2. Getting Started
• Introductions
• Review Materials &
Wiki
• Break time
• Objectives
– Understand the Myth
of Average
– Understand the
Principles of UDL
9. History
• Breakthrough
– The curriculum, rather
than the student, was
the problem;
curriculum being
defined as the learning
goals, the means of
assessment, the
teaching methods, and
the instructional
materials.
10. History
• In 2004 Universal Design was included in the
Individuals with Disabilities Education Act.
• In 2008 a definition of Universal Design for
Learning (UDL) was included in federal law in
the Higher Education Opportunity Act.
• In 2010 the USDE National Education
Technology Plan included UDL as a
framework to benefit all learners.
– http://www.cast.org/netp/page/NETP/l28
11. History
• In 2015 UDL was included in the Every
Student Succeeds Act (ESSA) in areas
addressing assessment, literacy
instruction, and technology.
– http://aem-florida.wikispaces.com/ESSA
• In 2016 the Florida District K-12 Reading
Plans were required to include
descriptions of how the principles of UDL
would be used to support reading.
– http://aem-florida.wikispaces.com/K-
12+Reading+Plan
12. Universal Design for Learning
• Universal Design for Learning
UDL is a set of principles for curriculum
development that give all individuals equal
opportunities to learn. It provides a
blueprint for creating instructional goals,
methods, materials, and assessments that
work for everyone--not a single, one-size-
fits-all solution but rather flexible
approaches that can be customized and
adjusted for individual needs.
15. Affective Networks
• Our brains:
– Are goal driven networks
– Bias our perceptions and actions
– Warp reality & set values on
different parts of reality
– Determine the emotional and
motivational significance of the
world around us
– Work in conjunction with all other
neural networks
16. Recognition Networks
• Our brains:
– Are highly complex in
pattern recognition
– Run a variety of recognition
processes in parallel
– Are both input centric and
process centric
– Are highly variable from
person to person
17. Strategic Networks
• Our brains:
– Plan, execute, and monitor all
kinds of purposeful acts
– Are heterarchical, moving
between levels of complexity as
needed
– Are variable
– Are designed to solve problems
18. UDL Principles
• There are 3 core principles to Universal
Design for Learning
– Provide multiple means of engagement (the
“why” of learning)
– Provide multiple means of representation (the
“what” of learning)
– Provide multiple means of action and
expression (the “how” of learning)
20. Universal Design for Learning
• options for perception
• options for language and symbols
• options for comprehension
Flexibility in
Representation
• options for physical action
• options for expressive skills/fluency
• options for executive functions
(planning/monitoring)
Flexibility in
Expression
• options for recruiting interest
• options for sustaining effort/persistence
• options for self-regulation
Flexibility in
Engagement
21. Recognition Network
• Provide Multiple Means of Representation
How we gather facts and categorize
what we see, hear, and read.
Identifying letters, words, or an
author's style are recognition tasks.
22. Multiple Means of Representation
Provide options for perception
Provide options for language,
mathematical expressions, and symbols
Provide options for comprehension
23. Multiple Means of Representation
• Provide options for perception
– Offer ways of customizing the display of
information
• Size of text, images, graphs, tables, or other
visual content
– Offer alternatives for auditory information
• Captions or automated speech-to-text
– Offer alternatives for visual information
• Provide descriptions (text or spoken) for all
images, graphics, videos, or animations
24. Multiple Means of Representation
• Provide options for
language, mathematical
expressions, and symbols
– Clarify vocabulary and
symbols
– Clarify syntax and structure
– Support decoding text,
mathematical notation, and
symbols
– Promote understanding
across languages
– Illustrate through multiple
media
25. Multiple Means of Representation
• Provide options for
comprehension
– Activate or supply
background knowledge
– Highlight patterns, critical
features, big ideas, and
relationships
– Guide information processing,
visualization, and
manipulation
– Maximize transfer and
generalization
26. Strategic Network
• Provide Multiple Means of Action and
Expression
Planning and performing tasks.
How we organize and express our
ideas.
Writing an essay or solving a math
problem are strategic tasks.
27. Provide Multiple Means of Action
and Expression
Provide options for physical action
Provide options for expression and
communication
Provide options for executive
functions
28. Provide Multiple Means of Action
and Expression
• Provide options for physical action
– Vary the methods for response and navigation
– Optimize access to tools and assistive
technologies
29. Provide Multiple Means of Action
and Expression
• Provide options for expression and
communication
– Use multiple media for communication
– Use multiple tools for construction and
composition
– Build fluencies with graduated levels of
support for practice and performance
30. Provide Multiple Means of Action
and Expression
• Provide options for executive functions
– Guide appropriate goal-setting
– Support planning and strategy development
– Facilitate managing information and
resources
– Enhance capacity for monitoring progress
31. Affective Network
• Provide Multiple Means of Engagement
How learners get engaged and stay
motivated.
How they are challenged, excited, or
interested.
These are affective dimensions.
32. Provide Multiple Means of
Engagement
Provide options recruiting interest
Provide options for sustaining
effort and persistence
Provide options for self regulation
33. Provide Multiple Means of
Engagement
• Provide options for recruiting interest
– Optimize individual choice and autonomy
– Optimize relevance, value, and authenticity
– Minimize threats and distractions
34. Provide Multiple Means of
Engagement
• Provide options for sustaining effort and
persistence
– Heighten salience of goals and objectives
– Vary demands and resources to optimize
challenge
– Foster collaboration and communication
– Increase mastery-oriented feedback
35. Provide Multiple Means of
Engagement
• Provide options for self-regulation
– Promote expectations and beliefs that
optimize motivation
– Facilitate personal coping skills and strategies
– Develop self-assessment and reflection
36. UDL Principles
• Key Ideas
– Providing options help students focus on the
same learning goal
• Print
• Large print
• Text to speech
• Refreshable braille display
• Interactive dictionary
37. UDL Principles
• Key Ideas
– Providing options can increase student
independence
• Old way – students who struggle with reading use
peers who can read as scaffolds during
comprehension activities
• New way – students have options to independently
process content and then work collaboratively with
peers
38. UDL Principles
• Key Ideas
– Universal design supports students working
together
39. UDL Principles
• Key Ideas
– Universal design supports students working
together
40. UDL Principles
Comprehension Sequence
Model
• Use instructional
scaffolding to move from
dependence to cooperative
learning.
• Students are supported so
they can work together on
the same learning goals.
41. Lesson Planning
Elements for Designing Lesson Plans
• Clear Goals
• Anticipate Variability
• Design with UDL Principles
– Options for representation
– Options for expression
– Options for engagement
42. Lesson Planning
Clear Goals
• Are the means embedded?
• Goal
– To write about the stages of butterfly
metamorphosis
• New Goal
– To demonstrate understanding of the stages
of butterfly metamorphosis
43. Lesson Planning
Clear Goals
• Are the means embedded?
• Goal
– Draw a bar graph that (1) shows scale and (2)
shows data
• New Goal
– Design a bar graph that (1) shows scale and
(2) shows data
Universal design, applied to instructional pedagogy, is called Universal Design for Learning (UDL); a set of principles for curriculum development that give all individuals equal opportunities to learn. UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone; not a single one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs. (from http://www.cast.org/udl/index.html) The UDL framework was developed by the Center for Applied Special Technology (CAST), a nonprofit research and development organization that works to expand learning opportunities for all individuals through Universal Design for Learning. (from http://www.cast.org/about/index.html)
Universal Design as used in the Individuals with Disability Education Act (IDEA) is based on the definition found in the Assistive Technology Act of 1998. [Section 3(17)] “The term ‘universal design’ means a concept or philosophy for designing and delivering products and services that are usable by people with the widest possible range of functional capabilities, which include products and services that are directly accessible (without requiring assistive technologies) and products and services that are interoperable with assistive technologies.”
Based in architectural design, universal design refers to design elements that accommodate the needs of most users. For example, a curb cut at a street intersection enables people using wheelchairs to easily move from the sidewalk to the street and from the street to the sidewalk. That curb cut provides similar benefits to people with baby strollers or carts, people jogging, etc. The benefits of a curb cut are universal. The concept of universal design, as used in the IDEA, refers to supporting the participation and progress of students with disabilities in the general curriculum through the use of products and services and are designed to be usable by students with the widest possible range of functional capabilities. Examples include:
Physical design – using adaptive layouts for classrooms, media centers, science labs, etc. that support students with the widest range of mobility supports, e.g. wheelchairs.
Product design – using classroom and science lab equipment and materials that support students with a wide range of visual support needs.
Curriculum design – using digital instructional materials that can be transformed to large print, audio, or sent to a refreshable braille display.
Page 8 – study on racial achievement gap
Show the shadow illusion
Learner variability is systematic and to a large degree predictable.
The top is the UDL Principles
The first section addresses removing barriers
The middle section highlights strategies to move towards high-level expertise
The bottom section emphasize the learning expertise that is the goal of UDL
Based on brain research, the UDL framework can guide teachers, instructional designers, and curriculum specialists in the development of flexible instructional materials and activities that support participation and progress in the general curriculum for all students. The phrase “for all students” is key. By providing flexibility, or options, in the areas of representation, expression, and engagement, teachers and instructional staff give every student choices in how to rapidly and effectively engage in the curriculum.
Recognition Networks (flexibility in representation) – How we recognize information and categorize what we see, hear, and read. For example, students can change the font size of the reading material, use tools to change the format (e.g. from text to audio, or to braille), change the background colors, etc. Online glossaries or dictionaries are available to support vocabulary. Translation tools are provided to support multiple languages. Advance graphic organizers may be used to help students highlight big ideas, concepts, and relationships.
Strategic Networks (flexibility in expression) – How we organize and express our ideas; plan and perform tasks. For example, students may produce a report in an essay format, a PowerPoint format, an audio format, or a movie format. A variety of support tools may be provided to help students engage in progress monitoring; e.g. setting goals and completing assignments on time.
Affective Networks (flexibility in engagement) – How we are challenged, excited, or interested. For example, students are able to choose topics and viewpoints to research. Assignments have a level of relevance to each student. Hands-on activities, robotics, simulations, and immersive virtual worlds may be used to support STEM instruction. Collaborative activities are used to help students connect with and work with others. Time is provided for self-assessment and reflection activities.
Before showing nex
Providing options is not the same thing as providing accommodations. UDL supports students working together, necessary for 21st Century Skills. This is a big pedagogical shift for many people.