev
Lumberyard is based on tech from CryEngine, AWS, Twitch and Double Helix. And it’s still day one. We are aggressively building new features and making more additions and fixes. We even have a game dev blog to keep devs up to speed on what we’re working on.
https://aws.amazon.com/blogs/gamedev
See what you’ve just done; right now. Even non-tech designers.
Real-time gameplay editing - iterate on gameplay and immediately, no waiting for builds
asynchronous asset processor automatically converts and optimizes game assets
designers can import game objects and see what they’ve done
This is the Lumberyard Editor. It’s real-time gameplay editing enables you to iterate on gameplay and immediately see your results, without waiting for builds or leaving the editor. Lumberyard’s asynchronous asset processor automatically converts and optimizes game assets for your device platforms while you work.
Now, your designers can import game objects, fine tune their behavior, and in one keystroke, play the game they’ve just created.
Lumberyard has good visual drag and drop tools and sequencers so your designers and non-engineers can be more productive…
Global illumination solutions, including physical based shaders, help create some really top quality effects and environments more easily than you could before.
Here a designer uses a stylus to manipulate game objects directly within the editor.
Take a look at the detail in this drawing…
You get HD quality rendering in real time, even for characters.
It’s easier to just see what some results are. I’m going to show you a scene we put together with a small team in a matter of weeks from existing assets.
That sounded pretty good to, didn’t it.
Lumberyard includes an exclusive, free version of Audiokinetic’s sound engine and authoring tool for PC games, Wwise LTX. This tech has been used in hundreds of popular games. And with minimal dependency on engineers, sound designers and composers can use Wwise to work independently and create soundscapes as rich as your games.
Think about desgining AI for oponents in a First Person Shooter.
Lets say you want to... (see slide)
And the code you need to do this?
…And you can use C++, Lua, and integrate Tactical Point System functions into the Modular behavior tree system.
The latest goodies in our most recent release:
Lumberyard helps you integrate GameLift, with which you can host and scale massive multiplayer games in just minutes.
Lumberyard helps you collect and use data, and use it real-time to optimize the game experience for your customer and your business.
Do you need other AWS cloud services? You might. And if you do, Lumberyard helps you integrate AWS services in minutes, not hours.
No question that Twitch drives fans, with some games getting 20% of their sales from Twitch viewers.
Lumberyard makes Twitch integration easy with tools like Twitch ChatPlay, in which one dev will let spectators drop power-ups into a multi-player game, kind of like sponsor gifts in the Mockingjay arenas.
This is feature will be possible because Lumberyard gives you the tools to do this quickly and easily.
Lumberyard has integrated Twitch directly into the flow graph, so non-engineers can create experiences that let spectators and players interact with each-other.
Thank you very much!
Here are some important links to keep track of.
Take a screen shot of this or watch the replay once it’s posted.
If you want to learn more about getting paid for every minute that a user is in your app, go to bitly/indieundergroiund.
To learn how to request a feature on the amazon Appstore, go to bitly/marketingtipsforapps and read tip #7
To learn how the top apps in our appstore do IAP differently than the rest of us, go to bitly/top50iap
To see what, if anything, you need to do with your APK to get it on the amazon appstore, spend 90 seconds and drag and drop your apk to the control on bitly/appstoreapptesting.
Now for some Q&A: