Version 1.0f
O-Planning
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• Unity Technologies Japan
QA
• 3D CEDEC
Unity 2D
TWITTER
@opn1
SlideShare
https://www.slideshare.net/KoujiOhno/
HP
http://o-planning.jp/
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3D
“GOD OF WAR III”
Stage “Strength”
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ST1: 6 7
ST2: 4 4
ST3: 6 5
ST4: 7 8
6+4+6+7=23 7+4+5+8=24
Stage “Strength”
[ ] [ ] [ ]
ST1: 5 6 → 4
ST2: 6 5 → 5
ST3: 7 5 → 5
ST4: 8 6 → 4
5+6+7+8=26 4+5+5+4=18
(example failed build-up)
GDC 2016
http://www.famitsu.com/news/201603/20101830.html
http://www.4gamer.net/games/260/G026029/20160318174/
http://www.gamebusiness.jp/article/2016/03/22/12117.html
CEDEC 2016 :
http://cedec.cesa.or.jp/2016/session/GD/547.html
CEDiL :
https://cedil.cesa.or.jp/cedil_sessions/view/1487
Slideshare :
https://www.slideshare.net/KoujiOhno/cedec2016
gameindustry.biz : CEDEC
http://jp.gamesindustry.biz/article/1608/16082902/
“ ”(Context)
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Detroit: Become Human
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http://news.denfaminicogamer.jp/interview/180813
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App
95
https://app.famitsu.com/20170617_1070180/
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•Context,
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https://ja.wikipedia.org/wiki/
6.
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•Rules of Play Unit3
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• PC
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UI
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1 UI 100 UI
UI
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“ ”(Conflict)
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”Game DESIGN Workshop”
Chapter3 FORMAL ELEMENTS OF GAMES
6.Conflict
”GAME DESIGN WORKSHOP”
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•“Rules of Play”
Unit2 : Rules
“Games as System of Conflict”
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“RULES OF PLAY”
“RULES OF PLAY”
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GDC2017 “Make Your Game Tell Real World Stories” Michael De Plater
Rules of the Game: Five Techniques from Quite Inventive Designers
https://www.youtube.com/watch?v=d8QAVGeEj-U
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http://www.cscd.osaka-u.ac.jp/user/rosaldo/070522nakani.html
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• Denial
• Accommodation
• Aggression/Fight
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• Collaboration
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11
https://www.hitachi-systems.com/report/specialist/psychology/11.html
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Goo Conflict
https://health.goo.ne.jp/mental/yougo/031.html
• - Approach-Approach Conflict
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• ― Approach-Avoidance Conflict
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Goo Conflict
https://health.goo.ne.jp/mental/yougo/031.html
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https://ja.wikipedia.org/wiki/
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A : 100 100
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2D
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Web
http://news.denfaminicogamer.jp/kikakuthetower/171130b
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RPG
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GDC2017 “Make Your Enemies Actually Different!” George Fan
Rules of the Game: Five Techniques from Quite Inventive Designers
https://www.youtube.com/watch?v=d8QAVGeEj-U
B)
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3D
“GOD OF WAR III”
B)
3D
“GOD OF WAR III”
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3D
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3D
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A HP
B MP
E)
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• GDC 2018 GDC
https://www.4gamer.net/games/999/G999905/20180321010/
• GDC 2017 GDC
https://www.4gamer.net/games/999/G999905/20170301163/
“ ”(What’s game?)
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: GDC
• GDC 2018 : “Good Game Design is like a Magic Trick”
https://www.youtube.com/watch?v=2YdJa7v99wM
• GDC2017 “Make Your Enemies Actually Different!” George Fan
Rules of the Game: Five Techniques from Quite Inventive Designers
https://www.youtube.com/watch?v=d8QAVGeEj-U
: WEB
• GAMASUTRA “GameMaker Platformer Jumping Tips”
https://www.gamasutra.com/blogs/LisaBrown/20171005/307063/Gam
eMaker_Platformer_Jumping_Tips.php
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ワンランク上のゲームデザイン・レベルデザイン・UIデザインを考える 「コンテキスト」「コンフリクト」「コントラスト」デザイン