The document discusses various examples of Universal Design for Learning (UDL) and Assistive Technology (AT) strategies and tools that can help students learn, including: 1) Tools like large print books, audio books, and speech recognition software that make content accessible for students with disabilities. 2) Methods like cooperative learning and graphic organizers that engage students through visual and group strategies. 3) Virtual manipulatives, simulations, and math software that make abstract concepts more concrete through interactive technologies.